mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-12 21:32:18 +00:00
1039 lines
27 KiB
C
1039 lines
27 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// trilib.c: library for loading triangles from an Alias triangle file
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//
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#include <stdio.h>
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#include "cmdlib.h"
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#include "inout.h"
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#include "mathlib.h"
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#include "trilib.h"
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#include "token.h"
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#include "l3dslib.h"
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#include "fmodel.h"
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#if 1
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#include "qd_skeletons.h"
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#endif
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// on disk representation of a face
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#define FLOAT_START 99999.0
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#define FLOAT_END -FLOAT_START
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#define MAGIC 123322
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#ifndef M_PI
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#define M_PI 3.14159265
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#endif
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float FixHTRRotateX = 0.0;
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float FixHTRRotateY = 0.0;
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float FixHTRRotateZ = 0.0;
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float FixHTRTranslateX = 0.0;
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float FixHTRTranslateY = 0.0;
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float FixHTRTranslateZ = 0.0;
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//#define NOISY 1
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typedef struct {
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float v[3];
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} vector;
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typedef struct
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{
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vector n; /* normal */
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vector p; /* point */
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vector c; /* color */
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float u; /* u */
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float v; /* v */
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} aliaspoint_t;
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typedef struct {
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aliaspoint_t pt[3];
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} tf_triangle;
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void ByteSwapTri( tf_triangle *tri ){
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int i;
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for ( i = 0 ; i < sizeof( tf_triangle ) / 4 ; i++ )
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{
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( (int *)tri )[i] = BigLong( ( (int *)tri )[i] );
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}
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}
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void LoadTRI( char *filename, triangle_t **pptri, int *numtriangles, mesh_node_t **nodesList, int *num_mesh_nodes ){
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FILE *input;
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float start;
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char name[256], tex[256];
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int i, count, magic;
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tf_triangle tri;
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triangle_t *ptri;
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int iLevel;
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int exitpattern;
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float t;
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if ( nodesList ) {
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*num_mesh_nodes = 0;
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*nodesList = (mesh_node_t *) SafeMalloc( MAX_FM_MESH_NODES * sizeof( mesh_node_t ), "Mesh Node List" );
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}
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t = -FLOAT_START;
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*( (unsigned char *)&exitpattern + 0 ) = *( (unsigned char *)&t + 3 );
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*( (unsigned char *)&exitpattern + 1 ) = *( (unsigned char *)&t + 2 );
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*( (unsigned char *)&exitpattern + 2 ) = *( (unsigned char *)&t + 1 );
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*( (unsigned char *)&exitpattern + 3 ) = *( (unsigned char *)&t + 0 );
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if ( ( input = fopen( filename, "rb" ) ) == 0 ) {
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Error( "reader: could not open file '%s'", filename );
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}
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iLevel = 0;
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fread( &magic, sizeof( int ), 1, input );
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if ( BigLong( magic ) != MAGIC ) {
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Error( "%s is not a Alias object separated triangle file, magic number is wrong.", filename );
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}
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ptri = malloc( MAXTRIANGLES * sizeof( triangle_t ) );
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*pptri = ptri;
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while ( feof( input ) == 0 ) {
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if ( fread( &start, sizeof( float ), 1, input ) < 1 ) {
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break;
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}
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*(int *)&start = BigLong( *(int *)&start );
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if ( *(int *)&start != exitpattern ) {
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if ( start == FLOAT_START ) {
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/* Start of an object or group of objects. */
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i = -1;
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do {
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/* There are probably better ways to read a string from */
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/* a file, but this does allow you to do error checking */
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/* (which I'm not doing) on a per character basis. */
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++i;
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fread( &( name[i] ), sizeof( char ), 1, input );
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} while ( name[i] != '\0' );
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// indent();
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// fprintf(stdout,"OBJECT START: %s\n",name);
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fread( &count, sizeof( int ), 1, input );
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count = BigLong( count );
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++iLevel;
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if ( count != 0 ) {
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// indent();
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// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
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i = -1;
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do {
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++i;
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fread( &( tex[i] ), sizeof( char ), 1, input );
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} while ( tex[i] != '\0' );
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// indent();
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// fprintf(stdout," Object texture name: '%s'\n",tex);
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}
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/* Else (count == 0) this is the start of a group, and */
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/* no texture name is present. */
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}
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else if ( start == FLOAT_END ) {
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/* End of an object or group. Yes, the name should be */
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/* obvious from context, but it is in here just to be */
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/* safe and to provide a little extra information for */
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/* those who do not wish to write a recursive reader. */
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/* Mia culpa. */
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--iLevel;
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i = -1;
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do {
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++i;
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fread( &( name[i] ), sizeof( char ), 1, input );
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} while ( name[i] != '\0' );
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// indent();
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// fprintf(stdout,"OBJECT END: %s\n",name);
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continue;
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}
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}
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//
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// read the triangles
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//
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for ( i = 0; i < count; ++i ) {
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int j;
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fread( &tri, sizeof( tf_triangle ), 1, input );
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ByteSwapTri( &tri );
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for ( j = 0 ; j < 3 ; j++ )
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{
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int k;
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for ( k = 0 ; k < 3 ; k++ )
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{
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ptri->verts[j][k] = tri.pt[j].p.v[k];
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}
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}
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ptri++;
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if ( ( ptri - *pptri ) >= MAXTRIANGLES ) {
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Error( "Error: too many triangles; increase MAXTRIANGLES\n" );
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}
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}
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}
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*numtriangles = ptri - *pptri;
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fclose( input );
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DefaultNodesList( nodesList,num_mesh_nodes,numtriangles );
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}
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//==========================================================================
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//
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// LoadHRC
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//
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//==========================================================================
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float scaling[3];
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float rotation[3];
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float translation[3];
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static char *hrc_name;
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struct
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{
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float v[3];
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} vList[8192];
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void HandleHRCModel( triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes,
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int ActiveNode, int Depth, int numVerts ){
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void ReadHRCClusterList( mesh_node_t *meshNode, int baseIndex );
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int i, j;
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int vertexCount;
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int triCount;
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triangle_t *tList;
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mesh_node_t *meshNode;
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float x, y, z;
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float x2, y2, z2;
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float rx, ry, rz;
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tokenType_t nextToken;
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float orig_scaling[3];
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float orig_rotation[3];
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float orig_translation[3];
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int start_tri;
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int pos,bit;
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int vertIndexBase;
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// Update Node Info
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if ( nodesList ) {
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TK_BeyondRequire( TK_NAME, TK_STRING );
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if ( Depth == 0 || tk_String[0] == '_' ) { // Root
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ActiveNode = *num_mesh_nodes;
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( *num_mesh_nodes )++;
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if ( ( *num_mesh_nodes ) > MAX_FM_MESH_NODES ) {
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Error( "Too many mesh nodes in file %s\n", hrc_name );
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}
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meshNode = &( *nodesList )[ActiveNode];
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// memset(meshNode, 0, sizeof(mesh_node_t));
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strcpy( meshNode->name, tk_String );
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memset( meshNode->tris, 0, sizeof( meshNode->tris ) );
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memset( meshNode->verts, 0, sizeof( meshNode->verts ) );
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meshNode->start_glcmds = 0;
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meshNode->num_glcmds = 0;
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vertIndexBase = 0;
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}
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else
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{ // Childs under the children
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meshNode = &( *nodesList )[ActiveNode];
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vertIndexBase = numVerts;
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}
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}
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else
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{
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meshNode = NULL;
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}
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// Get the scaling, rotation, and translation values
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TK_Beyond( TK_SCALING );
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for ( i = 0; i < 3; i++ )
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{
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orig_scaling[i] = scaling[i];
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TK_Require( TK_FLOATNUMBER );
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scaling[i] *= tk_FloatNumber;
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TK_Fetch();
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}
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TK_Beyond( TK_ROTATION );
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for ( i = 0; i < 3; i++ )
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{
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orig_rotation[i] = rotation[i];
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TK_Require( TK_FLOATNUMBER );
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rotation[i] = tk_FloatNumber;
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TK_Fetch();
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}
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TK_Beyond( TK_TRANSLATION );
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for ( i = 0; i < 3; i++ )
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{
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orig_translation[i] = translation[i];
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TK_Require( TK_FLOATNUMBER );
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translation[i] += tk_FloatNumber;
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TK_Fetch();
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}
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rx = ( ( rotation[0] - 90.0 ) / 360.0 ) * 2.0 * M_PI;
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ry = ( rotation[2] / 360.0 ) * 2.0 * M_PI;
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rz = ( rotation[1] / 360.0 ) * 2.0 * M_PI;
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// rjr - might not work if there an item doesn't have a mesh
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nextToken = tk_Token;
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if ( nextToken == TK_ACTOR_DATA ) {
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while ( nextToken != TK_MODEL && nextToken != TK_RBRACE )
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{
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nextToken = TK_Fetch();
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}
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}
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while ( nextToken == TK_SPLINE )
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{ // spline node has two right braces
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nextToken = TK_Beyond( TK_RBRACE );
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nextToken = TK_Beyond( TK_RBRACE );
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}
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while ( nextToken == TK_MATERIAL )
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{
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nextToken = TK_Beyond( TK_RBRACE );
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}
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while ( nextToken == TK_MODEL )
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{
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HandleHRCModel( triList,triangleCount,nodesList,num_mesh_nodes,ActiveNode, Depth + 1, 0 );
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nextToken = TK_Fetch();
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}
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if ( nextToken == TK_MESH ) {
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// Get all the tri and vertex info
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TK_BeyondRequire( TK_VERTICES, TK_INTNUMBER );
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vertexCount = tk_IntNumber;
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for ( i = 0; i < vertexCount; i++ )
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{
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TK_BeyondRequire( TK_LBRACKET, TK_INTNUMBER );
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if ( tk_IntNumber != i ) {
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Error( "File '%s', line %d:\nVertex index mismatch.\n",
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tk_SourceName, tk_Line );
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}
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TK_Beyond( TK_POSITION );
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// Apply the scaling, rotation, and translation in the order
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// specified in the HRC file. This could be wrong.
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TK_Require( TK_FLOATNUMBER );
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x = tk_FloatNumber * scaling[0];
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TK_FetchRequire( TK_FLOATNUMBER );
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y = tk_FloatNumber * scaling[1];
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TK_FetchRequire( TK_FLOATNUMBER );
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z = tk_FloatNumber * scaling[2];
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y2 = y * cos( rx ) + z*sin( rx );
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z2 = -y*sin( rx ) + z*cos( rx );
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y = y2;
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z = z2;
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x2 = x * cos( ry ) - z*sin( ry );
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z2 = x * sin( ry ) + z*cos( ry );
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x = x2;
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z = z2;
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x2 = x * cos( rz ) + y*sin( rz );
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y2 = -x*sin( rz ) + y*cos( rz );
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x = x2;
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y = y2;
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vList[i].v[0] = x + translation[0];
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vList[i].v[1] = y - translation[2];
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vList[i].v[2] = z + translation[1];
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}
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TK_BeyondRequire( TK_POLYGONS, TK_INTNUMBER );
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triCount = tk_IntNumber;
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if ( triCount >= MAXTRIANGLES ) {
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Error( "Too many triangles in file %s\n", hrc_name );
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}
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start_tri = *triangleCount;
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*triangleCount += triCount;
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tList = *triList;
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for ( i = 0; i < triCount; i++ )
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{
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if ( meshNode ) { // Update the node
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pos = ( i + start_tri ) >> 3;
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bit = 1 << ( ( i + start_tri ) & 7 );
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meshNode->tris[pos] |= bit;
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}
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TK_BeyondRequire( TK_LBRACKET, TK_INTNUMBER );
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if ( tk_IntNumber != i ) {
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Error( "File '%s', line %d:\nTriangle index mismatch.\n",
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tk_SourceName, tk_Line );
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}
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TK_BeyondRequire( TK_NODES, TK_INTNUMBER );
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if ( tk_IntNumber != 3 ) {
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Error( "File '%s', line %d:\nBad polygon vertex count: %d.",
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tk_SourceName, tk_Line, tk_IntNumber );
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}
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tList[i + start_tri].HasUV = true;
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for ( j = 0; j < 3; j++ )
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{
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TK_BeyondRequire( TK_LBRACKET, TK_INTNUMBER );
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if ( tk_IntNumber != j ) {
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Error( "File '%s', line %d:\nTriangle vertex index"
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" mismatch. %d should be %d\n", tk_SourceName, tk_Line,
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tk_IntNumber, j );
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}
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TK_BeyondRequire( TK_VERTEX, TK_INTNUMBER );
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tList[i + start_tri].verts[2 - j][0] = vList[tk_IntNumber].v[0];
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tList[i + start_tri].verts[2 - j][1] = vList[tk_IntNumber].v[1];
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tList[i + start_tri].verts[2 - j][2] = vList[tk_IntNumber].v[2];
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#if 1
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tList[i + start_tri].indicies[2 - j] = tk_IntNumber + vertIndexBase;
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#endif
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TK_BeyondRequire( TK_UVTEXTURE, TK_FLOATNUMBER );
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tList[i + start_tri].uv[2 - j][0] = tk_FloatNumber;
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TK_Fetch();
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TK_Require( TK_FLOATNUMBER );
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tList[i + start_tri].uv[2 - j][1] = tk_FloatNumber;
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}
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/* printf("Face %i:\n v0: %f, %f, %f\n v1: %f, %f, %f\n"
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" v2: %f, %f, %f\n", i,
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tList[i].verts[0][0],
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tList[i].verts[0][1],
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tList[i].verts[0][2],
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tList[i].verts[1][0],
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tList[i].verts[1][1],
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tList[i].verts[1][2],
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tList[i].verts[2][0],
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tList[i].verts[2][1],
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tList[i].verts[2][2]);
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*/
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}
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TK_Beyond( TK_RBRACE );
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TK_Beyond( TK_RBRACE );
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if ( tk_Token == TK_EDGES ) {
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// TK_Beyond(TK_EDGES);
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TK_Beyond( TK_RBRACE );
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}
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scaling[0] = scaling[1] = scaling[2] = 1.0;
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// rotation[0] = rotation[1] = rotation[2] = 0.0;
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// translation[0] = translation[1] = translation[2] = 0.0;
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// See if there are any other models belonging to this node
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#if 1
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TK_Fetch();
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nextToken = tk_Token;
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if ( nextToken == TK_CLUSTERS ) {
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if ( g_skelModel.clustered == -1 ) {
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ReadHRCClusterList( meshNode, vertIndexBase );
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}
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else
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{
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nextToken = TK_Get( TK_CLUSTER_NAME );
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while ( nextToken == TK_CLUSTER_NAME )
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{
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TK_BeyondRequire( TK_CLUSTER_STATE, TK_INTNUMBER );
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nextToken = TK_Fetch();
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}
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}
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// one right brace follow the list of clusters
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nextToken = TK_Beyond( TK_RBRACE );
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}
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else
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{
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if ( g_skelModel.clustered == -1 && !vertIndexBase ) {
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meshNode->clustered = false;
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}
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}
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#endif
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nextToken = tk_Token;
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if ( nextToken == TK_SPLINE ) {
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while ( nextToken == TK_SPLINE )
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{ // spline node has two right braces
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nextToken = TK_Beyond( TK_RBRACE );
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nextToken = TK_Beyond( TK_RBRACE );
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}
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nextToken = TK_Beyond( TK_RBRACE );
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}
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while ( nextToken == TK_MATERIAL )
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{
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nextToken = TK_Beyond( TK_RBRACE );
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}
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while ( nextToken == TK_MODEL )
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{
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HandleHRCModel( triList,triangleCount,nodesList, num_mesh_nodes, ActiveNode, Depth + 1, vertexCount + vertIndexBase );
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nextToken = TK_Fetch();
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}
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}
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for ( i = 0; i < 3; i++ )
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{
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scaling[i] = orig_scaling[i];
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rotation[i] = orig_rotation[i];
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translation[i] = orig_translation[i];
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}
|
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}
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|
|
static void LoadHRC( char *fileName, triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes ){
|
|
if ( nodesList ) {
|
|
*num_mesh_nodes = 0;
|
|
|
|
if ( !*nodesList ) {
|
|
*nodesList = (mesh_node_t *) SafeMalloc( MAX_FM_MESH_NODES * sizeof( mesh_node_t ), "Mesh Node List" );
|
|
}
|
|
}
|
|
|
|
hrc_name = fileName;
|
|
|
|
scaling[0] = scaling[1] = scaling[2] = 1.0;
|
|
rotation[0] = rotation[1] = rotation[2] = 0.0;
|
|
translation[0] = translation[1] = translation[2] = 0.0;
|
|
|
|
*triangleCount = 0;
|
|
*triList = (triangle_t *) SafeMalloc( MAXTRIANGLES * sizeof( triangle_t ), "Triangle list" );
|
|
memset( *triList,0,MAXTRIANGLES * sizeof( triangle_t ) );
|
|
|
|
TK_OpenSource( fileName );
|
|
TK_FetchRequire( TK_HRCH );
|
|
TK_FetchRequire( TK_COLON );
|
|
TK_FetchRequire( TK_SOFTIMAGE );
|
|
|
|
// prime it
|
|
TK_Beyond( TK_MODEL );
|
|
|
|
HandleHRCModel( triList, triangleCount, nodesList, num_mesh_nodes, 0, 0, 0 );
|
|
TK_CloseSource();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// LoadHTR
|
|
//
|
|
//==========================================================================
|
|
/*
|
|
static int Version2;
|
|
|
|
void HandleHTRModel(triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes,
|
|
int ActiveNode, int Depth, int numVerts)
|
|
{
|
|
int i, j;
|
|
int vertexCount;
|
|
int vertexNum;
|
|
int triCount;
|
|
float origin[3];
|
|
triangle_t *tList;
|
|
float x, y, z;
|
|
float x2, y2, z2;
|
|
float rx, ry, rz;
|
|
mesh_node_t *meshNode;
|
|
int pos,bit;
|
|
int vertIndexBase;
|
|
int start_tri;
|
|
|
|
if (nodesList)
|
|
{
|
|
TK_BeyondRequire(TK_NAME, TK_STRING);
|
|
|
|
if (Depth == 0 || tk_String[0] == '_')
|
|
{ // Root
|
|
ActiveNode = *num_mesh_nodes;
|
|
(*num_mesh_nodes)++;
|
|
if ((*num_mesh_nodes) > MAX_FM_MESH_NODES)
|
|
{
|
|
Error("Too many mesh nodes in file %s\n", hrc_name);
|
|
}
|
|
meshNode = &(*nodesList)[ActiveNode];
|
|
|
|
// memset(meshNode, 0, sizeof(mesh_node_t));
|
|
strcpy(meshNode->name, tk_String);
|
|
|
|
memset(meshNode->tris, 0, sizeof(meshNode->tris));
|
|
memset(meshNode->verts, 0, sizeof(meshNode->verts));
|
|
|
|
meshNode->start_glcmds = 0;
|
|
meshNode->num_glcmds = 0;
|
|
vertIndexBase = 0;
|
|
}
|
|
else
|
|
{ // Childs under the children
|
|
meshNode = &(*nodesList)[ActiveNode];
|
|
vertIndexBase = numVerts;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
meshNode = NULL;
|
|
}
|
|
|
|
// Get vertex count
|
|
TK_BeyondRequire(TK_VERTICES, TK_INTNUMBER);
|
|
vertexCount = tk_IntNumber;
|
|
|
|
// Get triangle count
|
|
TK_BeyondRequire(TK_FACES, TK_INTNUMBER);
|
|
triCount = tk_IntNumber;
|
|
if(triCount >= MAXTRIANGLES)
|
|
{
|
|
Error("Too many triangles in file %s\n", hrc_name);
|
|
}
|
|
|
|
// Get origin
|
|
TK_Beyond(TK_ORIGIN);
|
|
TK_Require(TK_FLOATNUMBER);
|
|
origin[0] = tk_FloatNumber;
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
origin[1] = tk_FloatNumber;
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
origin[2] = tk_FloatNumber;
|
|
|
|
//rx = 90.0/360.0*2.0*M_PI;
|
|
rx = FixHTRRotateX/360.0*2.0*M_PI;
|
|
ry = FixHTRRotateY/360.0*2.0*M_PI;
|
|
rz = FixHTRRotateZ/360.0*2.0*M_PI;
|
|
|
|
// Get vertex list
|
|
for(i = 0; i < vertexCount; i++)
|
|
{
|
|
TK_FetchRequire(TK_VERTEX);
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
x = tk_FloatNumber-origin[0];
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
y = tk_FloatNumber-origin[1];
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
z = tk_FloatNumber-origin[2];
|
|
|
|
x += FixHTRTranslateX;
|
|
y += FixHTRTranslateY;
|
|
z += FixHTRTranslateZ;
|
|
|
|
y2 = y*cos(rx)-z*sin(rx);
|
|
z2 = y*sin(rx)+z*cos(rx);
|
|
y = y2;
|
|
z = z2;
|
|
x2 = x*cos(ry)+z*sin(ry);
|
|
z2 = -x*sin(ry)+z*cos(ry);
|
|
x = x2;
|
|
z = z2;
|
|
x2 = x*cos(rz)-y*sin(rz);
|
|
y2 = x*sin(rz)+y*cos(rz);
|
|
x = x2;
|
|
y = y2;
|
|
|
|
vList[i].v[0] = x;
|
|
vList[i].v[1] = y;
|
|
vList[i].v[2] = z;
|
|
}
|
|
|
|
start_tri = *triangleCount;
|
|
*triangleCount += triCount;
|
|
|
|
tList = *triList;
|
|
|
|
// Get face list
|
|
for(i = 0; i < triCount; i++)
|
|
{
|
|
if (meshNode)
|
|
{ // Update the node
|
|
pos = (i + start_tri) >> 3;
|
|
bit = 1 << ((i + start_tri) & 7 );
|
|
meshNode->tris[pos] |= bit;
|
|
}
|
|
|
|
TK_FetchRequire(TK_FACE);
|
|
TK_FetchRequire(TK_LPAREN);
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
TK_FetchRequire(TK_INTNUMBER);
|
|
vertexNum = tk_IntNumber-1;
|
|
if(vertexNum >= vertexCount)
|
|
{
|
|
Error("File '%s', line %d:\nVertex number"
|
|
" >= vertexCount: %d\n", tk_SourceName, tk_Line,
|
|
tk_IntNumber);
|
|
}
|
|
tList[i+start_tri].verts[2-j][0] = vList[vertexNum].v[0];
|
|
tList[i+start_tri].verts[2-j][1] = vList[vertexNum].v[1];
|
|
tList[i+start_tri].verts[2-j][2] = vList[vertexNum].v[2];
|
|
}
|
|
TK_FetchRequire(TK_RPAREN);
|
|
#ifdef _QDATA
|
|
if (Version2)
|
|
{
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
tList[i+start_tri].uv[0][0]=tk_FloatNumber;
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
tList[i+start_tri].uv[0][1]=tk_FloatNumber;
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
tList[i+start_tri].uv[1][0]=tk_FloatNumber;
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
tList[i+start_tri].uv[1][1]=tk_FloatNumber;
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
tList[i+start_tri].uv[2][0]=tk_FloatNumber;
|
|
TK_FetchRequire(TK_FLOATNUMBER);
|
|
tList[i+start_tri].uv[2][1]=tk_FloatNumber;
|
|
tList[i+start_tri].HasUV=1;
|
|
}
|
|
else
|
|
tList[i+start_tri].HasUV=0;
|
|
#endif
|
|
// printf("Face %i:\n v0: %f, %f, %f\n v1: %f, %f, %f\n"
|
|
// " v2: %f, %f, %f\n", i,
|
|
// tList[i].verts[0][0],
|
|
// tList[i].verts[0][1],
|
|
// tList[i].verts[0][2],
|
|
// tList[i].verts[1][0],
|
|
// tList[i].verts[1][1],
|
|
// tList[i].verts[1][2],
|
|
// tList[i].verts[2][0],
|
|
// tList[i].verts[2][1],
|
|
// tList[i].verts[2][2]);
|
|
|
|
}
|
|
|
|
TK_Fetch();
|
|
|
|
if (tk_Token == TK_VERTICES)
|
|
{
|
|
HandleHTRModel(triList,triangleCount,nodesList, num_mesh_nodes, ActiveNode, Depth+1, vertexCount+vertIndexBase);
|
|
}
|
|
}
|
|
|
|
static void LoadHTR(char *fileName, triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes)
|
|
{
|
|
if (nodesList)
|
|
{
|
|
*num_mesh_nodes = 0;
|
|
|
|
if(!*nodesList)
|
|
{
|
|
*nodesList = SafeMalloc(MAX_FM_MESH_NODES * sizeof(mesh_node_t), "Mesh Node List");
|
|
}
|
|
}
|
|
|
|
hrc_name = fileName;
|
|
|
|
scaling[0] = scaling[1] = scaling[2] = 1.0;
|
|
rotation[0] = rotation[1] = rotation[2] = 0.0;
|
|
translation[0] = translation[1] = translation[2] = 0.0;
|
|
|
|
*triangleCount = 0;
|
|
*triList = SafeMalloc(MAXTRIANGLES*sizeof(triangle_t), "Triangle list");
|
|
memset(*triList,0,MAXTRIANGLES*sizeof(triangle_t));
|
|
|
|
TK_OpenSource(fileName);
|
|
|
|
TK_Beyond(TK_C_HEXEN);
|
|
TK_Beyond(TK_C_TRIANGLES);
|
|
TK_BeyondRequire(TK_C_VERSION, TK_INTNUMBER);
|
|
if(tk_IntNumber != 1&&tk_IntNumber != 2)
|
|
{
|
|
Error("Unsupported version (%d) in file %s\n", tk_IntNumber,
|
|
fileName);
|
|
}
|
|
Version2=(tk_IntNumber==2);
|
|
|
|
|
|
HandleHTRModel(triList, triangleCount, nodesList, num_mesh_nodes, 0, 0, 0);
|
|
}
|
|
|
|
*/
|
|
|
|
static void LoadHTR( char *fileName, triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes ){
|
|
int Version2 = 0;
|
|
int i, j;
|
|
int vertexCount;
|
|
int vertexNum;
|
|
struct
|
|
{
|
|
float v[3];
|
|
} *vList;
|
|
int triCount;
|
|
float origin[3];
|
|
triangle_t *tList;
|
|
float x, y, z;
|
|
float x2, y2, z2;
|
|
float rx, ry, rz;
|
|
|
|
if ( nodesList ) {
|
|
*num_mesh_nodes = 0;
|
|
*nodesList = (mesh_node_t *) SafeMalloc( MAX_FM_MESH_NODES * sizeof( mesh_node_t ), "Mesh Node List" );
|
|
}
|
|
|
|
TK_OpenSource( fileName );
|
|
|
|
TK_Beyond( TK_C_HEXEN );
|
|
TK_Beyond( TK_C_TRIANGLES );
|
|
TK_BeyondRequire( TK_C_VERSION, TK_INTNUMBER );
|
|
if ( tk_IntNumber != 1 && tk_IntNumber != 2 ) {
|
|
Error( "Unsupported version (%d) in file %s\n", tk_IntNumber,
|
|
fileName );
|
|
}
|
|
Version2 = ( tk_IntNumber == 2 );
|
|
|
|
|
|
// Get vertex count
|
|
TK_BeyondRequire( TK_VERTICES, TK_INTNUMBER );
|
|
vertexCount = tk_IntNumber;
|
|
vList = (void *) SafeMalloc( vertexCount * sizeof vList[0], "Vertex list" );
|
|
|
|
// Get triangle count
|
|
TK_BeyondRequire( TK_FACES, TK_INTNUMBER );
|
|
triCount = tk_IntNumber;
|
|
if ( triCount >= MAXTRIANGLES ) {
|
|
Error( "Too many triangles in file %s\n", fileName );
|
|
}
|
|
*triangleCount = triCount;
|
|
tList = (triangle_t *) SafeMalloc( MAXTRIANGLES * sizeof( triangle_t ), "Triangle list" );
|
|
*triList = tList;
|
|
memset( *triList,0,MAXTRIANGLES * sizeof( triangle_t ) );
|
|
|
|
// Get origin
|
|
TK_Beyond( TK_ORIGIN );
|
|
TK_Require( TK_FLOATNUMBER );
|
|
origin[0] = tk_FloatNumber;
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
origin[1] = tk_FloatNumber;
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
origin[2] = tk_FloatNumber;
|
|
|
|
//rx = 90.0/360.0*2.0*M_PI;
|
|
rx = FixHTRRotateX / 360.0 * 2.0 * M_PI;
|
|
ry = FixHTRRotateY / 360.0 * 2.0 * M_PI;
|
|
rz = FixHTRRotateZ / 360.0 * 2.0 * M_PI;
|
|
|
|
// Get vertex list
|
|
for ( i = 0; i < vertexCount; i++ )
|
|
{
|
|
TK_FetchRequire( TK_VERTEX );
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
x = tk_FloatNumber - origin[0];
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
y = tk_FloatNumber - origin[1];
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
z = tk_FloatNumber - origin[2];
|
|
|
|
x += FixHTRTranslateX;
|
|
y += FixHTRTranslateY;
|
|
z += FixHTRTranslateZ;
|
|
|
|
y2 = y * cos( rx ) - z*sin( rx );
|
|
z2 = y * sin( rx ) + z*cos( rx );
|
|
y = y2;
|
|
z = z2;
|
|
x2 = x * cos( ry ) + z*sin( ry );
|
|
z2 = -x*sin( ry ) + z*cos( ry );
|
|
x = x2;
|
|
z = z2;
|
|
x2 = x * cos( rz ) - y*sin( rz );
|
|
y2 = x * sin( rz ) + y*cos( rz );
|
|
x = x2;
|
|
y = y2;
|
|
|
|
vList[i].v[0] = x;
|
|
vList[i].v[1] = y;
|
|
vList[i].v[2] = z;
|
|
}
|
|
|
|
// Get face list
|
|
for ( i = 0; i < triCount; i++ )
|
|
{
|
|
TK_FetchRequire( TK_FACE );
|
|
TK_FetchRequire( TK_LPAREN );
|
|
for ( j = 0; j < 3; j++ )
|
|
{
|
|
TK_FetchRequire( TK_INTNUMBER );
|
|
vertexNum = tk_IntNumber - 1;
|
|
if ( vertexNum >= vertexCount ) {
|
|
Error( "File '%s', line %d:\nVertex number"
|
|
" >= vertexCount: %d\n", tk_SourceName, tk_Line,
|
|
tk_IntNumber );
|
|
}
|
|
tList[i].verts[2 - j][0] = vList[vertexNum].v[0];
|
|
tList[i].verts[2 - j][1] = vList[vertexNum].v[1];
|
|
tList[i].verts[2 - j][2] = vList[vertexNum].v[2];
|
|
}
|
|
TK_FetchRequire( TK_RPAREN );
|
|
#if 1
|
|
if ( Version2 ) {
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
tList[i].uv[2][0] = fmod( 1000 + tk_FloatNumber,1 );
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
tList[i].uv[2][1] = fmod( 1000 + tk_FloatNumber,1 );
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
tList[i].uv[1][0] = fmod( 1000 + tk_FloatNumber,1 );
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
tList[i].uv[1][1] = fmod( 1000 + tk_FloatNumber,1 );
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
tList[i].uv[0][0] = fmod( 1000 + tk_FloatNumber,1 );
|
|
TK_FetchRequire( TK_FLOATNUMBER );
|
|
tList[i].uv[0][1] = fmod( 1000 + tk_FloatNumber,1 );
|
|
tList[i].HasUV = 1;
|
|
}
|
|
else{
|
|
tList[i].HasUV = 0;
|
|
}
|
|
#endif
|
|
/* printf("Face %i:\n v0: %f, %f, %f\n v1: %f, %f, %f\n"
|
|
" v2: %f, %f, %f\n", i,
|
|
tList[i].verts[0][0],
|
|
tList[i].verts[0][1],
|
|
tList[i].verts[0][2],
|
|
tList[i].verts[1][0],
|
|
tList[i].verts[1][1],
|
|
tList[i].verts[1][2],
|
|
tList[i].verts[2][0],
|
|
tList[i].verts[2][1],
|
|
tList[i].verts[2][2]);
|
|
*/
|
|
}
|
|
|
|
free( vList );
|
|
TK_CloseSource();
|
|
DefaultNodesList( nodesList,num_mesh_nodes,triangleCount );
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// LoadTriangleList
|
|
//
|
|
//==========================================================================
|
|
|
|
void LoadTriangleList( char *fileName, triangle_t **triList, int *triangleCount, mesh_node_t **ppmnodes, int *num_mesh_nodes ){
|
|
FILE *file1;
|
|
int dot = '.';
|
|
char *dotstart;
|
|
char InputFileName[256];
|
|
|
|
dotstart = strrchr( fileName,dot ); // Does it already have an extension on the file name?
|
|
|
|
if ( !dotstart ) {
|
|
strcpy( InputFileName, fileName );
|
|
strcat( InputFileName, ".hrc" );
|
|
if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) {
|
|
fclose( file1 );
|
|
LoadHRC( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
printf( " - assuming .HRC\n" );
|
|
return;
|
|
}
|
|
|
|
strcpy( InputFileName, fileName );
|
|
strcat( InputFileName, ".asc" );
|
|
if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) {
|
|
fclose( file1 );
|
|
LoadASC( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
printf( " - assuming .ASC\n" );
|
|
return;
|
|
}
|
|
|
|
strcpy( InputFileName, fileName );
|
|
strcat( InputFileName, ".tri" );
|
|
if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) {
|
|
fclose( file1 );
|
|
LoadTRI( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
printf( " - assuming .TRI\n" );
|
|
return;
|
|
}
|
|
|
|
strcpy( InputFileName, fileName );
|
|
strcat( InputFileName, ".3ds" );
|
|
if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) {
|
|
fclose( file1 );
|
|
Load3DSTriangleList( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
printf( " - assuming .3DS\n" );
|
|
return;
|
|
}
|
|
|
|
strcpy( InputFileName, fileName );
|
|
strcat( InputFileName, ".htr" );
|
|
if ( ( file1 = fopen( InputFileName, "rb" ) ) != NULL ) {
|
|
fclose( file1 );
|
|
LoadHTR( InputFileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
printf( " - assuming .HTR\n" );
|
|
return;
|
|
}
|
|
Error( "\n Could not open file '%s':\n"
|
|
"No HRC, ASC, 3DS, HTR, or TRI match.\n", fileName );
|
|
}
|
|
else
|
|
{
|
|
if ( ( file1 = fopen( fileName, "rb" ) ) != NULL ) {
|
|
printf( "\n" );
|
|
fclose( file1 );
|
|
if ( strcmp( dotstart,".hrc" ) == 0 || strcmp( dotstart,".HRC" ) == 0 ) {
|
|
LoadHRC( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
}
|
|
else if ( strcmp( dotstart,".asc" ) == 0 || strcmp( dotstart,".ASC" ) == 0 ) {
|
|
LoadASC( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
}
|
|
else if ( strcmp( dotstart,".tri" ) == 0 || strcmp( dotstart,".TRI" ) == 0 ) {
|
|
LoadTRI( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
}
|
|
else if ( strcmp( dotstart,".3ds" ) == 0 || strcmp( dotstart,".3DS" ) == 0 ) {
|
|
Load3DSTriangleList( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
}
|
|
else if ( strcmp( dotstart,".htr" ) == 0 || strcmp( dotstart,".HTR" ) == 0 ) {
|
|
LoadHTR( fileName, triList, triangleCount, ppmnodes, num_mesh_nodes );
|
|
}
|
|
else
|
|
{
|
|
Error( "Could not open file '%s':\n",fileName );
|
|
return;
|
|
}
|
|
}
|
|
else //failed to load file
|
|
{
|
|
Error( "Could not open file '%s':\n",fileName );
|
|
}
|
|
|
|
}
|
|
}
|