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62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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typedef enum
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{
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sel_brush,
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// sel_sticky_brush,
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// sel_face,
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sel_vertex,
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sel_edge
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} select_t;
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typedef struct
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{
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brush_t *brush;
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face_t *face;
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float dist;
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qboolean selected;
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} trace_t;
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#define SF_SELECTED_ONLY 1
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#define SF_ENTITIES_FIRST 2
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#define SF_SINGLEFACE 4
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trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags);
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void Select_GetBounds (vec3_t mins, vec3_t maxs);
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void Select_Brush (brush_t *b);
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void Select_Ray (vec3_t origin, vec3_t dir, int flags);
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void Select_Delete (void);
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void Select_Deselect (void);
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void Select_Clone (void);
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void Select_Move (vec3_t delta);
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void Select_SetTexture (texdef_t *texdef);
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void Select_FlipAxis (int axis);
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void Select_RotateAxis (int axis, float deg);
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void Select_CompleteTall (void);
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void Select_PartialTall (void);
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void Select_Touching (void);
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void Select_Inside (void);
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void Select_MakeStructural (void);
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void Select_MakeDetail (void);
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