mirror of
https://github.com/UberGames/GtkRadiant.git
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202 lines
4.6 KiB
C
202 lines
4.6 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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========================================================================
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.FM triangle flexible model file format
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========================================================================
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*/
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#ifndef __FMODEL_HEADER
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#define __FMODEL_HEADER
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#include "bspfile.h"
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//typedef unsigned char byte;
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//typedef int qboolean;
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//typedef float vec3_t[3];
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#define MAX_FM_TRIANGLES 2048
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#define MAX_FM_VERTS 2048
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#define MAX_FM_FRAMES 2048
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#define MAX_FM_SKINS 64
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#define MAX_FM_SKINNAME 64
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#define MAX_FM_MESH_NODES 16 // also defined in game/qshared.h
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#define DTRIVERTX_V0 0
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#define DTRIVERTX_V1 1
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#define DTRIVERTX_V2 2
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#define DTRIVERTX_LNI 3
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#define DTRIVERTX_SIZE 4
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#define SKINPAGE_WIDTH 640
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#define SKINPAGE_HEIGHT 480
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#define ENCODED_WIDTH_X 92
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#define ENCODED_WIDTH_Y 475
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#define ENCODED_HEIGHT_X 128
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#define ENCODED_HEIGHT_Y 475
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#define SCALE_ADJUST_FACTOR 0.96
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#define INFO_HEIGHT 5
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#define INFO_Y ( SKINPAGE_HEIGHT - INFO_HEIGHT )
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extern byte *BasePalette;
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extern byte *BasePixels,*TransPixels;
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extern int BaseWidth, BaseHeight, TransWidth, TransHeight;
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extern int ScaleWidth, ScaleHeight;
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int ExtractNumber( byte *pic, int x, int y );
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void DrawTextChar( int x, int y, char *text );
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void DrawLine( int x1, int y1, int x2, int y2 );
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// the glcmd format:
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// a positive integer starts a tristrip command, followed by that many
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// vertex structures.
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// a negative integer starts a trifan command, followed by -x vertexes
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// a zero indicates the end of the command list.
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// a vertex consists of a floating point s, a floating point t,
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// and an integer vertex index.
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// Initial Header
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#define FM_HEADER_NAME "header"
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#define FM_HEADER_VER 2
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typedef struct
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{
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int skinwidth;
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int skinheight;
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int framesize; // byte size of each frame
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int num_skins;
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int num_xyz;
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int num_st; // greater than num_xyz for seams
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int num_tris;
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int num_glcmds; // dwords in strip/fan command list
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int num_frames;
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int num_mesh_nodes;
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} fmheader_t;
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// Skin Header
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#define FM_SKIN_NAME "skin"
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#define FM_SKIN_VER 1
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// ST Coord Header
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#define FM_ST_NAME "st coord"
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#define FM_ST_VER 1
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typedef struct
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{
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short s;
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short t;
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} fmstvert_t;
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// Tri Header
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#define FM_TRI_NAME "tris"
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#define FM_TRI_VER 1
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typedef struct
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{
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short index_xyz[3];
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short index_st[3];
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} fmtriangle_t;
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// Frame Header
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#define FM_FRAME_NAME "frames"
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#define FM_FRAME_VER 1
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// Frame for compression, just the names
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#define FM_SHORT_FRAME_NAME "short frames"
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#define FM_SHORT_FRAME_VER 1
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// Normals for compressed frames
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#define FM_NORMAL_NAME "normals"
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#define FM_NORMAL_VER 1
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// Compressed Frame Data
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#define FM_COMP_NAME "comp data"
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#define FM_COMP_VER 1
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// GL Cmds Header
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#define FM_GLCMDS_NAME "glcmds"
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#define FM_GLCMDS_VER 1
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// Mesh Nodes Header
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#define FM_MESH_NAME "mesh nodes"
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#define FM_MESH_VER 3
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// Skeleton Header
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#define FM_SKELETON_NAME "skeleton"
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#define FM_SKELETON_VER 1
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// References Header
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#define FM_REFERENCES_NAME "references"
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#define FM_REFERENCES_VER 1
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typedef struct
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{
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union
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{
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byte tris[MAX_FM_TRIANGLES >> 3];
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struct {
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short *triIndicies;
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int num_tris;
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};
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};
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byte verts[MAX_FM_VERTS >> 3];
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short start_glcmds, num_glcmds;
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} fmmeshnode_t;
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//=================================================================
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// Frame info
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typedef struct
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{
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byte v[3]; // scaled byte to fit in frame mins/maxs
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byte lightnormalindex;
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} fmtrivertx_t;
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typedef struct
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{
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float scale[3]; // multiply byte verts by this
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float translate[3]; // then add this
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char name[16]; // frame name from grabbing
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fmtrivertx_t verts[1]; // variable sized
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} fmaliasframe_t;
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#endif // #define __FMODEL_HEADER
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