mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
131 lines
3 KiB
C++
131 lines
3 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_IENTITY_H)
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#define INCLUDED_IENTITY_H
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#include "generic/constant.h"
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#include "string/string.h"
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#include "scenelib.h"
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class EntityClass;
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class Entity
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{
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public:
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STRING_CONSTANT(Name, "Entity");
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class Visitor
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{
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public:
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virtual void visit(const char* key, const char* value) = 0;
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};
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virtual const EntityClass& getEntityClass() const = 0;
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virtual void forEachKeyValue(Visitor& visitor) const = 0;
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virtual void setKeyValue(const char* key, const char* value) = 0;
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virtual const char* getKeyValue(const char* key) const = 0;
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virtual bool isContainer() const = 0;
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};
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class EntityCopyingVisitor : public Entity::Visitor
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{
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Entity& m_entity;
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public:
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EntityCopyingVisitor(Entity& entity)
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: m_entity(entity)
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{
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}
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void visit(const char* key, const char* value)
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{
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if(!string_equal(key, "classname"))
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{
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m_entity.setKeyValue(key, value);
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}
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}
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};
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inline Entity* Node_getEntity(scene::Node& node)
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{
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return NodeTypeCast<Entity>::cast(node);
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}
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template<typename value_type>
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class Stack;
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template<typename Contained>
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class Reference;
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namespace scene
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{
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class Node;
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}
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typedef Reference<scene::Node> NodeReference;
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namespace scene
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{
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typedef Stack<NodeReference> Path;
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}
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class Counter;
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class EntityCreator
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{
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public:
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INTEGER_CONSTANT(Version, 2);
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STRING_CONSTANT(Name, "entity");
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virtual scene::Node& createEntity(EntityClass* eclass) = 0;
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typedef void (*KeyValueChangedFunc)();
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virtual void setKeyValueChangedFunc(KeyValueChangedFunc func) = 0;
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virtual void setCounter(Counter* counter) = 0;
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virtual void connectEntities(const scene::Path& e1, const scene::Path& e2) = 0;
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virtual void setLightRadii(bool lightRadii) = 0;
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virtual bool getLightRadii() = 0;
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virtual void setShowNames(bool showNames) = 0;
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virtual bool getShowNames() = 0;
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virtual void setShowAngles(bool showAngles) = 0;
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virtual bool getShowAngles() = 0;
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};
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#include "modulesystem.h"
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template<typename Type>
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class GlobalModule;
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typedef GlobalModule<EntityCreator> GlobalEntityModule;
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template<typename Type>
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class GlobalModuleRef;
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typedef GlobalModuleRef<EntityCreator> GlobalEntityModuleRef;
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inline EntityCreator& GlobalEntityCreator()
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{
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return GlobalEntityModule::getTable();
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}
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#endif
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