gtkradiant/install/games/default_project.proj
TTimo 9998050654 set eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
2007-11-04 03:34:51 +00:00

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XML

<?xml version="1.0"?>
<!DOCTYPE project SYSTEM "dtds/project.dtd">
<!--
project template
the $* strings will be expanded following these rules:
$TEMPLATEapppath: path to the Radiant .. C:\Program Files\Gtkradiant
$TEMPLATEenginepath: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
$TEMPLATEtoolspath: path to the tools directory (enginepath)radiant
(NOTE: on win32 tools directory is usually where the editor is .. but it's not true on linux)
$TEMPLATEuserhomepath: on linux, the directory with write permissions for saving maps etc.
on win32, == $TEMPLATEenginepath
$TEMPLATEbasedir: base game dir
Note : Default project settings are for single player... this can be changed throught the projects select in the File Menu
-->
<project>
<key name="version" value="2"/>
<key name="basepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
<key name="rshcmd" value=""/>
<key name="remotebasepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/"/>
<key name="entitypath" value="$TEMPLATEtoolspath$TEMPLATEbasedir/scripts/entities.def"/>
<key name="texturepath" value="$TEMPLATEenginepath$TEMPLATEbasedir/textures/"/>
<key name="autosave" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/autosave.map"/>
<key name="mapspath" value="$TEMPLATEuserhomepath$TEMPLATEbasedir/maps/"/>
<key name="bsp_Q3Map2: (single) BSP -meta" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $"/>
<key name="bsp_Q3Map2: (single) -vis" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis $" />
<key name="bsp_Q3Map2: (single test) -vis -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -fast $" />
<key name="bsp_Q3Map2: (single test) -light -faster" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -faster $" />
<key name="bsp_Q3Map2: (single test) -light -fast" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast $" />
<key name="bsp_Q3Map2: (single) -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 $" />
<key name="bsp_Q3Map2: (single) -light -fast -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 $" />
<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter $" />
<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 -filter -bounce 8 $" />
<key name="bsp_Q3Map2: (single) -light -super 2 -filter -bounce 1" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 -filter -bounce 1 $" />
<key name="bsp_Q3Map2: (single) -light -fast -super 2 -filter -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />
<key name="bsp_Q3Map2: (test) BSP -meta, -vis, -light -fast -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter $" />
<key name="bsp_Q3Map2: (test) BSP -meta, -vis -fast, -light -fast -super 2 -filter" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt -fast $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter $" />
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -filter -super 2 $" />
<key name="bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -fast -super 2 -filter -bounce 8 $" />
<key name="bsp_Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" value="! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -meta $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -vis -saveprt $ &amp;&amp; ! &quot;$TEMPLATEapppathq3map2&quot; -v # -game quake3 -fs_basepath &quot;$TEMPLATEenginepath&quot; -light -super 2 $" />
<key name="bsp_AAS: compile AAS" value="! &quot;$TEMPLATEapppathbspc&quot; -optimize -threads 2 -forcesidesvisible -bsp2aas $" />
</project>