mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
224 lines
6.1 KiB
C++
224 lines
6.1 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "autosave.h"
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#include "os/file.h"
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#include "os/path.h"
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#include "cmdlib.h"
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#include "stream/stringstream.h"
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#include "gtkutil/messagebox.h"
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#include "scenelib.h"
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#include "mapfile.h"
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#include "map.h"
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#include "mainframe.h"
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#include "qe3.h"
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#include "preferences.h"
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#if defined(WIN32)
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#define PATH_MAX 260
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#endif
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bool DoesFileExist(const char* name, std::size_t& size)
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{
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if(file_exists(name))
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{
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size += file_size(name);
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return true;
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}
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return false;
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}
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void Map_Snapshot()
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{
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// we need to do the following
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// 1. make sure the snapshot directory exists (create it if it doesn't)
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// 2. find out what the lastest save is based on number
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// 3. inc that and save the map
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const char* path = Map_Name(g_map);
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const char* name = path_get_filename_start(path);
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StringOutputStream snapshotsDir(256);
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snapshotsDir << StringRange(path, name) << "snapshots";
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if(file_exists(snapshotsDir.c_str()) || Q_mkdir(snapshotsDir.c_str()))
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{
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std::size_t lSize = 0;
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StringOutputStream strNewPath(256);
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strNewPath << snapshotsDir.c_str() << '/' << name;
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StringOutputStream snapshotFilename(256);
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for(int nCount = 0; ; ++nCount)
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{
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// The original map's filename is "<path>/<name>.<ext>"
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// The snapshot's filename will be "<path>/snapshots/<name>.<count>.<ext>"
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const char* end = path_get_filename_base_end(strNewPath.c_str());
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snapshotFilename << StringRange(strNewPath.c_str(), end) << '.' << nCount << end;
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if(!DoesFileExist(snapshotFilename.c_str(), lSize))
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{
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break;
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}
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snapshotFilename.clear();
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}
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// save in the next available slot
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Map_SaveFile(snapshotFilename.c_str());
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if (lSize > 50 * 1024 * 1024) // total size of saves > 50 mb
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{
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globalOutputStream() << "The snapshot files in " << snapshotsDir.c_str() << " total more than 50 megabytes. You might consider cleaning up.";
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}
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}
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else
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{
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StringOutputStream strMsg(256);
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strMsg << "Snapshot save failed.. unabled to create directory\n" << snapshotsDir.c_str();
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gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), strMsg.c_str());
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}
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}
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/*
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===============
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QE_CheckAutoSave
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If five minutes have passed since making a change
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and the map hasn't been saved, save it out.
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===============
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*/
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bool g_AutoSave_Enabled = true;
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int m_AutoSave_Frequency = 5;
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bool g_SnapShots_Enabled = false;
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namespace
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{
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time_t s_start = 0;
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std::size_t s_changes = 0;
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}
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void AutoSave_clear()
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{
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s_changes = 0;
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}
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scene::Node& Map_Node()
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{
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return GlobalSceneGraph().root();
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}
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void QE_CheckAutoSave( void )
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{
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if(!Map_Valid(g_map) || !ScreenUpdates_Enabled())
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{
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return;
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}
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time_t now;
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time(&now);
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if(s_start == 0 || s_changes == Node_getMapFile(Map_Node())->changes())
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{
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s_start = now;
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}
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if((now - s_start) > (60 * m_AutoSave_Frequency))
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{
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s_start = now;
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s_changes = Node_getMapFile(Map_Node())->changes();
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if (g_AutoSave_Enabled)
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{
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const char* strMsg = g_SnapShots_Enabled ? "Autosaving snapshot..." : "Autosaving...";
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globalOutputStream() << strMsg << "\n";
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//Sys_Status(strMsg);
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// only snapshot if not working on a default map
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if (g_SnapShots_Enabled && !Map_Unnamed(g_map))
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{
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Map_Snapshot();
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}
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else
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{
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if(Map_Unnamed(g_map))
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{
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StringOutputStream autosave(256);
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autosave << g_qeglobals.m_userGamePath.c_str() << "maps/";
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Q_mkdir(autosave.c_str());
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autosave << "autosave.map";
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Map_SaveFile(autosave.c_str());
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}
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else
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{
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const char* name = Map_Name(g_map);
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const char* extension = path_get_filename_base_end(name);
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StringOutputStream autosave(256);
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autosave << StringRange(name, extension) << ".autosave" << extension;
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Map_SaveFile(autosave.c_str());
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}
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}
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}
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else
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{
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globalOutputStream() << "Autosave skipped...\n";
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//Sys_Status ("Autosave skipped...");
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}
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}
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}
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void Autosave_constructPreferences(PreferencesPage& page)
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{
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GtkWidget* autosave_enabled = page.appendCheckBox("Autosave", "Enable Autosave", g_AutoSave_Enabled);
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GtkWidget* autosave_frequency = page.appendSpinner("Autosave Frequency (minutes)", m_AutoSave_Frequency, 1, 1, 60);
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Widget_connectToggleDependency(autosave_frequency, autosave_enabled);
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page.appendCheckBox("", "Save Snapshots", g_SnapShots_Enabled);
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}
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void Autosave_constructPage(PreferenceGroup& group)
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{
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PreferencesPage page(group.createPage("Autosave", "Autosave Preferences"));
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Autosave_constructPreferences(page);
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}
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void Autosave_registerPreferencesPage()
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{
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PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, Autosave_constructPage>());
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}
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#include "preferencesystem.h"
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#include "stringio.h"
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void Autosave_Construct()
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{
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GlobalPreferenceSystem().registerPreference("Autosave", BoolImportStringCaller(g_AutoSave_Enabled), BoolExportStringCaller(g_AutoSave_Enabled));
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GlobalPreferenceSystem().registerPreference("AutosaveMinutes", IntImportStringCaller(m_AutoSave_Frequency), IntExportStringCaller(m_AutoSave_Frequency));
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GlobalPreferenceSystem().registerPreference("Snapshots", BoolImportStringCaller(g_SnapShots_Enabled), BoolExportStringCaller(g_SnapShots_Enabled));
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Autosave_registerPreferencesPage();
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}
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void Autosave_Destroy()
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{
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}
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