mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-01 16:12:18 +00:00
33efc90892
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@185 8a3a26a2-13c4-0310-b231-cf6edde360e5
451 lines
11 KiB
C++
451 lines
11 KiB
C++
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "entitymodel.h"
|
|
|
|
extern CModelManager g_model_cache;
|
|
|
|
//
|
|
// CEntityMiscModel implementation
|
|
//
|
|
|
|
CEntityMiscModel::CEntityMiscModel ()
|
|
{
|
|
refCount = 1;
|
|
m_name = NULL;
|
|
m_model = NULL;
|
|
m_entity = NULL;
|
|
m_frame = 0;
|
|
m_remaps = g_ptr_array_new ();
|
|
m_shaders = g_ptr_array_new ();
|
|
VectorSet(m_translate, 0,0,0);
|
|
VectorSet(m_euler, 0,0,0);
|
|
VectorSet(m_scale, 1,1,1);
|
|
VectorSet(m_pivot, 0,0,0);
|
|
m4x4_identity(m_transform);
|
|
m4x4_identity(m_inverse_transform);
|
|
}
|
|
|
|
typedef struct remap_s {
|
|
char m_key[64];
|
|
char m_remapbuff[64+1024];
|
|
char *m_remap[2];
|
|
} remap_t;
|
|
|
|
CEntityMiscModel::~CEntityMiscModel ()
|
|
{
|
|
unsigned int i;
|
|
|
|
if(m_name && *m_name != '\0') {
|
|
if( !g_model_cache.DeleteByNameAndFrame(m_name,m_frame) && m_model )
|
|
m_model->RemoveParent( this );
|
|
m_model = NULL;
|
|
delete [] m_name;
|
|
}
|
|
|
|
for( i = 0; i < m_remaps->len; i++ )
|
|
delete (remap_t*)m_remaps->pdata[i];
|
|
g_ptr_array_free(m_remaps, FALSE);
|
|
|
|
for( i = 0; i < m_shaders->len; i++ )
|
|
{
|
|
(*(IShader**)m_shaders->pdata[i])->DecRef();
|
|
delete (IShader**)m_shaders->pdata[i];
|
|
}
|
|
g_ptr_array_free(m_shaders, FALSE);
|
|
|
|
if(m_entity) {
|
|
// This might be just an evasion of the actual problem
|
|
m_entity->model.pRender = NULL;
|
|
m_entity->model.pSelect = NULL;
|
|
m_entity->model.pEdit = NULL;
|
|
}
|
|
}
|
|
|
|
// IRender
|
|
|
|
void CEntityMiscModel::Draw(int state, int rflags) const
|
|
{
|
|
m4x4_t matrix;
|
|
vec3_t pivot;
|
|
|
|
memcpy(matrix, m_transform, sizeof(m4x4_t));
|
|
m4x4_transpose(matrix);
|
|
|
|
VectorAdd(m_pivot, m_translate, pivot);
|
|
pivot_draw(pivot);
|
|
|
|
// push the current modelview matrix
|
|
// FIXME: put in a check for stack recursion depth..
|
|
// or avoid recursion of opengl matrix stack
|
|
g_QglTable.m_pfn_qglPushMatrix();
|
|
// apply the parent-to-local transform
|
|
g_QglTable.m_pfn_qglMultMatrixf(matrix);
|
|
|
|
// draw children
|
|
if(m_model)
|
|
m_model->Draw(state, m_shaders, rflags);
|
|
|
|
g_QglTable.m_pfn_qglPopMatrix();
|
|
}
|
|
|
|
// ISelect
|
|
|
|
bool CEntityMiscModel::TestRay(const ray_t *ray, vec_t *dist) const
|
|
{
|
|
vec_t dist_start = *dist;
|
|
vec_t dist_local = *dist;
|
|
ray_t ray_local = *ray;
|
|
|
|
if (!aabb_intersect_ray(&m_BBox, &ray_local, &dist_local))
|
|
return false;
|
|
|
|
if(m_model){
|
|
ray_transform(&ray_local, m_inverse_transform);
|
|
dist_local = dist_start;
|
|
if(m_model->TestRay(&ray_local, &dist_local))
|
|
*dist = dist_local;
|
|
} else *dist = dist_local;
|
|
|
|
return *dist < dist_start;
|
|
}
|
|
|
|
|
|
//IEdit
|
|
|
|
void CEntityMiscModel::Translate(const vec3_t translation)
|
|
{
|
|
VectorIncrement(translation, m_translate);
|
|
UpdateCachedData();
|
|
}
|
|
|
|
void CEntityMiscModel::Rotate(const vec3_t pivot, const vec3_t rotation)
|
|
{
|
|
m4x4_t rotation_matrix;
|
|
|
|
m4x4_identity(rotation_matrix);
|
|
m4x4_pivoted_rotate_by_vec3(rotation_matrix, rotation, pivot);
|
|
m4x4_transform_point(rotation_matrix, m_translate);
|
|
|
|
VectorIncrement(rotation, m_euler);
|
|
|
|
UpdateCachedData();
|
|
}
|
|
|
|
void CEntityMiscModel::OnKeyChanged(entity_t *e, const char *key)
|
|
{
|
|
const char *value;
|
|
|
|
// FIXME: keys are case-sensitive?
|
|
|
|
m_entity = e;
|
|
|
|
if(strcmp(key,"model") == 0)
|
|
SetName(ValueForKey(e,"model"));
|
|
else if(strcmp(key,"_frame") == 0)
|
|
SetFrame(IntForKey(e,"_frame"));
|
|
else if(strcmp(key,"angle") == 0 || strcmp(key,"angles") == 0)
|
|
{
|
|
VectorSet(m_euler, 0.f, 0.f, 0.f);
|
|
m_euler[2] = FloatForKey(e,"angle");
|
|
value = ValueForKey(e,"angles");
|
|
if (value[0] != '\0')
|
|
sscanf (value, "%f %f %f", &m_euler[0], &m_euler[2], &m_euler[1]);
|
|
UpdateCachedData();
|
|
}
|
|
else if(strcmp(key,"modelscale") == 0 || strcmp(key,"modelscale_vec") == 0)
|
|
{
|
|
VectorSet(m_scale, 1.f, 1.f, 1.f);
|
|
value = ValueForKey(e,"modelscale");
|
|
if (value[0] != '\0')
|
|
{
|
|
float f = atof(value);
|
|
if( f != 0 )
|
|
VectorSet(m_scale, f, f, f);
|
|
else
|
|
Sys_FPrintf(SYS_WRN, "WARNING: ignoring 0 modelscale key\n");
|
|
}
|
|
value = ValueForKey(e,"modelscale_vec");
|
|
if (value[0] != '\0')
|
|
{
|
|
sscanf (value, "%f %f %f", &m_scale[0], &m_scale[1], &m_scale[2]);
|
|
if (m_scale[0] == 0.0 && m_scale[1] == 0.0 && m_scale[2] == 0.0)
|
|
{
|
|
VectorSet(m_scale, 1,1,1);
|
|
Sys_FPrintf(SYS_WRN, "WARNING: ignoring 0 0 0 modelscale_vec key\n");
|
|
}
|
|
}
|
|
UpdateCachedData();
|
|
}
|
|
else if(strcmp(key,"origin") == 0)
|
|
{
|
|
value = ValueForKey(e,"origin");
|
|
sscanf(value, "%f %f %f", &m_translate[0], &m_translate[1], &m_translate[2]);
|
|
UpdateCachedData();
|
|
}
|
|
else if(strncmp(key,"_remap",6) == 0)
|
|
{
|
|
unsigned int i;
|
|
remap_t *pRemap;
|
|
char *ch;
|
|
|
|
value = ValueForKey(e,key);
|
|
|
|
for(i=0; i<m_remaps->len; i++)
|
|
{
|
|
pRemap = (remap_t*)m_remaps->pdata[i];
|
|
if(strcmp(key,pRemap->m_key) == 0)
|
|
break;
|
|
}
|
|
|
|
if( i == m_remaps->len )
|
|
{
|
|
if( value[0] == '\0' )
|
|
return;
|
|
|
|
pRemap = new remap_t;
|
|
g_ptr_array_add(m_remaps, pRemap);
|
|
}
|
|
else if( value[0] == '\0' )
|
|
{
|
|
g_ptr_array_remove_index_fast(m_remaps, i);
|
|
delete pRemap;
|
|
|
|
UpdateShaders();
|
|
return;
|
|
}
|
|
|
|
strncpy(pRemap->m_remapbuff,value,sizeof(pRemap->m_remapbuff));
|
|
strncpy(pRemap->m_key,key,sizeof(pRemap->m_key));
|
|
|
|
pRemap->m_remap[0] = ch = pRemap->m_remapbuff;
|
|
|
|
while( *ch && *ch != ';' )
|
|
ch++;
|
|
|
|
if( *ch == '\0' )
|
|
{
|
|
// bad remap
|
|
Sys_FPrintf(SYS_WRN, "WARNING: Shader _remap key found in misc_model without a ; character\n" );
|
|
g_ptr_array_remove_index_fast(m_remaps, i);
|
|
delete pRemap;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
*ch = '\0';
|
|
pRemap->m_remap[1] = ch + 1;
|
|
}
|
|
|
|
UpdateShaders();
|
|
}
|
|
}
|
|
|
|
//
|
|
// CEntityMiscModel
|
|
//
|
|
|
|
// private:
|
|
|
|
void CEntityMiscModel::SetName(const char *name)
|
|
{
|
|
if(m_name && *m_name != '\0') {
|
|
if(strcmp(m_name, name) == 0)
|
|
return;
|
|
if( !g_model_cache.DeleteByNameAndFrame(m_name,m_frame) && m_model )
|
|
m_model->RemoveParent( this );
|
|
delete [] m_name;
|
|
}
|
|
|
|
m_model = NULL;
|
|
m_name = new char[strlen(name)+1];
|
|
strcpy(m_name,name);
|
|
|
|
if(*m_name != '\0') {
|
|
m_model = g_model_cache.GetByNameAndFrame(m_name, m_frame);
|
|
m_model->AddParent( this );
|
|
}
|
|
|
|
UpdateCachedData();
|
|
UpdateShaders();
|
|
}
|
|
|
|
void CEntityMiscModel::SetFrame(const int frame)
|
|
{
|
|
if( m_frame == frame )
|
|
return;
|
|
|
|
if(m_name && *m_name != '\0') {
|
|
if( !g_model_cache.DeleteByNameAndFrame(m_name,m_frame) && m_model )
|
|
m_model->RemoveParent( this );
|
|
}
|
|
|
|
m_model = NULL;
|
|
|
|
m_frame = frame;
|
|
|
|
if(*m_name != '\0') {
|
|
m_model = g_model_cache.GetByNameAndFrame(m_name, m_frame);
|
|
m_model->AddParent( this );
|
|
}
|
|
|
|
UpdateCachedData();
|
|
}
|
|
|
|
void CEntityMiscModel::UpdateCachedData()
|
|
{
|
|
aabb_t aabb_temp;
|
|
bbox_t bbox_temp;
|
|
|
|
m4x4_identity(m_transform);
|
|
m4x4_pivoted_transform_by_vec3(m_transform, m_translate, m_euler, m_scale, m_pivot);
|
|
memcpy(m_inverse_transform, m_transform, sizeof(m4x4_t));
|
|
if(m4x4_invert(m_inverse_transform) == 1) {
|
|
Sys_Printf("ERROR: Singular Matrix, cannot invert");
|
|
}
|
|
|
|
aabb_clear(&aabb_temp);
|
|
|
|
if(m_model)
|
|
aabb_extend_by_aabb(&aabb_temp, m_model->GetAABB());
|
|
else
|
|
{
|
|
if (m_entity->eclass)
|
|
VectorSet(aabb_temp.extents, m_entity->eclass->maxs[0], m_entity->eclass->maxs[1], m_entity->eclass->maxs[2]);
|
|
else
|
|
VectorSet(aabb_temp.extents, 8, 8, 8);
|
|
}
|
|
|
|
// create an oriented BBox in world-space
|
|
bbox_for_oriented_aabb(&bbox_temp, &aabb_temp, m_transform, m_euler, m_scale);
|
|
// create an axis aligned bbox in world-space
|
|
aabb_for_bbox(&m_BBox, &bbox_temp);
|
|
|
|
aabb_update_radius(&m_BBox);
|
|
}
|
|
|
|
void CEntityMiscModel::UpdateShaders()
|
|
{
|
|
unsigned int i, j, numSurfaces;
|
|
remap_t *pRemap, *pGlobRemap = NULL;
|
|
char *surfShaderName;
|
|
IShader **pShader;
|
|
|
|
if( !m_model )
|
|
{
|
|
if( m_shaders->len )
|
|
{
|
|
// free our shaders
|
|
for( i = 0; i < m_shaders->len; i++ )
|
|
{
|
|
g_ptr_array_remove_index_fast(m_shaders, i);
|
|
(*(IShader**)m_shaders->pdata[i])->DecRef();
|
|
delete (IShader**)m_shaders->pdata[i];
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
numSurfaces = m_model->GetNumSurfaces();
|
|
|
|
if( numSurfaces < m_shaders->len )
|
|
{
|
|
// free unneeded shader pointers
|
|
for( i = m_shaders->len - 1; i >= numSurfaces; i-- )
|
|
{
|
|
g_ptr_array_remove_index_fast(m_shaders, i);
|
|
(*(IShader**)m_shaders->pdata[i])->DecRef();
|
|
delete (IShader**)m_shaders->pdata[i];
|
|
}
|
|
}
|
|
|
|
// now go through our surface and find our shaders, remap if needed
|
|
for( j = 0; j < numSurfaces; j++ )
|
|
{
|
|
surfShaderName = m_model->GetShaderNameForSurface(j);
|
|
|
|
if( j < m_shaders->len )
|
|
{
|
|
pShader = (IShader **)m_shaders->pdata[j];
|
|
}
|
|
else
|
|
{
|
|
pShader = new (IShader *);
|
|
*pShader = NULL;
|
|
g_ptr_array_add(m_shaders, pShader);
|
|
}
|
|
|
|
if( m_remaps->len )
|
|
{
|
|
for( i = 0; i < m_remaps->len; i++ )
|
|
{
|
|
pRemap = (remap_t*)m_remaps->pdata[i];
|
|
if( stricmp(pRemap->m_remap[0],surfShaderName) == 0 )
|
|
{
|
|
// only do the shader lookups if really needed
|
|
if( !(*pShader) || stricmp(pRemap->m_remap[1],(*pShader)->getName()) )
|
|
{
|
|
if( *pShader )
|
|
(*pShader)->DecRef();
|
|
*pShader = QERApp_Shader_ForName(pRemap->m_remap[1]);
|
|
}
|
|
|
|
pGlobRemap = NULL;
|
|
break;
|
|
}
|
|
else if( pRemap->m_remap[0][0] == '*' && pRemap->m_remap[0][1] == '\0' )
|
|
pGlobRemap = pRemap;
|
|
}
|
|
|
|
if( pGlobRemap )
|
|
{
|
|
if( !(*pShader) || stricmp(pGlobRemap->m_remap[1],(*pShader)->getName()) )
|
|
{
|
|
if( *pShader )
|
|
(*pShader)->DecRef();
|
|
*pShader = QERApp_Shader_ForName(pGlobRemap->m_remap[1]);
|
|
}
|
|
}
|
|
else if( i == m_remaps->len )
|
|
{
|
|
// Back to the default one, if needed
|
|
if( !(*pShader) || (stricmp(surfShaderName,(*pShader)->getName()) && !(surfShaderName[0] == '\0')) )
|
|
{
|
|
if( *pShader )
|
|
(*pShader)->DecRef();
|
|
*pShader = QERApp_Shader_ForName(surfShaderName);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Model specified shader, if needed
|
|
if( !(*pShader) || (stricmp(surfShaderName,(*pShader)->getName()) && !(surfShaderName[0] == '\0')) )
|
|
{
|
|
if( *pShader )
|
|
(*pShader)->DecRef();
|
|
*pShader = QERApp_Shader_ForName(surfShaderName);
|
|
}
|
|
}
|
|
}
|
|
}
|