mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "wal.h"
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#include "ifilesystem.h"
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#include "os/path.h"
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#include "stream/stringstream.h"
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#include "bytestreamutils.h"
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#include "imagelib.h"
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#define QUAKE2_WAL 0
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#define HERETIC2_M8 1
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typedef unsigned char byte;
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struct pcx_header_t
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{
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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};
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void LoadPCXPalette(const char *filename, byte palette[768])
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{
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byte* buffer;
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int length = vfsLoadFile (filename, (void **)&buffer);
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if(buffer == 0)
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return;
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const pcx_header_t* pcx = reinterpret_cast<const pcx_header_t*>(buffer);
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if (pcx->manufacturer != 0x0a
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|| pcx->version != 5
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|| pcx->encoding != 1
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|| pcx->bits_per_pixel != 8)
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return;
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memcpy(palette, buffer + length - 768, 768);
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vfsFreeFile(buffer);
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}
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const int WAL_NAME_LENGTH = 32;
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const int WAL_MIPMAP_COUNT = 4;
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struct wal_header_t
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{
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char name[WAL_NAME_LENGTH];
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unsigned width, height;
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unsigned offsets[WAL_MIPMAP_COUNT]; // four mip maps stored
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char animname[WAL_NAME_LENGTH]; // next frame in animation chain
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int flags;
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int contents;
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int value;
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};
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const int M8_NAME_LENGTH = 32;
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const int M8_MIPMAP_COUNT = 16;
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struct m8_header_t
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{
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int version;
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char name[M8_NAME_LENGTH];
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unsigned width[M8_MIPMAP_COUNT], height[M8_MIPMAP_COUNT]; // width and height of each mipmap
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unsigned offsets[M8_MIPMAP_COUNT]; // 16 mip maps stored
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char animname[M8_NAME_LENGTH]; // next frame in animation chain
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byte palette[768]; // palette stored in m8
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int flags;
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int contents;
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int value;
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};
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Image* LoadMipTex(byte* buffer, byte TypeofTex)
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{
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int w, h, offset, flags, contents, value;
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byte palette[768];
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byte* source;
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PointerInputStream inputStream(buffer);
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if ( TypeofTex == HERETIC2_M8 )
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{
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inputStream.seek(4 + M8_NAME_LENGTH); // version, name
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w = istream_read_int32_le(inputStream);
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inputStream.seek(4 * (M8_MIPMAP_COUNT - 1)); // remaining widths
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h = istream_read_int32_le(inputStream);
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inputStream.seek(4 * (M8_MIPMAP_COUNT - 1)); // remaining heights
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offset = istream_read_int32_le(inputStream);
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inputStream.seek(4 * (M8_MIPMAP_COUNT - 1)); // remaining offsets
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inputStream.seek(M8_NAME_LENGTH); // animname
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inputStream.read(palette, 768);
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flags = istream_read_int32_le(inputStream);
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contents = istream_read_int32_le(inputStream);
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value = istream_read_int32_le(inputStream);
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source = buffer + offset;
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}
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else
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{
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LoadPCXPalette("pics/colormap.pcx", palette);
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inputStream.seek(WAL_NAME_LENGTH); // name
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w = istream_read_int32_le(inputStream);
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h = istream_read_int32_le(inputStream);
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offset = istream_read_int32_le(inputStream);
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inputStream.seek(4 * (WAL_MIPMAP_COUNT - 1)); // remaining offsets
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inputStream.seek(WAL_NAME_LENGTH); // animname
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flags = istream_read_int32_le(inputStream);
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contents = istream_read_int32_le(inputStream);
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value = istream_read_int32_le(inputStream);
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source = buffer + offset;
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}
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RGBAImageFlags* image = new RGBAImageFlags(w, h, flags, contents, value);
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byte* dest = image->getRGBAPixels();
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byte* end = source + (w * h);
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for(; source != end; ++source, dest += 4)
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{
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*(dest + 0) = palette[*source * 3 + 0];
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*(dest + 1) = palette[*source * 3 + 1];
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*(dest + 2) = palette[*source * 3 + 2];
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*(dest + 3) = 255;
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}
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return image;
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}
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Image* LoadWal(ArchiveFile& file)
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{
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ScopedArchiveBuffer buffer(file);
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return LoadMipTex( buffer.buffer, QUAKE2_WAL );
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}
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Image* LoadM8(ArchiveFile& file)
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{
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ScopedArchiveBuffer buffer(file);
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return LoadMipTex( buffer.buffer, HERETIC2_M8 );
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}
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