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38 lines
1.2 KiB
Text
38 lines
1.2 KiB
Text
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Texpaint works with three data types:
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Skin textures
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Model frames
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S/T mappings
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Skin textures can be either lbm or pcx files, and they will allways be
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saved out the same size as loaded in, even if it is larger than the
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active texture area.
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Model frames are alias .tri files. Adding support for 3ds would not
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be difficult, but it is likely that there would be coordinate problems
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unless the entire model was done completely in 3ds.
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S/T mappings allow a skin to be mapped onto any model frame. A mapping is
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generated from a base frame and a texture size. If a coords.txt file is
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not present, texpaint will generate a default mapping that is compatable
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with the output of the old texmake. New skin or remap to skin will
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generate a new coords.txt file.
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Usage
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-----
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A three button mouse is required.
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The left button paints with the current color in either the skin window
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or the camera window, or selects colors in the palette view. Ctrl-left
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click picks up the color clicked on in any view, making it current.
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Right button dragging slides the object or skin around. Ctrl-right drag
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to move in or out on the object.
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Middle button dragging rotates the object in the camera view. Ctrl-middle
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drag to change the roll angle.
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