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https://github.com/UberGames/GtkRadiant.git
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6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DPlane.h: interface for the DPlane class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_DPLANE_H__FC37C021_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
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#define AFX_DPLANE_H__FC37C021_F0A1_11D4_ACF7_004095A18133__INCLUDED_
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#include <list>
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#include "ibrush.h"
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#include "string/string.h"
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#include "mathlib.h"
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class Brush;
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class DPoint;
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#define FACE_DETAIL 0x8000000
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class DWinding;
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class DPlane
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{
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public:
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DPlane(const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail);
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void ScaleTexture();
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DWinding* BaseWindingForPlane();
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void Rebuild();
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bool AddToBrush(scene::Node& brush);
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bool operator != (DPlane& other);
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bool operator == (DPlane& other);
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bool IsRedundant(std::list<DPoint*>& pointList);
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bool PlaneIntersection(DPlane* pl1, DPlane* pl2, vec3_t out);;
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vec_t DistanceToPoint(vec3_t pnt);
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DPlane(const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData);
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DPlane() { }
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virtual ~DPlane();
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bool m_bChkOk;
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_QERFaceData texInfo;
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CopiedString m_shader;
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vec3_t points[3]; // djbob:do we really need these any more?
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vec3_t normal;
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float _d;
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};
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//typedef CList<DPlane*, DPlane*> DPlaneList;
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#endif // !defined(AFX_DPLANE_H__FC37C021_F0A1_11D4_ACF7_004095A18133__INCLUDED_)
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