mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-30 07:31:30 +00:00
b8d058e623
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@145 8a3a26a2-13c4-0310-b231-cf6edde360e5
229 lines
6.7 KiB
XML
229 lines
6.7 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="shaderplug"
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ProjectGUID="{0B09566E-63DB-4A28-A555-BBE2747769B6}"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../include;../../libs;"../../../STLPort-4.6/stlport";"..\..\..\gtk2-2.10\include\glib-2.0";"..\..\..\gtk2-2.10\include\gtk-2.0";"..\..\..\gtk2-2.10\lib\glib-2.0\include";..\..\libs\generic;"..\..\..\gtk2-2.10\include\pango-1.0";"..\..\..\gtk2-2.10\lib\gtk-2.0\include";"..\..\..\gtk2-2.10\include\atk-1.0";..\..\plugins\shaders;"..\..\..\libxml2-2.6\include";"..\..\..\gtk2-2.10\include";"..\..\..\gtk2-2.10\include\cairo""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SHADERPLUG_EXPORTS"
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StringPooling="true"
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MinimalRebuild="true"
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ExceptionHandling="0"
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BasicRuntimeChecks="0"
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RuntimeLibrary="3"
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BufferSecurityCheck="false"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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BrowseInformation="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="gtk-win32-2.0.lib gobject-2.0.lib libxml2.lib glib-2.0.lib"
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OutputFile="$(OutDir)/shaderplug.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories=""..\..\..\gtk2-2.10\lib";"..\..\..\libxml2-2.6\lib""
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IgnoreDefaultLibraryNames="msvcprtd.lib"
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ModuleDefinitionFile="$(ProjectName).def"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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ImportLibrary="$(OutDir)/shaderplug.lib"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins"
copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\plugins"
"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="2"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="../../include;../../libs;"../../../STLPort-4.6/stlport";"..\..\..\gtk2-2.10\include\glib-2.0";"..\..\..\gtk2-2.10\include\gtk-2.0";"..\..\..\gtk2-2.10\lib\glib-2.0\include";..\..\libs\generic;"..\..\..\gtk2-2.10\include\pango-1.0";"..\..\..\gtk2-2.10\lib\gtk-2.0\include";"..\..\..\gtk2-2.10\include\atk-1.0";..\..\plugins\shaders;"..\..\..\libxml2-2.6\include";"..\..\..\gtk2-2.10\include";"..\..\..\gtk2-2.10\include\cairo""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SHADERPLUG_EXPORTS"
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StringPooling="true"
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ExceptionHandling="0"
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RuntimeLibrary="2"
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BufferSecurityCheck="false"
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ForceConformanceInForLoopScope="true"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4610;4510;4512;4505;4100;4127"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="wsock32.lib gtk-win32-2.0.lib gobject-2.0.lib libxml2.lib"
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OutputFile="$(OutDir)/shaderplug.dll"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories=""..\..\..\gtk2-2.10\lib";"..\..\..\libxml2-2.6\lib""
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IgnoreDefaultLibraryNames="msvcprt.lib"
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ModuleDefinitionFile="$(ProjectName).def"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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ImportLibrary="$(OutDir)/shaderplug.lib"
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TargetMachine="1"
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FixedBaseAddress="0"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins"
copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\plugins"
"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="src"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{22F2852C-8177-45D5-94D0-C5255C199F7F}"
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>
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<File
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RelativePath=".\shaderplug.cpp"
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>
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</File>
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<File
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RelativePath=".\shaderplug.h"
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>
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</File>
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</Filter>
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<File
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RelativePath=".\shaderplug.def"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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