gtkradiant/plugins/imageq2/wal32.cpp
TTimo 12b372f89c ok
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-10 22:01:20 +00:00

92 lines
2.9 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "wal32.h"
#include "ifilesystem.h"
#include "bytestreamutils.h"
#include "imagelib.h"
typedef unsigned char byte;
const int M32_NAME_LENGTH = 128;
const int M32_MIPMAP_COUNT = 16;
typedef struct m32_header_t
{
int version;
char name[M32_NAME_LENGTH];
char altname[M32_NAME_LENGTH]; // texture substitution
char animname[M32_NAME_LENGTH]; // next frame in animation chain
char damagename[M32_NAME_LENGTH]; // image that should be shown when damaged
unsigned width[M32_MIPMAP_COUNT], height[M32_MIPMAP_COUNT];
unsigned offsets[M32_MIPMAP_COUNT];
int flags;
int contents;
int value;
float scale_x, scale_y;
int mip_scale;
// detail texturing info
char dt_name[M32_NAME_LENGTH]; // detailed texture name
float dt_scale_x, dt_scale_y;
float dt_u, dt_v;
float dt_alpha;
int dt_src_blend_mode, dt_dst_blend_mode;
int unused[20]; // future expansion to maintain compatibility with h2
} m32_header_t;
Image* LoadM32Buff(byte* buffer)
{
PointerInputStream inputStream(buffer);
inputStream.seek(4 // version
+ M32_NAME_LENGTH // name
+ M32_NAME_LENGTH // altname
+ M32_NAME_LENGTH // animname
+ M32_NAME_LENGTH); // damagename
int w = istream_read_uint32_le(inputStream);
inputStream.seek(4 * (M32_MIPMAP_COUNT - 1)); // remaining widths
int h = istream_read_uint32_le(inputStream);
inputStream.seek(4 * (M32_MIPMAP_COUNT - 1)); // remaining heights
int offset = istream_read_uint32_le(inputStream);
inputStream.seek(4 * (M32_MIPMAP_COUNT - 1)); // remaining offsets
int flags = istream_read_uint32_le(inputStream);
int contents = istream_read_uint32_le(inputStream);
int value = istream_read_uint32_le(inputStream);
RGBAImageFlags* image = new RGBAImageFlags(w, h, flags, contents, value);
const byte* source = buffer + offset;
std::copy(source, source + (w * h * 4), image->getRGBAPixels());
return image;
}
Image* LoadM32(ArchiveFile& file)
{
ScopedArchiveBuffer buffer(file);
return LoadM32Buff(buffer.buffer);
}