mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
274 lines
6.3 KiB
C++
274 lines
6.3 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// OpenGL widget based on GtkGLExt
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#include "glwidget.h"
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#include "debugging/debugging.h"
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#include "igl.h"
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#include <gtk/gtkdrawingarea.h>
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#include <gtk/gtkglwidget.h>
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#include "pointer.h"
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void (*GLWidget_sharedContextCreated)() = 0;
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void (*GLWidget_sharedContextDestroyed)() = 0;
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typedef int* attribs_t;
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struct config_t
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{
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const char* name;
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attribs_t attribs;
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};
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typedef const config_t* configs_iterator;
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int config_rgba32[] = {
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GDK_GL_RGBA,
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GDK_GL_DOUBLEBUFFER,
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GDK_GL_BUFFER_SIZE, 24,
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GDK_GL_ATTRIB_LIST_NONE,
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};
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int config_rgba[] = {
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GDK_GL_RGBA,
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GDK_GL_DOUBLEBUFFER,
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GDK_GL_BUFFER_SIZE, 16,
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GDK_GL_ATTRIB_LIST_NONE,
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};
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const config_t configs[] = {
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{
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"colour-buffer = 32bpp, depth-buffer = none",
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config_rgba32,
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},
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{
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"colour-buffer = 16bpp, depth-buffer = none",
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config_rgba,
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}
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};
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GdkGLConfig* glconfig_new()
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{
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GdkGLConfig* glconfig = 0;
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for(configs_iterator i = configs, end = configs + 2; i != end; ++i)
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{
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glconfig = gdk_gl_config_new((*i).attribs);
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if(glconfig != 0)
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{
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globalOutputStream() << "OpenGL window configuration: " << (*i).name << "\n";
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return glconfig;
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}
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}
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globalOutputStream() << "OpenGL window configuration: colour-buffer = auto, depth-buffer = none\n";
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return gdk_gl_config_new_by_mode((GdkGLConfigMode)(GDK_GL_MODE_RGBA | GDK_GL_MODE_DOUBLE));
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}
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int config_rgba32_depth32[] = {
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GDK_GL_RGBA,
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GDK_GL_DOUBLEBUFFER,
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GDK_GL_BUFFER_SIZE, 24,
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GDK_GL_DEPTH_SIZE, 32,
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GDK_GL_ATTRIB_LIST_NONE,
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};
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int config_rgba32_depth24[] = {
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GDK_GL_RGBA,
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GDK_GL_DOUBLEBUFFER,
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GDK_GL_BUFFER_SIZE, 24,
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GDK_GL_DEPTH_SIZE, 24,
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GDK_GL_ATTRIB_LIST_NONE,
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};
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int config_rgba32_depth16[] = {
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GDK_GL_RGBA,
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GDK_GL_DOUBLEBUFFER,
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GDK_GL_BUFFER_SIZE, 24,
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GDK_GL_DEPTH_SIZE, 16,
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GDK_GL_ATTRIB_LIST_NONE,
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};
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int config_rgba32_depth[] = {
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GDK_GL_RGBA,
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GDK_GL_DOUBLEBUFFER,
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GDK_GL_BUFFER_SIZE, 24,
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GDK_GL_DEPTH_SIZE, 1,
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GDK_GL_ATTRIB_LIST_NONE,
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};
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int config_rgba_depth16[] = {
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GDK_GL_RGBA,
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GDK_GL_DOUBLEBUFFER,
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GDK_GL_BUFFER_SIZE, 16,
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GDK_GL_DEPTH_SIZE, 16,
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GDK_GL_ATTRIB_LIST_NONE,
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};
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int config_rgba_depth[] = {
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GDK_GL_RGBA,
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GDK_GL_DOUBLEBUFFER,
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GDK_GL_BUFFER_SIZE, 16,
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GDK_GL_DEPTH_SIZE, 1,
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GDK_GL_ATTRIB_LIST_NONE,
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};
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const config_t configs_with_depth[] =
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{
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{
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"colour-buffer = 32bpp, depth-buffer = 32bpp",
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config_rgba32_depth32,
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},
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{
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"colour-buffer = 32bpp, depth-buffer = 24bpp",
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config_rgba32_depth24,
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},
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{
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"colour-buffer = 32bpp, depth-buffer = 16bpp",
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config_rgba32_depth16,
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},
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{
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"colour-buffer = 32bpp, depth-buffer = auto",
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config_rgba32_depth,
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},
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{
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"colour-buffer = 16bpp, depth-buffer = 16bpp",
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config_rgba_depth16,
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},
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{
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"colour-buffer = auto, depth-buffer = auto",
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config_rgba_depth,
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},
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};
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GdkGLConfig* glconfig_new_with_depth()
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{
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GdkGLConfig* glconfig = 0;
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for(configs_iterator i = configs_with_depth, end = configs_with_depth + 6; i != end; ++i)
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{
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glconfig = gdk_gl_config_new((*i).attribs);
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if(glconfig != 0)
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{
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globalOutputStream() << "OpenGL window configuration: " << (*i).name << "\n";
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return glconfig;
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}
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}
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globalOutputStream() << "OpenGL window configuration: colour-buffer = auto, depth-buffer = auto (fallback)\n";
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return gdk_gl_config_new_by_mode((GdkGLConfigMode)(GDK_GL_MODE_RGBA | GDK_GL_MODE_DOUBLE | GDK_GL_MODE_DEPTH));
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}
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unsigned int g_context_count = 0;
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namespace
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{
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GtkWidget* g_shared = 0;
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}
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gint glwidget_context_created(GtkWidget* widget, gpointer data)
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{
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if(++g_context_count == 1)
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{
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g_shared = widget;
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gtk_widget_ref(g_shared);
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glwidget_make_current(g_shared);
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GlobalOpenGL().contextValid = true;
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GLWidget_sharedContextCreated();
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}
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return FALSE;
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}
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gint glwidget_context_destroyed(GtkWidget* widget, gpointer data)
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{
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if(--g_context_count == 0)
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{
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GlobalOpenGL().contextValid = false;
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GLWidget_sharedContextDestroyed();
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gtk_widget_unref(g_shared);
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g_shared = 0;
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}
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return FALSE;
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}
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gboolean glwidget_enable_gl(GtkWidget* widget, GtkWidget* widget2, gpointer data)
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{
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if(widget2 == 0 && !gtk_widget_is_gl_capable(widget))
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{
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GdkGLConfig* glconfig = (g_object_get_data(G_OBJECT(widget), "zbuffer")) ? glconfig_new_with_depth() : glconfig_new();
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ASSERT_MESSAGE(glconfig != 0, "failed to create OpenGL config");
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gtk_widget_set_gl_capability(widget, glconfig, g_shared != 0 ? gtk_widget_get_gl_context(g_shared) : 0, TRUE, GDK_GL_RGBA_TYPE);
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gtk_widget_realize(widget);
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if(g_shared == 0)
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{
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g_shared = widget;
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}
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// free glconfig?
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}
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return FALSE;
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}
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GtkWidget* glwidget_new(gboolean zbuffer)
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{
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GtkWidget* widget = gtk_drawing_area_new();
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g_object_set_data(G_OBJECT(widget), "zbuffer", gint_to_pointer(zbuffer));
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g_signal_connect(G_OBJECT(widget), "hierarchy-changed", G_CALLBACK(glwidget_enable_gl), 0);
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g_signal_connect(G_OBJECT(widget), "realize", G_CALLBACK(glwidget_context_created), 0);
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g_signal_connect(G_OBJECT(widget), "unrealize", G_CALLBACK(glwidget_context_destroyed), 0);
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return widget;
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}
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void glwidget_destroy_context (GtkWidget *widget)
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{
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}
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void glwidget_create_context (GtkWidget *widget)
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{
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}
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void glwidget_swap_buffers (GtkWidget *widget)
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{
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GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable (widget);
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gdk_gl_drawable_swap_buffers (gldrawable);
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}
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gboolean glwidget_make_current (GtkWidget *widget)
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{
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GdkGLContext *glcontext = gtk_widget_get_gl_context (widget);
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GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable (widget);
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return gdk_gl_drawable_gl_begin (gldrawable, glcontext);
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}
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