mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-30 07:31:30 +00:00
6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
1739 lines
50 KiB
C++
1739 lines
50 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// Texture Window
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//
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// Leonardo Zide (leo@lokigames.com)
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//
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#include "texwindow.h"
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#include "debugging/debugging.h"
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#include "warnings.h"
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#include "iimage.h"
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#include "ifilesystem.h"
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#include "ishaders.h"
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#include "iscriplib.h"
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#include "iselection.h"
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#include "iscenegraph.h"
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#include "itextures.h"
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#include "irender.h"
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#include "iundo.h"
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#include "igl.h"
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#include "iarchive.h"
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#include "moduleobserver.h"
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#include <set>
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#include <gtk/gtkmenuitem.h>
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#include <gtk/gtkrange.h>
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#include <gtk/gtkframe.h>
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#include <gtk/gtkhbox.h>
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#include <gtk/gtkvbox.h>
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#include <gtk/gtkvscrollbar.h>
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#include <gtk/gtkmenu.h>
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#include "signal/signal.h"
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#include "math/vector.h"
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#include "texturelib.h"
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#include "string/string.h"
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#include "shaderlib.h"
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#include "os/path.h"
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#include "stream/memstream.h"
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#include "stream/textfilestream.h"
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#include "stream/stringstream.h"
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#include "cmdlib.h"
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#include "texmanip.h"
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#include "textures.h"
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#include "convert.h"
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#include "gtkutil/menu.h"
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#include "gtkutil/nonmodal.h"
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#include "gtkutil/cursor.h"
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#include "gtkutil/widget.h"
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#include "gtkutil/glwidget.h"
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#include "error.h"
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#include "map.h"
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#include "qgl.h"
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#include "select.h"
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#include "brush_primit.h"
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#include "brushmanip.h"
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#include "patchmanip.h"
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#include "plugin.h"
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#include "qe3.h"
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#include "gtkdlgs.h"
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#include "gtkmisc.h"
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#include "mainframe.h"
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#include "findtexturedialog.h"
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#include "surfacedialog.h"
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#include "patchdialog.h"
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#include "groupdialog.h"
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#include "preferences.h"
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#include "shaders.h"
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#include "commands.h"
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bool TextureGroupsMenu_showWads()
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{
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return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
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}
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// globals for textures
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class TextureMenuName
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{
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enum { c_menuNameLength = 64 };
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char m_name[c_menuNameLength];
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public:
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TextureMenuName(const char* name)
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{
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strncpy(m_name, name, c_menuNameLength - 1);
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m_name[c_menuNameLength - 1] = '\0';
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}
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const char* c_str() const
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{
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return m_name;
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}
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};
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typedef std::vector<TextureMenuName> TextureMenuNames;
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TextureMenuNames texture_menunames;
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const char* TextureGroupsMenu_GetName(std::size_t menunum)
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{
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return texture_menunames[menunum].c_str();
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}
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void TextureGroupsMenu_ListItems(GSList*& items)
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{
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for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
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{
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items = g_slist_append(items, const_cast<char*>((*i).c_str()));
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}
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}
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void TextureBrowser_queueDraw(TextureBrowser& textureBrower);
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class TextureGroupLoader
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{
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std::size_t m_id;
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public:
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TextureGroupLoader(std::size_t id)
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: m_id(id)
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{
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}
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void loadGroup()
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{
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ScopeDisableScreenUpdates disableScreenUpdates(TextureGroupsMenu_GetName(m_id), "Loading Textures");
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TextureBrowser_ShowDirectory(GlobalTextureBrowser(), TextureGroupsMenu_GetName(m_id));
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TextureBrowser_queueDraw(GlobalTextureBrowser());
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}
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};
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std::list<TextureGroupLoader> g_texture_group_loaders;
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void texturegroup_activated(GtkWidget* widget, gpointer data)
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{
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reinterpret_cast<TextureGroupLoader*>(data)->loadGroup();
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}
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bool string_equal_start(const char* string, StringRange start)
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{
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return string_equal_n(string, start.first, start.last - start.first);
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}
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GtkMenuItem* MenuItem_create(const char* name)
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{
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StringOutputStream buffer(64);
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buffer << ConvertLocaleToUTF8(name);
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return GTK_MENU_ITEM(gtk_menu_item_new_with_label(buffer.c_str()));
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}
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GtkMenuItem* Menu_addItem(GtkMenu* menu, const char* name)
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{
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GtkMenuItem* item = MenuItem_create(name);
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gtk_widget_show(GTK_WIDGET(item));
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menu_add_item(menu, item);
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return item;
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}
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void TextureGroupsMenu_addItem(GtkMenu* menu, const char* dirName)
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{
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GtkMenuItem* item = Menu_addItem(menu, dirName);
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g_texture_group_loaders.push_back(TextureGroupLoader(texture_menunames.size()));
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g_signal_connect(G_OBJECT(item), "activate", G_CALLBACK(texturegroup_activated), &g_texture_group_loaders.back());
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if(TextureGroupsMenu_showWads())
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{
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texture_menunames.push_back(dirName);
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}
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else
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{
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char buffer[1024];
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strcpy(buffer, dirName);
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strcat(buffer, "/");
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texture_menunames.push_back(buffer);
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}
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}
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typedef std::set<CopiedString> TextureGroups;
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void TextureGroupsMenu_Construct(GtkMenu* menu, const TextureGroups& groups)
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{
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texture_menunames.clear();
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TextureGroups::const_iterator i = groups.begin();
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while(i != groups.end())
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{
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const char* dirName = (*i).c_str();
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const char* firstUnderscore = strchr(dirName, '_');
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StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
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// do we shrink the menus?
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// we shrink only if we have at least two things to shrink :-)
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TextureGroups::const_iterator next = i;
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++next;
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if(firstUnderscore != 0
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&& next != groups.end()
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&& string_equal_start((*next).c_str(), dirRoot))
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{
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GtkMenuItem* item = Menu_addItem(menu, CopiedString(StringRange(dirName, firstUnderscore)).c_str());
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GtkMenu *pSubMenu = GTK_MENU(gtk_menu_new());
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gtk_menu_item_set_submenu(item, GTK_WIDGET(pSubMenu));
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// keep going...
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while(i != groups.end() && string_equal_start((*i).c_str(), dirRoot))
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{
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TextureGroupsMenu_addItem(pSubMenu, (*i).c_str());
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++i;
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}
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}
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else
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{
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TextureGroupsMenu_addItem(menu, dirName);
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++i;
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}
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}
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}
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void TextureGroups_addWad(TextureGroups& groups, const char* archive)
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{
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if(extension_equal(path_get_extension(archive), "wad"))
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{
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#if 1
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groups.insert(archive);
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#else
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CopiedString archiveBaseName(path_get_filename_start(archive), path_get_filename_base_end(archive));
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groups.insert(archiveBaseName);
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#endif
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}
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}
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typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
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void TextureGroups_addShader(TextureGroups& groups, const char* shaderName)
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{
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const char* texture = path_make_relative(shaderName, "textures/");
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if(texture != shaderName)
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{
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const char* last = path_remove_directory(texture);
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if(!string_empty(last))
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{
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groups.insert(CopiedString(StringRange(texture, --last)));
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}
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}
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}
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typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
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void TextureGroups_addDirectory(TextureGroups& groups, const char* directory)
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{
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groups.insert(directory);
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}
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typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
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GtkMenu* g_textures_menu = 0;
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GtkMenuItem* g_textures_menu_separator = 0;
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namespace
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{
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bool g_TexturesMenu_shaderlistOnly = false;
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}
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void TextureGroupsMenu_Construct()
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{
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TextureGroups groups;
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if(TextureGroupsMenu_showWads())
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{
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GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
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}
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else
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{
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// scan texture dirs and pak files only if not restricting to shaderlist
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if(g_pGameDescription->mGameType != "doom3" && !g_TexturesMenu_shaderlistOnly)
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{
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GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
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}
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GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
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}
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TextureGroupsMenu_Construct(g_textures_menu, groups);
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}
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void TextureGroupsMenu_Destroy()
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{
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// delete everything
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GtkMenu* menu = g_textures_menu;
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GtkMenuItem* sep = g_textures_menu_separator;
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GList* lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
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while(lst->next)
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{
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// these delete functions are recursive, it's gonna free all submenus
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gtk_widget_destroy(GTK_WIDGET (lst->next->data));
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// lst is no longer relevant, need to get it again
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lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
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}
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}
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class TextureGroupsMenu : public ModuleObserver
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{
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std::size_t m_unrealised;
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public:
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TextureGroupsMenu() : m_unrealised(2)
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{
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}
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void realise()
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{
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if(--m_unrealised == 0)
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{
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if(g_textures_menu != 0)
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{
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TextureGroupsMenu_Construct();
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}
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}
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}
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void unrealise()
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{
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if(++m_unrealised == 1)
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{
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if(g_textures_menu != 0)
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{
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TextureGroupsMenu_Destroy();
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}
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}
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}
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};
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TextureGroupsMenu g_TextureGroupsMenu;
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class DeferredAdjustment
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{
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gdouble m_value;
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guint m_handler;
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typedef void (*ValueChangedFunction)(void* data, gdouble value);
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ValueChangedFunction m_function;
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void* m_data;
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static gboolean deferred_value_changed(gpointer data)
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{
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reinterpret_cast<DeferredAdjustment*>(data)->m_function(
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reinterpret_cast<DeferredAdjustment*>(data)->m_data,
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reinterpret_cast<DeferredAdjustment*>(data)->m_value
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);
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reinterpret_cast<DeferredAdjustment*>(data)->m_handler = 0;
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reinterpret_cast<DeferredAdjustment*>(data)->m_value = 0;
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return FALSE;
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}
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public:
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DeferredAdjustment(ValueChangedFunction function, void* data) : m_value(0), m_handler(0), m_function(function), m_data(data)
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{
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}
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void flush()
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{
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if(m_handler != 0)
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{
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g_source_remove(m_handler);
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deferred_value_changed(this);
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}
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}
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void value_changed(gdouble value)
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{
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m_value = value;
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if(m_handler == 0)
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{
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m_handler = g_idle_add(deferred_value_changed, this);
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}
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}
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static void adjustment_value_changed(GtkAdjustment *adjustment, DeferredAdjustment* self)
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{
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self->value_changed(adjustment->value);
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}
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};
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class TextureBrowser;
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typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
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void TextureBrowser_scrollChanged(void* data, gdouble value);
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enum StartupShaders
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{
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STARTUPSHADERS_NONE = 0,
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STARTUPSHADERS_COMMON,
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STARTUPSHADERS_ALL,
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};
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class TextureBrowser
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{
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public:
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int width, height;
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int originy;
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int m_nTotalHeight;
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CopiedString shader;
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GtkEntry* m_filter;
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NonModalEntry m_filterEntry;
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GtkWindow* m_parent;
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GtkWidget* m_gl_widget;
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guint m_sizeHandler;
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guint m_exposeHandler;
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GtkWidget* m_texture_scroll;
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bool m_heightChanged;
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bool m_originInvalid;
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DeferredAdjustment m_scrollAdjustment;
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FreezePointer m_freezePointer;
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Vector3 color_textureback;
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// the increment step we use against the wheel mouse
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std::size_t m_mouseWheelScrollIncrement;
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std::size_t m_textureScale;
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bool m_showTextureFilter;
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// make the texture increments match the grid changes
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bool m_showShaders;
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bool m_showTextureScrollbar;
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StartupShaders m_startupShaders;
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// if true, the texture window will only display in-use shaders
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// if false, all the shaders in memory are displayed
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bool m_hideUnused;
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void clearFilter()
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{
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gtk_entry_set_text(m_filter, "");
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TextureBrowser_queueDraw(*this);
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}
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typedef MemberCaller<TextureBrowser, &TextureBrowser::clearFilter> ClearFilterCaller;
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TextureBrowser() :
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m_filter(0),
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m_filterEntry(TextureBrowserQueueDrawCaller(*this), ClearFilterCaller(*this)),
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m_texture_scroll(0),
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m_heightChanged(true),
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m_originInvalid(true),
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m_scrollAdjustment(TextureBrowser_scrollChanged, this),
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color_textureback(0.25f, 0.25f, 0.25f),
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m_mouseWheelScrollIncrement(64),
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m_textureScale(50),
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m_showTextureFilter(false),
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m_showShaders(true),
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m_showTextureScrollbar(true),
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m_startupShaders(STARTUPSHADERS_NONE),
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m_hideUnused(false)
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{
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}
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};
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void(*TextureBrowser_textureSelected)(const char* shader);
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void TextureBrowser_updateScroll(TextureBrowser& textureBrowser);
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const char* TextureBrowser_getComonShadersName()
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{
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const char* value = g_pGameDescription->getKeyValue("common_shaders_name");
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if(!string_empty(value))
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{
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return value;
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}
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return "Common";
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}
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const char* TextureBrowser_getComonShadersDir()
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{
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const char* value = g_pGameDescription->getKeyValue("common_shaders_dir");
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if(!string_empty(value))
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{
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return value;
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}
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return "common/";
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}
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void TextureBrowser_setShowFilter(TextureBrowser& textureBrowser, bool show)
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{
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widget_set_visible(GTK_WIDGET(textureBrowser.m_filter), show);
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}
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const char* TextureBrowser_getFilter(TextureBrowser& textureBrowser)
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{
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if(textureBrowser.m_showTextureFilter)
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{
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return gtk_entry_get_text(textureBrowser.m_filter);
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}
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return 0;
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}
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inline int TextureBrowser_fontHeight(TextureBrowser& textureBrowser)
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{
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return GlobalOpenGL().m_fontHeight;
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}
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const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser)
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{
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return textureBrowser.shader.c_str();
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}
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void TextureBrowser_SetStatus(TextureBrowser& textureBrowser, const char* name)
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{
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IShader* shader = QERApp_Shader_ForName( name);
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qtexture_t* q = shader->getTexture();
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StringOutputStream strTex(256);
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strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
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shader->DecRef();
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g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
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}
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void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name);
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void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader)
|
|
{
|
|
textureBrowser.shader = shader;
|
|
TextureBrowser_SetStatus(textureBrowser, shader);
|
|
TextureBrowser_Focus(textureBrowser, shader);
|
|
|
|
if(FindTextureDialog_isOpen())
|
|
{
|
|
FindTextureDialog_selectTexture(shader);
|
|
}
|
|
}
|
|
|
|
|
|
CopiedString g_TextureBrowser_currentDirectory;
|
|
|
|
/*
|
|
============================================================================
|
|
|
|
TEXTURE LAYOUT
|
|
|
|
TTimo: now based on a rundown through all the shaders
|
|
NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
|
|
otherwise we may need to rely on a list instead of an array storage
|
|
============================================================================
|
|
*/
|
|
|
|
class TextureLayout
|
|
{
|
|
public:
|
|
// texture layout functions
|
|
// TTimo: now based on shaders
|
|
int current_x, current_y, current_row;
|
|
};
|
|
|
|
void Texture_StartPos(TextureLayout& layout)
|
|
{
|
|
layout.current_x = 8;
|
|
layout.current_y = -8;
|
|
layout.current_row = 0;
|
|
}
|
|
|
|
void Texture_NextPos(TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y)
|
|
{
|
|
qtexture_t* q = current_texture;
|
|
|
|
int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
|
|
int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
|
|
if (layout.current_x + nWidth > textureBrowser.width-8 && layout.current_row)
|
|
{ // go to the next row unless the texture is the first on the row
|
|
layout.current_x = 8;
|
|
layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
|
|
layout.current_row = 0;
|
|
}
|
|
|
|
*x = layout.current_x;
|
|
*y = layout.current_y;
|
|
|
|
// Is our texture larger than the row? If so, grow the
|
|
// row height to match it
|
|
|
|
if (layout.current_row < nHeight)
|
|
layout.current_row = nHeight;
|
|
|
|
// never go less than 64, or the names get all crunched up
|
|
layout.current_x += nWidth < 64 ? 64 : nWidth;
|
|
layout.current_x += 8;
|
|
}
|
|
|
|
// if texture_showinuse jump over non in-use textures
|
|
bool Texture_IsShown(IShader* shader, bool show_shaders, bool hideUnused, const char* filter)
|
|
{
|
|
if(!shader_equal_prefix(shader->getName(), "textures/"))
|
|
return false;
|
|
|
|
if (!show_shaders && !shader->IsDefault())
|
|
return false;
|
|
|
|
if(hideUnused && !shader->IsInUse())
|
|
return false;
|
|
|
|
if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
|
|
{
|
|
if(!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str()))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (filter != 0)
|
|
{
|
|
// some basic filtering
|
|
if (strstr( shader_get_textureName(shader->getName()), filter ) == 0)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void TextureBrowser_heightChanged(TextureBrowser& textureBrowser)
|
|
{
|
|
textureBrowser.m_heightChanged = true;
|
|
|
|
TextureBrowser_updateScroll(textureBrowser);
|
|
TextureBrowser_queueDraw(textureBrowser);
|
|
}
|
|
|
|
void TextureBrowser_evaluateHeight(TextureBrowser& textureBrowser)
|
|
{
|
|
if(textureBrowser.m_heightChanged)
|
|
{
|
|
textureBrowser.m_heightChanged = false;
|
|
|
|
textureBrowser.m_nTotalHeight = 0;
|
|
|
|
TextureLayout layout;
|
|
Texture_StartPos(layout);
|
|
for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
|
|
{
|
|
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
|
|
|
|
if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
|
|
continue;
|
|
|
|
int x, y;
|
|
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
|
|
textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + (int)(shader->getTexture()->height * ((float)textureBrowser.m_textureScale / 100)) + 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
int TextureBrowser_TotalHeight(TextureBrowser& textureBrowser)
|
|
{
|
|
TextureBrowser_evaluateHeight(textureBrowser);
|
|
return textureBrowser.m_nTotalHeight;
|
|
}
|
|
|
|
inline const int& min_int(const int& left, const int& right)
|
|
{
|
|
return std::min(left, right);
|
|
}
|
|
|
|
void TextureBrowser_clampOriginY(TextureBrowser& textureBrowser)
|
|
{
|
|
if(textureBrowser.originy > 0)
|
|
{
|
|
textureBrowser.originy = 0;
|
|
}
|
|
int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
|
|
if(textureBrowser.originy < lower)
|
|
{
|
|
textureBrowser.originy = lower;
|
|
}
|
|
}
|
|
|
|
int TextureBrowser_getOriginY(TextureBrowser& textureBrowser)
|
|
{
|
|
if(textureBrowser.m_originInvalid)
|
|
{
|
|
textureBrowser.m_originInvalid = false;
|
|
TextureBrowser_clampOriginY(textureBrowser);
|
|
TextureBrowser_updateScroll(textureBrowser);
|
|
}
|
|
return textureBrowser.originy;
|
|
}
|
|
|
|
void TextureBrowser_setOriginY(TextureBrowser& textureBrowser, int originy)
|
|
{
|
|
textureBrowser.originy = originy;
|
|
TextureBrowser_clampOriginY(textureBrowser);
|
|
TextureBrowser_updateScroll(textureBrowser);
|
|
TextureBrowser_queueDraw(textureBrowser);
|
|
}
|
|
|
|
|
|
Signal0 g_activeShadersChangedCallbacks;
|
|
|
|
void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler& handler)
|
|
{
|
|
g_activeShadersChangedCallbacks.connectLast(handler);
|
|
}
|
|
|
|
class ShadersObserver : public ModuleObserver
|
|
{
|
|
Signal0 m_realiseCallbacks;
|
|
public:
|
|
void realise()
|
|
{
|
|
m_realiseCallbacks();
|
|
}
|
|
void unrealise()
|
|
{
|
|
}
|
|
void insert(const SignalHandler& handler)
|
|
{
|
|
m_realiseCallbacks.connectLast(handler);
|
|
}
|
|
};
|
|
|
|
namespace
|
|
{
|
|
ShadersObserver g_ShadersObserver;
|
|
}
|
|
|
|
void TextureBrowser_addShadersRealiseCallback(const SignalHandler& handler)
|
|
{
|
|
g_ShadersObserver.insert(handler);
|
|
}
|
|
|
|
void TextureBrowser_activeShadersChanged(TextureBrowser& textureBrowser)
|
|
{
|
|
TextureBrowser_heightChanged(textureBrowser);
|
|
textureBrowser.m_originInvalid = true;
|
|
|
|
g_activeShadersChangedCallbacks();
|
|
}
|
|
|
|
void TextureBrowser_importShowScrollbar(TextureBrowser& textureBrowser, bool value)
|
|
{
|
|
textureBrowser.m_showTextureScrollbar = value;
|
|
if(textureBrowser.m_texture_scroll != 0)
|
|
{
|
|
widget_set_visible(textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar);
|
|
TextureBrowser_updateScroll(textureBrowser);
|
|
}
|
|
}
|
|
typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
|
|
|
|
void TextureBrowser_importShowFilter(TextureBrowser& textureBrowser, bool value)
|
|
{
|
|
textureBrowser.m_showTextureFilter = value;
|
|
if(textureBrowser.m_filter != 0)
|
|
{
|
|
TextureBrowser_setShowFilter(textureBrowser, textureBrowser.m_showTextureFilter);
|
|
}
|
|
}
|
|
typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowFilter> TextureBrowserImportShowFilterCaller;
|
|
|
|
/*
|
|
==============
|
|
TextureBrowser_ShowDirectory
|
|
relies on texture_directory global for the directory to use
|
|
1) Load the shaders for the given directory
|
|
2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
|
|
NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
|
|
available through the IShaders interface
|
|
NOTE: for texture window layout:
|
|
all shaders are stored with alphabetical order after load
|
|
previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
|
|
( the GL textures are not flushed though)
|
|
==============
|
|
*/
|
|
bool texture_name_ignore(const char* name)
|
|
{
|
|
StringOutputStream strTemp(string_length(name));
|
|
strTemp << LowerCase(name);
|
|
|
|
return strstr(strTemp.c_str(), ".specular") != 0 ||
|
|
strstr(strTemp.c_str(), ".glow") != 0 ||
|
|
strstr(strTemp.c_str(), ".bump") != 0 ||
|
|
strstr(strTemp.c_str(), ".diffuse") != 0 ||
|
|
strstr(strTemp.c_str(), ".blend") != 0 ||
|
|
strstr(strTemp.c_str(), ".alpha") != 0;
|
|
}
|
|
|
|
class LoadShaderVisitor : public Archive::Visitor
|
|
{
|
|
public:
|
|
void visit(const char* name)
|
|
{
|
|
IShader* shader = QERApp_Shader_ForName(CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
|
|
shader->DecRef();
|
|
}
|
|
};
|
|
|
|
void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused);
|
|
|
|
GtkWidget* g_page_textures;
|
|
|
|
void TextureBrowser_toggleShown()
|
|
{
|
|
GroupDialog_showPage(g_page_textures);
|
|
}
|
|
|
|
|
|
void TextureBrowser_updateTitle()
|
|
{
|
|
GroupDialog_updatePageTitle(g_page_textures);
|
|
}
|
|
|
|
|
|
|
|
class TextureCategoryLoadShader
|
|
{
|
|
const char* m_directory;
|
|
std::size_t& m_count;
|
|
public:
|
|
typedef const char* first_argument_type;
|
|
|
|
TextureCategoryLoadShader(const char* directory, std::size_t& count)
|
|
: m_directory(directory), m_count(count)
|
|
{
|
|
m_count = 0;
|
|
}
|
|
void operator()(const char* name) const
|
|
{
|
|
if(shader_equal_prefix(name, "textures/")
|
|
&& shader_equal_prefix(name + string_length("textures/"), m_directory))
|
|
{
|
|
++m_count;
|
|
// request the shader, this will load the texture if needed
|
|
// this Shader_ForName call is a kind of hack
|
|
IShader *pFoo = QERApp_Shader_ForName(name);
|
|
pFoo->DecRef();
|
|
}
|
|
}
|
|
};
|
|
|
|
void TextureDirectory_loadTexture(const char* directory, const char* texture)
|
|
{
|
|
StringOutputStream name(256);
|
|
name << directory << StringRange(texture, path_get_filename_base_end(texture));
|
|
|
|
if(texture_name_ignore(name.c_str()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!texdef_name_valid(name.c_str()))
|
|
{
|
|
globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
|
|
return;
|
|
}
|
|
|
|
// if a texture is already in use to represent a shader, ignore it
|
|
IShader* shader = QERApp_Shader_ForName(name.c_str());
|
|
shader->DecRef();
|
|
}
|
|
typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
|
|
|
|
class LoadTexturesByTypeVisitor : public ImageModules::Visitor
|
|
{
|
|
const char* m_dirstring;
|
|
public:
|
|
LoadTexturesByTypeVisitor(const char* dirstring)
|
|
: m_dirstring(dirstring)
|
|
{
|
|
}
|
|
void visit(const char* minor, const _QERPlugImageTable& table)
|
|
{
|
|
GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
|
|
}
|
|
};
|
|
|
|
void TextureBrowser_ShowDirectory(TextureBrowser& textureBrowser, const char* directory)
|
|
{
|
|
if(TextureGroupsMenu_showWads())
|
|
{
|
|
Archive* archive = GlobalFileSystem().getArchive(directory);
|
|
ASSERT_NOTNULL(archive);
|
|
LoadShaderVisitor visitor;
|
|
archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
|
|
}
|
|
else
|
|
{
|
|
g_TextureBrowser_currentDirectory = directory;
|
|
TextureBrowser_heightChanged(textureBrowser);
|
|
|
|
std::size_t shaders_count;
|
|
GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count)));
|
|
globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
|
|
|
|
if(g_pGameDescription->mGameType != "doom3")
|
|
{
|
|
// load remaining texture files
|
|
|
|
StringOutputStream dirstring(64);
|
|
dirstring << "textures/" << directory;
|
|
|
|
{
|
|
LoadTexturesByTypeVisitor visitor(dirstring.c_str());
|
|
Radiant_getImageModules().foreachModule(visitor);
|
|
}
|
|
}
|
|
}
|
|
|
|
// we'll display the newly loaded textures + all the ones already in use
|
|
TextureBrowser_SetHideUnused(textureBrowser, false);
|
|
|
|
TextureBrowser_updateTitle();
|
|
}
|
|
|
|
|
|
bool TextureBrowser_hideUnused();
|
|
|
|
void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer)
|
|
{
|
|
importer(TextureBrowser_hideUnused());
|
|
}
|
|
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
|
|
|
|
void TextureBrowser_showShadersExport(const BoolImportCallback& importer)
|
|
{
|
|
importer(GlobalTextureBrowser().m_showShaders);
|
|
}
|
|
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
|
|
|
|
void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer)
|
|
{
|
|
importer(g_TexturesMenu_shaderlistOnly);
|
|
}
|
|
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
|
|
|
|
class TexturesMenu
|
|
{
|
|
public:
|
|
ToggleItem m_hideunused_item;
|
|
ToggleItem m_showshaders_item;
|
|
ToggleItem m_showshaderlistonly_item;
|
|
|
|
TexturesMenu() :
|
|
m_hideunused_item(TextureBrowserHideUnusedExport()),
|
|
m_showshaders_item(TextureBrowserShowShadersExport()),
|
|
m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport())
|
|
{
|
|
}
|
|
};
|
|
|
|
TexturesMenu g_TexturesMenu;
|
|
|
|
void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused)
|
|
{
|
|
if(hideUnused)
|
|
{
|
|
textureBrowser.m_hideUnused = true;
|
|
}
|
|
else
|
|
{
|
|
textureBrowser.m_hideUnused = false;
|
|
}
|
|
|
|
g_TexturesMenu.m_hideunused_item.update();
|
|
|
|
TextureBrowser_heightChanged(textureBrowser);
|
|
textureBrowser.m_originInvalid = true;
|
|
}
|
|
|
|
void TextureBrowser_ShowStartupShaders(TextureBrowser& textureBrowser)
|
|
{
|
|
if(textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON)
|
|
{
|
|
TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
|
|
}
|
|
else if(textureBrowser.m_startupShaders == STARTUPSHADERS_ALL)
|
|
{
|
|
for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
|
|
{
|
|
TextureBrowser_ShowDirectory(textureBrowser, (*i).c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//++timo NOTE: this is a mix of Shader module stuff and texture explorer
|
|
// it might need to be split in parts or moved out .. dunno
|
|
// scroll origin so the specified texture is completely on screen
|
|
// if current texture is not displayed, nothing is changed
|
|
void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name)
|
|
{
|
|
TextureLayout layout;
|
|
// scroll origin so the texture is completely on screen
|
|
Texture_StartPos(layout);
|
|
|
|
for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
|
|
{
|
|
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
|
|
|
|
if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
|
|
continue;
|
|
|
|
int x, y;
|
|
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
|
|
qtexture_t* q = shader->getTexture();
|
|
if (!q)
|
|
break;
|
|
|
|
// we have found when texdef->name and the shader name match
|
|
// NOTE: as everywhere else for our comparisons, we are not case sensitive
|
|
if (shader_equal(name, shader->getName()))
|
|
{
|
|
int textureHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100))
|
|
+ 2 * TextureBrowser_fontHeight(textureBrowser);
|
|
|
|
int originy = TextureBrowser_getOriginY(textureBrowser);
|
|
if (y > originy)
|
|
{
|
|
originy = y;
|
|
}
|
|
|
|
if (y - textureHeight < originy - textureBrowser.height)
|
|
{
|
|
originy = (y - textureHeight) + textureBrowser.height;
|
|
}
|
|
|
|
TextureBrowser_setOriginY(textureBrowser, originy);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
IShader* Texture_At(TextureBrowser& textureBrowser, int mx, int my)
|
|
{
|
|
my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
|
|
|
|
TextureLayout layout;
|
|
Texture_StartPos(layout);
|
|
for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
|
|
{
|
|
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
|
|
|
|
if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
|
|
continue;
|
|
|
|
int x, y;
|
|
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
|
|
qtexture_t *q = shader->getTexture();
|
|
if (!q)
|
|
break;
|
|
|
|
int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
|
|
int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
|
|
if (mx > x && mx - x < nWidth
|
|
&& my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser))
|
|
{
|
|
return shader;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SelectTexture
|
|
|
|
By mouse click
|
|
==============
|
|
*/
|
|
void SelectTexture(TextureBrowser& textureBrowser, int mx, int my, bool bShift)
|
|
{
|
|
IShader* shader = Texture_At(textureBrowser, mx, my);
|
|
if(shader != 0)
|
|
{
|
|
if (bShift)
|
|
{
|
|
if (shader->IsDefault())
|
|
globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
|
|
else
|
|
ViewShader( shader->getShaderFileName(), shader->getName() );
|
|
}
|
|
else
|
|
{
|
|
TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
|
|
TextureBrowser_textureSelected(shader->getName());
|
|
|
|
if (!FindTextureDialog_isOpen())
|
|
{
|
|
UndoableCommand undo("textureNameSetSelected");
|
|
Select_SetShader(shader->getName());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============================================================================
|
|
|
|
MOUSE ACTIONS
|
|
|
|
============================================================================
|
|
*/
|
|
|
|
void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void* data)
|
|
{
|
|
TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>(data);
|
|
if(y != 0)
|
|
{
|
|
int scale = 1;
|
|
|
|
if(state & GDK_SHIFT_MASK)
|
|
scale = 4;
|
|
|
|
int originy = TextureBrowser_getOriginY(textureBrowser);
|
|
originy += y * scale;
|
|
TextureBrowser_setOriginY(textureBrowser, originy);
|
|
}
|
|
}
|
|
|
|
void TextureBrowser_Tracking_MouseDown(TextureBrowser& textureBrowser)
|
|
{
|
|
textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser);
|
|
}
|
|
|
|
void TextureBrowser_Tracking_MouseUp(TextureBrowser& textureBrowser)
|
|
{
|
|
textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
|
|
}
|
|
|
|
void TextureBrowser_Selection_MouseDown(TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy)
|
|
{
|
|
SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
|
|
}
|
|
|
|
/*
|
|
============================================================================
|
|
|
|
DRAWING
|
|
|
|
============================================================================
|
|
*/
|
|
|
|
/*
|
|
============
|
|
Texture_Draw
|
|
TTimo: relying on the shaders list to display the textures
|
|
we must query all qtexture_t* to manage and display through the IShaders interface
|
|
this allows a plugin to completely override the texture system
|
|
============
|
|
*/
|
|
void Texture_Draw(TextureBrowser& textureBrowser)
|
|
{
|
|
int originy = TextureBrowser_getOriginY(textureBrowser);
|
|
|
|
glClearColor(textureBrowser.color_textureback[0],
|
|
textureBrowser.color_textureback[1],
|
|
textureBrowser.color_textureback[2],
|
|
0);
|
|
glViewport(0, 0, textureBrowser.width, textureBrowser.height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
glDisable (GL_DEPTH_TEST);
|
|
glDisable(GL_BLEND);
|
|
glOrtho (0, textureBrowser.width, originy-textureBrowser.height, originy, -100, 100);
|
|
glEnable (GL_TEXTURE_2D);
|
|
|
|
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
int last_y = 0, last_height = 0;
|
|
|
|
TextureLayout layout;
|
|
Texture_StartPos(layout);
|
|
for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
|
|
{
|
|
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
|
|
|
|
if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
|
|
continue;
|
|
|
|
int x, y;
|
|
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
|
|
qtexture_t *q = shader->getTexture();
|
|
if (!q)
|
|
break;
|
|
|
|
int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
|
|
int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
|
|
|
|
if (y != last_y)
|
|
{
|
|
last_y = y;
|
|
last_height = 0;
|
|
}
|
|
last_height = std::max (nHeight, last_height);
|
|
|
|
// Is this texture visible?
|
|
if ((y-nHeight-TextureBrowser_fontHeight(textureBrowser) < originy)
|
|
&& (y > originy - textureBrowser.height))
|
|
{
|
|
// borders rules:
|
|
// if it's the current texture, draw a thick red line, else:
|
|
// shaders have a white border, simple textures don't
|
|
// if !texture_showinuse: (some textures displayed may not be in use)
|
|
// draw an additional square around with 0.5 1 0.5 color
|
|
if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName()))
|
|
{
|
|
glLineWidth (3);
|
|
glColor3f (1,0,0);
|
|
glDisable (GL_TEXTURE_2D);
|
|
|
|
glBegin (GL_LINE_LOOP);
|
|
glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)+4);
|
|
glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
|
|
glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
|
|
glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)+4);
|
|
glEnd();
|
|
|
|
glEnable (GL_TEXTURE_2D);
|
|
glLineWidth (1);
|
|
}
|
|
else
|
|
{
|
|
glLineWidth (1);
|
|
// shader border:
|
|
if (!shader->IsDefault())
|
|
{
|
|
glColor3f (1,1,1);
|
|
glDisable (GL_TEXTURE_2D);
|
|
|
|
glBegin (GL_LINE_LOOP);
|
|
glVertex2i (x-1,y+1-TextureBrowser_fontHeight(textureBrowser));
|
|
glVertex2i (x-1,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
|
|
glVertex2i (x+1+nWidth,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
|
|
glVertex2i (x+1+nWidth,y+1-TextureBrowser_fontHeight(textureBrowser));
|
|
glEnd();
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
// highlight in-use textures
|
|
if (!textureBrowser.m_hideUnused && shader->IsInUse())
|
|
{
|
|
glColor3f (0.5,1,0.5);
|
|
glDisable (GL_TEXTURE_2D);
|
|
glBegin (GL_LINE_LOOP);
|
|
glVertex2i (x-3,y+3-TextureBrowser_fontHeight(textureBrowser));
|
|
glVertex2i (x-3,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
|
|
glVertex2i (x+3+nWidth,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
|
|
glVertex2i (x+3+nWidth,y+3-TextureBrowser_fontHeight(textureBrowser));
|
|
glEnd();
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
}
|
|
|
|
// Draw the texture
|
|
glBindTexture (GL_TEXTURE_2D, q->texture_number);
|
|
GlobalOpenGL_debugAssertNoErrors();
|
|
glColor3f (1,1,1);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2i (0,0);
|
|
glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser));
|
|
glTexCoord2i (1,0);
|
|
glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser));
|
|
glTexCoord2i (1,1);
|
|
glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
|
|
glTexCoord2i (0,1);
|
|
glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
|
|
glEnd();
|
|
|
|
// draw the texture name
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor3f (1,1,1);
|
|
|
|
glRasterPos2i (x, y-TextureBrowser_fontHeight(textureBrowser)+2);
|
|
|
|
// don't draw the directory name
|
|
const char* name = shader->getName();
|
|
name += strlen(name);
|
|
while(name != shader->getName() && *(name-1) != '/' && *(name-1) != '\\')
|
|
name--;
|
|
|
|
GlobalOpenGL().drawString(name);
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
//int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
|
|
}
|
|
|
|
|
|
// reset the current texture
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
//qglFinish();
|
|
}
|
|
|
|
void TextureBrowser_queueDraw(TextureBrowser& textureBrowser)
|
|
{
|
|
if(textureBrowser.m_gl_widget != 0)
|
|
{
|
|
gtk_widget_queue_draw(textureBrowser.m_gl_widget);
|
|
}
|
|
}
|
|
|
|
|
|
void TextureBrowser_setScale(TextureBrowser& textureBrowser, std::size_t scale)
|
|
{
|
|
textureBrowser.m_textureScale = scale;
|
|
|
|
TextureBrowser_queueDraw(textureBrowser);
|
|
}
|
|
|
|
|
|
void TextureBrowser_MouseWheel(TextureBrowser& textureBrowser, bool bUp)
|
|
{
|
|
int originy = TextureBrowser_getOriginY(textureBrowser);
|
|
|
|
if (bUp)
|
|
{
|
|
originy += int(textureBrowser.m_mouseWheelScrollIncrement);
|
|
}
|
|
else
|
|
{
|
|
originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
|
|
}
|
|
|
|
TextureBrowser_setOriginY(textureBrowser, originy);
|
|
}
|
|
|
|
|
|
|
|
gboolean TextureBrowser_button_press(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
|
|
{
|
|
if(event->type == GDK_BUTTON_PRESS)
|
|
{
|
|
if(event->button == 3)
|
|
{
|
|
TextureBrowser_Tracking_MouseDown(*textureBrowser);
|
|
}
|
|
else if(event->button == 1)
|
|
{
|
|
TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>(event->x), static_cast<int>(event->y));
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean TextureBrowser_button_release(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
|
|
{
|
|
if(event->type == GDK_BUTTON_RELEASE)
|
|
{
|
|
if(event->button == 3)
|
|
{
|
|
TextureBrowser_Tracking_MouseUp(*textureBrowser);
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean TextureBrowser_motion(GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean TextureBrowser_scroll(GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser)
|
|
{
|
|
if(event->direction == GDK_SCROLL_UP)
|
|
{
|
|
TextureBrowser_MouseWheel(*textureBrowser, true);
|
|
}
|
|
else if(event->direction == GDK_SCROLL_DOWN)
|
|
{
|
|
TextureBrowser_MouseWheel(*textureBrowser, false);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void TextureBrowser_scrollChanged(void* data, gdouble value)
|
|
{
|
|
//globalOutputStream() << "vertical scroll\n";
|
|
TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser*>(data), -(int)value);
|
|
}
|
|
|
|
static void TextureBrowser_verticalScroll(GtkAdjustment *adjustment, TextureBrowser* textureBrowser)
|
|
{
|
|
textureBrowser->m_scrollAdjustment.value_changed(adjustment->value);
|
|
}
|
|
|
|
void TextureBrowser_updateScroll(TextureBrowser& textureBrowser)
|
|
{
|
|
if(textureBrowser.m_showTextureScrollbar)
|
|
{
|
|
int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
|
|
|
|
totalHeight = std::max(totalHeight, textureBrowser.height);
|
|
|
|
GtkAdjustment *vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
|
|
|
|
vadjustment->value = -TextureBrowser_getOriginY(textureBrowser);
|
|
vadjustment->page_size = textureBrowser.height;
|
|
vadjustment->page_increment = textureBrowser.height/2;
|
|
vadjustment->step_increment = 20;
|
|
vadjustment->lower = 0;
|
|
vadjustment->upper = totalHeight;
|
|
|
|
g_signal_emit_by_name(G_OBJECT (vadjustment), "changed");
|
|
}
|
|
}
|
|
|
|
gboolean TextureBrowser_size_allocate(GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser)
|
|
{
|
|
textureBrowser->width = allocation->width;
|
|
textureBrowser->height = allocation->height;
|
|
TextureBrowser_heightChanged(*textureBrowser);
|
|
textureBrowser->m_originInvalid = true;
|
|
TextureBrowser_queueDraw(*textureBrowser);
|
|
return FALSE;
|
|
}
|
|
|
|
gboolean TextureBrowser_expose(GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser)
|
|
{
|
|
if(glwidget_make_current(textureBrowser->m_gl_widget) != FALSE)
|
|
{
|
|
GlobalOpenGL_debugAssertNoErrors();
|
|
TextureBrowser_evaluateHeight(*textureBrowser);
|
|
Texture_Draw(*textureBrowser);
|
|
GlobalOpenGL_debugAssertNoErrors();
|
|
glwidget_swap_buffers(textureBrowser->m_gl_widget);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
TextureBrowser g_TextureBrowser;
|
|
|
|
TextureBrowser& GlobalTextureBrowser()
|
|
{
|
|
return g_TextureBrowser;
|
|
}
|
|
|
|
bool TextureBrowser_hideUnused()
|
|
{
|
|
return g_TextureBrowser.m_hideUnused;
|
|
}
|
|
|
|
void TextureBrowser_ToggleHideUnused()
|
|
{
|
|
if(g_TextureBrowser.m_hideUnused)
|
|
{
|
|
TextureBrowser_SetHideUnused(g_TextureBrowser, false);
|
|
}
|
|
else
|
|
{
|
|
TextureBrowser_SetHideUnused(g_TextureBrowser, true);
|
|
}
|
|
}
|
|
|
|
GtkWidget* TextureBrowser_constructWindow(GtkWindow* toplevel)
|
|
{
|
|
GlobalShaderSystem().setActiveShadersChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>(g_TextureBrowser));
|
|
|
|
GtkWidget* hbox = gtk_hbox_new (FALSE, 0);
|
|
|
|
g_TextureBrowser.m_parent = toplevel;
|
|
|
|
{
|
|
GtkWidget* w = gtk_vscrollbar_new (GTK_ADJUSTMENT (gtk_adjustment_new (0,0,0,1,1,1)));
|
|
gtk_widget_show (w);
|
|
gtk_box_pack_end (GTK_BOX (hbox), w, FALSE, TRUE, 0);
|
|
g_TextureBrowser.m_texture_scroll = w;
|
|
|
|
GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_TextureBrowser.m_texture_scroll));
|
|
g_signal_connect(G_OBJECT(vadjustment), "value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
|
|
|
|
widget_set_visible(g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar);
|
|
}
|
|
{
|
|
GtkWidget* texbox = gtk_vbox_new (FALSE, 0);
|
|
gtk_widget_show(texbox);
|
|
gtk_box_pack_start(GTK_BOX(hbox), texbox, TRUE, TRUE, 0);
|
|
|
|
{
|
|
GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
|
|
gtk_box_pack_start(GTK_BOX(texbox), GTK_WIDGET(entry), FALSE, FALSE, 0);
|
|
|
|
g_TextureBrowser.m_filter = entry;
|
|
if(g_TextureBrowser.m_showTextureFilter)
|
|
{
|
|
gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_filter));
|
|
}
|
|
|
|
g_TextureBrowser.m_filterEntry.connect(entry);
|
|
}
|
|
|
|
{
|
|
g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
|
|
gtk_widget_ref(g_TextureBrowser.m_gl_widget);
|
|
|
|
gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
|
|
GTK_WIDGET_SET_FLAGS(g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS);
|
|
|
|
gtk_box_pack_start(GTK_BOX(texbox), g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0);
|
|
gtk_widget_show(g_TextureBrowser.m_gl_widget);
|
|
|
|
g_TextureBrowser.m_sizeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser);
|
|
g_TextureBrowser.m_exposeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "expose_event", G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser);
|
|
|
|
g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser);
|
|
g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser);
|
|
g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser);
|
|
g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
|
|
}
|
|
}
|
|
TextureBrowser_updateScroll(g_TextureBrowser);
|
|
|
|
gtk_container_set_focus_chain(GTK_CONTAINER(hbox), NULL);
|
|
|
|
return hbox;
|
|
}
|
|
|
|
void TextureBrowser_destroyWindow()
|
|
{
|
|
GlobalShaderSystem().setActiveShadersChangedNotify(Callback());
|
|
|
|
g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
|
|
g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
|
|
|
|
gtk_widget_unref(g_TextureBrowser.m_gl_widget);
|
|
}
|
|
|
|
const Vector3& TextureBrowser_getBackgroundColour(TextureBrowser& textureBrowser)
|
|
{
|
|
return textureBrowser.color_textureback;
|
|
}
|
|
|
|
void TextureBrowser_setBackgroundColour(TextureBrowser& textureBrowser, const Vector3& colour)
|
|
{
|
|
textureBrowser.color_textureback = colour;
|
|
TextureBrowser_queueDraw(textureBrowser);
|
|
}
|
|
|
|
|
|
void TextureBrowser_ToggleShowShaders()
|
|
{
|
|
g_TextureBrowser.m_showShaders ^= 1;
|
|
g_TexturesMenu.m_showshaders_item.update();
|
|
TextureBrowser_queueDraw(g_TextureBrowser);
|
|
}
|
|
|
|
void TextureBrowser_ToggleShowShaderListOnly()
|
|
{
|
|
g_TexturesMenu_shaderlistOnly ^= 1;
|
|
g_TexturesMenu.m_showshaderlistonly_item.update();
|
|
TextureGroupsMenu_Destroy();
|
|
TextureGroupsMenu_Construct();
|
|
}
|
|
|
|
void TextureBrowser_showAll()
|
|
{
|
|
g_TextureBrowser_currentDirectory = "";
|
|
TextureBrowser_heightChanged(g_TextureBrowser);
|
|
TextureBrowser_updateTitle();
|
|
}
|
|
|
|
void TextureBrowser_exportTitle(const StringImportCallback& importer)
|
|
{
|
|
StringOutputStream buffer(64);
|
|
buffer << "Textures: ";
|
|
if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
|
|
{
|
|
buffer << g_TextureBrowser_currentDirectory.c_str();
|
|
}
|
|
else
|
|
{
|
|
buffer << "all";
|
|
}
|
|
importer(buffer.c_str());
|
|
}
|
|
|
|
|
|
void TextureScaleImport(TextureBrowser& textureBrowser, int value)
|
|
{
|
|
switch(value)
|
|
{
|
|
case 0:
|
|
TextureBrowser_setScale(textureBrowser, 10);
|
|
break;
|
|
case 1:
|
|
TextureBrowser_setScale(textureBrowser, 25);
|
|
break;
|
|
case 2:
|
|
TextureBrowser_setScale(textureBrowser, 50);
|
|
break;
|
|
case 3:
|
|
TextureBrowser_setScale(textureBrowser, 100);
|
|
break;
|
|
case 4:
|
|
TextureBrowser_setScale(textureBrowser, 200);
|
|
break;
|
|
}
|
|
}
|
|
typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
|
|
|
|
void TextureScaleExport(TextureBrowser& textureBrowser, const IntImportCallback& importer)
|
|
{
|
|
switch(textureBrowser.m_textureScale)
|
|
{
|
|
case 10:
|
|
importer(0);
|
|
break;
|
|
case 25:
|
|
importer(1);
|
|
break;
|
|
case 50:
|
|
importer(2);
|
|
break;
|
|
case 100:
|
|
importer(3);
|
|
break;
|
|
case 200:
|
|
importer(4);
|
|
break;
|
|
}
|
|
}
|
|
typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
|
|
|
|
void TextureBrowser_constructPreferences(PreferencesPage& page)
|
|
{
|
|
page.appendCheckBox(
|
|
"", "Texture subsets",
|
|
TextureBrowserImportShowFilterCaller(GlobalTextureBrowser()),
|
|
BoolExportCaller(GlobalTextureBrowser().m_showTextureFilter)
|
|
);
|
|
page.appendCheckBox(
|
|
"", "Texture scrollbar",
|
|
TextureBrowserImportShowScrollbarCaller(GlobalTextureBrowser()),
|
|
BoolExportCaller(GlobalTextureBrowser().m_showTextureScrollbar)
|
|
);
|
|
{
|
|
const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
|
|
page.appendCombo(
|
|
"Texture Thumbnail Scale",
|
|
STRING_ARRAY_RANGE(texture_scale),
|
|
IntImportCallback(TextureScaleImportCaller(GlobalTextureBrowser())),
|
|
IntExportCallback(TextureScaleExportCaller(GlobalTextureBrowser()))
|
|
);
|
|
}
|
|
page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
|
|
{
|
|
const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName(), "All" };
|
|
page.appendCombo("Load Shaders at Startup", reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders), STRING_ARRAY_RANGE(startup_shaders));
|
|
}
|
|
}
|
|
void TextureBrowser_constructPage(PreferenceGroup& group)
|
|
{
|
|
PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
|
|
TextureBrowser_constructPreferences(page);
|
|
}
|
|
void TextureBrowser_registerPreferencesPage()
|
|
{
|
|
PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>());
|
|
}
|
|
|
|
|
|
#include "preferencesystem.h"
|
|
#include "stringio.h"
|
|
|
|
typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
|
|
|
|
|
|
|
|
void TextureClipboard_textureSelected(const char* shader);
|
|
|
|
void TextureBrowser_Construct()
|
|
{
|
|
GlobalToggles_insert("ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_hideunused_item), Accelerator('U'));
|
|
GlobalCommands_insert("ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator('A', (GdkModifierType)GDK_CONTROL_MASK));
|
|
GlobalCommands_insert("ViewTextures", FreeCaller<TextureBrowser_toggleShown>(), Accelerator('T'));
|
|
GlobalToggles_insert("ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaders_item));
|
|
GlobalToggles_insert("ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaderlistonly_item));
|
|
|
|
GlobalPreferenceSystem().registerPreference("TextureScale",
|
|
makeSizeStringImportCallback(TextureBrowserSetScaleCaller(g_TextureBrowser)),
|
|
SizeExportStringCaller(g_TextureBrowser.m_textureScale)
|
|
);
|
|
GlobalPreferenceSystem().registerPreference("NewTextureWindowStuff",
|
|
makeBoolStringImportCallback(TextureBrowserImportShowFilterCaller(g_TextureBrowser)),
|
|
BoolExportStringCaller(GlobalTextureBrowser().m_showTextureFilter)
|
|
);
|
|
GlobalPreferenceSystem().registerPreference("TextureScrollbar",
|
|
makeBoolStringImportCallback(TextureBrowserImportShowScrollbarCaller(g_TextureBrowser)),
|
|
BoolExportStringCaller(GlobalTextureBrowser().m_showTextureScrollbar)
|
|
);
|
|
GlobalPreferenceSystem().registerPreference("ShowShaders", BoolImportStringCaller(GlobalTextureBrowser().m_showShaders), BoolExportStringCaller(GlobalTextureBrowser().m_showShaders));
|
|
GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", BoolImportStringCaller(g_TexturesMenu_shaderlistOnly), BoolExportStringCaller(g_TexturesMenu_shaderlistOnly));
|
|
GlobalPreferenceSystem().registerPreference("LoadShaders", IntImportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)), IntExportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)));
|
|
GlobalPreferenceSystem().registerPreference("WheelMouseInc", SizeImportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement), SizeExportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement));
|
|
GlobalPreferenceSystem().registerPreference("SI_Colors0", Vector3ImportStringCaller(GlobalTextureBrowser().color_textureback), Vector3ExportStringCaller(GlobalTextureBrowser().color_textureback));
|
|
|
|
g_TextureBrowser.shader = texdef_name_default();
|
|
|
|
Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>(g_TextureBrowser));
|
|
|
|
TextureBrowser_registerPreferencesPage();
|
|
|
|
GlobalShaderSystem().attach(g_ShadersObserver);
|
|
GlobalShaderSystem().attach(g_TextureGroupsMenu);
|
|
GlobalFileSystem().attach(g_TextureGroupsMenu);
|
|
|
|
TextureBrowser_textureSelected = TextureClipboard_textureSelected;
|
|
}
|
|
void TextureBrowser_Destroy()
|
|
{
|
|
GlobalFileSystem().detach(g_TextureGroupsMenu);
|
|
GlobalShaderSystem().detach(g_TextureGroupsMenu);
|
|
GlobalShaderSystem().detach(g_ShadersObserver);
|
|
|
|
Textures_setModeChangedNotify(Callback());
|
|
}
|