mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-30 07:31:30 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
/*
|
|
Copyright (C) 2001-2006, William Joseph.
|
|
All Rights Reserved.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#if !defined (INCLUDED_SHADERLIB_H)
|
|
#define INCLUDED_SHADERLIB_H
|
|
|
|
#include "string/string.h"
|
|
#include "character.h"
|
|
#include "ishaders.h"
|
|
|
|
inline bool shader_equal(const char* shader, const char* other)
|
|
{
|
|
return string_equal_nocase(shader, other);
|
|
}
|
|
|
|
inline bool shader_equal_n(const char* shader, const char* other, std::size_t n)
|
|
{
|
|
return string_equal_nocase_n(shader, other, n);
|
|
}
|
|
|
|
inline bool shader_less(const char* shader, const char* other)
|
|
{
|
|
return string_less_nocase(shader, other);
|
|
}
|
|
|
|
inline bool shader_equal_prefix(const char* string, const char* prefix)
|
|
{
|
|
return shader_equal_n(string, prefix, string_length(prefix));
|
|
}
|
|
|
|
class shader_less_t
|
|
{
|
|
public:
|
|
bool operator()(const CopiedString& shader, const CopiedString& other) const
|
|
{
|
|
return shader_less(shader.c_str(), other.c_str());
|
|
}
|
|
};
|
|
|
|
inline bool shader_valid(const char* shader)
|
|
{
|
|
return string_is_ascii(shader)
|
|
&& strchr(shader, ' ') == 0
|
|
&& strchr(shader, '\n') == 0
|
|
&& strchr(shader, '\r') == 0
|
|
&& strchr(shader, '\t') == 0
|
|
&& strchr(shader, '\v') == 0
|
|
&& strchr(shader, '\\') == 0;
|
|
}
|
|
|
|
inline const char* GlobalTexturePrefix_get()
|
|
{
|
|
return GlobalShaderSystem().getTexturePrefix();
|
|
}
|
|
|
|
inline bool shader_is_texture(const char* name)
|
|
{
|
|
return shader_equal_prefix(name, GlobalTexturePrefix_get());
|
|
}
|
|
|
|
inline const char* shader_get_textureName(const char* name)
|
|
{
|
|
return name + string_length(GlobalTexturePrefix_get());
|
|
}
|
|
|
|
inline bool texdef_name_valid(const char* name)
|
|
{
|
|
return shader_valid(name) && shader_is_texture(name);
|
|
}
|
|
|
|
inline const char* texdef_name_default()
|
|
{
|
|
return GlobalTexturePrefix_get();
|
|
}
|
|
|
|
|
|
#endif
|