gtkradiant/radiant/preferences.cpp
mattn 5538231336 * new strings marked translateable in the preferences menus
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@270 8a3a26a2-13c4-0310-b231-cf6edde360e5
2008-06-26 09:43:34 +00:00

3444 lines
116 KiB
C++

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// User preferences
//
// Leonardo Zide (leo@lokigames.com)
//
#include "stdafx.h"
#include <glib.h>
#include <assert.h>
#if defined (__linux__) || defined (__APPLE__)
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <unistd.h>
#include <dirent.h>
#endif
#include "missing.h"
#include "gtkmisc.h"
#ifdef _WIN32
#include <io.h>
#define X_OK 0
#include <sys/stat.h>
#endif
#define PREF_SECTION "Prefs"
#define INTERNAL_SECTION "Internals"
#define MOUSE_KEY "MouseButtons"
#define WINDOW_KEY "QE4StyleWindows"
#define LAYOUT_KEY "WindowLayout"
#define RUNQ2_KEY "RunQuake2Run"
#define TLOCK_KEY "TextureLock"
#define RLOCK_KEY "RotateLock"
#define LOADLAST_KEY "LoadLast"
#define LOADLASTMAP_KEY "LoadLastMap"
#define LASTPROJ_KEY "LastProject"
#define LASTPROJVER_KEY "LastProjectKey"
#define LASTMAP_KEY "LastMap"
#define FACE_KEY "NewFaceGrab"
#define BSP_KEY "InternalBSP"
#define RCLICK_KEY "NewRightClick"
#define VERTEX_KEY "NewVertex"
#define AUTOSAVE_KEY "Autosave"
#define AUTOSAVETIME_KEY "AutosaveMinutes"
#define PAK_KEY "UsePAK"
#define NEWAPPLY_KEY "ApplyDismissesSurface"
#define HACK_KEY "Gatewayescapehack"
#define TEXTURE_KEY "NewTextureWindowStuff"
#define TINYBRUSH_KEY "CleanTinyBrushes"
#define TINYSIZE_KEY "CleanTinyBrusheSize"
#define SNAPSHOT_KEY "Snapshots"
#define MOVESPEED_KEY "MoveSpeed"
#define ANGLESPEED_KEY "AngleSpeed"
#define SETGAME_KEY "UseSetGame"
#define CAMXYUPDATE_KEY "CamXYUpdate"
#define CAMDRAGMULTISELECT_KEY "CamDragMultiSelect"
#define CAMFREELOOK_KEY "CamFreeLook"
#define CAMINVERSEMOUSE_KEY "CamInverseMouse"
#define CAMDISCRETE_KEY "CamDiscrete"
#define LIGHTDRAW_KEY "NewLightStyle"
#define WHATGAME_KEY "WhichGame"
#define CUBICCLIP_KEY "CubicClipping"
#define CUBICSCALE_KEY "CubicScale"
#define ALTEDGE_KEY "ALTEdgeDrag"
#define FACECOLORS_KEY "FaceColors"
#define SNAPT_KEY "SnapT"
#define XZVIS_KEY "XZVIS"
#define YZVIS_KEY "YZVIS"
#define ZVIS_KEY "ZVIS"
#define SIZEPAINT_KEY "SizePainting"
#define DLLENTITIES_KEY "DLLEntities"
#define DETACHABLEMENUS_KEY "DetachableMenus"
#define PATCHTOOLBAR_KEY "PatchToolBar"
#define WIDETOOLBAR_KEY "WideToolBar"
#define PLUGINTOOLBAR_KEY "PluginToolBar"
#define NOCLAMP_KEY "NoClamp"
#define PREFAB_KEY "PrefabPath"
#define USERINI_KEY "UserINIPath"
#define ROTATION_KEY "Rotation"
#define BUGGYICD_KEY "BuggyICD"
#define CHASEMOUSE_KEY "ChaseMouse"
#define ENTITYSHOW_KEY "EntityShow"
#define TEXTURESCALE_KEY "TextureScale"
#define TEXTURESCROLLBAR_KEY "TextureScrollbar"
#define DISPLAYLISTS_KEY "UseDisplayLists"
#define ANTIALIASEDLINES_KEY "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00
#define NORMALIZECOLORS_KEY "NormalizeColors"
#define SHADERS_KEY "UseShaders"
#define SWITCHCLIP_KEY "SwitchClipKey"
#define SELWHOLEENTS_KEY "SelectWholeEntitiesKey"
#define TEXTURESUBSET_KEY "UseTextureSubsetLoading"
#define TEXTUREQUALITY_KEY "TextureQuality"
#define SHOWSHADERS_KEY "ShowShaders"
#define SHADERTEST_KEY "ShaderTest"
#define GLLIGHTING_KEY "UseGLLighting"
#define LOADSHADERS_KEY "LoadShaders"
#define NOSTIPPLE_KEY "NoStipple"
#define UNDOLEVELS_KEY "UndoLevels"
#define VERTEXMODE_KEY "VertexSplit"
#define ENGINEPATH_KEY "EnginePath"
#define ENGINE_KEY "Engine"
#define LOGCONSOLE_KEY "LogConsole"
#define SELECTCURVES_KEY "SelectCurves"
#define SELECTMODELS_KEY "SelectModels"
#define SHADERLISTONLY_KEY "ShowShaderlistOnly"
#define WATCHBSP_KEY "WatchBSP"
#define LEAKSTOP_KEY "LeakStop"
#define DOSLEEP_KEY "SleepMode"
#define SUBDIVISIONS_KEY "Subdivisions"
#define CLIPCAULK_KEY "ClipCaulk"
#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"
#define NATIVEGUI_KEY "NativeGUI"
#define STARTONPRIMMON_KEY "StartOnPrimMon"
#define NOSYSMENUPOPUPS_KEY "NoSysMenuPopups"
#define SNAPTTOGRID_KEY "SnapTToGrid"
#define FLOATINGZ_KEY "FloatingZ"
#define TARGETFIX_KEY "TargetFix"
#define GLPOINTWORKAROUND_KEY "GlPointWorkaround" // Gef: Workaround for broken Kyro * gl driver 25-aug-2001
#define WHEELINC_KEY "WheelMouseInc"
#define PATCHBBOXSEL_KEY "PatchBBoxSel"
#define LASTLIGHTINTENSITY_KEY "LastLightIntensity"
#define CUSTOMSHADEREDITOR_KEY "UseCustomShaderEditor"
#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"
#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"
#define LIGHTRADIUS_KEY "LightRadiuses"
#define Q3MAP2TEX_KEY "Q3Map2Tex"
#define ATIHACK_KEY "ATIHack"
// window stuff
#define ENTITYSPLIT1_KEY "EntitySplit1"
#define ENTITYSPLIT2_KEY "EntitySplit2"
#define POSITIONX_KEY "PositionX"
#define POSITIONY_KEY "PositionY"
#define ENTITYWND_KEY "EntityWnd"
#define MAPINFOWND_KEY "MapInfoDlg"
#define CAMWND_KEY "CamWnd"
#define ZWND_KEY "ZWnd"
#define XYWND_KEY "XYWnd"
#define XZWND_KEY "XZWnd"
#define YZWND_KEY "YZWnd"
#define PATCHWND_KEY "PatchWnd"
#define SURFACEWND_KEY "SurfaceWnd"
#define ENTITYINFOWND_KEY "EntityInfoDlg"
#define WIDTH_KEY "Width"
#define HEIGHT_KEY "Height"
#define ZWIDTH_KEY "ZWidth"
#define XYHEIGHT_KEY "XYHeight"
#define XYWIDTH_KEY "XYWidth"
#define CAMWIDTH_KEY "CamWidth"
#define CAMHEIGHT_KEY "CamHeight"
#define ZFLOATWIDTH_KEY "ZWidthFloating"
#define STATE_KEY "State"
// menu stuff
#define COUNT_KEY "Count"
#define FILE_KEY "File"
//saved info
#define SI_TEXMENU_KEY "SI_TexMenu"
#define SI_GAMMA_KEY "SI_Gamma"
#define SI_COLORS_KEY "SI_Colors"
#define SI_EXCLUDE_KEY "SI_Exclude"
#define SI_INCLUDE_KEY "SI_Include"
#define SI_SURFACE_TEXDEF_KEY "SI_SurfaceTexdef"
#define SI_PATCH_TEXDEF_KEY "SI_PatchTexdef"
#define SI_AXISCOLORS_KEY "SI_AxisColors"
#define SI_SHOWNAMES_KEY "SI_ShowNames"
#define SI_SHOWCOORDS_KEY "SI_ShowCoords"
#define SI_SHOWANGLES_KEY "SI_ShowAngles"
#define SI_SHOWOUTLINES_KEY "SI_ShowOutlines"
#define SI_SHOWAXIS_KEY "SI_ShowAxis"
#define SI_NOSELOUTLINES_KEY "SI_NoSelectedOutlines"
#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"
//for texdefs
#define TD_SCALE1_KEY "_Scale1"
#define TD_SCALE2_KEY "_Scale2"
#define TD_SHIFT1_KEY "_Shift1"
#define TD_SHIFT2_KEY "_Shift2"
#define TD_ROTATE_KEY "_Rotate"
#define MOUSE_DEF 1
#define WINDOW_DEF 0
#define RUNQ2_DEF 0
#define WATCHBSP_DEF 1
#define TLOCK_DEF 1
#define LOADLAST_DEF 1
#define RUN_DEF 0
#define SUBDIVISIONS_DEF 4
void WindowPosition_Parse(window_position_t& m_value, const CString& value)
{
if(sscanf(value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h) != 4)
m_value.x = m_value.y = m_value.w = m_value.h = -1;
}
void WindowPosition_Write(const window_position_t& m_value, CString& value)
{
char buffer[64];
sprintf(buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h);
value = buffer;
}
CXMLPropertyBag::CXMLPropertyBag() {
mStrFilename = "";
mpDoc = NULL;
mbEmpty = false;
}
// generic preference functions
void CXMLPropertyBag::PushAssignment(const char *name, PrefTypes_t type, void *pV)
{
list<CPrefAssignment>::iterator iAssign;
for(iAssign=mPrefAssignments.begin(); iAssign!=mPrefAssignments.end(); iAssign++)
{
if ((*iAssign).mName == name)
{
// we have it already, check anyway
if (pV != (*iAssign).mVal)
{
Sys_FPrintf(SYS_ERR, "PushAssignment, '%s' has different mVal\n", name);
return;
}
}
}
// ok, it's not in our list yet
mPrefAssignments.push_front(CPrefAssignment(name, type, pV));
}
xmlNodePtr CXMLPropertyBag::EpairForName(const char *name)
{
xmlNodePtr ret = NULL;
xmlNodePtr pNode = mpDocNode->children;
while (pNode != NULL)
{
if(pNode->type == XML_ELEMENT_NODE)
{
xmlAttrPtr tmp_attr_ptr = xmlHasProp(pNode, (xmlChar *)"name");
if (tmp_attr_ptr != NULL && !strcmp(name, (char *)tmp_attr_ptr->children->content))
{
if ( ret ) {
Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );
} else {
ret = pNode;
}
}
}
pNode = pNode->next;
}
return ret;
}
void CXMLPropertyBag::GetPref(const char *name, Str *pV, const char *V)
{
xmlNodePtr pNode = EpairForName( name );
if ( pNode )
{
if ( pNode->children && pNode->children->content ) {
*pV = pNode->children->content;
} else {
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=427
// means the pref exists, and that the value is ""
*pV = "";
}
}
else
{
pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V);
xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
}
// push the pref assignment if needed
PushAssignment(name, PREF_STR, pV);
}
void CXMLPropertyBag::GetPref(const char *name, int *pV, int V)
{
xmlNodePtr pNode;
if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
{
*pV = atoi((char *)pNode->children->content);
}
else
{
char s[10];
sprintf(s, "%d", V);
pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
*pV=V;
}
// push the pref assignment if needed
PushAssignment(name, PREF_INT, pV);
}
void CXMLPropertyBag::GetPref(const char *name, bool *pV, bool V)
{
xmlNodePtr pNode;
if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
{
if (!strcmp((char *)pNode->children->content, "true"))
{
*pV = true;
}
else
{
*pV = false;
}
}
else
{
char s[10];
V ? strcpy(s, "true") : strcpy(s, "false");
pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
*pV=V;
}
// push the pref assignment
PushAssignment(name, PREF_BOOL, pV);
}
void CXMLPropertyBag::GetPref(const char *name, float *pV, float V)
{
xmlNodePtr pNode;
if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
{
*pV = atof((char *)pNode->children->content);
}
else
{
char s[10];
sprintf(s, "%f", V);
pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
*pV=V;
}
// push the pref assignment if needed
PushAssignment(name, PREF_FLOAT, pV);
}
void CXMLPropertyBag::GetPref(const char *name, float* pV, float* V)
{
xmlNodePtr pNode;
if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
{
sscanf((char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2]);
}
else
{
char s[128];
sprintf(s, "%f %f %f", V[0], V[1], V[2]);
pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
pV[0] = V[0];
pV[1] = V[1];
pV[2] = V[2];
}
// push the pref assignment if needed
PushAssignment(name, PREF_VEC3, pV);
}
void CXMLPropertyBag::GetPref(const char *name, window_position_t* pV, window_position_t V)
{
xmlNodePtr pNode;
if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
{
WindowPosition_Parse(*pV, CString((xmlChar *)pNode->children->content));
}
else
{
CString str;
WindowPosition_Write(V, str);
pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer());
xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
*pV = V;
}
// push the pref assignment if needed
PushAssignment(name, PREF_WNDPOS, pV);
}
void CXMLPropertyBag::UpdatePrefTree()
{
// read the assignments and update the tree
list<CPrefAssignment>::iterator iPref;
for(iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++)
{
CPrefAssignment *pPref = &(*iPref);
// look for the node
xmlNodePtr pNode;
char s[64];
pNode = EpairForName(pPref->mName.GetBuffer());
// we never expect that the node could not be found, because this is supposed to happen
// after the tree was built with GetPref calls, never on a blank tree
if (!pNode)
{
Sys_FPrintf(SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer());
return;
}
switch ((*iPref).mType)
{
case PREF_STR:
xmlNodeSetContent(pNode, (const xmlChar *)((Str *)pPref->mVal)->GetBuffer());
break;
case PREF_INT:
sprintf(s, "%d", *(int *)pPref->mVal);
xmlNodeSetContent(pNode, (xmlChar *)s);
break;
case PREF_FLOAT:
sprintf(s, "%f", *(float *)pPref->mVal);
xmlNodeSetContent(pNode, (xmlChar *)s);
break;
case PREF_BOOL:
*(bool *)pPref->mVal ? strcpy(s, "true") : strcpy(s, "false");
xmlNodeSetContent(pNode, (xmlChar *)s);
break;
case PREF_VEC3:
{
float* v = (float*)pPref->mVal;
sprintf(s, "%f %f %f", v[0], v[1], v[2]);
xmlNodeSetContent(pNode, (xmlChar *)s);
}
break;
case PREF_WNDPOS:
{
CString str;
WindowPosition_Write(*(window_position_t*)pPref->mVal, str);
xmlNodeSetContent(pNode, (xmlChar*)str.GetBuffer());
}
break;
}
}
}
void CXMLPropertyBag::Clear()
{
if(!InUse())
return;
xmlFreeDoc(mpDoc);
mpDoc = NULL;
mpDocNode = NULL;
mbEmpty = false;
}
void CXMLPropertyBag::ReadXMLFile(const char* pFilename)
{
mpDoc = xmlParseFile(pFilename);
// basic checks
if (mpDoc)
{
mpDocNode = mpDoc->children;
xmlAttrPtr tmp_attr_ptr = xmlHasProp(mpDocNode, (xmlChar *)"version");
if (strcmp((char *)mpDocNode->name, "qpref"))
{
Sys_FPrintf(SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL);
xmlFreeDoc(mpDoc);
mpDoc = NULL;
}
else if (tmp_attr_ptr != NULL && strcmp((char*)tmp_attr_ptr->children->content, "1"))
{
Sys_FPrintf(SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL);
xmlFreeDoc(mpDoc);
mpDoc = NULL;
}
Sys_Printf("Opened XML property file: '%s'\n", pFilename);
}
if (!mpDoc)
{
mbEmpty = true;
// no document, create one
mpDoc = xmlNewDoc((xmlChar *)"1.0");
mpDocNode = xmlNewDocNode(mpDoc, NULL, (xmlChar *)"qpref", NULL);
xmlDocSetRootElement(mpDoc, mpDocNode);
xmlSetProp(mpDocNode, (xmlChar *)"version", (xmlChar *)"1");
Sys_Printf("XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename);
}
}
qboolean CXMLPropertyBag::WriteXMLFile(const char* pFilename)
{
int res = xmlSaveFormatFile(pFilename, mpDoc, 1);
if(res == -1)
return false;
Sys_Printf("Wrote XML property file '%s'\n", pFilename);
return true;
}
// =============================================================================
// Widget callbacks for PrefsDlg
#if !defined(WIN32)
// browse for custom editor executable
static void OnBtnBrowseEditor (GtkWidget *widget, gpointer data)
{
PrefsDlg *dlg = (PrefsDlg*)data;
const char *filename = file_dialog(g_PrefsDlg.GetWidget(), TRUE, "Executable for Custom Editor");
if(filename != NULL)
{
dlg->m_strEditorCommand = filename;
dlg->UpdateData(FALSE);
}
}
#endif
static void OnBtnBrowseprefab (GtkWidget *widget, gpointer data)
{
PrefsDlg *dlg = (PrefsDlg*)data;
char *path = dlg->m_strPrefabPath;
if (strlen (path) == 0)
path = g_strGameToolsPath;
char *dir = dir_dialog (g_PrefsDlg.GetWidget (), _("Set prefab path"), path);
dlg->UpdateData(TRUE);
if (dir != NULL)
{
CString strPath;
strPath = dir;
AddSlash(strPath);
dlg->m_strPrefabPath = strPath;
dlg->UpdateData(FALSE);
free (dir);
}
}
static void OnBtnBrowseuserini (GtkWidget *widget, gpointer data)
{
PrefsDlg *dlg = (PrefsDlg*)data;
char *path = dlg->m_strUserPath;
if (strlen (path) == 0)
path = g_strGameToolsPath;
// TODO: INI filter?
const char *filename = file_dialog (g_PrefsDlg.GetWidget(), TRUE, _("Find INI file"), path);
if (filename != NULL)
{
dlg->UpdateData(TRUE);
dlg->m_strUserPath = filename;
dlg->UpdateData(FALSE);
}
}
static void OnButtonClean (GtkWidget *widget, gpointer data)
{
// make sure this is what the user wants
if (gtk_MessageBox (g_PrefsDlg.GetWidget (), _("This will close Radiant and clean the corresponding registry entries.\n"
"Next time you start Radiant it will be good as new. Do you wish to continue?"),
_("Reset Registry"), MB_YESNO) == IDYES)
{
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->EndModal (IDCANCEL);
g_qeglobals.disable_ini = true;
remove (dlg->m_inipath->str);
char buf[PATH_MAX];
sprintf(buf, "%sSavedInfo.bin", dlg->m_rc_path->str);
remove(buf);
HandleCommand (NULL, GINT_TO_POINTER (ID_FILE_EXIT));
_exit (0);
}
}
// =============================================================================
// PrefsDlg class
// IMPORTANT NOTE: the values here don't matter very much
// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time
// profile_load_int takes an argument to use if the value is not found
PrefsDlg::PrefsDlg ()
{
m_bWarn = TRUE;
m_nMouse = 1;
m_nView = MainFrame::eRegular;
m_bLoadLast = FALSE;
m_bInternalBSP = FALSE;
m_bRightClick = FALSE;
m_bSetGame = FALSE;
m_bAutoSave = TRUE;
m_nAutoSave = 5;
m_bLoadLastMap = FALSE;
m_bTextureWindow = FALSE;
m_bSnapShots = FALSE;
m_fTinySize = 0.5;
m_bCleanTiny = FALSE;
m_bCamXYUpdate = TRUE;
m_bCamDragMultiSelect = FALSE;
m_bCamFreeLook = TRUE;
m_bCamFreeLookStrafe = FALSE;
m_bCamInverseMouse = FALSE;
m_bCamDiscrete = TRUE;
m_bNewLightDraw = FALSE;
m_strPrefabPath = "";
m_nWhatGame = 0;
m_bALTEdge = FALSE;
m_bFaceColors = FALSE;
m_bXZVis = FALSE;
m_bYZVis = FALSE;
m_bZVis = FALSE;
m_bSizePaint = FALSE;
m_bDLLEntities = FALSE;
#ifdef _WIN32
m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying
#else
m_bDetachableMenus = TRUE; // Linux/Apple users are used to them...
#endif
m_bPatchToolbar = TRUE;
m_bWideToolbar = TRUE;
m_bPluginToolbar = TRUE;
m_bNoClamp = FALSE;
m_strUserPath = "";
m_nRotation = 0;
m_bChaseMouse = FALSE;
m_bTextureScrollbar = TRUE;
m_bDisplayLists = TRUE;
m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00
m_bShowShaders = FALSE;
m_nShader = -1;
m_bNoStipple = FALSE;
m_bVertexSplit = FALSE;
m_bSelectCurves = TRUE;
m_bSelectModels = TRUE;
m_nEntityShowState = ENTITY_SKINNED_BOXED;
m_nTextureScale = 2;
m_bSwitchClip = FALSE;
m_bSelectWholeEntities = TRUE;
m_nTextureQuality = 3;
m_bShowShaders = TRUE;
m_bGLLighting = FALSE;
m_nShader = 0;
m_nUndoLevels = 30;
m_bTexturesShaderlistOnly = FALSE;
// paths to ini files
m_rc_path = NULL;
m_inipath = NULL;
m_bWatchBSP = TRUE;
m_bLeakStop = TRUE;
m_iTimeout = 15;
m_bRunQuake = TRUE;
m_bDoSleep = FALSE;
m_nSubdivisions = 4;
// not prefs
m_bFloatingZ = FALSE;
m_bGlPtWorkaround = FALSE; // Gef: Kyro/GL_POINTS workaround 25-aug-2001
#ifdef _WIN32
m_bNativeGUI = FALSE;
m_bStartOnPrimMon = FALSE;
#endif
m_global_rc_path = NULL;
#ifdef _WIN32
m_bUseWin32Editor = TRUE;
#else
// custom shader editor options
m_bUseCustomEditor = FALSE;
m_strEditorCommand = "";
#endif
m_nLightRadiuses = 1;
m_bQ3Map2Texturing = TRUE;
#ifdef ATIHACK_812
m_bGlATIHack = FALSE;
#endif
}
/*!
=========================================================
Games selection dialog
=========================================================
*/
CGameDescription::CGameDescription(xmlDocPtr pDoc, const Str &GameFile)
{
char *p, *prop;
mpDoc = pDoc;
// read the user-friendly game name
xmlNodePtr pNode = mpDoc->children;
while (strcmp((const char*)pNode->name, "game") && pNode != NULL) pNode=pNode->next;
if (!pNode)
{
///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)
Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);
}
// on win32, game tools path can now be specified relative to the exe's cwd
prop = (char*)xmlGetProp( pNode, (xmlChar*)"gametools" );
if ( prop == NULL ) {
Error( "Didn't find 'gametools' node in the game description file '%s'\n", pDoc->URL );
}
{
char full[PATH_MAX];
#ifdef _WIN32
_fullpath( full, prop, PATH_MAX );
#else
strncpy( full, prop, PATH_MAX );
#endif
xmlFree( prop );
prop = NULL;
for ( p = full; *p != '\0'; p++ ) {
if ( *p == '\\' ) {
*p = '/';
}
mGameToolsPath = full;
if ( p != full && *(p-1) != '/' ) {
mGameToolsPath += "/";
}
}
}
prop = (char*)xmlGetProp(pNode, (xmlChar*)"name");
if (prop == NULL)
{
Sys_FPrintf(SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL);
mGameName = pDoc->URL;
}
else
{
mGameName = prop;
xmlFree(prop);
}
mGameFile = GameFile;
prop = (char*)xmlGetProp(pNode, (xmlChar*)"quake2");
if (prop == NULL)
{
// default
quake2 = false;
}
else
{
quake2 = true;
xmlFree(prop);
}
prop = (char*)xmlGetProp(pNode, (xmlChar*)"basegame");
if (prop == NULL)
{
// default
mBaseGame = "baseq3";
}
else
{
mBaseGame = prop;
xmlFree(prop);
}
// on win32, engine path can now be specified relative to the exe's cwd
prop = (char*)xmlGetProp(pNode, (const xmlChar *)"enginepath");
if ( prop != NULL ) {
char full[PATH_MAX];
#ifdef _WIN32
_fullpath( full, prop, PATH_MAX );
#else
strncpy( full, prop, PATH_MAX );
#endif
xmlFree( prop );
prop = NULL;
// process seperators
for ( p = full; *p != '\0'; p++ ) {
if ( *p == '\\' ) {
*p = '/';
}
}
mEnginePath = full;
if ( p != full && *(p-1) != '/' ) {
mEnginePath += "/";
}
}
else
{
// if engine path was not specified in the .game, it implies we can guess it from the gametools path
// on win32, and for most game package, the gametools are installed with the game
char aux_path[PATH_MAX]; // aux
strcpy( aux_path, mGameToolsPath.GetBuffer() );
if ( ( aux_path[ strlen(aux_path)-1 ] == '/' ) || ( aux_path[ strlen(aux_path)-1 ] == '\\' ) ) {
aux_path[strlen(aux_path)-1] = '\0'; // strip ending '/' if any
}
char up_path[PATH_MAX]; // up one level
ExtractFilePath( aux_path, up_path );
mEnginePath = up_path;
}
prop = (char*)xmlGetProp(pNode, (xmlChar*)"engine");
if (prop == NULL)
{
#ifdef _WIN32
mEngine = "quake3.exe";
#elif __linux__
mEngine = "quake3";
#elif __APPLE__
mEngine = "Quake3.app";
#endif
}
else
{
mEngine = prop;
xmlFree(prop);
}
#if defined (__linux__) || defined (__APPLE__)
// *nix specific
prop = (char*)xmlGetProp(pNode, (const xmlChar *)"prefix");
if(prop != NULL)
{
mUserPathPrefix = prop;
xmlFree(prop);
}
#endif
mShaderPath = xmlGetProp(pNode, (const xmlChar *)"shaderpath");
if (!mShaderPath.GetLength())
{
mShaderPath = "scripts/";
mShaderlist = "scripts/shaderlist.txt";
}
else
{
AddSlash(mShaderPath);
mShaderlist = mShaderPath;
mShaderlist += "shaderlist.txt";
}
xmlChar* default_scale = xmlGetProp(pNode, (const xmlChar *)"default_scale");
if (default_scale)
{
mTextureDefaultScale = atof((const char *)default_scale);
xmlFree(default_scale);
}
else
mTextureDefaultScale = 0.5f;
xmlChar* eclass_singleload = xmlGetProp(pNode, (const xmlChar*)"eclass_singleload");
if (eclass_singleload)
{
mEClassSingleLoad = true;
xmlFree(eclass_singleload);
}
else
mEClassSingleLoad = false;
xmlChar* no_patch = xmlGetProp(pNode, (const xmlChar *)"no_patch");
if (no_patch)
{
mNoPatch = true;
xmlFree(no_patch);
}
else
mNoPatch = false;
xmlChar* caulk_shader = xmlGetProp(pNode, (const xmlChar *)"caulk_shader");
if (caulk_shader)
{
mCaulkShader = caulk_shader;
xmlFree(caulk_shader);
}
else
mCaulkShader = "textures/common/caulk";
}
void CGameDescription::Dump()
{
#ifdef _WIN32
if (CGameDialog::GetNetrun())
Sys_Printf("Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer());
#endif
Sys_Printf("game name : '%s'\n", mGameName.GetBuffer());
Sys_Printf("game file : '%s'\n", mGameFile.GetBuffer());
Sys_Printf("game path : '%s'\n", mGameToolsPath.GetBuffer());
Sys_Printf("base game : '%s'\n", mBaseGame.GetBuffer());
Sys_Printf("engine path : '%s'\n", mEnginePath.GetBuffer());
Sys_Printf("engine : '%s'\n", mEngine.GetBuffer());
Sys_Printf("shaderlist : '%s'\n", mShaderlist.GetBuffer());
Sys_Printf("caulk shader: '%s'\n", mCaulkShader.GetBuffer());
#if defined (__linux__) || defined (__APPLE__)
Sys_Printf("prefix : '%s'\n", mUserPathPrefix.GetBuffer());
#endif
Sys_Printf("default texture scale: %g\n", mTextureDefaultScale);
Sys_Printf("single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No");
Sys_Printf("patches supported : %s\n", mNoPatch ? "No" : "Yes");
}
CPrefAssignment& CPrefAssignment::operator = (const CPrefAssignment& ass)
{
if (&ass != this)
{
mName = ass.mName;
mType = ass.mType;
mVal = ass.mVal;
}
return *this;
}
CPrefAssignment::CPrefAssignment(const CPrefAssignment& ass)
{
*this = ass;
}
void CGameDialog::LoadPrefs()
{
// if we already have a document loaded, we will free and reload from file
if (mGlobalPrefs.InUse())
{
Sys_Printf("Reloading global prefs from file\n");
mGlobalPrefs.Clear();
}
// load global .pref file
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
mGlobalPrefs.ReadXMLFile(strGlobalPref.GetBuffer());
mGlobalPrefs.GetPref("gamefile", &m_sGameFile, ""); // NOTE: there's no default, user HAS to select something
mGlobalPrefs.GetPref("autoload", &m_bAutoLoadGame, false);
mGlobalPrefs.GetPref("log console", &m_bLogConsole, false);
// in a very particular post-.pid startup
// we may have the console turned on and want to keep it that way
// so we use a latching system
if (m_bForceLogConsole)
{
m_bLogConsole = true;
Sys_Printf("console logging has been latched on, saving prefs\n");
SavePrefs();
m_bForceLogConsole = false;
}
// console logging: call Sys_LogConsole to check console logging status
// it is important that we would log console as early as possible to make it useful
Sys_LogFile();
if (mGlobalPrefs.mbEmpty)
{
Sys_Printf("Saving global.pref with default pref values\n");
SavePrefs();
}
}
void CGameDialog::SavePrefs()
{
// update the tree and save it
mGlobalPrefs.UpdatePrefTree();
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
if ( !mGlobalPrefs.WriteXMLFile( strGlobalPref.GetBuffer() ) ) {
Sys_FPrintf(SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer());
}
}
void CGameDialog::DoGameInstall() {
// make sure console logging is on whenever we enter the installation loop
g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
Sys_LogFile();
mGameInstall.Run();
}
void CGameDialog::DoGameDialog() {
// allow looping the game selection dialog with calls to the game configure dialog in between
while ( m_bDoGameInstall ) {
m_bDoGameInstall = false;
if ( DoModal() == IDCANCEL ) {
Error( "game selection dialog canceled, cannot continue" );
return;
}
if ( m_bDoGameInstall ) {
DoGameInstall();
ScanForGames();
// and we will loop to do another DoModal dialog
}
}
// unhook so we can use in other places
// we manually incref'ed it when creating, it won't be freed (destructor)
gtk_container_remove( GTK_CONTAINER( mTopBox ), GetGlobalFrame() );
// we save the prefs file
SavePrefs();
}
GtkWidget* CGameDialog::GetGlobalFrame()
{
GtkWidget *vbox, *text, *combo, *check;
if ( mFrame != NULL ) {
return mFrame;
}
mFrame = gtk_frame_new( NULL );
gtk_container_set_border_width( GTK_CONTAINER( mFrame ), 5 );
gtk_widget_show( mFrame );
vbox = gtk_vbox_new( FALSE, 6 );
gtk_widget_show( vbox );
gtk_container_add( GTK_CONTAINER( mFrame ), vbox );
gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
text = gtk_label_new( _("Select the game:") );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
combo = gtk_combo_box_new_text();
gtk_widget_show( combo );
gtk_box_pack_start( GTK_BOX( vbox ), combo, FALSE, FALSE, 0 );
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
mGameCombo = GTK_COMBO_BOX( combo );
UpdateGameCombo();
check = gtk_check_button_new_with_label( _("Auto load selected game on startup") );
gtk_widget_show(check);
gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bAutoLoadGame, DLG_CHECK_BOOL);
text = gtk_label_new(_("(this frame is available in the prefs menu if you set auto-select)"));
gtk_widget_show(text);
gtk_box_pack_start (GTK_BOX(vbox), text, FALSE, FALSE, 0);
#ifdef _WIN32
check = gtk_check_button_new_with_label( _("Networked install - per-user settings") );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bNetRun, DLG_CHECK_BOOL );
#endif
check = gtk_check_button_new_with_label( _("Log the console to radiant.log") );
gtk_widget_show( check );
gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
AddDialogData( check, &m_bLogConsole, DLG_CHECK_BOOL );
// incref it so we can pass it around
gtk_widget_ref( GTK_WIDGET( mFrame ) );
return mFrame;
}
void CGameDialog::UpdateData( bool retrieve ) {
if (!retrieve)
{
// use m_sGameFile to set m_nComboSelect
list<CGameDescription *>::iterator iGame;
int i = 0;
for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
{
if ((*iGame)->mGameFile == m_sGameFile)
{
m_nComboSelect = i;
break;
}
i++;
}
#ifdef _WIN32
UpdateNetrun(false);
#endif
}
Dialog::UpdateData(retrieve);
if (retrieve)
{
// use m_nComboSelect to set m_sGameFile
list<CGameDescription *>::iterator iGame = mGames.begin();
int i;
for(i=0; i<m_nComboSelect; i++)
{
iGame++;
}
m_sGameFile = (*iGame)->mGameFile;
#ifdef _WIN32
UpdateNetrun(true);
#endif
}
}
void CGameDialog::SInstallCallback( GtkWidget *widget, gpointer data ) {
CGameDialog *d = static_cast< CGameDialog* >( data );
d->m_bDoGameInstall = true;
d->EndModal( 0 );
}
void CGameDialog::BuildDialog() {
GtkWidget *dlg, *vbox1, *button, *setup_button;
dlg = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dlg ), _("Select Game") );
vbox1 = gtk_vbox_new( FALSE, 0 );
gtk_widget_show( vbox1 );
gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
gtk_container_add( GTK_CONTAINER( vbox1 ), GetGlobalFrame() );
mTopBox = vbox1;
setup_button = gtk_button_new_with_label( _("Configure more games") );
gtk_widget_show( setup_button );
gtk_box_pack_start( GTK_BOX( vbox1 ), setup_button, FALSE, FALSE, 0 );
gtk_signal_connect( GTK_OBJECT( setup_button ), "clicked",
GTK_SIGNAL_FUNC( SInstallCallback ), this );
button = gtk_button_new_with_label( _("OK") );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( _("Cancel") );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDCANCEL );
gtk_widget_set_usize( button, 60, -2 );
}
void CGameDialog::UpdateGameCombo() {
// fill in with the game descriptions
list<CGameDescription *>::iterator iGame;
if ( mGameCombo == NULL ) {
Sys_Printf( "mGameCombo == NULL\n" );
return;
}
// clear whatever is in - wtf no way to know how many text entries?
// use set/get active to track
gtk_combo_box_set_active( mGameCombo, 0 );
while ( gtk_combo_box_get_active( mGameCombo ) == 0 ) {
gtk_combo_box_remove_text( mGameCombo, 0 );
gtk_combo_box_set_active( mGameCombo, 0 );
}
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
gtk_combo_box_append_text( mGameCombo, (*iGame)->mGameName.GetBuffer() );
}
gtk_combo_box_set_active( mGameCombo, 0 );
}
void CGameDialog::ScanForGames()
{
CString strPath;
char *dirlist;
GDir *dir;
CString strGamesPath = g_strAppPath.GetBuffer();
strGamesPath += "games";
const char *path = strGamesPath.GetBuffer();
if ( !mGames.empty() ) {
Sys_Printf( "Clearing game list\n" );
list<CGameDescription*>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
delete (*iGame);
}
mGames.clear();
}
Sys_Printf( "Scanning for game description files: %s\n", path );
/*!
\todo FIXME LINUX:
do we put game description files below g_strAppPath, or in ~/.radiant
i.e. read only or read/write?
my guess .. readonly cause it's an install
we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
(if that's really needed)
*/
// FIXME need to catch the 'no game description' situation and exit with a clean error
dir = g_dir_open(path, 0, NULL);
if (dir != NULL)
{
while (1)
{
const gchar* name = g_dir_read_name(dir);
if(name == NULL)
break;
dirlist = g_strdup(name);
#ifdef _WIN32
strlwr (dirlist);
#endif
char *ext = strrchr (dirlist, '.');
if ((ext == NULL) || (strcmp (ext, ".game") != 0))
continue;
strPath.Format("%s/%s", path, dirlist);
Sys_Printf("%s\n", strPath.GetBuffer());
// got one, load it
xmlDocPtr pDoc = xmlParseFile(strPath.GetBuffer());
if (pDoc)
{
mGames.push_front( new CGameDescription( pDoc, dirlist ) );
}
else
{
Sys_FPrintf(SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer());
}
g_free( dirlist );
}
g_dir_close( dir );
}
// entries in the combo need to be updated
UpdateGameCombo();
}
CGameDescription* CGameDialog::GameDescriptionForComboItem()
{
list<CGameDescription *>::iterator iGame;
int i=0;
for( iGame = mGames.begin(); iGame != mGames.end(); iGame++,i++ ) {
if ( i == m_nComboSelect ) {
return (*iGame);
}
}
return NULL; // not found
}
void CGameDialog::InitGlobalPrefPath()
{
GString *global_rc_path;
// configure m_global_rc_path
// this is the g_strTempPath, and it has already been mkdir'ed
global_rc_path = g_string_new(g_strTempPath.GetBuffer());
g_PrefsDlg.m_global_rc_path = global_rc_path;
}
void CGameDialog::Reset()
{
if (!g_PrefsDlg.m_global_rc_path)
InitGlobalPrefPath();
CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
strGlobalPref += "global.pref";
remove(strGlobalPref.GetBuffer());
}
void CGameDialog::Init()
{
InitGlobalPrefPath();
ScanForGames();
if ( mGames.empty() ) {
DoGameInstall();
ScanForGames();
if ( mGames.empty() ) {
Error( "No games setup, aborting\n" );
}
}
LoadPrefs();
if ( m_bAutoLoadGame ) {
// search by .game name
list<CGameDescription *>::iterator iGame;
for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
{
if ((*iGame)->mGameFile == m_sGameFile)
{
m_pCurrentGameDescription = (*iGame);
break;
}
}
}
if ( !m_bAutoLoadGame || !m_pCurrentGameDescription ) {
DoGameDialog();
// use m_nComboSelect to identify the game to run as and set the globals
m_pCurrentGameDescription = GameDescriptionForComboItem();
if ( !m_pCurrentGameDescription ) {
Error("Lookup of game description object failed, can't continue\n");
}
}
g_pGameDescription = m_pCurrentGameDescription;
g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
// NOTE TTimo: this is moved from QE_LoadProject in 1.2
// (probably broken)
// NOTE Hydra: was broken for win32, we don't use m_strHomeGame or m_strFSBasePath
#if defined (__linux__) || defined (__APPLE__)
g_qeglobals.m_strHomeGame = g_get_home_dir();
g_qeglobals.m_strHomeGame += "/";
g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
g_qeglobals.m_strHomeGame += "/";
#else
g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
#endif
g_pGameDescription->Dump();
}
CGameDialog::~CGameDialog()
{
if (mFrame)
{
// NOTE I'm not too sure how reliable this is
gtk_widget_unref(GTK_WIDGET(mFrame));
}
// free all the game descriptions
list<CGameDescription *>::iterator iGame;
for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
{
delete (*iGame);
*iGame = NULL;
}
}
void CGameDialog::AddPacksURL(Str &URL)
{
// add the URLs for the list of game packs installed
// FIXME: this is kinda hardcoded for now..
list<CGameDescription *>::iterator iGame;
for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
{
if ((*iGame)->mGameFile == "q3.game")
URL += "&Games_dlup%5B%5D=1";
else if ((*iGame)->mGameFile == "wolf.game")
URL += "&Games_dlup%5B%5D=2";
// FIXME: double entry
else if ((*iGame)->mGameFile == "wolf.game")
URL += "&Games_dlup%5B%5D=3";
else if ((*iGame)->mGameFile == "jk2.game")
URL += "&Games_dlup%5B%5D=4";
else if ((*iGame)->mGameFile == "stvef.game")
URL += "&Games_dlup%5B%5D=5";
else if ((*iGame)->mGameFile == "sof2.game")
URL += "&Games_dlup%5B%5D=6";
else if ((*iGame)->mGameFile == "ja.game")
URL += "&Games_dlup%5B%5D=7";
}
}
#ifdef _WIN32
#define NETRUN_FILENAME "netrun.conf"
bool CGameDialog::m_bNetRun;
void CGameDialog::UpdateNetrun(bool retrieve)
{
FILE *f_netrun;
CString strNetrun;
strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
if (!retrieve)
{
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
// now check if we are running from a network installation
// use a dummy file as the flag
f_netrun = fopen(strNetrun.GetBuffer(), "r");
if (f_netrun)
{
fclose(f_netrun);
m_bNetRun = true;
}
else
m_bNetRun = false;
}
else
{
if (m_bNetRun)
{
f_netrun = fopen(strNetrun.GetBuffer(), "w");
if (!f_netrun)
{
Sys_FPrintf(SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer());
m_bNetRun = false;
}
else
{
fclose(f_netrun);
Sys_Printf("Created/Checked '%s'\n", strNetrun.GetBuffer());
}
}
else
{
if (remove(strNetrun.GetBuffer()) == -1)
{
if (errno != ENOENT)
Sys_FPrintf(SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer());
m_bNetRun = true;
}
else
{
Sys_Printf("Netrun mode is disabled\n");
}
}
}
}
bool CGameDialog::GetNetrun()
{
return m_bNetRun;
}
#endif
/*
========
very first prefs init deals with selecting the game and the game tools path
then we can load .ini stuff
using prefs / ini settings:
those are per-game
win32:
look in g_strGameToolsPath for .ini
linux:
look in ~/.radiant/<version>/gamename
========
*/
#define PREFS_LOCAL_FILENAME "local.pref"
void PrefsDlg::Init()
{
mGamesDialog.Init();
// m_global_rc_path has been set above, do m_rc_path with game specific stuff now
// the win32 and linux versions have been unified for network mode
#ifdef _WIN32
if (!CGameDialog::GetNetrun())
{
// legacy prefs settings, this goes where the game pack is installed
m_rc_path = g_string_new (g_strGameToolsPath.GetBuffer() );
m_inipath = g_string_new (m_rc_path->str);
g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
return;
}
#endif
// this is common to win32 and Linux init now
m_rc_path = g_string_new (m_global_rc_path->str);
// game sub-dir
g_string_append (m_rc_path, g_pGameDescription->mGameFile.GetBuffer());
g_string_append (m_rc_path, "/");
Q_mkdir (m_rc_path->str, 0775);
// then the ini file
m_inipath = g_string_new (m_rc_path->str);
g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
}
void PrefsDlg::UpdateData (bool retrieve)
{
// leo: the "changed" signal confuses the update function
if (m_pWidget == NULL)
return;
mGamesDialog.UpdateData (retrieve);
Dialog::UpdateData (retrieve);
}
#ifdef _WIN32
#define PREFSHSPACE 5
#else
#define PREFSHSPACE 0
#endif
static void UpdateSensitivity( GtkWidget *widget, gpointer data )
{
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->DoSensitivity();
}
static void UpdateEditorSensitivity(GtkWidget *widget, gpointer data)
{
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->DoEditorSensitivity();
}
// start new prefs dialog
/*! Utility function for swapping notebook pages for tree list selections */
void PrefsDlg::showPrefPage(int prefpage)
{
if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != prefpage)
gtk_notebook_set_page(GTK_NOTEBOOK(notebook), prefpage);
return;
}
static void treeSelection(GtkTreeSelection* selection, gpointer data)
{
PrefsDlg *dlg = (PrefsDlg*)data;
GtkTreeModel* model;
GtkTreeIter selected;
if(gtk_tree_selection_get_selected(selection, &model, &selected))
{
int prefpage;
gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);
dlg->showPrefPage(prefpage);
}
}
void PrefsDlg::BuildDialog ()
{
// Main Preferences dialog
GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;
// Widgets on notebook pages
GtkWidget *check, *label, *scale, *hbox2, *combo,
*table, *spin, *entry, *pixmap,
*radio, *button, *pageframe, *vbox;
GList *combo_list = (GList*)NULL;
GtkObject *adj;
dialog = m_pWidget;
gtk_window_set_title(GTK_WINDOW(dialog), _("GtkRadiant Preferences"));
gtk_widget_realize(dialog);
mainvbox = gtk_vbox_new(FALSE, 5);
gtk_container_add(GTK_CONTAINER(dialog), mainvbox);
gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);
gtk_widget_show(mainvbox);
hbox = gtk_hbox_new(FALSE, 5);
gtk_widget_show(hbox);
gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);
button = gtk_button_new_with_label(_("OK"));
gtk_widget_show(button);
gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);
gtk_widget_set_usize(button, 60, -2);
AddModalButton(button, IDOK);
button = gtk_button_new_with_label(_("Cancel"));
gtk_widget_show(button);
gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);
gtk_widget_set_usize(button, 60, -2);
AddModalButton(button, IDCANCEL);
button = gtk_button_new_with_label (_("Clean"));
gtk_widget_show(button);
gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(OnButtonClean), this);
gtk_box_pack_start(GTK_BOX(hbox), button, FALSE, FALSE, 0);
gtk_widget_set_usize (button, 60, -2);
hbox = gtk_hbox_new(FALSE, 5);
gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);
gtk_widget_show(hbox);
sc_win = gtk_scrolled_window_new(NULL, NULL);
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);
gtk_widget_show(sc_win);
// prefs pages notebook
notebook = gtk_notebook_new();
// hide the notebook tabs since its not supposed to look like a notebook
gtk_notebook_set_show_tabs(GTK_NOTEBOOK(notebook), FALSE);
gtk_box_pack_start(GTK_BOX(hbox), notebook, TRUE, TRUE, 0);
gtk_widget_show(notebook);
gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);
{
GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);
GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);
{
GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes(_("Preferences"), renderer, "text", 0, NULL);
gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
}
{
GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));
g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);
}
gtk_widget_show(view);
gtk_container_add(GTK_CONTAINER (sc_win), view);
{
/********************************************************************/
/* Add preference tree options */
/********************************************************************/
{
GtkTreeIter group;
gtk_tree_store_append(store, &group, NULL);
gtk_tree_store_set(store, &group, 0, _("Globals"), 1, PTAB_FRONT, -1);
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Game settings"), 1, (gpointer)PTAB_GAME_SETTINGS, -1);
}
}
{
GtkTreeIter group;
gtk_tree_store_append(store, &group, NULL);
gtk_tree_store_set(store, &group, 0, _("Display"), 1, PTAB_FRONT, -1);
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("2D Display/Rendering"), 1, (gpointer)PTAB_2D, -1);
}
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("3D View"), 1, (gpointer)PTAB_CAMERA, -1);
}
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Texture Settings"), 1, (gpointer)PTAB_TEXTURE, -1);
}
}
{
GtkTreeIter group;
gtk_tree_store_append(store, &group, NULL);
gtk_tree_store_set(store, &group, 0, _("Interface"), 1, PTAB_FRONT, -1);
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Layout"), 1, (gpointer)PTAB_LAYOUT, -1);
}
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Mouse"), 1, (gpointer)PTAB_MOUSE, -1);
}
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Editing"), 1, (gpointer)PTAB_EDITING, -1);
}
}
{
GtkTreeIter group;
gtk_tree_store_append(store, &group, NULL);
gtk_tree_store_set(store, &group, 0, _("Other"), 1, PTAB_FRONT, -1);
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Startup/Auto save"), 1, (gpointer)PTAB_STARTUP, -1);
}
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Paths"), 1, (gpointer)PTAB_PATHS, -1);
}
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("Misc"), 1, (gpointer)PTAB_MISC, -1);
}
if (!g_qeglobals.bBSPFrontendPlugin)
{
GtkTreeIter tab;
gtk_tree_store_append(store, &tab, &group);
gtk_tree_store_set(store, &tab, 0, _("BSP Monitoring"), 1, (gpointer)PTAB_BSPMONITOR, -1);
}
}
}
gtk_tree_view_expand_all(GTK_TREE_VIEW(view));
g_object_unref(G_OBJECT(store));
}
/**********************************************************************/
/* build the prefs pages */
/**********************************************************************/
// Front page...
// todo : add something interesting here
// NOTE TTimo: tip of the day? or a logo?
preflabel = gtk_label_new(_("Front Page"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(NULL);
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_widget_set_usize(GTK_WIDGET(vbox), 350, -2);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** global preferences group ****************************/
preflabel = gtk_label_new(_("Globals"));
gtk_widget_show(preflabel);
pageframe = mGamesDialog.GetGlobalFrame();
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** 2D prefs group (xy views/rendering options) *********/
preflabel = gtk_label_new(_("2D Display"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("2D Display"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// OpenGL Display Lists
check = gtk_check_button_new_with_label(_("OpenGL Display Lists"));
gtk_widget_show(check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData(check, &m_bDisplayLists, DLG_CHECK_BOOL);
// Antialiased points & lines
// Fishman - Add antialiazed points and lines support. 09/03/00
check = gtk_check_button_new_with_label (_("OpenGL antialiased points and lines"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL);
// Solid selection boxes
check = gtk_check_button_new_with_label (_("Solid selection boxes"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bNoStipple, DLG_CHECK_BOOL);
// Display size info
check = gtk_check_button_new_with_label (_("Display size info"));
gtk_widget_show (check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bSizePaint, DLG_CHECK_BOOL);
// Alternate vertex/edge handles
// Gef: Kyro GL_POINT work around 25-aug-2001
check = gtk_check_button_new_with_label (_("Alternate vertex/edge handles"));
gtk_widget_show(check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData(check, &m_bGlPtWorkaround, DLG_CHECK_BOOL);
g_list_free (combo_list);
#ifdef ATIHACK_812
// ATI bugs
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
check = gtk_check_button_new_with_label (_("ATI cards with broken drivers - bug #802"));
gtk_widget_show(check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData(check, &m_bGlATIHack, DLG_CHECK_BOOL);
#endif
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** 3D Camera view group *********/
preflabel = gtk_label_new(_("3D View"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("3D View"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// Directional velocity (Movement Velocity)
// label container
hbox2 = gtk_hbox_new (FALSE, 0);
gtk_widget_show (hbox2);
gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
// label
label = gtk_label_new(_("Movement Velocity"));
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
gtk_widget_show(label);
gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);
// adjustment
adj = gtk_adjustment_new(100, 50, 300, 1, 10, 10);
AddDialogData(adj, &m_nMoveSpeed, DLG_ADJ_INT);
// scale
scale = gtk_hscale_new(GTK_ADJUSTMENT(adj));
gtk_widget_show(scale);
gtk_box_pack_start(GTK_BOX (vbox), scale, FALSE, TRUE, 2);
gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);
// Angular velocity (Rotational Velocity)
// label container
hbox2 = gtk_hbox_new (FALSE, 0);
gtk_widget_show (hbox2);
gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
// label
label = gtk_label_new (_("Rotational Velocity"));
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
gtk_widget_show (label);
gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);
// adjustment
adj = gtk_adjustment_new (3, 1, 180, 1, 10, 10); // value, low, high, step, page_step, page_size
AddDialogData (adj, &m_nAngleSpeed, DLG_ADJ_INT);
// scale
scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));
gtk_widget_show (scale);
gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, TRUE, 2);
gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);
// Text under the velocity sliders
// container
hbox2 = gtk_hbox_new (FALSE, 0);
gtk_widget_show (hbox2);
gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
// label
label = gtk_label_new (_("slow"));
gtk_widget_show (label);
gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
// label
label = gtk_label_new (_("fast"));
gtk_widget_show (label);
gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
// Allow drag to select multiple faces/brushes
// container
table = gtk_table_new(2, 1, FALSE);
gtk_widget_show(table);
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
label = gtk_label_new (_("Use paint-select in camera view:"));
gtk_widget_show (label);
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
combo_list = NULL;
combo_list = g_list_append (combo_list, (void *)_("No"));
combo_list = g_list_append (combo_list, (void *)_("Yes"));
combo_list = g_list_append (combo_list, (void *)_("Yes (Classic Key Setup)"));
combo = gtk_combo_new ();
gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
gtk_widget_show (combo);
gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 0, 0);
gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
AddDialogData (combo, &m_nCamDragMultiSelect, DLG_COMBO_INT);
// Freelook in Camera view
check = gtk_check_button_new_with_label (_("Freelook in Camera view"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
AddDialogData (check, &m_bCamFreeLook, DLG_CHECK_BOOL);
// Freelook in Camera view w/ forward & back strafing instead of up and down looking
check = gtk_check_button_new_with_label (_("Freelook strafes Forward and Back"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
AddDialogData (check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL);
// Invert mouse in freelook
check = gtk_check_button_new_with_label (_("Invert mouse in freelook"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
AddDialogData (check, &m_bCamInverseMouse, DLG_CHECK_BOOL);
// Discrete movement
check = gtk_check_button_new_with_label (_("Discrete movement"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
AddDialogData (check, &m_bCamDiscrete, DLG_CHECK_BOOL);
// Update XY views on camera move
check = gtk_check_button_new_with_label (_("Update XY views on camera move"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
AddDialogData (check, &m_bCamXYUpdate, DLG_CHECK_BOOL);
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** Texture group *********/
preflabel = gtk_label_new(_("Textures"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("Textures"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 6);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// Texture quality slider
// label
label = gtk_label_new (_("Texture quality"));
gtk_widget_show (label);
gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
// adjustment
adj = gtk_adjustment_new (0, 0, 4, 1, 1, 1);
AddDialogData (adj, &m_nLatchedTextureQuality, DLG_ADJ_INT);
// scale
scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));
gtk_widget_show (scale);
gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, FALSE, 0);
gtk_scale_set_draw_value (GTK_SCALE (scale), FALSE);
// text under the texture slider
hbox2 = gtk_hbox_new (FALSE, 0);
gtk_widget_show (hbox2);
gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
label = gtk_label_new (_("low"));
gtk_widget_show (label);
gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
label = gtk_label_new (_("high"));
gtk_widget_show (label);
gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
// texture subsets
check = gtk_check_button_new_with_label (_("Texture subsets"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bTextureWindow, DLG_CHECK_BOOL);
// texture scrollbar
check = gtk_check_button_new_with_label (_("Texture scrollbar"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bTextureScrollbar, DLG_CHECK_BOOL);
// texture increment matches grid
check = gtk_check_button_new_with_label (_("Tex increment matches grid"));
gtk_widget_show (check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bSnapTToGrid, DLG_CHECK_BOOL);
// RIANT
// Texture compression choice label
// container
table = gtk_table_new(2, 1, FALSE);
gtk_widget_show(table);
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
label = gtk_label_new (_("Texture Compression (if available):"));
gtk_widget_show (label);
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
// Texture compression choice label
combo_list = NULL;
// NONE will always be in pos 0
combo_list = g_list_append (combo_list, (void *)_("None"));
// if OpenGL compression is enabled it will always be
// in pos 1
if (g_qeglobals.m_bOpenGLCompressionSupported)
{
combo_list = g_list_append (combo_list, (void *)_("OpenGL ARB"));
}
// If S3 is enabled offer all 3 valid compression schemes in RGBA
if (g_qeglobals.m_bS3CompressionSupported)
{
combo_list = g_list_append (combo_list, (void *)_("S3TC DXT1"));
combo_list = g_list_append (combo_list, (void *)_("S3TC DXT3"));
combo_list = g_list_append (combo_list, (void *)_("S3TC DXT5"));
}
combo = gtk_combo_new ();
gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
gtk_widget_show (combo);
gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 0, 0);
gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
AddDialogData (combo, &m_nTextureCompressionFormat, DLG_COMBO_INT);
g_list_free (combo_list);
// container
table = gtk_table_new(2, 1, FALSE);
gtk_widget_show(table);
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
// Startup shaders
// label
label = gtk_label_new (_("Startup Shaders:"));
gtk_widget_show (label);
gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
// combo list
combo_list = NULL;
combo_list = g_list_append (combo_list, (void *)_("None"));
if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")
combo_list = g_list_append (combo_list, (void *)_("System"));
else if (g_pGameDescription->mGameFile == "sof2.game")
combo_list = g_list_append (combo_list, (void *)("Tools"));
else
combo_list = g_list_append (combo_list, (void *)_("Common"));
combo_list = g_list_append (combo_list, (void *)_("All"));
combo = gtk_combo_new ();
gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
gtk_widget_show (combo);
gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 0, 0);
gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
AddDialogData (combo, &m_nLatchedShader, DLG_COMBO_INT);
g_list_free (combo_list);
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** Layout group *********/
preflabel = gtk_label_new(_("Layout"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("Layout"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// View types
// table
table = gtk_table_new (2, 4, FALSE);
gtk_widget_show (table);
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
// view type 1
pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window1.bmp");
gtk_widget_show (pixmap);
gtk_table_attach (GTK_TABLE (table), pixmap, 0, 1, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// view type 2
pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window2.bmp");
gtk_widget_show (pixmap);
gtk_table_attach (GTK_TABLE (table), pixmap, 1, 2, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// view type 3
pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window3.bmp");
gtk_widget_show (pixmap);
gtk_table_attach (GTK_TABLE (table), pixmap, 2, 3, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// view type 4
pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window4.bmp");
gtk_widget_show (pixmap);
gtk_table_attach (GTK_TABLE (table), pixmap, 3, 4, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// view type 1 selector
radio = gtk_radio_button_new (NULL);
gtk_widget_show (radio);
gtk_table_attach (GTK_TABLE (table), radio, 0, 1, 1, 2,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// view type 2 selector
radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
gtk_widget_show (radio);
gtk_table_attach (GTK_TABLE (table), radio, 1, 2, 1, 2,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// view type 3 selector
radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
gtk_widget_show (radio);
gtk_table_attach (GTK_TABLE (table), radio, 2, 3, 1, 2,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// view type 4 selector
radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
gtk_widget_show (radio);
gtk_table_attach (GTK_TABLE (table), radio, 3, 4, 1, 2,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
AddDialogData (radio, &m_nLatchedView, DLG_RADIO_INT);
// Floating Z window
check = gtk_check_button_new_with_label (_("Floating Z Window"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL);
// show menu tear-off seperators
check = gtk_check_button_new_with_label (_("Detachable Menus"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL);
if (!g_pGameDescription->mNoPatch)
{
// show patch toolbar
check = gtk_check_button_new_with_label (_("Patch Toolbar"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
g_object_set_data (G_OBJECT (dialog), "check_patchtoolbar", check); // Allow to be disabled for Q1/Q2
AddDialogData (check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL);
}
// use wide toolbar
check = gtk_check_button_new_with_label (_("Wide Toolbar"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL);
// use plugin toolbar
check = gtk_check_button_new_with_label (_("Plugin Toolbar"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL);
#ifdef _WIN32
// win32 file dialog
check = gtk_check_button_new_with_label (_("Use win32 file load dialog"));
gtk_widget_show (check);
// gtk_container_add (GTK_CONTAINER (vbox), check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bNativeGUI, DLG_CHECK_BOOL);
// position on primary monitor
check = gtk_check_button_new_with_label (_("Start on Primary Monitor"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
g_object_set_data (G_OBJECT (dialog), "check_startonprimary", check);
gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
AddDialogData (check, &m_bStartOnPrimMon, DLG_CHECK_BOOL);
#endif
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** Mouse group *********/
preflabel = gtk_label_new(_("Mouse"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("Mouse"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// Buttons
// container
hbox2 = gtk_hbox_new (FALSE, 5);
gtk_widget_show (hbox2);
gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
// 2 button radio
radio = gtk_radio_button_new_with_label (NULL, _("2 button"));
gtk_widget_show (radio);
gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);
// 3 button radio
radio = gtk_radio_button_new_with_label_from_widget (GTK_RADIO_BUTTON (radio), _("3 button"));
gtk_widget_show (radio);
gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);
AddDialogData (radio, &m_nMouse, DLG_RADIO_INT);
// right click to drop entity
check = gtk_check_button_new_with_label (_("Right click to drop entities"));
gtk_widget_show (check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bRightClick, DLG_CHECK_BOOL);
// Mouse chaser (and this does what?)
check = gtk_check_button_new_with_label (_("Mouse chaser"));
gtk_widget_show (check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bChaseMouse, DLG_CHECK_BOOL);
// Alt + multi-drag
check = gtk_check_button_new_with_label (_("ALT + multi-drag"));
gtk_widget_show (check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bALTEdge, DLG_CHECK_BOOL);
// Mouse wheel increments
// container
hbox2 = gtk_hbox_new (FALSE, 5);
gtk_widget_show (hbox2);
gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
// label
label = gtk_label_new (_("Wheel Mouse inc:"));
gtk_widget_show (label);
gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
// entry
entry = gtk_entry_new ();
gtk_widget_show (entry);
gtk_widget_set_usize (entry, 40, -2);
gtk_box_pack_start (GTK_BOX (hbox2), entry, FALSE, FALSE, 0);
AddDialogData (entry, &m_nWheelInc, DLG_ENTRY_INT);
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** Editing group *********/
preflabel = gtk_label_new(_("Editing"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("Editing"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// Vertex editing splits faces
check = gtk_check_button_new_with_label (_("Vertex editing splits face"));
gtk_widget_show (check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bVertexSplit, DLG_CHECK_BOOL);
// Fix target/targetname collisions
check = gtk_check_button_new_with_label (_("Fix target/targetname collisions"));
gtk_widget_show (check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bDoTargetFix, DLG_CHECK_BOOL);
// Clipper tool uses caulk
check = gtk_check_button_new_with_label (_("Clipper tool uses caulk"));
gtk_widget_show (check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bClipCaulk, DLG_CHECK_BOOL);
// Don't clamp plane points
check = gtk_check_button_new_with_label (_("Don't clamp plane points"));
gtk_widget_show (check);
gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bNoClamp, DLG_CHECK_BOOL);
// Select patch by bounding box
check = gtk_check_button_new_with_label (_("Select patches by bounding box"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL);
// Rotation increment
// container
table = gtk_table_new (2, 3, FALSE);
gtk_widget_show (table);
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
// label
label = gtk_label_new (_("Rotation increment:"));
gtk_widget_show (label);
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// entry
entry = gtk_entry_new ();
gtk_widget_show (entry);
gtk_widget_set_usize (entry, 60, -2);
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 0, 0);
AddDialogData (entry, &m_nRotation, DLG_ENTRY_INT);
// Undo levels
// label
label = gtk_label_new (_("Undo Levels:"));
gtk_widget_show (label);
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// spinner (allows undo levels to be set to zero)
spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 64, 1, 10, 10)), 1, 0);
gtk_widget_show (spin);
gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 1, 2,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 0, 0);
gtk_widget_set_usize (spin, 60, -2);
AddDialogData (spin, &m_nUndoLevels, DLG_SPIN_INT);
// Patch subdivisions
// label
label = gtk_label_new (_("Patch subdivisions:"));
gtk_widget_show (label);
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 2, 3,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// entry (spinner perhaps? [2-16])
entry = gtk_entry_new ();
gtk_widget_show (entry);
gtk_widget_set_usize (entry, 60, -2);
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 2, 3,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 0, 0);
AddDialogData (entry, &m_nSubdivisions, DLG_ENTRY_INT);
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** Save/Load group *********/
preflabel = gtk_label_new(_("Startup/Auto save"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("Startup/Auto save"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// Snapshots
check = gtk_check_button_new_with_label (_("Snapshots"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bSnapShots, DLG_CHECK_BOOL);
// load last project on open
check = gtk_check_button_new_with_label (_("Load last project on open"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bLoadLast, DLG_CHECK_BOOL);
// load last map on open
check = gtk_check_button_new_with_label (_("Load last map on open"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bLoadLastMap, DLG_CHECK_BOOL);
// Auto save..
// container
hbox2 = gtk_hbox_new (FALSE, 5);
gtk_widget_show (hbox2);
gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
gtk_container_set_border_width (GTK_CONTAINER (hbox2), 0);
// label
check = gtk_check_button_new_with_label (_("Auto save every"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (hbox2), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bAutoSave, DLG_CHECK_BOOL);
// spinner
spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 1, 60, 1, 10, 10)), 1, 0);
gtk_widget_show (spin);
gtk_box_pack_start (GTK_BOX (hbox2), spin, FALSE, FALSE, 0);
gtk_widget_set_usize (spin, 60, -2);
AddDialogData (spin, &m_nAutoSave, DLG_SPIN_INT);
// label
label = gtk_label_new (_("minutes"));
gtk_widget_show (label);
gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** Paths group *********/
preflabel = gtk_label_new(_("Paths"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("Paths"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// prefab path
// table
table = gtk_table_new (3, 3, FALSE);
gtk_widget_show (table);
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
// label
label = gtk_label_new (_("Prefab path:"));
gtk_widget_show (label);
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
// path entry
entry = gtk_entry_new ();
gtk_widget_show (entry);
gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 1, 0);
AddDialogData (entry, &m_strPrefabPath, DLG_ENTRY_TEXT);
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
#if 0
// browse button
button = gtk_button_new_with_label ("...");
gtk_widget_show (button);
gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseprefab), this);
gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
#endif
// User ini path
// label
label = gtk_label_new (_("User INI path:"));
gtk_widget_show (label);
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
// user ini path entry
entry = gtk_entry_new ();
gtk_widget_show (entry);
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 1, 2,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 1, 0);
AddDialogData (entry, &m_strUserPath, DLG_ENTRY_TEXT);
// user ini browse button
button = gtk_button_new_with_label ("...");
gtk_widget_show (button);
gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseuserini), this);
gtk_table_attach (GTK_TABLE (table), button, 2, 3, 1, 2,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** Misc group *********/
preflabel = gtk_label_new(_("Misc"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("Misc"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// Light drawing
check = gtk_check_button_new_with_label (_("Light drawing"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &m_bNewLightDraw, DLG_CHECK_BOOL);
// Light radiuses
// container
table = gtk_table_new(2, 1, FALSE);
gtk_widget_show(table);
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
label = gtk_label_new (_("Light radiuses:"));
gtk_widget_show (label);
gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
combo_list = NULL;
combo_list = g_list_append (combo_list, (void *)_("Disabled"));
combo_list = g_list_append (combo_list, (void *)_("True Q3Map2 Style"));
combo_list = g_list_append (combo_list, (void *)_("Classic Style"));
combo = gtk_combo_new ();
gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
gtk_widget_show (combo);
gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 0, 0);
gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
AddDialogData (combo, &m_nLightRadiuses, DLG_COMBO_INT);
#ifdef _WIN32
check = gtk_check_button_new_with_label (_("Use win32 file associations to open text files instead of builtin editor"));
gtk_widget_show(check);
gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);
AddDialogData (check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL);
#else
// use custom shader editor
check = gtk_check_button_new_with_label (_("Use Custom Shader Editor"));
gtk_widget_show(check);
gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);
gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateEditorSensitivity), this);
g_object_set_data (G_OBJECT(dialog), "check_customeditor", check);
AddDialogData (check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL);
// custom shader editor executable
// table
table = gtk_table_new (3, 1, FALSE);
gtk_widget_show (table);
gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
gtk_table_set_row_spacings (GTK_TABLE (table), 5);
gtk_table_set_col_spacings (GTK_TABLE (table), 5);
// label
label = gtk_label_new(_("Custom Editor Command"));
gtk_widget_show(label);
gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
g_object_set_data (G_OBJECT(dialog), "label_customeditor", label);
gtk_widget_set_sensitive (label, g_PrefsDlg.m_bUseCustomEditor);
// custom editor command entry
entry = gtk_entry_new ();
gtk_widget_show (entry);
gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);
gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
(GtkAttachOptions) (GTK_FILL),
(GtkAttachOptions) (0), 1, 0);
AddDialogData (entry, &m_strEditorCommand, DLG_ENTRY_TEXT);
gtk_widget_set_sensitive (entry, g_PrefsDlg.m_bUseCustomEditor);
g_object_set_data (G_OBJECT(dialog), "entry_customeditor", entry);
// browse button
button = gtk_button_new_with_label (_("..."));
gtk_widget_show (button);
gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseEditor), this);
gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,
(GtkAttachOptions) (0),
(GtkAttachOptions) (0), 0, 0);
g_object_set_data (G_OBJECT(dialog), "button_customeditor", button);
gtk_widget_set_sensitive (button, g_PrefsDlg.m_bUseCustomEditor);
#endif
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
/******** BSP Monitoring group *********/
// this is never displayed if the plugin isn't available
preflabel = gtk_label_new(_("BSP Monitoring"));
gtk_widget_show(preflabel);
pageframe = gtk_frame_new(_("BSP Monitoring"));
gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
gtk_widget_show(pageframe);
vbox = gtk_vbox_new(FALSE, 5);
gtk_widget_show(vbox);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
gtk_container_add(GTK_CONTAINER(pageframe), vbox);
// Enable BSP process monitoring
check = gtk_check_button_new_with_label (_("Enable BSP process monitoring"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
g_object_set_data (G_OBJECT (dialog), "check_monitorbsp", check);
gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
AddDialogData (check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL);
// Stop on leak
check = gtk_check_button_new_with_label (_("Stop compilation on leak"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
g_object_set_data (G_OBJECT (dialog), "check_leakstop", check);
AddDialogData (check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL);
// engine after compile
check = gtk_check_button_new_with_label (_("Run engine after compile"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
g_object_set_data (G_OBJECT (dialog), "check_runengine", check);
gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL );
// sleep mode when running engine
check = gtk_check_button_new_with_label (_("Activate sleep mode when running the engine"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
g_object_set_data (G_OBJECT (dialog), "check_sleep", check);
AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );
// use q3map2's texture projection
check = gtk_check_button_new_with_label (_("Texturing compatible with q3map2"));
gtk_widget_show (check);
gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
g_object_set_data (G_OBJECT (dialog), "check_q3map2", check);
AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );
// Add the page to the notebook
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
gtk_notebook_set_page(GTK_NOTEBOOK(notebook), PTAB_FRONT);
return;
}
// end new prefs dialog
void PrefsDlg::LoadTexdefPref(texdef_t* pTexdef, char* pName)
{
char buffer[256];
memset(pTexdef, 0, sizeof(texdef_t));
sprintf(buffer, "%s%s", pName, TD_SCALE1_KEY);
mLocalPrefs.GetPref(buffer, &pTexdef->scale[0], 0.5f);
sprintf(buffer, "%s%s", pName, TD_SCALE2_KEY);
mLocalPrefs.GetPref(buffer, &pTexdef->scale[1], 0.5f);
sprintf(buffer, "%s%s", pName, TD_SHIFT1_KEY);
mLocalPrefs.GetPref(buffer, &pTexdef->shift[0], 8.f);
sprintf(buffer, "%s%s", pName, TD_SHIFT2_KEY);
mLocalPrefs.GetPref(buffer, &pTexdef->shift[1], 8.f);
sprintf(buffer, "%s%s", pName, TD_ROTATE_KEY);
mLocalPrefs.GetPref(buffer, &pTexdef->rotate, 45);
}
void PrefsDlg::UpdateTextureCompression()
{
// if OpenGL is not ready yet, don't do anything
if (!g_qeglobals.m_bOpenGLReady) {
Sys_Printf("OpenGL not ready - postpone texture compression capability check\n");
return;
}
if (g_qeglobals.bTextureCompressionSupported)
{
if (m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported)
{
Sys_Printf("Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat);
m_nTextureCompressionFormat = 1; // if this is not supported either, see below
}
if (m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported)
{
Sys_Printf("Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n");
m_nTextureCompressionFormat = 0;
}
switch (m_nTextureCompressionFormat)
{
case (0):
{
g_qeglobals.texture_components = GL_RGBA;
Sys_Printf("texture compression disabled by preferences settings\n");
break;
}
case (1):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA;
Sys_Printf("OpenGL texture compression enabled\n");
break;
}
case (2):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
Sys_Printf("S3TC DXT1 texture compression enabled\n");
break;
}
case (3):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
Sys_Printf("S3TC DXT3 texture compression enabled\n");
break;
}
case (4):
{
g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
Sys_Printf("S3TC DXT5 texture compression enabled\n");
break;
}
}
}
else
{
Sys_Printf("texture compression is not supported by your current graphic card/drivers\n");
g_qeglobals.texture_components = GL_RGBA;
m_nTextureCompressionFormat = 0;
}
}
#ifdef ATIHACK_812
void PrefsDlg::UpdateATIHack() {
// if OpenGL is not ready yet, don't do anything
if (!g_qeglobals.m_bOpenGLReady) {
Sys_Printf("OpenGL not ready - postpone ATI bug workaround setup\n");
return;
}
if (m_bGlATIHack) {
qglCullFace = &qglCullFace_ATIHack;
qglDisable = &qglDisable_ATIHack;
qglEnable = &qglEnable_ATIHack;
qglPolygonMode = &qglPolygonMode_ATIHack;
Sys_Printf("ATI bug workaround enabled\n");
} else {
qglCullFace = qglCullFace_real;
qglDisable = qglDisable_real;
qglEnable = qglEnable_real;
qglPolygonMode = qglPolygonMode_real;
Sys_Printf("ATI bug workaround disabled\n");
}
}
#endif
// TTimo: m_strEnginePath has a special status, if not found in registry we need to
// initiliaze it for sure. It is not totally failsafe but we can use the same
// code than in q3map, expecting to find some "quake" above us. If not, we prompt
// for the engine executable path
void PrefsDlg::LoadPrefs ()
{
int i;
// first things first, load prefs from global prefs
mGamesDialog.LoadPrefs();
// if we already have a document loaded, we will free and reload from file
if (mLocalPrefs.InUse()) {
mLocalPrefs.Clear();
}
// load local.pref file
mLocalPrefs.ReadXMLFile(m_inipath->str);
mLocalPrefs.GetPref(PATCHSHOWBOUNDS_KEY, &g_bPatchShowBounds, FALSE);
mLocalPrefs.GetPref(MOUSE_KEY, &m_nMouse, MOUSE_DEF);
m_nMouseButtons = m_nMouse ? 3 : 2;
// project file
// if it's not found here, mainframe.cpp will take care of finding one
mLocalPrefs.GetPref(LASTPROJ_KEY, &m_strLastProject, "");
mLocalPrefs.GetPref(LASTPROJVER_KEY, &m_nLastProjectVer, -1);
// prefab path
// NOTE TTimo: I'm not sure why this is in prefs
// should probably be a project setting
// and I'm not sure that we really have a way to set this reliably either
CString strPrefab;
strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();
strPrefab += g_pGameDescription->mBaseGame.GetBuffer();
strPrefab += "/prefabs/";
mLocalPrefs.GetPref(PREFAB_KEY, &m_strPrefabPath, strPrefab);
mLocalPrefs.GetPref(LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300);
mLocalPrefs.GetPref(TLOCK_KEY, &m_bTextureLock, TLOCK_DEF);
mLocalPrefs.GetPref(RLOCK_KEY, &m_bRotateLock, TLOCK_DEF);
mLocalPrefs.GetPref(LASTMAP_KEY, &m_strLastMap, "");
mLocalPrefs.GetPref(LOADLAST_KEY, &m_bLoadLast, LOADLAST_DEF);
mLocalPrefs.GetPref(BSP_KEY, &m_bInternalBSP, FALSE);
mLocalPrefs.GetPref(RCLICK_KEY, &m_bRightClick, TRUE);
mLocalPrefs.GetPref(AUTOSAVE_KEY, &m_bAutoSave, TRUE);
mLocalPrefs.GetPref(LOADLASTMAP_KEY, &m_bLoadLastMap, FALSE);
mLocalPrefs.GetPref(TINYBRUSH_KEY, &m_bCleanTiny, FALSE);
mLocalPrefs.GetPref(TINYSIZE_KEY, &m_fTinySize, 0.5f);
mLocalPrefs.GetPref(AUTOSAVETIME_KEY, &m_nAutoSave, 5);
mLocalPrefs.GetPref(SNAPSHOT_KEY, &m_bSnapShots, FALSE);
mLocalPrefs.GetPref(MOVESPEED_KEY, &m_nMoveSpeed, 100);
mLocalPrefs.GetPref(ANGLESPEED_KEY, &m_nAngleSpeed, 3);
mLocalPrefs.GetPref(SETGAME_KEY, &m_bSetGame, FALSE);
mLocalPrefs.GetPref(CAMXYUPDATE_KEY, &m_bCamXYUpdate, TRUE);
mLocalPrefs.GetPref(CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE);
mLocalPrefs.GetPref(CAMFREELOOK_KEY, &m_bCamFreeLook, TRUE);
mLocalPrefs.GetPref(CAMINVERSEMOUSE_KEY, &m_bCamInverseMouse, FALSE);
mLocalPrefs.GetPref(CAMDISCRETE_KEY, &m_bCamDiscrete, TRUE);
mLocalPrefs.GetPref(LIGHTDRAW_KEY, &m_bNewLightDraw, TRUE);
mLocalPrefs.GetPref(CUBICCLIP_KEY, &m_bCubicClipping, TRUE);
mLocalPrefs.GetPref(CUBICSCALE_KEY, &m_nCubicScale, 13);
mLocalPrefs.GetPref(ALTEDGE_KEY, &m_bALTEdge, FALSE);
mLocalPrefs.GetPref(FACECOLORS_KEY, &m_bFaceColors, FALSE);
mLocalPrefs.GetPref(XZVIS_KEY, &m_bXZVis, FALSE);
mLocalPrefs.GetPref(YZVIS_KEY, &m_bYZVis, FALSE);
mLocalPrefs.GetPref(ZVIS_KEY, &m_bZVis, FALSE);
mLocalPrefs.GetPref(SIZEPAINT_KEY, &m_bSizePaint, FALSE);
mLocalPrefs.GetPref(DLLENTITIES_KEY, &m_bDLLEntities, FALSE);
mLocalPrefs.GetPref(DETACHABLEMENUS_KEY, &m_bLatchedDetachableMenus, TRUE);
m_bDetachableMenus = m_bLatchedDetachableMenus;
if (g_pGameDescription->mNoPatch)
{
m_bPatchToolbar = false;
}
else
{
mLocalPrefs.GetPref(PATCHTOOLBAR_KEY, &m_bLatchedPatchToolbar, TRUE);
m_bPatchToolbar = m_bLatchedPatchToolbar;
}
mLocalPrefs.GetPref(WIDETOOLBAR_KEY, &m_bLatchedWideToolbar, TRUE);
m_bWideToolbar = m_bLatchedWideToolbar;
mLocalPrefs.GetPref(PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE);
m_bPluginToolbar = m_bLatchedPluginToolbar;
mLocalPrefs.GetPref(WINDOW_KEY, (int*)&m_nLatchedView, WINDOW_DEF);
m_nView = m_nLatchedView;
mLocalPrefs.GetPref(FLOATINGZ_KEY, &m_bLatchedFloatingZ, FALSE);
m_bFloatingZ = m_bLatchedFloatingZ;
mLocalPrefs.GetPref(TEXTUREQUALITY_KEY, &m_nLatchedTextureQuality, 3);
m_nTextureQuality = m_nLatchedTextureQuality;
mLocalPrefs.GetPref(LOADSHADERS_KEY, &m_nLatchedShader, 0);
m_nShader = m_nLatchedShader;
mLocalPrefs.GetPref(NOCLAMP_KEY, &m_bNoClamp, FALSE);
mLocalPrefs.GetPref(USERINI_KEY, &m_strUserPath, "");
mLocalPrefs.GetPref(ROTATION_KEY, &m_nRotation, 45);
mLocalPrefs.GetPref(CHASEMOUSE_KEY, &m_bChaseMouse, TRUE);
mLocalPrefs.GetPref(ENTITYSHOW_KEY, &m_nEntityShowState, ENTITY_SKINNED_BOXED);
// this will probably need to be 75 or 100 for Q1.
mLocalPrefs.GetPref(TEXTURESCALE_KEY, &m_nTextureScale, 50);
// FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.
if ( (g_pGameDescription->mGameFile == "hl.game") )
{
// No BSP monitoring in the default compiler tools for Half-life (yet)
mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, FALSE);
// Texture subset on by default (HL specific really, because of halflife.wad's size)
mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);
}
else if ( ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) )
{
// BSP monitoring is implemented in Quake2 and Heretic2 tools
mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, TRUE);
// Texture subset on by default (HL specific really, because of halflife.wad's size)
mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);
}
else
{
mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, WATCHBSP_DEF);
mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, FALSE);
}
mLocalPrefs.GetPref(TEXTURESCROLLBAR_KEY, &m_bTextureScrollbar, TRUE);
mLocalPrefs.GetPref(DISPLAYLISTS_KEY, &m_bDisplayLists, TRUE);
mLocalPrefs.GetPref(ANTIALIASEDLINES_KEY, &m_bAntialiasedPointsAndLines, FALSE);
mLocalPrefs.GetPref(SWITCHCLIP_KEY, &m_bSwitchClip, TRUE);
mLocalPrefs.GetPref(SELWHOLEENTS_KEY, &m_bSelectWholeEntities, TRUE);
mLocalPrefs.GetPref(SHOWSHADERS_KEY, &m_bShowShaders, TRUE);
mLocalPrefs.GetPref(GLLIGHTING_KEY, &m_bGLLighting, FALSE);
mLocalPrefs.GetPref(NOSTIPPLE_KEY, &m_bNoStipple, FALSE);
mLocalPrefs.GetPref(UNDOLEVELS_KEY, &m_nUndoLevels, 30);
mLocalPrefs.GetPref(VERTEXMODE_KEY, &m_bVertexSplit, TRUE);
mLocalPrefs.GetPref(RUNQ2_KEY, &m_bRunQuake, RUNQ2_DEF);
mLocalPrefs.GetPref(LEAKSTOP_KEY, &m_bLeakStop, TRUE);
mLocalPrefs.GetPref(DOSLEEP_KEY, &m_bDoSleep, FALSE);
mLocalPrefs.GetPref(SELECTCURVES_KEY, &m_bSelectCurves, TRUE);
mLocalPrefs.GetPref(SELECTMODELS_KEY, &m_bSelectModels, TRUE);
mLocalPrefs.GetPref(SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE);
mLocalPrefs.GetPref(SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF);
mLocalPrefs.GetPref(CLIPCAULK_KEY, &m_bClipCaulk, FALSE);
mLocalPrefs.GetPref(SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE);
mLocalPrefs.GetPref(TARGETFIX_KEY, &m_bDoTargetFix, TRUE);
mLocalPrefs.GetPref(WHEELINC_KEY, &m_nWheelInc, 64);
mLocalPrefs.GetPref(PATCHBBOXSEL_KEY, &m_bPatchBBoxSelect, FALSE);
// Gef: Kyro GL_POINT workaround
mLocalPrefs.GetPref(GLPOINTWORKAROUND_KEY, &m_bGlPtWorkaround, FALSE);
// window positioning
mLocalPrefs.GetPref(ENTITYSPLIT1_KEY, &mWindowInfo.nEntitySplit1, -1);
mLocalPrefs.GetPref(ENTITYSPLIT2_KEY, &mWindowInfo.nEntitySplit2, -1);
mLocalPrefs.GetPref(POSITIONX_KEY, &mWindowInfo.position.x, -1);
mLocalPrefs.GetPref(POSITIONY_KEY, &mWindowInfo.position.y, -1);
mLocalPrefs.GetPref(WIDTH_KEY, &mWindowInfo.position.w, -1);
mLocalPrefs.GetPref(HEIGHT_KEY, &mWindowInfo.position.h, 450);
const window_position_t default_window_pos = { 0, 0, 200, 200, };
mLocalPrefs.GetPref(ENTITYWND_KEY, &mWindowInfo.posEntityWnd, default_window_pos);
mLocalPrefs.GetPref(MAPINFOWND_KEY, &mWindowInfo.posMapInfoWnd, default_window_pos);
mLocalPrefs.GetPref(CAMWND_KEY, &mWindowInfo.posCamWnd, default_window_pos);
mLocalPrefs.GetPref(ZWND_KEY, &mWindowInfo.posZWnd, default_window_pos);
mLocalPrefs.GetPref(XYWND_KEY, &mWindowInfo.posXYWnd, default_window_pos);
mLocalPrefs.GetPref(YZWND_KEY, &mWindowInfo.posYZWnd, default_window_pos);
mLocalPrefs.GetPref(XZWND_KEY, &mWindowInfo.posXZWnd, default_window_pos);
mLocalPrefs.GetPref(PATCHWND_KEY, &mWindowInfo.posPatchWnd, default_window_pos);
mLocalPrefs.GetPref(SURFACEWND_KEY, &mWindowInfo.posSurfaceWnd, default_window_pos);
mLocalPrefs.GetPref(ENTITYINFOWND_KEY, &mWindowInfo.posEntityInfoWnd, default_window_pos);
mLocalPrefs.GetPref(ZWIDTH_KEY, &mWindowInfo.nZWidth, 30);
mLocalPrefs.GetPref(XYHEIGHT_KEY, &mWindowInfo.nXYHeight, 300);
mLocalPrefs.GetPref(XYWIDTH_KEY, &mWindowInfo.nXYWidth, 300);
mLocalPrefs.GetPref(CAMWIDTH_KEY, &mWindowInfo.nCamWidth, 200);
mLocalPrefs.GetPref(CAMHEIGHT_KEY, &mWindowInfo.nCamHeight, 200);
mLocalPrefs.GetPref(ZFLOATWIDTH_KEY, &mWindowInfo.nZFloatWidth, 300);
#ifdef _WIN32
mLocalPrefs.GetPref(STATE_KEY, &mWindowInfo.nState, SW_SHOW);
#endif
// menu stuff
mLocalPrefs.GetPref(COUNT_KEY, &m_nMRUCount, 0);
for(i = 0; i < 4; i++)
{
char buf[64];
sprintf (buf, "%s%d", FILE_KEY, i);
mLocalPrefs.GetPref(buf, &m_strMRUFiles[i], "");
}
// some platform specific prefs
#ifdef _WIN32
mLocalPrefs.GetPref(NATIVEGUI_KEY, &m_bNativeGUI, TRUE);
mLocalPrefs.GetPref(STARTONPRIMMON_KEY, &m_bStartOnPrimMon, FALSE);
#endif
mLocalPrefs.GetPref(SI_TEXMENU_KEY, &g_qeglobals.d_savedinfo.iTexMenu, ID_VIEW_BILINEARMIPMAP);
mLocalPrefs.GetPref(SI_GAMMA_KEY, &g_qeglobals.d_savedinfo.fGamma, 1.0f);
mLocalPrefs.GetPref(SI_EXCLUDE_KEY, &g_qeglobals.d_savedinfo.exclude, 0); // nothing filtered by default
mLocalPrefs.GetPref(SI_INCLUDE_KEY, &g_qeglobals.d_savedinfo.include, INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT);
mLocalPrefs.GetPref(SI_SHOWNAMES_KEY, &g_qeglobals.d_savedinfo.show_names, FALSE);
mLocalPrefs.GetPref(SI_SHOWCOORDS_KEY, &g_qeglobals.d_savedinfo.show_coordinates, TRUE);
mLocalPrefs.GetPref(SI_SHOWANGLES_KEY, &g_qeglobals.d_savedinfo.show_angles, TRUE);
mLocalPrefs.GetPref(SI_SHOWOUTLINES_KEY, &g_qeglobals.d_savedinfo.show_outline, FALSE);
mLocalPrefs.GetPref(SI_SHOWAXIS_KEY, &g_qeglobals.d_savedinfo.show_axis, TRUE);
mLocalPrefs.GetPref(SI_NOSELOUTLINES_KEY, &g_qeglobals.d_savedinfo.bNoSelectedOutlines, FALSE);
mLocalPrefs.GetPref(SI_OUTLINESTYLE_KEY, &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle, OUTLINE_ZBUF|OUTLINE_BSEL);
LoadTexdefPref(&g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY);
LoadTexdefPref(&g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY);
// text editor binding
#ifdef _WIN32
mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE);
#else
mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE);
mLocalPrefs.GetPref(CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "");
#endif
vec3_t vDefaultAxisColours[3] = {
{0.f, 0.5f, 0.f},
{0.f, 0.f, 1.f},
{1.f, 0.f, 0.f},
};
for(i = 0; i < 3; i++) {
char buf[64];
sprintf(buf, "%s%d", SI_AXISCOLORS_KEY, i);
mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i]);
}
vec3_t vDefaultColours[COLOR_LAST] = {
{0.25f, 0.25f, 0.25f},
{1.f, 1.f, 1.f},
{0.75f, 0.75f, 0.75f},
{0.5f, 0.5f, 0.5f},
{0.25f, 0.25f, 0.25f},
{0.0f, 0.0f, 0.0f},
{0.f, 0.f, 1.f},
{0.f, 0.f, 0.f},
{0.f, 0.f, 0.f},
{1.f, 0.f, 0.f},
{0.f, 0.f, 1.f},
{0.5f, 0.f, 0.75f},
{1.0f, 0.f, 0.f},
{0.f, 0.f, 0.f},
{0.f, 0.f, 0.f},
};
for(i = 0; i < COLOR_LAST; i++) {
char buf[64];
sprintf(buf, "%s%d", SI_COLORS_KEY, i);
mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i]);
}
mLocalPrefs.GetPref(TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1);
mLocalPrefs.GetPref(LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE);
mLocalPrefs.GetPref(Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE);
#ifdef ATIHACK_812
mLocalPrefs.GetPref(ATIHACK_KEY, &m_bGlATIHack, FALSE);
#endif
Undo_SetMaxSize(m_nUndoLevels); // set it internally as well / FIXME: why not just have one global value?
UpdateTextureCompression();
#ifdef ATIHACK_812
UpdateATIHack();
#endif
if (mLocalPrefs.mbEmpty)
{
mLocalPrefs.mbEmpty = false;
Sys_Printf("Saving local.pref with default pref values\n");
SavePrefs();
}
}
void PrefsDlg::SavePrefs ()
{
if (g_qeglobals.disable_ini)
return;
#ifdef _DEBUG
Sys_Printf("PrefsDlg::SavePrefs\n");
#endif
// this will take care of copying back from the dialog to the variables
// NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer
// this will also cause an UpdateData for the mGamesDialog
UpdateData(TRUE);
mGamesDialog.SavePrefs();
// update the tree and save it
mLocalPrefs.UpdatePrefTree();
if (!mLocalPrefs.WriteXMLFile(m_inipath->str))
Sys_FPrintf(SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str);
if ( m_nMouse == 0 ) {
m_nMouseButtons = 2;
} else {
m_nMouseButtons = 3;
}
}
void PrefsDlg::PostModal (int code)
{
if (code == IDOK)
{
SavePrefs();
// make sure the logfile is ok
Sys_LogFile();
#ifdef ATIHACK_812
UpdateATIHack();
#endif
if (g_pParentWnd)
g_pParentWnd->SetGridStatus();
Sys_UpdateWindows(W_ALL);
if (m_nUndoLevels != 0)
Undo_SetMaxSize(m_nUndoLevels);
}
}
void PrefsDlg::DoEditorSensitivity()
{
if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(g_object_get_data (G_OBJECT(m_pWidget), "check_customeditor"))))
{
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), TRUE);
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), TRUE);
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), TRUE);
}
else
{
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), FALSE);
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), FALSE);
gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), FALSE);
}
}
void PrefsDlg::DoSensitivity()
{
#if 0
// first, look at the project file version ... will monitoring work?
// project files now XML, guaranteed to be at least version 2
if (0)//IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)
{
if (m_bWarn)
{
Str Msg;
Msg = "The current project file (";
Msg += g_PrefsDlg.m_strLastProject;
Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";
gtk_MessageBox(m_pWidget, Msg.GetBuffer(), MB_OK );
m_bWarn = false;
}
// go ahead, disable everybuddy
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
}
else
{
#endif
// m_bWarn = true;
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), TRUE );
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), TRUE );
if ( ! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" ) ) ) )
{
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
} else if (! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" ) ) ) )
{
gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
}
}
/*
============================================================
CGameInstall
============================================================
*/
CGameInstall::CGameInstall() {
memset( m_availGames, 0, sizeof( m_availGames ) );
}
void CGameInstall::OnBtnBrowseEngine( GtkWidget *widget, gpointer data ) {
Sys_Printf( "OnBtnBrowseEngine\n" );
CGameInstall* i = static_cast<CGameInstall*>( data );
char *dir = dir_dialog( widget, _("Select game directory"), NULL );
i->UpdateData( TRUE );
if ( dir != NULL ) {
i->m_strEngine = dir;
i->UpdateData( FALSE );
free( dir );
}
}
void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
Sys_Printf( "OnGameSelectChanged\n" );
CGameInstall* i = static_cast<CGameInstall*>( data );
i->UpdateData( TRUE );
i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
i->UpdateData( FALSE );
}
void CGameInstall::BuildDialog() {
GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry, *hbox;
dlg = m_pWidget;
gtk_window_set_title( GTK_WINDOW( dlg ), _("Configure games") );
vbox1 = gtk_vbox_new( FALSE, 0 );
gtk_widget_show( vbox1 );
gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
text = gtk_label_new( _("Select the game to configure") );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
combo = gtk_combo_box_new_text();
gtk_widget_show( combo );
gtk_box_pack_start( GTK_BOX( vbox1 ), combo, FALSE, FALSE, 0 );
// GList *combo_list = NULL;
int iGame = 0;
while ( m_availGames[ iGame ] != GAME_NONE ) {
switch ( m_availGames[ iGame ] ) {
case GAME_Q2:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Quake II") );
break;
case GAME_Q3:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Quake III Arena and mods") );
break;
case GAME_URT:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Urban Terror (standalone)") );
break;
case GAME_UFOAI:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("UFO: Alien Invasion") );
break;
case GAME_Q2W:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Quake2World") );
break;
case GAME_WARSOW:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Warsow") );
break;
case GAME_NEXUIZ:
gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Nexuiz") );
break;
}
iGame++;
}
AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 ); // NOTE: will trigger signal
text = gtk_label_new( _("Name:") );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strName, DLG_ENTRY_TEXT );
text = gtk_label_new( _("Engine directory:") );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
hbox = gtk_hbox_new( FALSE, 0 );
gtk_widget_show( hbox );
gtk_box_pack_start( GTK_BOX( vbox1 ), hbox, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strEngine, DLG_ENTRY_TEXT );
button = gtk_button_new_with_label (_("..."));
gtk_widget_show( button );
gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
// this gets done in the project stuff atm
#if 0
text = gtk_label_new( _("Mod subdirectory:") );
gtk_widget_show( text );
gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
entry = gtk_entry_new();
gtk_widget_show( entry );
gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
AddDialogData( entry, &m_strMod, DLG_ENTRY_TEXT );
#endif
button = gtk_button_new_with_label( _("OK") );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDOK );
button = gtk_button_new_with_label( _("Cancel") );
gtk_widget_show( button );
gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
AddModalButton( button, IDCANCEL );
gtk_widget_set_usize( button, 60, -2 );
}
void CGameInstall::Run() {
ScanGames();
if ( DoModal() == IDCANCEL ) {
Sys_Printf( "game dialog cancelled\n" );
return;
}
Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
// write out the game file
Str gameFilePath = g_strAppPath.GetBuffer();
gameFilePath += "games/";
gameFilePath += m_strName.GetBuffer();
gameFilePath += ".game";
Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
FILE *fg = fopen( gameFilePath.GetBuffer(), "w" );
if ( fg == NULL ) {
Error( "Failed to open %s for writing\n", gameFilePath.GetBuffer() );
}
fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" );
fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() );
fprintf( fg, " enginepath=\"%s\"\n", m_strEngine.GetBuffer() );
switch ( m_availGames[ m_nComboSelect ] ) {
case GAME_Q2: {
fprintf( fg, " gametools=\"%sinstalls/Quake2Pack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".quake2\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += Q2_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"baseq2\"\n" );
break;
}
case GAME_Q3: {
fprintf( fg, " gametools=\"%sinstalls/Q3Pack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".q3a\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += Q3_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"baseq3\"\n" );
break;
}
case GAME_URT: {
fprintf( fg, " gametools=\"%sinstalls/UrTPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".q3a\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += URT_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"q3ut4\"\n" );
break;
}
case GAME_UFOAI: {
fprintf( fg, " gametools=\"%sinstalls/UFOAIPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".ufoai\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += UFOAI_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"base\"\n" );
break;
}
case GAME_Q2W: {
fprintf( fg, " gametools=\"%sinstalls/Q2WPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".quake2world\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += Q2W_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"default\"\n" );
break;
}
case GAME_WARSOW: {
fprintf( fg, " gametools=\"%sinstalls/WarsowPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".warsow\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += WARSOW_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"basewsw\"\n" );
break;
}
case GAME_NEXUIZ: {
fprintf( fg, " gametools=\"%sinstalls/NexuizPack/game\"\n", g_strAppPath.GetBuffer() );
fprintf( fg, " prefix=\".nexuiz\"\n" );
Str source = g_strAppPath.GetBuffer();
source += "installs/";
source += NEXUIZ_PACK;
source += "/install/";
Str dest = m_strEngine.GetBuffer();
CopyTree( source.GetBuffer(), dest.GetBuffer() );
fprintf( fg, " basegame=\"data\"\n" );
break;
}
}
fprintf( fg, "/>\n" );
fclose( fg );
}
/*
===============
CGameInstall::ScanGames
scan for active games that can be installed, based on the presence
===============
*/
void CGameInstall::ScanGames() {
Str pakPaths = g_strAppPath.GetBuffer();
int iGame = 0;
const char *dirname;
pakPaths += "installs/";
FindFiles fileScan( pakPaths.GetBuffer() );
while ( ( dirname = fileScan.NextFile() ) != NULL ) {
if ( stricmp( dirname, Q3_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q3;
}
if ( stricmp( dirname, URT_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_URT;
}
if ( stricmp( dirname, UFOAI_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_UFOAI;
}
if ( stricmp( dirname, Q2W_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q2W;
}
if ( stricmp( dirname, WARSOW_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_WARSOW;
}
if ( stricmp( dirname, NEXUIZ_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_NEXUIZ;
}
if ( stricmp( dirname, Q2_PACK ) == 0 ) {
m_availGames[ iGame++ ] = GAME_Q2;
}
}
}