gtkradiant/contrib/shaderplug/shaderplug.cpp
namespace c11d5da7a3 - Added LocalLcPath to plugin interface
- Added enhanced Texturebrowser (ETB) by Shaderman
- Added shaderplug by Shaderman, accompanies the ETB
- Added xmltagging lib by Shaderman, accompanies the ETB
- Added new icons for ETB, Console, Entityinspector and Lighteditor
- Fixed minor warning in Sunplug Project
- Fixed PATH_MAX namecollision in ptrview plugin on Linux
- Final fix for 64 bit patch.h issue

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@107 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-09-30 15:56:36 +00:00

263 lines
7.3 KiB
C++

/*
Copyright (C) 2006, Stefan Greven.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "shaderplug.h"
#include "debugging/debugging.h"
#include <string>
#include <vector>
#include "string/string.h"
#include "modulesystem/singletonmodule.h"
#include "stream/stringstream.h"
#include "os/file.h"
#include <gtk/gtk.h>
#include "iplugin.h"
#include "qerplugin.h"
#include "ifilesystem.h"
#include "iarchive.h"
#include "ishaders.h"
#include "iscriplib.h"
#include "generic/callback.h"
namespace {
const char SHADERTAG_FILE[] = "shadertags.xml";
}
class ShaderPlugPluginDependencies : public GlobalRadiantModuleRef,
public GlobalFileSystemModuleRef,
public GlobalShadersModuleRef
{
public:
ShaderPlugPluginDependencies() :
GlobalShadersModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("shaders"))
{
}
};
namespace Shaderplug
{
GtkWindow* g_window;
std::vector<const char*> archives;
std::set<std::string> shaders;
std::set<std::string> textures;
XmlTagBuilder TagBuilder;
void CreateTagFile();
const char* init(void* hApp, void* pMainWidget)
{
g_window = GTK_WINDOW(pMainWidget);
return "";
}
const char* getName()
{
return "ShaderPlug";
}
const char* getCommandList()
{
return "About;Create tag file";
}
const char* getCommandTitleList()
{
return "";
}
void dispatch(const char* command, float* vMin, float* vMax, bool bSingleBrush)
{
if(string_equal(command, "About"))
{
GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), "Shaderplug (1.0)\n\n"
"by Shaderman (shaderman@gmx.net)",
"About",
eMB_OK,
eMB_ICONDEFAULT);
}
if(string_equal(command, "Create tag file"))
{
CreateTagFile();
}
}
void loadArchiveFile(const char* filename)
{
archives.push_back(filename);
}
typedef FreeCaller1<const char*, loadArchiveFile> LoadArchiveFileCaller;
void LoadTextureFile(const char* filename)
{
std::string s_filename = filename;
char buffer[256];
strcpy(buffer, "textures/");
// append filename without trailing file extension (.tga or .jpg for example)
strncat(buffer, filename, s_filename.length() - 4);
std::set<std::string>::iterator iter;
iter = shaders.find(buffer);
// a shader with this name already exists
if(iter == shaders.end())
{
textures.insert(buffer);
}
}
typedef FreeCaller1<const char*, LoadTextureFile> LoadTextureFileCaller;
void GetTextures(char* extension)
{
GlobalFileSystem().forEachFile("textures/", extension, LoadTextureFileCaller(), 0);
}
void LoadShaderList(const char* filename)
{
if(string_equal_prefix(filename, "textures/"))
{
shaders.insert(filename);
}
}
typedef FreeCaller1<const char*, LoadShaderList> LoadShaderListCaller;
void GetAllShaders()
{
GlobalShaderSystem().foreachShaderName(LoadShaderListCaller());
}
void GetArchiveList()
{
GlobalFileSystem().forEachArchive(LoadArchiveFileCaller());
globalOutputStream() << "Shaderplug: " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n";
}
void CreateTagFile()
{
const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue("shaders");
GetAllShaders();
globalOutputStream() << "Shaderplug: " << (const Unsigned)shaders.size() << " shaders found.\n";
if(string_equal(shader_type, "quake3"))
{
GetTextures("jpg");
GetTextures("tga");
GetTextures("png");
globalOutputStream() << "Shaderplug: " << (const Unsigned)textures.size() << " textures found.\n";
}
if(shaders.size() || textures.size() != 0)
{
globalOutputStream() << "Shaderplug: Creating XML tag file.\n";
TagBuilder.CreateXmlDocument();
std::set<std::string>::reverse_iterator r_iter;
for(r_iter = textures.rbegin(); r_iter != textures.rend(); ++r_iter)
{
TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, TEXTURE);
}
for(r_iter = shaders.rbegin(); r_iter != shaders.rend(); ++r_iter)
{
TagBuilder.AddShaderNode(const_cast<char*>((*r_iter).c_str()), STOCK, SHADER);
}
// Get the tag file
StringOutputStream tagFileStream(256);
tagFileStream << GlobalRadiant().getLocalRcPath() << SHADERTAG_FILE;
char* tagFile = tagFileStream.c_str();
char message[256];
strcpy(message, "Tag file saved to\n");
strcat(message, tagFile);
strcat(message, "\nPlease restart Radiant now.\n");
if(file_exists(tagFile))
{
EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),
"WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?",
eMB_NOYES,
eMB_ICONWARNING);
if(result == eIDYES)
{
TagBuilder.SaveXmlDoc(tagFile);
GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);
}
} else {
TagBuilder.SaveXmlDoc(tagFile);
GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window), message, "INFO", eMB_OK, eMB_ICONASTERISK);
}
} else {
GlobalRadiant().m_pfnMessageBox(GTK_WIDGET(g_window),
"No shaders or textures found. No XML tag file created!\n"
"",
"ERROR",
eMB_OK,
eMB_ICONERROR);
}
}
} // namespace
class ShaderPluginModule
{
_QERPluginTable m_plugin;
public:
typedef _QERPluginTable Type;
STRING_CONSTANT(Name, "ShaderPlug");
ShaderPluginModule()
{
m_plugin.m_pfnQERPlug_Init = &Shaderplug::init;
m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName;
m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList;
m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList;
m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch;
}
_QERPluginTable* getTable()
{
return &m_plugin;
}
};
typedef SingletonModule<ShaderPluginModule, ShaderPlugPluginDependencies> SingletonShaderPluginModule;
SingletonShaderPluginModule g_ShaderPluginModule;
extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules(ModuleServer& server)
{
initialiseModule(server);
g_ShaderPluginModule.selfRegister();
}