mirror of
https://github.com/UberGames/GtkRadiant.git
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6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/*
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BobToolz plugin for GtkRadiant
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Copyright (C) 2001 Gordon Biggans
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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// DTrainDrawer.h: interface for the DTrainDrawer class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
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#define AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <list>
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#include "mathlib.h"
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#include "irender.h"
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#include "renderable.h"
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class DPoint;
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class Shader;
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typedef struct {
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char strName[64];
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vec3_t vOrigin;
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} controlPoint_t;
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typedef struct {
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controlPoint_t point;
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char strControl[64];
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char strTarget[64];
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std::list<controlPoint_t> m_pointList;
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std::list<DPoint> m_vertexList;
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controlPoint_t* pTarget;
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} splinePoint_t;
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class DTrainDrawer : public Renderable, public OpenGLRenderable
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{
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private:
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std::list<splinePoint_t*> m_splineList;
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std::list<controlPoint_t*> m_pointList;
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bool m_bDisplay;
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Shader* m_shader_wireframe;
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Shader* m_shader_solid;
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public:
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DTrainDrawer();
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virtual ~DTrainDrawer(void);
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void render(RenderStateFlags state) const;
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void renderSolid(Renderer& renderer, const VolumeTest& volume) const;
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void renderWireframe(Renderer& renderer, const VolumeTest& volume) const;
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void constructShaders();
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void destroyShaders();
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void ClearSplines();
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void ClearPoints();
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void BuildPaths();
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void AddControlPoint(const char* name, vec_t* origin);
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splinePoint_t* AddSplinePoint(const char* name, const char* target, vec_t* origin);
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controlPoint_t* FindControlPoint(const char* name);
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};
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#endif // !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
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