mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-27 14:12:11 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
452 lines
11 KiB
C++
452 lines
11 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_TARGETABLE_H)
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#define INCLUDED_TARGETABLE_H
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#include <set>
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#include <map>
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#include "cullable.h"
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#include "renderable.h"
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#include "math/line.h"
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#include "render.h"
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#include "generic/callback.h"
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#include "selectionlib.h"
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#include "entitylib.h"
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#include "eclasslib.h"
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#include "stringio.h"
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class Targetable
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{
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public:
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virtual const Vector3& world_position() const = 0;
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};
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typedef std::set<Targetable*> targetables_t;
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extern const char* g_targetable_nameKey;
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targetables_t* getTargetables(const char* targetname);
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class EntityConnectionLine : public OpenGLRenderable
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{
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public:
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Vector3 start;
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Vector3 end;
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void render(RenderStateFlags state) const
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{
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float s1[2], s2[2];
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Vector3 dir(vector3_subtracted(end, start));
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double len = vector3_length(dir);
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vector3_scale(dir, 8.0 * (1.0 / len));
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s1[0] = dir[0] - dir[1];
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s1[1] = dir[0] + dir[1];
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s2[0] = dir[0] + dir[1];
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s2[1] = -dir[0] + dir[1];
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glBegin(GL_LINES);
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glVertex3fv(vector3_to_array(start));
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glVertex3fv(vector3_to_array(end));
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len*=0.0625; // half / 8
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Vector3 arrow(start);
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for (unsigned int i = 0, count = (len<32)? 1 : static_cast<unsigned int>(len*0.0625); i < count; i++)
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{
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vector3_add(arrow, vector3_scaled(dir, (len<32)?len:32));
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glVertex3fv(vector3_to_array(arrow));
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glVertex3f(arrow[0]+s1[0], arrow[1]+s1[1], arrow[2]+dir[2]);
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glVertex3fv(vector3_to_array(arrow));
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glVertex3f(arrow[0]+s2[0], arrow[1]+s2[1], arrow[2]+dir[2]);
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}
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glEnd();
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}
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};
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class TargetedEntity
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{
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Targetable& m_targetable;
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targetables_t* m_targets;
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void construct()
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{
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if(m_targets != 0)
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m_targets->insert(&m_targetable);
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}
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void destroy()
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{
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if(m_targets != 0)
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m_targets->erase(&m_targetable);
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}
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public:
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TargetedEntity(Targetable& targetable)
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: m_targetable(targetable), m_targets(getTargetables(""))
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{
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construct();
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}
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~TargetedEntity()
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{
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destroy();
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}
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void targetnameChanged(const char* name)
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{
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destroy();
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m_targets = getTargetables(name);
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construct();
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}
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typedef MemberCaller1<TargetedEntity, const char*, &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
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};
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class TargetingEntity
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{
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targetables_t* m_targets;
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public:
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TargetingEntity() :
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m_targets(getTargetables(""))
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{
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}
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void targetChanged(const char* target)
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{
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m_targets = getTargetables(target);
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}
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typedef MemberCaller1<TargetingEntity, const char*, &TargetingEntity::targetChanged> TargetChangedCaller;
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typedef targetables_t::iterator iterator;
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iterator begin() const
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{
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if(m_targets == 0)
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{
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return iterator();
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}
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return m_targets->begin();
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}
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iterator end() const
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{
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if(m_targets == 0)
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{
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return iterator();
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}
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return m_targets->end();
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}
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size_t size() const
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{
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if(m_targets == 0)
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{
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return 0;
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}
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return m_targets->size();
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}
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bool empty() const
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{
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return m_targets == 0 || m_targets->empty();
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}
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};
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template<typename Functor>
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void TargetingEntity_forEach(const TargetingEntity& targets, const Functor& functor)
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{
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for(TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i)
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{
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functor((*i)->world_position());
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}
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}
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typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
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template<typename Functor>
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void TargetingEntities_forEach(const TargetingEntities& targetingEntities, const Functor& functor)
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{
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for(TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i)
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{
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TargetingEntity_forEach((*i).second, functor);
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}
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}
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class TargetLinesPushBack
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{
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RenderablePointVector& m_targetLines;
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const Vector3& m_worldPosition;
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const VolumeTest& m_volume;
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public:
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TargetLinesPushBack(RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume) :
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m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
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{
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}
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void operator()(const Vector3& worldPosition) const
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{
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if(m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition)))
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{
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m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(m_worldPosition)));
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m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f&>(worldPosition)));
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}
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}
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};
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class TargetKeys : public EntityKeyValues::Observer
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{
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TargetingEntities m_targetingEntities;
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Callback m_targetsChanged;
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bool readTargetKey(const char* key, std::size_t& index)
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{
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if(string_equal_n(key, "target", 6))
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{
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index = 0;
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if(string_empty(key + 6) || string_parse_size(key + 6, index))
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{
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return true;
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}
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}
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return false;
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}
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public:
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void setTargetsChanged(const Callback& targetsChanged)
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{
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m_targetsChanged = targetsChanged;
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}
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void targetsChanged()
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{
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m_targetsChanged();
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}
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void insert(const char* key, EntityKeyValues::Value& value)
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{
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std::size_t index;
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if(readTargetKey(key, index))
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{
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TargetingEntities::iterator i = m_targetingEntities.insert(TargetingEntities::value_type(index, TargetingEntity())).first;
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value.attach(TargetingEntity::TargetChangedCaller((*i).second));
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targetsChanged();
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}
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}
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void erase(const char* key, EntityKeyValues::Value& value)
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{
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std::size_t index;
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if(readTargetKey(key, index))
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{
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TargetingEntities::iterator i = m_targetingEntities.find(index);
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value.detach(TargetingEntity::TargetChangedCaller((*i).second));
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m_targetingEntities.erase(i);
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targetsChanged();
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}
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}
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const TargetingEntities& get() const
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{
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return m_targetingEntities;
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}
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};
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class RenderableTargetingEntity
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{
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TargetingEntity& m_targets;
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mutable RenderablePointVector m_target_lines;
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public:
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static Shader* m_state;
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RenderableTargetingEntity(TargetingEntity& targets)
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: m_targets(targets), m_target_lines(GL_LINES)
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{
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}
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void compile(const VolumeTest& volume, const Vector3& world_position) const
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{
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m_target_lines.clear();
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m_target_lines.reserve(m_targets.size() * 2);
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TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
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}
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void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
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{
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if(!m_targets.empty())
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{
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compile(volume, world_position);
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if(!m_target_lines.empty())
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{
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renderer.addRenderable(m_target_lines, g_matrix4_identity);
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}
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}
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}
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};
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class RenderableTargetingEntities
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{
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const TargetingEntities& m_targets;
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mutable RenderablePointVector m_target_lines;
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public:
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static Shader* m_state;
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RenderableTargetingEntities(const TargetingEntities& targets)
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: m_targets(targets), m_target_lines(GL_LINES)
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{
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}
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void compile(const VolumeTest& volume, const Vector3& world_position) const
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{
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m_target_lines.clear();
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TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
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}
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void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const
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{
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if(!m_targets.empty())
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{
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compile(volume, world_position);
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if(!m_target_lines.empty())
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{
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renderer.addRenderable(m_target_lines, g_matrix4_identity);
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}
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}
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}
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};
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class TargetableInstance :
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public SelectableInstance,
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public Targetable,
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public EntityKeyValues::Observer
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{
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mutable Vertex3f m_position;
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EntityKeyValues& m_entity;
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TargetKeys m_targeting;
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TargetedEntity m_targeted;
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RenderableTargetingEntities m_renderable;
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public:
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TargetableInstance(
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const scene::Path& path,
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scene::Instance* parent,
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void* instance,
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InstanceTypeCastTable& casts,
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EntityKeyValues& entity,
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Targetable& targetable
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) :
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SelectableInstance(path, parent, instance, casts),
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m_entity(entity),
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m_targeted(targetable),
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m_renderable(m_targeting.get())
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{
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m_entity.attach(*this);
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m_entity.attach(m_targeting);
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}
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~TargetableInstance()
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{
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m_entity.detach(m_targeting);
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m_entity.detach(*this);
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}
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void setTargetsChanged(const Callback& targetsChanged)
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{
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m_targeting.setTargetsChanged(targetsChanged);
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}
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void targetsChanged()
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{
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m_targeting.targetsChanged();
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}
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void insert(const char* key, EntityKeyValues::Value& value)
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{
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if(string_equal(key, g_targetable_nameKey))
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{
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value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
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}
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}
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void erase(const char* key, EntityKeyValues::Value& value)
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{
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if(string_equal(key, g_targetable_nameKey))
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{
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value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
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}
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}
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const Vector3& world_position() const
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{
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#if 1
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const AABB& bounds = Instance::worldAABB();
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if(aabb_valid(bounds))
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{
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return bounds.origin;
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}
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#else
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const AABB& childBounds = Instance::childBounds();
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if(aabb_valid(childBounds))
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{
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return childBounds.origin;
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}
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#endif
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return localToWorld().t();
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}
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void render(Renderer& renderer, const VolumeTest& volume) const
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{
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renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
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renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
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m_renderable.render(renderer, volume, world_position());
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}
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const TargetingEntities& getTargeting() const
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{
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return m_targeting.get();
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}
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};
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class RenderableConnectionLines : public Renderable
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{
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typedef std::set<TargetableInstance*> TargetableInstances;
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TargetableInstances m_instances;
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public:
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void attach(TargetableInstance& instance)
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{
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ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
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m_instances.insert(&instance);
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}
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void detach(TargetableInstance& instance)
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{
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ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
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m_instances.erase(&instance);
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}
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void renderSolid(Renderer& renderer, const VolumeTest& volume) const
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{
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for(TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i)
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{
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if((*i)->path().top().get().visible())
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{
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(*i)->render(renderer, volume);
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}
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}
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}
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void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
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{
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renderSolid(renderer, volume);
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}
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};
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typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;
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#endif
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