mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 22:01:38 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
/*
|
|
Copyright (C) 2001-2006, William Joseph.
|
|
All Rights Reserved.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#if !defined(INCLUDED_ANGLE_H)
|
|
#define INCLUDED_ANGLE_H
|
|
|
|
#include "ientity.h"
|
|
|
|
#include "math/quaternion.h"
|
|
#include "generic/callback.h"
|
|
#include "stringio.h"
|
|
|
|
const float ANGLEKEY_IDENTITY = 0;
|
|
|
|
inline void default_angle(float& angle)
|
|
{
|
|
angle = ANGLEKEY_IDENTITY;
|
|
}
|
|
inline void normalise_angle(float& angle)
|
|
{
|
|
angle = static_cast<float>(float_mod(angle, 360.0));
|
|
}
|
|
inline void read_angle(float& angle, const char* value)
|
|
{
|
|
if(!string_parse_float(value, angle))
|
|
{
|
|
angle = 0;
|
|
}
|
|
else
|
|
{
|
|
normalise_angle(angle);
|
|
}
|
|
}
|
|
inline void write_angle(float angle, Entity* entity)
|
|
{
|
|
if(angle == 0)
|
|
{
|
|
entity->setKeyValue("angle", "");
|
|
}
|
|
else
|
|
{
|
|
char value[64];
|
|
sprintf(value, "%g", angle);
|
|
entity->setKeyValue("angle", value);
|
|
}
|
|
}
|
|
|
|
class AngleKey
|
|
{
|
|
Callback m_angleChanged;
|
|
public:
|
|
float m_angle;
|
|
|
|
|
|
AngleKey(const Callback& angleChanged)
|
|
: m_angleChanged(angleChanged), m_angle(ANGLEKEY_IDENTITY)
|
|
{
|
|
}
|
|
|
|
void angleChanged(const char* value)
|
|
{
|
|
read_angle(m_angle, value);
|
|
m_angleChanged();
|
|
}
|
|
typedef MemberCaller1<AngleKey, const char*, &AngleKey::angleChanged> AngleChangedCaller;
|
|
|
|
void write(Entity* entity) const
|
|
{
|
|
write_angle(m_angle, entity);
|
|
}
|
|
};
|
|
|
|
inline float angle_rotated(float angle, const Quaternion& rotation)
|
|
{
|
|
return matrix4_get_rotation_euler_xyz_degrees(
|
|
matrix4_multiplied_by_matrix4(
|
|
matrix4_rotation_for_z_degrees(angle),
|
|
matrix4_rotation_for_quaternion_quantised(rotation)
|
|
)
|
|
).z();
|
|
}
|
|
|
|
#endif
|