mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 07:02:26 +00:00
88cea027e6
made Visual Studio files work in VS2005 Express fixed a ton of warnings in VS2005 Express fixed some compile problems on OpenSUSE 11.0 git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
99 lines
2.6 KiB
C
99 lines
2.6 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// q3data.h
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <sys/stat.h>
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#include "../common/cmdlib.h"
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#include "scriplib.h"
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#include "mathlib.h"
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#include "polyset.h"
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#include "trilib.h"
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#include "imagelib.h"
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#include "qthreads.h"
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#include "l3dslib.h"
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#include "bspfile.h"
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#include "p3dlib.h"
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#include "3dslib.h"
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#include "aselib.h"
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#include "md3lib.h"
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void Cmd_ASEConvert( qboolean grabAnims );
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void Cmd_3DSConvert( void );
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void Cmd_Modelname (void);
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void Cmd_SpriteBase (void);
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void Cmd_Base (void);
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void Cmd_Cd (void);
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void Cmd_Origin (void);
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void Cmd_ScaleUp (void);
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void Cmd_Frame (void);
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void Cmd_Modelname (void);
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void Cmd_SpriteShader(void);
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void Cmd_Skin(void);
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void Cmd_Skinsize (void);
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void FinishModel (int type);
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void Cmd_Grab (void);
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void Cmd_Raw (void);
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void Cmd_Mip (void);
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void Cmd_Environment (void);
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void Cmd_Colormap (void);
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void Cmd_File (void);
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void Cmd_Dir (void);
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void Cmd_StartWad (void);
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void Cmd_EndWad (void);
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void Cmd_Mippal (void);
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void Cmd_Mipdir (void);
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void Cmd_Video (void);
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void ReleaseFile (char *filename);
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void ReleaseShader( char *filename );
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void Convert3DStoMD3( const char *filename );
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void OrderMesh( int input[][3], int output[][3], int numTris );
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extern byte *byteimage, *lbmpalette;
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extern int byteimagewidth, byteimageheight;
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extern qboolean g_release; // don't grab, copy output data to new tree
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extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
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extern qboolean g_archive; // don't grab, copy source data to new tree
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extern qboolean do3ds;
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extern char g_only[256]; // if set, only grab this cd
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extern qboolean g_skipmodel; // set true when a cd is not g_only
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extern qboolean g_verbose;
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extern char *trifileext;
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#define TYPE_ITEM 0
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#define TYPE_PLAYER 1
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#define TYPE_WEAPON 2
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#define TYPE_HAND 3
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#define TYPE_UNKNOWN 4
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