mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
292 lines
8 KiB
C++
292 lines
8 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "mdc.h"
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#include "ifilesystem.h"
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#include "imodel.h"
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#include "imagelib.h"
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#include "bytestreamutils.h"
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#include "model.h"
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#include "ident.h"
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#include "md3normals.h"
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const unsigned char MDC_IDENT[4] = { 'I', 'D', 'P', 'C', };
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const float MDC_XYZ_SCALE = 0.015625f;
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#define MAX_QPATH 64 // max length of a quake game pathname
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typedef float float3[3];
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struct mdcTriangle_t
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{
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unsigned int indexes[3]; // not my spelling
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};
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void istream_read_mdcTriangle(PointerInputStream& inputStream, mdcTriangle_t& triangle)
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{
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triangle.indexes[0] = istream_read_uint32_le(inputStream);
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triangle.indexes[1] = istream_read_uint32_le(inputStream);
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triangle.indexes[2] = istream_read_uint32_le(inputStream);
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}
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struct mdcXyzNormal_t
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{
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short xyz[3]; // divide by 64
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short normal; // packed same way as md3
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};
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void istream_read_mdcXyzNormal(PointerInputStream& inputStream, mdcXyzNormal_t& xyz)
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{
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xyz.xyz[0] = istream_read_int16_le(inputStream);
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xyz.xyz[1] = istream_read_int16_le(inputStream);
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xyz.xyz[2] = istream_read_int16_le(inputStream);
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xyz.normal = istream_read_int16_le(inputStream);
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}
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struct mdcSt_t
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{
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float st[2]; // may need to reverse t
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};
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void istream_read_mdcSt(PointerInputStream& inputStream, mdcSt_t& st)
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{
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st.st[0] = istream_read_float32_le(inputStream);
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st.st[1] = istream_read_float32_le(inputStream);
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}
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struct mdcShader_t
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{
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char name[MAX_QPATH];
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unsigned int flags;
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};
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void istream_read_mdcShader(PointerInputStream& inputStream, mdcShader_t& shader)
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{
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inputStream.read(reinterpret_cast<byte*>(shader.name), MAX_QPATH);
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shader.flags = istream_read_uint32_le(inputStream);
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}
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struct mdcTagName_t
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{
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char name[MAX_QPATH];
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};
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struct mdcTagFrame_t
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{
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short xyz[3]; // divide by 64
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short angles[3]; // euler in z x y order... deg = * (360.0 / 32767.0) .. rad = * (PI / 32767.0)
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};
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struct mdcFrame_t
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{
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float3 bboxMin;
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float3 bboxMax;
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float3 localOrigin;
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float radius;
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char name[16];
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};
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struct mdcSurface_t
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{
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byte ident[4];
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char name[MAX_QPATH];
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unsigned int flags;
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unsigned int numCompFrames;
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unsigned int numBaseFrames;
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unsigned int numShaders;
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unsigned int numVerts;
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unsigned int numTriangles;
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unsigned int ofsTriangles;
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unsigned int ofsShaders;
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unsigned int ofsSt;
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unsigned int ofsXyzNormals;
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unsigned int ofsCompVerts;
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unsigned int ofsFrameBaseFrames;
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unsigned int ofsFrameCompFrames;
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unsigned int ofsEnd;
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};
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void istream_read_mdcSurface(PointerInputStream& inputStream, mdcSurface_t& surface)
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{
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inputStream.read(surface.ident, 4);
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inputStream.read(reinterpret_cast<byte*>(surface.name), MAX_QPATH);
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surface.flags = istream_read_uint32_le(inputStream);
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surface.numCompFrames = istream_read_uint32_le(inputStream);
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surface.numBaseFrames = istream_read_uint32_le(inputStream);
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surface.numShaders = istream_read_uint32_le(inputStream);
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surface.numVerts = istream_read_uint32_le(inputStream);
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surface.numTriangles = istream_read_uint32_le(inputStream);
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surface.ofsTriangles = istream_read_uint32_le(inputStream);
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surface.ofsShaders = istream_read_uint32_le(inputStream);
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surface.ofsSt = istream_read_uint32_le(inputStream);
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surface.ofsXyzNormals = istream_read_uint32_le(inputStream);
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surface.ofsCompVerts = istream_read_uint32_le(inputStream);
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surface.ofsFrameBaseFrames = istream_read_uint32_le(inputStream);
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surface.ofsFrameCompFrames = istream_read_uint32_le(inputStream);
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surface.ofsEnd = istream_read_uint32_le(inputStream);
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}
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struct mdcHeader_t
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{
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byte ident[4];
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unsigned int version;
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char name[MAX_QPATH];
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unsigned int flags;
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unsigned int numFrames;
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unsigned int numTags;
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unsigned int numSurfaces;
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unsigned int numSkins;
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unsigned int ofsFrames;
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unsigned int ofsTagNames;
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unsigned int ofsTags;
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unsigned int ofsSurfaces;
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unsigned int ofsEnd;
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};
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void istream_read_mdcHeader(PointerInputStream& inputStream, mdcHeader_t& header)
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{
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inputStream.read(header.ident, 4);
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header.version = istream_read_uint32_le(inputStream);
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inputStream.read(reinterpret_cast<byte*>(header.name), MAX_QPATH);
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header.flags = istream_read_uint32_le(inputStream);
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header.numFrames = istream_read_uint32_le(inputStream);
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header.numTags = istream_read_uint32_le(inputStream);
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header.numSurfaces = istream_read_uint32_le(inputStream);
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header.numSkins = istream_read_uint32_le(inputStream);
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header.ofsFrames = istream_read_uint32_le(inputStream);
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header.ofsTagNames = istream_read_uint32_le(inputStream);
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header.ofsTags = istream_read_uint32_le(inputStream);
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header.ofsSurfaces = istream_read_uint32_le(inputStream);
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header.ofsEnd = istream_read_uint32_le(inputStream);
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}
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unsigned int MDCSurface_read(Surface& surface, const byte* buffer)
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{
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mdcSurface_t mdcSurface;
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{
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PointerInputStream inputStream(buffer);
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istream_read_mdcSurface(inputStream, mdcSurface);
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}
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{
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surface.vertices().reserve(mdcSurface.numVerts);
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PointerInputStream xyzStream(buffer + mdcSurface.ofsXyzNormals);
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PointerInputStream stStream(buffer + mdcSurface.ofsSt);
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// read verts into vertex array - xyz, st, normal
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for(std::size_t i = 0; i < mdcSurface.numVerts; i++)
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{
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mdcXyzNormal_t mdcXyzNormal;
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istream_read_mdcXyzNormal(xyzStream, mdcXyzNormal);
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mdcSt_t mdcSt;
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istream_read_mdcSt(stStream, mdcSt);
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surface.vertices().push_back(
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ArbitraryMeshVertex(
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Vertex3f( mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE),
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DecodeNormal(reinterpret_cast<byte*>(&mdcXyzNormal.normal)),
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TexCoord2f(mdcSt.st[0], mdcSt.st[1])
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)
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);
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}
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}
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{
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surface.indices().reserve(mdcSurface.numTriangles * 3);
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PointerInputStream triangleStream(buffer + mdcSurface.ofsTriangles);
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for(std::size_t i = 0; i < mdcSurface.numTriangles; i++)
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{
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mdcTriangle_t triangle;
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istream_read_mdcTriangle(triangleStream, triangle);
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surface.indices().insert(triangle.indexes[0]);
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surface.indices().insert(triangle.indexes[1]);
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surface.indices().insert(triangle.indexes[2]);
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}
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}
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{
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mdcShader_t shader;
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PointerInputStream inputStream(buffer + mdcSurface.ofsShaders);
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istream_read_mdcShader(inputStream, shader);
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surface.setShader(shader.name);
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}
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surface.updateAABB();
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return mdcSurface.ofsEnd;
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}
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void MDCModel_read(Model& model, const byte* buffer)
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{
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mdcHeader_t header;
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{
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PointerInputStream inputStream(buffer);
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istream_read_mdcHeader(inputStream, header);
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}
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const byte* surfacePosition = buffer + header.ofsSurfaces;
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for(std::size_t i = 0; i < header.numSurfaces; i++)
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{
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surfacePosition += MDCSurface_read(model.newSurface(), surfacePosition);
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}
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model.updateAABB();
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}
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scene::Node& MDCModel_new(const byte* buffer)
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{
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ModelNode* modelNode = new ModelNode();
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MDCModel_read(modelNode->model(), buffer);
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return modelNode->node();
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}
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scene::Node& MDCModel_default()
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{
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ModelNode* modelNode = new ModelNode();
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Model_constructNull(modelNode->model());
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return modelNode->node();
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}
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scene::Node& MDCModel_fromBuffer(unsigned char* buffer)
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{
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if (!ident_equal(buffer, MDC_IDENT))
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{
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globalErrorStream() << "MDC read error: incorrect ident\n";
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return MDCModel_default();
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}
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else
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{
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return MDCModel_new(buffer);
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}
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}
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scene::Node& loadMDCModel(ArchiveFile& file)
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{
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ScopedArchiveBuffer buffer(file);
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return MDCModel_fromBuffer(buffer.buffer);
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}
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