gtkradiant/contrib/bobtoolz/DTrainDrawer.h
spog 6ee91d153e refactored plugin api; refactored callback library; added signals library
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-04-09 17:15:13 +00:00

88 lines
2.3 KiB
C++

/*
BobToolz plugin for GtkRadiant
Copyright (C) 2001 Gordon Biggans
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// DTrainDrawer.h: interface for the DTrainDrawer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
#define AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <list>
#include "mathlib.h"
#include "irender.h"
#include "renderable.h"
class DPoint;
class Shader;
typedef struct {
char strName[64];
vec3_t vOrigin;
} controlPoint_t;
typedef struct {
controlPoint_t point;
char strControl[64];
char strTarget[64];
std::list<controlPoint_t> m_pointList;
std::list<DPoint> m_vertexList;
controlPoint_t* pTarget;
} splinePoint_t;
class DTrainDrawer : public Renderable, public OpenGLRenderable
{
private:
std::list<splinePoint_t*> m_splineList;
std::list<controlPoint_t*> m_pointList;
bool m_bDisplay;
Shader* m_shader_wireframe;
Shader* m_shader_solid;
public:
DTrainDrawer();
virtual ~DTrainDrawer(void);
void render(RenderStateFlags state) const;
void renderSolid(Renderer& renderer, const VolumeTest& volume) const;
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const;
void constructShaders();
void destroyShaders();
void ClearSplines();
void ClearPoints();
void BuildPaths();
void AddControlPoint(const char* name, vec_t* origin);
splinePoint_t* AddSplinePoint(const char* name, const char* target, vec_t* origin);
controlPoint_t* FindControlPoint(const char* name);
};
#endif // !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)