mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
186 lines
5.2 KiB
C++
186 lines
5.2 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION:
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// classes used for describing geometry information from q3map feedback
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//
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#ifndef __Q3MAP_FEEDBACK__
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#define __Q3MAP_FEEDBACK__
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#include "math/vector.h"
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#include "stream/stringstream.h"
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#include <glib/gstring.h>
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#include "xmlstuff.h"
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#include "dialog.h"
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#include "xywindow.h"
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// we use these classes to let plugins draw inside the Radiant windows
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// 2D window like YZ XZ XY
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class IGL2DWindow
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{
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public:
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// Increment the number of references to this object
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virtual void IncRef() = 0;
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// Decrement the reference count
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virtual void DecRef() = 0;
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virtual void Draw2D( VIEWTYPE vt ) = 0;
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};
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// 3D window
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class IGL3DWindow
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{
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public:
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// Increment the number of references to this object
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virtual void IncRef() = 0;
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// Decrement the reference count
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virtual void DecRef() = 0;
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virtual void Draw3D() = 0;
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};
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// a select message with a brush/entity select information
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class CSelectMsg : public ISAXHandler
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{
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enum { SELECT_MESSAGE, SELECT_BRUSH } ESelectState;
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StringOutputStream message;
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StringOutputStream brush;
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public:
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CSelectMsg() { ESelectState = SELECT_MESSAGE; }
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// SAX interface
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void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
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void saxEndElement (message_info_t *ctx, const xmlChar *name);
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void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
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// for use in the dialog window
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const char* getName() { return message.c_str(); }
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IGL2DWindow* Highlight();
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void DropHighlight() { }
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};
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class CPointMsg : public ISAXHandler, public IGL2DWindow
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{
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enum { POINT_MESSAGE, POINT_POINT } EPointState;
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StringOutputStream message;
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StringOutputStream point;
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Vector3 pt;
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int refCount;
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public:
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CPointMsg() { EPointState = POINT_MESSAGE; refCount = 0; }
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// SAX interface
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void Release()
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{
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delete this;
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}
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void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
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void saxEndElement (message_info_t *ctx, const xmlChar *name);
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void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
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// for use in the dialog window
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const char* getName() { return message.c_str(); }
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IGL2DWindow* Highlight();
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void DropHighlight();
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// IGL2DWindow interface --------------------------------
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// Increment the number of references to this object
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void IncRef() { refCount++; }
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// Decrement the reference count
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void DecRef() { refCount--; if (refCount <= 0) delete this; }
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void Draw2D( VIEWTYPE vt );
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};
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class CWindingMsg : public ISAXHandler, public IGL2DWindow
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{
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enum { WINDING_MESSAGE, WINDING_WINDING } EPointState;
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StringOutputStream message;
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StringOutputStream winding;
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Vector3 wt[256];
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int numpoints;
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int refCount;
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public:
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CWindingMsg() { EPointState = WINDING_MESSAGE; refCount = 0; numpoints = 0; }
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// SAX interface
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void Release()
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{
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delete this;
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}
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void saxStartElement (message_info_t *ctx, const xmlChar *name, const xmlChar **attrs);
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void saxEndElement (message_info_t *ctx, const xmlChar *name);
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void saxCharacters (message_info_t *ctx, const xmlChar *ch, int len);
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// for use in the dialog window
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const char* getName() { return message.c_str(); }
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IGL2DWindow* Highlight();
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void DropHighlight();
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// IGL2DWindow interface --------------------------------
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// Increment the number of references to this object
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void IncRef() { refCount++; }
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// Decrement the reference count
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void DecRef() { refCount--; if (refCount <= 0) delete this; }
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void Draw2D( VIEWTYPE vt );
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};
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typedef struct _GtkListStore GtkListStore;
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class CDbgDlg : public Dialog
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{
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GPtrArray *m_pFeedbackElements;
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// the list widget we use in the dialog
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GtkListStore* m_clist;
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ISAXHandler *m_pHighlight;
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IGL2DWindow* m_pDraw2D;
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public:
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CDbgDlg()
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{
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m_pFeedbackElements = g_ptr_array_new();
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m_pHighlight = NULL;
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m_pDraw2D = NULL;
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}
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// refresh items
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void Push (ISAXHandler *);
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// clean the debug window, release all ISAXHanlders we have
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void Init();
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ISAXHandler *GetElement(std::size_t row);
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void SetHighlight(gint row);
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void DropHighlight();
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void draw2D(VIEWTYPE viewType)
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{
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if(m_pDraw2D != 0)
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{
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m_pDraw2D->Draw2D(viewType);
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}
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}
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void destroyWindow()
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{
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if(GetWidget() != 0)
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{
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Destroy();
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}
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}
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// void HideDlg();
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protected:
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GtkWindow* BuildDialog();
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};
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extern CDbgDlg g_DbgDlg;
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void Feedback_draw2D(VIEWTYPE viewType);
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#endif
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