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https://github.com/UberGames/GtkRadiant.git
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186 lines
4.6 KiB
C
186 lines
4.6 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// trilib.c: library for loading triangles from an Alias triangle file
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//
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#include <stdio.h>
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#include "cmdlib.h"
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#include "inout.h"
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#include "mathlib.h"
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#include "trilib.h"
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// on disk representation of a face
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#define FLOAT_START 99999.0
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#define FLOAT_END -FLOAT_START
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#define MAGIC 123322
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//#define NOISY 1
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typedef struct {
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float v[3];
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} vector;
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typedef struct
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{
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vector n; /* normal */
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vector p; /* point */
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vector c; /* color */
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float u; /* u */
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float v; /* v */
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} aliaspoint_t;
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typedef struct {
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aliaspoint_t pt[3];
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} tf_triangle;
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void ByteSwapTri( tf_triangle *tri ){
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int i;
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for ( i = 0 ; i < sizeof( tf_triangle ) / 4 ; i++ )
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{
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( (int *)tri )[i] = BigLong( ( (int *)tri )[i] );
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}
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}
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void LoadTriangleList( char *filename, triangle_t **pptri, int *numtriangles ){
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FILE *input;
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float start;
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char name[256], tex[256];
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int i, count, magic;
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tf_triangle tri;
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triangle_t *ptri;
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int iLevel;
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int exitpattern;
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float t;
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t = -FLOAT_START;
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*( (unsigned char *)&exitpattern + 0 ) = *( (unsigned char *)&t + 3 );
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*( (unsigned char *)&exitpattern + 1 ) = *( (unsigned char *)&t + 2 );
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*( (unsigned char *)&exitpattern + 2 ) = *( (unsigned char *)&t + 1 );
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*( (unsigned char *)&exitpattern + 3 ) = *( (unsigned char *)&t + 0 );
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if ( ( input = fopen( filename, "rb" ) ) == 0 ) {
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Error( "reader: could not open file '%s'", filename );
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}
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iLevel = 0;
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fread( &magic, sizeof( int ), 1, input );
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if ( BigLong( magic ) != MAGIC ) {
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Error( "%s is not a Alias object separated triangle file, magic number is wrong.", filename );
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}
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ptri = malloc( MAXTRIANGLES * sizeof( triangle_t ) );
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*pptri = ptri;
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while ( feof( input ) == 0 ) {
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if ( fread( &start, sizeof( float ), 1, input ) < 1 ) {
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break;
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}
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*(int *)&start = BigLong( *(int *)&start );
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if ( *(int *)&start != exitpattern ) {
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if ( start == FLOAT_START ) {
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/* Start of an object or group of objects. */
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i = -1;
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do {
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/* There are probably better ways to read a string from */
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/* a file, but this does allow you to do error checking */
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/* (which I'm not doing) on a per character basis. */
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++i;
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fread( &( name[i] ), sizeof( char ), 1, input );
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} while ( name[i] != '\0' );
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// indent();
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// fprintf(stdout,"OBJECT START: %s\n",name);
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fread( &count, sizeof( int ), 1, input );
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count = BigLong( count );
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++iLevel;
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if ( count != 0 ) {
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// indent();
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// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
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i = -1;
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do {
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++i;
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fread( &( tex[i] ), sizeof( char ), 1, input );
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} while ( tex[i] != '\0' );
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// indent();
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// fprintf(stdout," Object texture name: '%s'\n",tex);
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}
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/* Else (count == 0) this is the start of a group, and */
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/* no texture name is present. */
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}
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else if ( start == FLOAT_END ) {
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/* End of an object or group. Yes, the name should be */
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/* obvious from context, but it is in here just to be */
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/* safe and to provide a little extra information for */
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/* those who do not wish to write a recursive reader. */
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/* Mia culpa. */
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--iLevel;
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i = -1;
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do {
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++i;
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fread( &( name[i] ), sizeof( char ), 1, input );
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} while ( name[i] != '\0' );
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// indent();
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// fprintf(stdout,"OBJECT END: %s\n",name);
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continue;
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}
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}
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//
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// read the triangles
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//
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for ( i = 0; i < count; ++i ) {
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int j;
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fread( &tri, sizeof( tf_triangle ), 1, input );
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ByteSwapTri( &tri );
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for ( j = 0 ; j < 3 ; j++ )
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{
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int k;
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for ( k = 0 ; k < 3 ; k++ )
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{
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ptri->verts[j][k] = tri.pt[j].p.v[k];
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}
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}
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ptri++;
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if ( ( ptri - *pptri ) >= MAXTRIANGLES ) {
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Error( "Error: too many triangles; increase MAXTRIANGLES\n" );
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}
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}
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}
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*numtriangles = ptri - *pptri;
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fclose( input );
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}
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