gtkradiant/plugins/entity/targetable.h
TTimo 12b372f89c ok
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-10 22:01:20 +00:00

452 lines
11 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined(INCLUDED_TARGETABLE_H)
#define INCLUDED_TARGETABLE_H
#include <set>
#include <map>
#include "cullable.h"
#include "renderable.h"
#include "math/line.h"
#include "render.h"
#include "generic/callback.h"
#include "selectionlib.h"
#include "entitylib.h"
#include "eclasslib.h"
#include "stringio.h"
class Targetable
{
public:
virtual const Vector3& world_position() const = 0;
};
typedef std::set<Targetable*> targetables_t;
extern const char* g_targetable_nameKey;
targetables_t* getTargetables(const char* targetname);
class EntityConnectionLine : public OpenGLRenderable
{
public:
Vector3 start;
Vector3 end;
void render(RenderStateFlags state) const
{
float s1[2], s2[2];
Vector3 dir(vector3_subtracted(end, start));
double len = vector3_length(dir);
vector3_scale(dir, 8.0 * (1.0 / len));
s1[0] = dir[0] - dir[1];
s1[1] = dir[0] + dir[1];
s2[0] = dir[0] + dir[1];
s2[1] = -dir[0] + dir[1];
glBegin(GL_LINES);
glVertex3fv(vector3_to_array(start));
glVertex3fv(vector3_to_array(end));
len*=0.0625; // half / 8
Vector3 arrow(start);
for (unsigned int i = 0, count = (len<32)? 1 : static_cast<unsigned int>(len*0.0625); i < count; i++)
{
vector3_add(arrow, vector3_scaled(dir, (len<32)?len:32));
glVertex3fv(vector3_to_array(arrow));
glVertex3f(arrow[0]+s1[0], arrow[1]+s1[1], arrow[2]+dir[2]);
glVertex3fv(vector3_to_array(arrow));
glVertex3f(arrow[0]+s2[0], arrow[1]+s2[1], arrow[2]+dir[2]);
}
glEnd();
}
};
class TargetedEntity
{
Targetable& m_targetable;
targetables_t* m_targets;
void construct()
{
if(m_targets != 0)
m_targets->insert(&m_targetable);
}
void destroy()
{
if(m_targets != 0)
m_targets->erase(&m_targetable);
}
public:
TargetedEntity(Targetable& targetable)
: m_targetable(targetable), m_targets(getTargetables(""))
{
construct();
}
~TargetedEntity()
{
destroy();
}
void targetnameChanged(const char* name)
{
destroy();
m_targets = getTargetables(name);
construct();
}
typedef MemberCaller1<TargetedEntity, const char*, &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
};
class TargetingEntity
{
targetables_t* m_targets;
public:
TargetingEntity() :
m_targets(getTargetables(""))
{
}
void targetChanged(const char* target)
{
m_targets = getTargetables(target);
}
typedef MemberCaller1<TargetingEntity, const char*, &TargetingEntity::targetChanged> TargetChangedCaller;
typedef targetables_t::iterator iterator;
iterator begin() const
{
if(m_targets == 0)
{
return iterator();
}
return m_targets->begin();
}
iterator end() const
{
if(m_targets == 0)
{
return iterator();
}
return m_targets->end();
}
size_t size() const
{
if(m_targets == 0)
{
return 0;
}
return m_targets->size();
}
bool empty() const
{
return m_targets == 0 || m_targets->empty();
}
};
template<typename Functor>
void TargetingEntity_forEach(const TargetingEntity& targets, const Functor& functor)
{
for(TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i)
{
functor((*i)->world_position());
}
}
typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
template<typename Functor>
void TargetingEntities_forEach(const TargetingEntities& targetingEntities, const Functor& functor)
{
for(TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i)
{
TargetingEntity_forEach((*i).second, functor);
}
}
class TargetLinesPushBack
{
RenderablePointVector& m_targetLines;
const Vector3& m_worldPosition;
const VolumeTest& m_volume;
public:
TargetLinesPushBack(RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume) :
m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
{
}
void operator()(const Vector3& worldPosition) const
{
if(m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition)))
{
m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(m_worldPosition)));
m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(worldPosition)));
}
}
};
class TargetKeys : public EntityKeyValues::Observer
{
TargetingEntities m_targetingEntities;
Callback m_targetsChanged;
bool readTargetKey(const char* key, std::size_t& index)
{
if(string_equal_n(key, "target", 6))
{
index = 0;
if(string_empty(key + 6) || string_parse_size(key + 6, index))
{
return true;
}
}
return false;
}
public:
void setTargetsChanged(const Callback& targetsChanged)
{
m_targetsChanged = targetsChanged;
}
void targetsChanged()
{
m_targetsChanged();
}
void insert(const char* key, EntityKeyValues::Value& value)
{
std::size_t index;
if(readTargetKey(key, index))
{
TargetingEntities::iterator i = m_targetingEntities.insert(TargetingEntities::value_type(index, TargetingEntity())).first;
value.attach(TargetingEntity::TargetChangedCaller((*i).second));
targetsChanged();
}
}
void erase(const char* key, EntityKeyValues::Value& value)
{
std::size_t index;
if(readTargetKey(key, index))
{
TargetingEntities::iterator i = m_targetingEntities.find(index);
value.detach(TargetingEntity::TargetChangedCaller((*i).second));
m_targetingEntities.erase(i);
targetsChanged();
}
}
const TargetingEntities& get() const
{
return m_targetingEntities;
}
};
class RenderableTargetingEntity
{
TargetingEntity& m_targets;
mutable RenderablePointVector m_target_lines;
public:
static Shader* m_state;
RenderableTargetingEntity(TargetingEntity& targets)
: m_targets(targets), m_target_lines(GL_LINES)
{
}
void compile(const VolumeTest& volume, const Vector3& world_position) const
{
m_target_lines.clear();
m_target_lines.reserve(m_targets.size() * 2);
TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
}
void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
{
if(!m_targets.empty())
{
compile(volume, world_position);
if(!m_target_lines.empty())
{
renderer.addRenderable(m_target_lines, g_matrix4_identity);
}
}
}
};
class RenderableTargetingEntities
{
const TargetingEntities& m_targets;
mutable RenderablePointVector m_target_lines;
public:
static Shader* m_state;
RenderableTargetingEntities(const TargetingEntities& targets)
: m_targets(targets), m_target_lines(GL_LINES)
{
}
void compile(const VolumeTest& volume, const Vector3& world_position) const
{
m_target_lines.clear();
TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
}
void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
{
if(!m_targets.empty())
{
compile(volume, world_position);
if(!m_target_lines.empty())
{
renderer.addRenderable(m_target_lines, g_matrix4_identity);
}
}
}
};
class TargetableInstance :
public SelectableInstance,
public Targetable,
public EntityKeyValues::Observer
{
mutable Vertex3f m_position;
EntityKeyValues& m_entity;
TargetKeys m_targeting;
TargetedEntity m_targeted;
RenderableTargetingEntities m_renderable;
public:
TargetableInstance(
const scene::Path& path,
scene::Instance* parent,
void* instance,
InstanceTypeCastTable& casts,
EntityKeyValues& entity,
Targetable& targetable
) :
SelectableInstance(path, parent, instance, casts),
m_entity(entity),
m_targeted(targetable),
m_renderable(m_targeting.get())
{
m_entity.attach(*this);
m_entity.attach(m_targeting);
}
~TargetableInstance()
{
m_entity.detach(m_targeting);
m_entity.detach(*this);
}
void setTargetsChanged(const Callback& targetsChanged)
{
m_targeting.setTargetsChanged(targetsChanged);
}
void targetsChanged()
{
m_targeting.targetsChanged();
}
void insert(const char* key, EntityKeyValues::Value& value)
{
if(string_equal(key, g_targetable_nameKey))
{
value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
}
}
void erase(const char* key, EntityKeyValues::Value& value)
{
if(string_equal(key, g_targetable_nameKey))
{
value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
}
}
const Vector3& world_position() const
{
#if 1
const AABB& bounds = Instance::worldAABB();
if(aabb_valid(bounds))
{
return bounds.origin;
}
#else
const AABB& childBounds = Instance::childBounds();
if(aabb_valid(childBounds))
{
return childBounds.origin;
}
#endif
return localToWorld().t();
}
void render(Renderer& renderer, const VolumeTest& volume) const
{
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
m_renderable.render(renderer, volume, world_position());
}
const TargetingEntities& getTargeting() const
{
return m_targeting.get();
}
};
class RenderableConnectionLines : public Renderable
{
typedef std::set<TargetableInstance*> TargetableInstances;
TargetableInstances m_instances;
public:
void attach(TargetableInstance& instance)
{
ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
m_instances.insert(&instance);
}
void detach(TargetableInstance& instance)
{
ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
m_instances.erase(&instance);
}
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
for(TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i)
{
if((*i)->path().top().get().visible())
{
(*i)->render(renderer, volume);
}
}
}
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
renderSolid(renderer, volume);
}
};
typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;
#endif