mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-11 21:10:56 +00:00
763 lines
15 KiB
C
763 lines
15 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1997-2006 Id Software, Inc.
|
|
|
|
This file is part of Quake 2 Tools source code.
|
|
|
|
Quake 2 Tools source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake 2 Tools source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake 2 Tools source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "qdata.h"
|
|
|
|
char mip_prefix[1024]; // directory to dump the textures in
|
|
|
|
qboolean colormap_issued;
|
|
byte colormap_palette[768];
|
|
|
|
/*
|
|
==============
|
|
RemapZero
|
|
|
|
Replaces all 0 bytes in an image with the closest palette entry.
|
|
This is because NT won't let us change index 0, so any palette
|
|
animation leaves those pixels untouched.
|
|
==============
|
|
*/
|
|
void RemapZero (byte *pixels, byte *palette, int width, int height)
|
|
{
|
|
int i, c;
|
|
int alt_zero;
|
|
int value, best;
|
|
|
|
alt_zero = 0;
|
|
best = 9999999;
|
|
for (i=1 ; i<255 ; i++)
|
|
{
|
|
value = palette[i*3+0]+palette[i*3+1]+palette[i*3+2];
|
|
if (value < best)
|
|
{
|
|
best = value;
|
|
alt_zero = i;
|
|
}
|
|
}
|
|
|
|
c = width*height;
|
|
for (i=0 ; i<c ; i++)
|
|
if (pixels[i] == 0)
|
|
pixels[i] = alt_zero;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Cmd_Grab
|
|
|
|
$grab filename x y width height
|
|
==============
|
|
*/
|
|
void Cmd_Grab (void)
|
|
{
|
|
int xl,yl,w,h,y;
|
|
byte *cropped;
|
|
char savename[1024];
|
|
char dest[1024];
|
|
|
|
GetToken (false);
|
|
|
|
if (token[0] == '/' || token[0] == '\\')
|
|
sprintf (savename, "%s%s.pcx", gamedir, token+1);
|
|
else
|
|
sprintf (savename, "%spics/%s.pcx", gamedir, token);
|
|
|
|
if (g_release)
|
|
{
|
|
if (token[0] == '/' || token[0] == '\\')
|
|
sprintf (dest, "%s.pcx", token+1);
|
|
else
|
|
sprintf (dest, "pics/%s.pcx", token);
|
|
|
|
ReleaseFile (dest);
|
|
return;
|
|
}
|
|
|
|
GetToken (false);
|
|
xl = atoi (token);
|
|
GetToken (false);
|
|
yl = atoi (token);
|
|
GetToken (false);
|
|
w = atoi (token);
|
|
GetToken (false);
|
|
h = atoi (token);
|
|
|
|
if (xl<0 || yl<0 || w<0 || h<0 || xl+w>byteimagewidth || yl+h>byteimageheight)
|
|
Error ("GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h);
|
|
|
|
// crop it to the proper size
|
|
cropped = malloc (w*h);
|
|
for (y=0 ; y<h ; y++)
|
|
{
|
|
memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
|
|
}
|
|
|
|
// save off the new image
|
|
printf ("saving %s\n", savename);
|
|
CreatePath (savename);
|
|
WritePCXfile (savename, cropped, w, h, lbmpalette);
|
|
|
|
free (cropped);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Cmd_Raw
|
|
|
|
$grab filename x y width height
|
|
==============
|
|
*/
|
|
void Cmd_Raw (void)
|
|
{
|
|
int xl,yl,w,h,y;
|
|
byte *cropped;
|
|
char savename[1024];
|
|
char dest[1024];
|
|
|
|
GetToken (false);
|
|
|
|
sprintf (savename, "%s%s.lmp", gamedir, token);
|
|
|
|
if (g_release)
|
|
{
|
|
sprintf (dest, "%s.lmp", token);
|
|
ReleaseFile (dest);
|
|
return;
|
|
}
|
|
|
|
GetToken (false);
|
|
xl = atoi (token);
|
|
GetToken (false);
|
|
yl = atoi (token);
|
|
GetToken (false);
|
|
w = atoi (token);
|
|
GetToken (false);
|
|
h = atoi (token);
|
|
|
|
if (xl<0 || yl<0 || w<0 || h<0 || xl+w>byteimagewidth || yl+h>byteimageheight)
|
|
Error ("GrabPic: Bad size: %i, %i, %i, %i",xl,yl,w,h);
|
|
|
|
// crop it to the proper size
|
|
cropped = malloc (w*h);
|
|
for (y=0 ; y<h ; y++)
|
|
{
|
|
memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
|
|
}
|
|
|
|
// save off the new image
|
|
printf ("saving %s\n", savename);
|
|
CreatePath (savename);
|
|
|
|
SaveFile (savename, cropped, w*h);
|
|
|
|
free (cropped);
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
COLORMAP GRABBING
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
/*
|
|
===============
|
|
BestColor
|
|
===============
|
|
*/
|
|
byte BestColor (int r, int g, int b, int start, int stop)
|
|
{
|
|
int i;
|
|
int dr, dg, db;
|
|
int bestdistortion, distortion;
|
|
int bestcolor;
|
|
byte *pal;
|
|
|
|
//
|
|
// let any color go to 0 as a last resort
|
|
//
|
|
bestdistortion = 256*256*4;
|
|
bestcolor = 0;
|
|
|
|
pal = colormap_palette + start*3;
|
|
for (i=start ; i<= stop ; i++)
|
|
{
|
|
dr = r - (int)pal[0];
|
|
dg = g - (int)pal[1];
|
|
db = b - (int)pal[2];
|
|
pal += 3;
|
|
distortion = dr*dr + dg*dg + db*db;
|
|
if (distortion < bestdistortion)
|
|
{
|
|
if (!distortion)
|
|
return i; // perfect match
|
|
|
|
bestdistortion = distortion;
|
|
bestcolor = i;
|
|
}
|
|
}
|
|
|
|
return bestcolor;
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
Cmd_Colormap
|
|
|
|
$colormap filename
|
|
|
|
the brightes colormap is first in the table (FIXME: reverse this now?)
|
|
|
|
64 rows of 256 : lightmaps
|
|
256 rows of 256 : translucency table
|
|
==============
|
|
*/
|
|
void Cmd_Colormap (void)
|
|
{
|
|
int levels, brights;
|
|
int l, c;
|
|
float frac, red, green, blue;
|
|
float range;
|
|
byte *cropped, *lump_p;
|
|
char savename[1024];
|
|
char dest[1024];
|
|
|
|
colormap_issued = true;
|
|
if (!g_release)
|
|
memcpy (colormap_palette, lbmpalette, 768);
|
|
|
|
if (!TokenAvailable ())
|
|
{ // just setting colormap_issued
|
|
return;
|
|
}
|
|
|
|
GetToken (false);
|
|
sprintf (savename, "%spics/%s.pcx", gamedir, token);
|
|
|
|
if (g_release)
|
|
{
|
|
sprintf (dest, "pics/%s.pcx", token);
|
|
ReleaseFile (dest);
|
|
return;
|
|
}
|
|
|
|
range = 2;
|
|
levels = 64;
|
|
brights = 1; // ignore 255 (transparent)
|
|
|
|
cropped = malloc((levels+256)*256);
|
|
lump_p = cropped;
|
|
|
|
// shaded levels
|
|
for (l=0;l<levels;l++)
|
|
{
|
|
frac = range - range*(float)l/(levels-1);
|
|
for (c=0 ; c<256-brights ; c++)
|
|
{
|
|
red = lbmpalette[c*3];
|
|
green = lbmpalette[c*3+1];
|
|
blue = lbmpalette[c*3+2];
|
|
|
|
red = (int)(red*frac+0.5);
|
|
green = (int)(green*frac+0.5);
|
|
blue = (int)(blue*frac+0.5);
|
|
|
|
//
|
|
// note: 254 instead of 255 because 255 is the transparent color, and we
|
|
// don't want anything remapping to that
|
|
// don't use color 0, because NT can't remap that (or 255)
|
|
//
|
|
*lump_p++ = BestColor(red,green,blue, 1, 254);
|
|
}
|
|
|
|
// fullbrights allways stay the same
|
|
for ( ; c<256 ; c++)
|
|
*lump_p++ = c;
|
|
}
|
|
|
|
// 66% transparancy table
|
|
for (l=0;l<255;l++)
|
|
{
|
|
for (c=0 ; c<255 ; c++)
|
|
{
|
|
red = lbmpalette[c*3]*0.33 + lbmpalette[l*3]*0.66;
|
|
green = lbmpalette[c*3+1]*0.33 + lbmpalette[l*3+1]*0.66;
|
|
blue = lbmpalette[c*3+2]*0.33 + lbmpalette[l*3+2]*0.66;
|
|
|
|
*lump_p++ = BestColor(red,green,blue, 1, 254);
|
|
}
|
|
*lump_p++ = 255;
|
|
}
|
|
for (c=0 ; c<256 ; c++)
|
|
*lump_p++ = 255;
|
|
|
|
// save off the new image
|
|
printf ("saving %s\n", savename);
|
|
CreatePath (savename);
|
|
WritePCXfile (savename, cropped, 256, levels+256, lbmpalette);
|
|
|
|
free (cropped);
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
MIPTEX GRABBING
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
byte pixdata[256];
|
|
|
|
int d_red, d_green, d_blue;
|
|
|
|
byte palmap[32][32][32];
|
|
qboolean palmap_built;
|
|
|
|
/*
|
|
=============
|
|
FindColor
|
|
=============
|
|
*/
|
|
int FindColor (int r, int g, int b)
|
|
{
|
|
int bestcolor;
|
|
|
|
if (r > 255)
|
|
r = 255;
|
|
if (r < 0)
|
|
r = 0;
|
|
if (g > 255)
|
|
g = 255;
|
|
if (g < 0)
|
|
g = 0;
|
|
if (b > 255)
|
|
b = 255;
|
|
if (b < 0)
|
|
b = 0;
|
|
#ifndef TABLECOLORS
|
|
bestcolor = BestColor (r, g, b, 0, 254);
|
|
#else
|
|
bestcolor = palmap[r>>3][g>>3][b>>3];
|
|
#endif
|
|
|
|
return bestcolor;
|
|
}
|
|
|
|
|
|
void BuildPalmap (void)
|
|
{
|
|
#ifdef TABLECOLORS
|
|
int r, g, b;
|
|
int bestcolor;
|
|
|
|
if (palmap_built)
|
|
return;
|
|
palmap_built = true;
|
|
|
|
for (r=4 ; r<256 ; r+=8)
|
|
{
|
|
for (g=4 ; g<256 ; g+=8)
|
|
{
|
|
for (b=4 ; b<256 ; b+=8)
|
|
{
|
|
bestcolor = BestColor (r, g, b, 1, 254);
|
|
palmap[r>>3][g>>3][b>>3] = bestcolor;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!colormap_issued)
|
|
Error ("You must issue a $colormap command first");
|
|
|
|
}
|
|
|
|
/*
|
|
=============
|
|
AveragePixels
|
|
=============
|
|
*/
|
|
byte AveragePixels (int count)
|
|
{
|
|
int r,g,b;
|
|
int i;
|
|
int vis;
|
|
int pix;
|
|
int bestcolor;
|
|
byte *pal;
|
|
int fullbright;
|
|
|
|
vis = 0;
|
|
r = g = b = 0;
|
|
fullbright = 0;
|
|
for (i=0 ; i<count ; i++)
|
|
{
|
|
pix = pixdata[i];
|
|
|
|
r += lbmpalette[pix*3];
|
|
g += lbmpalette[pix*3+1];
|
|
b += lbmpalette[pix*3+2];
|
|
vis++;
|
|
}
|
|
|
|
r /= vis;
|
|
g /= vis;
|
|
b /= vis;
|
|
|
|
// error diffusion
|
|
r += d_red;
|
|
g += d_green;
|
|
b += d_blue;
|
|
|
|
//
|
|
// find the best color
|
|
//
|
|
bestcolor = FindColor (r, g, b);
|
|
|
|
// error diffusion
|
|
pal = colormap_palette + bestcolor*3;
|
|
d_red = r - (int)pal[0];
|
|
d_green = g - (int)pal[1];
|
|
d_blue = b - (int)pal[2];
|
|
|
|
return bestcolor;
|
|
}
|
|
|
|
|
|
typedef enum
|
|
{
|
|
pt_contents,
|
|
pt_flags,
|
|
pt_animvalue,
|
|
pt_flagvalue
|
|
} parmtype_t;
|
|
|
|
typedef struct
|
|
{
|
|
char *name;
|
|
int flags;
|
|
parmtype_t type;
|
|
} mipparm_t;
|
|
|
|
mipparm_t mipparms[] =
|
|
{
|
|
// utility content attributes
|
|
{"water", CONTENTS_WATER, pt_contents},
|
|
{"slime", CONTENTS_SLIME, pt_contents}, // mildly damaging
|
|
{"lava", CONTENTS_LAVA, pt_contents}, // very damaging
|
|
{"window", CONTENTS_WINDOW, pt_contents}, // solid, but doesn't eat internal textures
|
|
{"mist", CONTENTS_MIST, pt_contents}, // non-solid window
|
|
{"origin", CONTENTS_ORIGIN, pt_contents}, // center of rotating brushes
|
|
{"playerclip", CONTENTS_PLAYERCLIP, pt_contents},
|
|
{"monsterclip", CONTENTS_MONSTERCLIP, pt_contents},
|
|
|
|
// utility surface attributes
|
|
{"hint", SURF_HINT, pt_flags},
|
|
{"skip", SURF_SKIP, pt_flags},
|
|
{"light", SURF_LIGHT, pt_flagvalue}, // value is the light quantity
|
|
|
|
// texture chaining
|
|
{"anim", 0, pt_animvalue}, // value is the next animation
|
|
|
|
// server attributes
|
|
{"slick", SURF_SLICK, pt_flags},
|
|
|
|
// drawing attributes
|
|
{"sky", SURF_SKY, pt_flags},
|
|
{"warping", SURF_WARP, pt_flags}, // only valid with 64x64 textures
|
|
{"trans33", SURF_TRANS33, pt_flags}, // translucent should allso set fullbright
|
|
{"trans66", SURF_TRANS66, pt_flags},
|
|
{"flowing", SURF_FLOWING, pt_flags}, // flow direction towards angle 0
|
|
{"nodraw", SURF_NODRAW, pt_flags}, // for clip textures and trigger textures
|
|
|
|
{NULL, 0, pt_contents}
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
==============
|
|
Cmd_Mip
|
|
|
|
$mip filename x y width height <OPTIONS>
|
|
must be multiples of sixteen
|
|
SURF_WINDOW
|
|
==============
|
|
*/
|
|
void Cmd_Mip (void)
|
|
{
|
|
int x,y,xl,yl,xh,yh,w,h;
|
|
byte *screen_p, *source;
|
|
int linedelta;
|
|
miptex_t *qtex;
|
|
int miplevel, mipstep;
|
|
int xx, yy, pix;
|
|
int count;
|
|
int flags, value, contents;
|
|
mipparm_t *mp;
|
|
char lumpname[64];
|
|
byte *lump_p;
|
|
char filename[1024];
|
|
char animname[64];
|
|
|
|
GetToken (false);
|
|
strcpy (lumpname, token);
|
|
|
|
GetToken (false);
|
|
xl = atoi (token);
|
|
GetToken (false);
|
|
yl = atoi (token);
|
|
GetToken (false);
|
|
w = atoi (token);
|
|
GetToken (false);
|
|
h = atoi (token);
|
|
|
|
if ( (w & 15) || (h & 15) )
|
|
Error ("line %i: miptex sizes must be multiples of 16", scriptline);
|
|
|
|
flags = 0;
|
|
contents = 0;
|
|
value = 0;
|
|
|
|
animname[0] = 0;
|
|
|
|
// get optional flags and values
|
|
while (TokenAvailable ())
|
|
{
|
|
GetToken (false);
|
|
|
|
for (mp=mipparms ; mp->name ; mp++)
|
|
{
|
|
if (!strcmp(mp->name, token))
|
|
{
|
|
switch (mp->type)
|
|
{
|
|
case pt_animvalue:
|
|
GetToken (false); // specify the next animation frame
|
|
strcpy (animname, token);
|
|
break;
|
|
case pt_flags:
|
|
flags |= mp->flags;
|
|
break;
|
|
case pt_contents:
|
|
contents |= mp->flags;
|
|
break;
|
|
case pt_flagvalue:
|
|
flags |= mp->flags;
|
|
GetToken (false); // specify the light value
|
|
value = atoi(token);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!mp->name)
|
|
Error ("line %i: unknown parm %s", scriptline, token);
|
|
}
|
|
|
|
sprintf (filename, "%stextures/%s/%s.wal", gamedir, mip_prefix, lumpname);
|
|
if (g_release)
|
|
return; // textures are only released by $maps
|
|
|
|
xh = xl+w;
|
|
yh = yl+h;
|
|
|
|
qtex = malloc (sizeof(miptex_t) + w*h*2);
|
|
memset (qtex, 0, sizeof(miptex_t));
|
|
|
|
qtex->width = LittleLong(w);
|
|
qtex->height = LittleLong(h);
|
|
qtex->flags = LittleLong(flags);
|
|
qtex->contents = LittleLong(contents);
|
|
qtex->value = LittleLong(value);
|
|
sprintf (qtex->name, "%s/%s", mip_prefix, lumpname);
|
|
if (animname[0])
|
|
sprintf (qtex->animname, "%s/%s", mip_prefix, animname);
|
|
|
|
lump_p = (byte *)(&qtex->value+1);
|
|
|
|
screen_p = byteimage + yl*byteimagewidth + xl;
|
|
linedelta = byteimagewidth - w;
|
|
|
|
source = lump_p;
|
|
qtex->offsets[0] = LittleLong(lump_p - (byte *)qtex);
|
|
|
|
for (y=yl ; y<yh ; y++)
|
|
{
|
|
for (x=xl ; x<xh ; x++)
|
|
{
|
|
pix = *screen_p++;
|
|
if (pix == 255)
|
|
pix = 1; // should never happen
|
|
*lump_p++ = pix;
|
|
}
|
|
screen_p += linedelta;
|
|
}
|
|
|
|
//
|
|
// subsample for greater mip levels
|
|
//
|
|
d_red = d_green = d_blue = 0; // no distortion yet
|
|
|
|
for (miplevel = 1 ; miplevel<4 ; miplevel++)
|
|
{
|
|
qtex->offsets[miplevel] = LittleLong(lump_p - (byte *)qtex);
|
|
|
|
mipstep = 1<<miplevel;
|
|
for (y=0 ; y<h ; y+=mipstep)
|
|
{
|
|
|
|
for (x = 0 ; x<w ; x+= mipstep)
|
|
{
|
|
count = 0;
|
|
for (yy=0 ; yy<mipstep ; yy++)
|
|
for (xx=0 ; xx<mipstep ; xx++)
|
|
{
|
|
pixdata[count] = source[ (y+yy)*w + x + xx ];
|
|
count++;
|
|
}
|
|
*lump_p++ = AveragePixels (count);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// dword align the size
|
|
//
|
|
while ((int)lump_p&3)
|
|
*lump_p++ = 0;
|
|
|
|
//
|
|
// write it out
|
|
//
|
|
printf ("writing %s\n", filename);
|
|
SaveFile (filename, (byte *)qtex, lump_p - (byte *)qtex);
|
|
|
|
free (qtex);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Cmd_Mippal
|
|
===============
|
|
*/
|
|
void Cmd_Mippal (void)
|
|
{
|
|
colormap_issued = true;
|
|
if (g_release)
|
|
return;
|
|
|
|
memcpy (colormap_palette, lbmpalette, 768);
|
|
|
|
BuildPalmap();
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Cmd_Mipdir
|
|
===============
|
|
*/
|
|
void Cmd_Mipdir (void)
|
|
{
|
|
char filename[1024];
|
|
|
|
GetToken (false);
|
|
strcpy (mip_prefix, token);
|
|
// create the directory if needed
|
|
sprintf (filename, "%stextures", gamedir, mip_prefix);
|
|
Q_mkdir (filename);
|
|
sprintf (filename, "%stextures/%s", gamedir, mip_prefix);
|
|
Q_mkdir (filename);
|
|
}
|
|
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
ENVIRONMENT MAP GRABBING
|
|
|
|
Creates six pcx files from tga files without any palette edge seams
|
|
also copies the tga files for GL rendering.
|
|
=============================================================================
|
|
*/
|
|
|
|
// 3dstudio environment map suffixes
|
|
char *suf[6] = {"rt", "ft", "lf", "bk", "up", "dn"};
|
|
|
|
/*
|
|
=================
|
|
Cmd_Environment
|
|
=================
|
|
*/
|
|
void Cmd_Environment (void)
|
|
{
|
|
char name[1024];
|
|
int i, x, y;
|
|
byte image[256*256];
|
|
byte *tga;
|
|
|
|
GetToken (false);
|
|
|
|
if (g_release)
|
|
{
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
sprintf (name, "env/%s%s.pcx", token, suf[i]);
|
|
ReleaseFile (name);
|
|
sprintf (name, "env/%s%s.tga", token, suf[i]);
|
|
ReleaseFile (name);
|
|
}
|
|
return;
|
|
}
|
|
// get the palette
|
|
BuildPalmap ();
|
|
|
|
sprintf (name, "%senv/", gamedir);
|
|
CreatePath (name);
|
|
|
|
// convert the images
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
sprintf (name, "%senv/%s%s.tga", gamedir, token, suf[i]);
|
|
printf ("loading %s...\n", name);
|
|
LoadTGA (name, &tga, NULL, NULL);
|
|
|
|
for (y=0 ; y<256 ; y++)
|
|
{
|
|
for (x=0 ; x<256 ; x++)
|
|
{
|
|
image[y*256+x] = FindColor (tga[(y*256+x)*4+0],tga[(y*256+x)*4+1],tga[(y*256+x)*4+2]);
|
|
}
|
|
}
|
|
free (tga);
|
|
sprintf (name, "%senv/%s%s.pcx", gamedir, token, suf[i]);
|
|
if (FileTime (name) != -1)
|
|
printf ("%s already exists, not overwriting.\n", name);
|
|
else
|
|
WritePCXfile (name, image, 256, 256, colormap_palette);
|
|
}
|
|
}
|
|
|