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https://github.com/UberGames/GtkRadiant.git
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89 lines
2.5 KiB
C
89 lines
2.5 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2006 Id Software, Inc.
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This file is part of Quake 2 Tools source code.
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Quake 2 Tools source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 Tools source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 Tools source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// qdata.h
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <sys/stat.h>
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#include "cmdlib.h"
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#include "scriplib.h"
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#include "mathlib.h"
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#include "trilib.h"
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#include "lbmlib.h"
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#include "threads.h"
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#include "l3dslib.h"
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#include "bspfile.h"
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void Cmd_Modelname (void);
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void Cmd_Base (void);
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void Cmd_Cd (void);
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void Cmd_Origin (void);
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void Cmd_ScaleUp (void);
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void Cmd_Frame (void);
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void Cmd_Modelname (void);
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void Cmd_Skin (void);
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void Cmd_Skinsize (void);
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void FinishModel (void);
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void Cmd_Inverse16Table( void );
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void Cmd_SpriteName (void);
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void Cmd_Load (void);
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void Cmd_SpriteFrame (void);
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void FinishSprite (void);
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void Cmd_Grab (void);
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void Cmd_Raw (void);
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void Cmd_Mip (void);
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void Cmd_Environment (void);
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void Cmd_Colormap (void);
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void Cmd_File (void);
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void Cmd_Dir (void);
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void Cmd_StartWad (void);
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void Cmd_EndWad (void);
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void Cmd_Mippal (void);
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void Cmd_Mipdir (void);
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void Cmd_Alphalight (void);
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void Cmd_Video (void);
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void RemapZero (byte *pixels, byte *palette, int width, int height);
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void ReleaseFile (char *filename);
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extern byte *byteimage, *lbmpalette;
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extern int byteimagewidth, byteimageheight;
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extern qboolean g_release; // don't grab, copy output data to new tree
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extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
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extern qboolean g_archive; // don't grab, copy source data to new tree
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extern qboolean do3ds;
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extern char g_only[256]; // if set, only grab this cd
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extern qboolean g_skipmodel; // set true when a cd is not g_only
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extern char *trifileext;
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