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https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined (INCLUDED_TEXTURELIB_H)
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#define INCLUDED_TEXTURELIB_H
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#include "math/vector.h"
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typedef Vector3 Colour3;
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typedef unsigned int GLuint;
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class LoadImageCallback;
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// describes a GL texture
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struct qtexture_t
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{
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qtexture_t(const LoadImageCallback& load, const char* name) : load(load), name(name)
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{
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}
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const LoadImageCallback& load;
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const char* name;
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std::size_t width, height;
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GLuint texture_number; // gl bind number
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Colour3 color; // for flat shade mode
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int surfaceFlags, contentFlags, value;
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};
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#endif
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