mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-28 22:52:15 +00:00
04c7eb042d
* removed all the references to the old bugzilla links (deadlinks - no longer useful) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@289 8a3a26a2-13c4-0310-b231-cf6edde360e5
853 lines
19 KiB
C++
853 lines
19 KiB
C++
/*
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Copyright (c) 2001, Loki software, inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the name of Loki software nor the names of its contributors may be used
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to endorse or promote products derived from this software without specific prior
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written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//
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// Rules:
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//
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// - Directories should be searched in the following order: ~/.q3a/baseq3,
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// install dir (/usr/local/games/quake3/baseq3) and cd_path (/mnt/cdrom/baseq3).
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//
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// - Pak files are searched first inside the directories.
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// - Case insensitive.
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// - Unix-style slashes (/) (windows is backwards .. everyone knows that)
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//
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// Leonardo Zide (leo@lokigames.com)
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//
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#include <glib.h>
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#include <stdio.h>
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#if defined (__linux__) || defined (__APPLE__)
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#include <dirent.h>
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#include <unistd.h>
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#else
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#include <wtypes.h>
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#include <io.h>
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#define R_OK 04
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#define S_ISDIR(mode) (mode & _S_IFDIR)
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#endif
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// TTimo: String functions
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// see http://www.qeradiant.com/faq/index.cgi?file=175
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#include "str.h"
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#include <stdlib.h>
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#include <sys/stat.h>
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#include "vfspk3.h"
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#include "vfs.h"
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#include "unzip-vfspk3.h"
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typedef struct
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{
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char* name;
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unz_s zipinfo;
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unzFile zipfile;
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guint32 size;
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} VFS_PAKFILE;
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// =============================================================================
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// Global variables
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static GSList* g_unzFiles;
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static GSList* g_pakFiles;
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static char g_strDirs[VFS_MAXDIRS][PATH_MAX];
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static int g_numDirs;
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static bool g_bUsePak = true;
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// =============================================================================
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// Static functions
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static void vfsAddSlash (char *str)
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{
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int n = strlen (str);
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if (n > 0)
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{
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if (str[n-1] != '\\' && str[n-1] != '/')
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strcat (str, "/");
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}
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}
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static void vfsFixDOSName (char *src)
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{
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if (src == NULL)
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return;
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while (*src)
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{
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if (*src == '\\')
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*src = '/';
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src++;
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}
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}
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static void vfsInitPakFile (const char *filename)
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{
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unz_global_info gi;
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unzFile uf;
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guint32 i;
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int err;
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uf = unzOpen (filename);
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if (uf == NULL)
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{
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g_FuncTable.m_pfnSysFPrintf(SYS_WRN, " failed to init pak file %s\n", filename);
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return;
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}
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g_FuncTable.m_pfnSysPrintf(" pak file: %s\n", filename);
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g_unzFiles = g_slist_append (g_unzFiles, uf);
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err = unzGetGlobalInfo (uf,&gi);
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if (err != UNZ_OK)
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return;
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unzGoToFirstFile(uf);
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for (i = 0; i < gi.number_entry; i++)
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{
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char filename_inzip[NAME_MAX];
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unz_file_info file_info;
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VFS_PAKFILE* file;
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err = unzGetCurrentFileInfo (uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
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if (err != UNZ_OK)
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break;
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file = (VFS_PAKFILE*)g_malloc (sizeof (VFS_PAKFILE));
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g_pakFiles = g_slist_append (g_pakFiles, file);
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vfsFixDOSName (filename_inzip);
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g_strdown (filename_inzip);
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file->name = g_strdup (filename_inzip);
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file->size = file_info.uncompressed_size;
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file->zipfile = uf;
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memcpy (&file->zipinfo, uf, sizeof (unz_s));
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if ((i+1) < gi.number_entry)
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{
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err = unzGoToNextFile(uf);
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if (err!=UNZ_OK)
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break;
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}
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}
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}
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static GSList* vfsGetListInternal (const char *refdir, const char *ext, bool directories)
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{
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GSList *lst, *lst_aux, *files = NULL;
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char dirname[NAME_MAX], extension[NAME_MAX], filename[NAME_MAX];
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char basedir[NAME_MAX];
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int dirlen;
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char *ptr;
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char *dirlist;
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struct stat st;
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GDir *diskdir;
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int i;
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if (refdir != NULL)
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{
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strcpy (dirname, refdir);
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g_strdown (dirname);
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vfsFixDOSName (dirname);
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vfsAddSlash (dirname);
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} else
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dirname[0] = '\0';
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dirlen = strlen (dirname);
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if (ext != NULL)
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strcpy (extension, ext);
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else
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extension[0] = '\0';
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g_strdown (extension);
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for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst))
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{
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VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
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gboolean found = FALSE;
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ptr = file->name;
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// check that the file name begins with dirname
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for (i = 0; (*ptr && i < dirlen); i++, ptr++)
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if (*ptr != dirname[i])
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break;
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if (i != dirlen)
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continue;
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if (directories)
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{
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char *sep = strchr (ptr, '/');
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if (sep == NULL)
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continue;
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i = sep-ptr;
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// check for duplicates
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for (lst_aux = files; lst_aux; lst_aux = g_slist_next (lst_aux))
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if (strncmp ((char*)lst_aux->data, ptr, i) == 0)
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{
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found = TRUE;
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break;
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}
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if (!found)
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{
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char *name = g_strndup (ptr, i+1);
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name[i] = '\0';
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files = g_slist_append (files, name);
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}
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} else
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{
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// check extension
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char *ptr_ext = strrchr (ptr, '.');
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if ((ext != NULL) && ((ptr_ext == NULL) || (strcmp (ptr_ext+1, extension) != 0)))
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continue;
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// check for duplicates
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for (lst_aux = files; lst_aux; lst_aux = g_slist_next (lst_aux))
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if (strcmp ((char*)lst_aux->data, ptr) == 0)
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{
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found = TRUE;
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break;
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}
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if (!found)
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files = g_slist_append (files, g_strdup (ptr));
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}
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}
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for (i = 0; i < g_numDirs; i++)
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{
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strcpy (basedir, g_strDirs[i]);
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strcat (basedir, dirname);
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diskdir = g_dir_open (basedir, 0, NULL);
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if (diskdir != NULL)
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{
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while (1)
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{
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const char* name = g_dir_read_name(diskdir);
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if(name == NULL)
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break;
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if (directories && (name[0] == '.'))
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continue;
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sprintf (filename, "%s%s", basedir, name);
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stat (filename, &st);
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if ((S_ISDIR (st.st_mode) != 0) != directories)
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continue;
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gboolean found = FALSE;
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dirlist = g_strdup(name);
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g_strdown (dirlist);
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char *ptr_ext = strrchr (dirlist, '.');
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if(ext == NULL
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|| (ext != NULL && ptr_ext != NULL && ptr_ext[0] != '\0' && strcmp (ptr_ext+1, extension) == 0))
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{
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// check for duplicates
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for (lst_aux = files; lst_aux; lst_aux = g_slist_next (lst_aux))
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if (strcmp ((char*)lst_aux->data, dirlist) == 0)
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{
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found = TRUE;
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break;
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}
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if (!found)
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files = g_slist_append (files, g_strdup (dirlist));
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}
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g_free(dirlist);
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}
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g_dir_close (diskdir);
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}
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}
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return files;
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}
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/*!
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This behaves identically to -stricmp(a,b), except that ASCII chars
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[\]^`_ come AFTER alphabet chars instead of before. This is because
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it effectively converts all alphabet chars to uppercase before comparison,
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while stricmp converts them to lowercase.
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*/
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//!\todo Analyse the code in rtcw/q3 to see how it behaves.
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static int vfsPakSort (const void *a, const void *b)
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{
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char *s1, *s2;
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int c1, c2;
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s1 = (char*)a;
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s2 = (char*)b;
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do {
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c1 = *s1++;
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c2 = *s2++;
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if (c1 >= 'a' && c1 <= 'z')
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{
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c1 -= ('a' - 'A');
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}
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if (c2 >= 'a' && c2 <= 'z')
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{
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c2 -= ('a' - 'A');
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}
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if ( c1 == '\\' || c1 == ':' )
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{
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c1 = '/';
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}
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if ( c2 == '\\' || c2 == ':' )
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{
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c2 = '/';
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}
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// Arnout: note - sort pakfiles in reverse order. This ensures that
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// later pakfiles override earlier ones. This because the vfs module
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// returns a filehandle to the first file it can find (while it should
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// return the filehandle to the file in the most overriding pakfile, the
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// last one in the list that is).
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if (c1 < c2)
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{
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//return -1; // strings not equal
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return 1; // strings not equal
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}
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if (c1 > c2)
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{
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//return 1;
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return -1;
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}
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} while (c1);
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return 0; // strings are equal
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}
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// =============================================================================
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// Global functions
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// reads all pak files from a dir
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/*!
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The gamemode hacks in here will do undefined things with files called zz_*.
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This is simple to fix by cleaning up the hacks, but may be better left alone
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if the engine code does the same thing.
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*/
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void vfsInitDirectory (const char *path)
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{
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char filename[PATH_MAX];
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GDir *dir;
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GSList *dirlist = NULL;
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int iGameMode; // 0: no filtering 1: SP 2: MP
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if (g_numDirs == (VFS_MAXDIRS-1))
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return;
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// See if we are in "sp" or "mp" mapping mode
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const char* gamemode = g_FuncTable.m_pfnReadProjectKey("gamemode");
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if (gamemode)
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{
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if (strcmp (gamemode, "sp") == 0)
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iGameMode = 1;
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else if (strcmp (gamemode, "mp") == 0)
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iGameMode = 2;
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else
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iGameMode = 0;
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} else
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iGameMode = 0;
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strcpy (g_strDirs[g_numDirs], path);
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vfsFixDOSName (g_strDirs[g_numDirs]);
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vfsAddSlash (g_strDirs[g_numDirs]);
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g_numDirs++;
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if (g_bUsePak)
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{
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dir = g_dir_open (path, 0, NULL);
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if (dir != NULL)
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{
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g_FuncTable.m_pfnSysPrintf("vfs directory: %s\n", path);
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for(;;)
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{
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const char* name = g_dir_read_name(dir);
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if(name == NULL)
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break;
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char *ext = (char*)strrchr(name, '.');
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if ((ext == NULL) || (strcasecmp (ext, ".pk3") != 0))
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continue;
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char* direntry = g_strdup(name);
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// using the same kludge as in engine to ensure consistency
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switch (iGameMode)
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{
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case 1: // SP
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if (strncmp(direntry,"sp_",3) == 0)
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memcpy(direntry,"zz",2);
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break;
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case 2: // MP
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if (strncmp(direntry,"mp_",3) == 0)
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memcpy(direntry,"zz",2);
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break;
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}
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dirlist = g_slist_append (dirlist, direntry);
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}
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g_dir_close (dir);
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// sort them
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dirlist = g_slist_sort (dirlist, vfsPakSort);
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// add the entries to the vfs and free the list
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while (dirlist)
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{
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GSList *cur = dirlist;
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char* name = (char*)cur->data;
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switch (iGameMode)
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{
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case 1: // SP
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if (strncmp(name,"mp_",3) == 0)
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{
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g_free (name);
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dirlist = g_slist_remove (cur, name);
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continue;
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} else if (strncmp(name,"zz_",3) == 0)
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memcpy(name,"sp",2);
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break;
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case 2: // MP
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if (strncmp(name,"sp_",3) == 0)
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{
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g_free (name);
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dirlist = g_slist_remove (cur, name);
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continue;
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} else if (strncmp(name,"zz_",3) == 0)
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memcpy(name,"mp",2);
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break;
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}
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sprintf (filename, "%s/%s", path, name);
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vfsInitPakFile (filename);
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g_free (name);
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dirlist = g_slist_remove (cur, name);
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}
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}
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else
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g_FuncTable.m_pfnSysFPrintf(SYS_WRN, "vfs directory not found: %s\n", path);
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}
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}
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// frees all memory that we allocated
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// FIXME TTimo this should be improved so that we can shutdown and restart the VFS without exiting Radiant?
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// (for instance when modifying the project settings)
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void vfsShutdown ()
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{
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while (g_unzFiles)
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{
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unzClose ((unzFile)g_unzFiles->data);
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g_unzFiles = g_slist_remove (g_unzFiles, g_unzFiles->data);
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}
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// avoid dangling pointer operation (makes BC hangry)
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GSList *cur = g_pakFiles;
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GSList *next = cur;
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while (next)
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{
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cur = next;
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VFS_PAKFILE* file = (VFS_PAKFILE*)cur->data;
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g_free (file->name);
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g_free (file);
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next = g_slist_remove (cur, file);
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}
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g_pakFiles = NULL;
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}
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void vfsFreeFile (void *p)
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{
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g_free(p);
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}
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GSList* vfsGetFileList (const char *dir, const char *ext)
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{
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return vfsGetListInternal (dir, ext, false);
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}
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GSList* vfsGetDirList (const char *dir)
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{
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return vfsGetListInternal (dir, NULL, true);
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}
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void vfsClearFileDirList (GSList **lst)
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{
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while (*lst)
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{
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g_free ((*lst)->data);
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*lst = g_slist_remove (*lst, (*lst)->data);
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}
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}
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int vfsGetFileCount (const char *filename, int flag)
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{
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int i, count = 0;
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char fixed[NAME_MAX], tmp[NAME_MAX];
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GSList *lst;
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strcpy (fixed, filename);
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vfsFixDOSName (fixed);
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g_strdown (fixed);
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if (!flag || (flag & VFS_SEARCH_PAK))
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{
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for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst))
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{
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VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
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if (strcmp (file->name, fixed) == 0)
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count++;
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}
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}
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if (!flag || (flag & VFS_SEARCH_DIR))
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{
|
|
for (i = 0; i < g_numDirs; i++)
|
|
{
|
|
strcpy (tmp, g_strDirs[i]);
|
|
strcat (tmp, fixed);
|
|
if (access (tmp, R_OK) == 0)
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
// open a full path file
|
|
int vfsLoadFullPathFile (const char *filename, void **bufferptr)
|
|
{
|
|
FILE *f;
|
|
long len;
|
|
|
|
f = fopen (filename, "rb");
|
|
if (f == NULL)
|
|
return -1;
|
|
|
|
fseek (f, 0, SEEK_END);
|
|
len = ftell (f);
|
|
rewind (f);
|
|
|
|
*bufferptr = g_malloc (len+1);
|
|
if (*bufferptr == NULL)
|
|
return -1;
|
|
|
|
fread (*bufferptr, 1, len, f);
|
|
fclose (f);
|
|
|
|
// we need to end the buffer with a 0
|
|
((char*) (*bufferptr))[len] = 0;
|
|
|
|
return len;
|
|
}
|
|
|
|
// NOTE: when loading a file, you have to allocate one extra byte and set it to \0
|
|
int vfsLoadFile (const char *filename, void **bufferptr, int index)
|
|
{
|
|
int i, count = 0;
|
|
char tmp[NAME_MAX], fixed[NAME_MAX];
|
|
GSList *lst;
|
|
|
|
*bufferptr = NULL;
|
|
strcpy (fixed, filename);
|
|
vfsFixDOSName (fixed);
|
|
g_strdown (fixed);
|
|
|
|
for (i = 0; i < g_numDirs; i++)
|
|
{
|
|
strcpy (tmp, g_strDirs[i]);
|
|
strcat (tmp, filename);
|
|
if (access (tmp, R_OK) == 0)
|
|
{
|
|
if (count == index)
|
|
{
|
|
return vfsLoadFullPathFile(tmp,bufferptr);
|
|
}
|
|
|
|
count++;
|
|
}
|
|
}
|
|
|
|
for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst))
|
|
{
|
|
VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
|
|
|
|
if (strcmp (file->name, fixed) != 0)
|
|
continue;
|
|
|
|
if (count == index)
|
|
{
|
|
memcpy (file->zipfile, &file->zipinfo, sizeof (unz_s));
|
|
|
|
if (unzOpenCurrentFile (file->zipfile) != UNZ_OK)
|
|
return -1;
|
|
|
|
*bufferptr = g_malloc (file->size+1);
|
|
// we need to end the buffer with a 0
|
|
((char*) (*bufferptr))[file->size] = 0;
|
|
|
|
i = unzReadCurrentFile (file->zipfile , *bufferptr, file->size);
|
|
unzCloseCurrentFile (file->zipfile);
|
|
if (i > 0)
|
|
return file->size;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
//#ifdef _DEBUG
|
|
#if 1
|
|
#define DBG_RLTPATH
|
|
#endif
|
|
|
|
/*!
|
|
\param shorten will try to match against the short version
|
|
recent switch back to short path names in project settings has broken some stuff
|
|
with shorten == true, we will convert in to short version before looking for root
|
|
FIXME WAAA .. the stuff below is much more simple on linux .. add appropriate #ifdef
|
|
*/
|
|
char* vfsExtractRelativePath_short(const char *in, bool shorten)
|
|
{
|
|
int i;
|
|
char l_in[PATH_MAX];
|
|
char check[PATH_MAX];
|
|
static char out[PATH_MAX];
|
|
out[0] = 0;
|
|
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("vfsExtractRelativePath: %s\n", in);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
if (shorten)
|
|
{
|
|
// make it short
|
|
if (GetShortPathName(in, l_in, PATH_MAX) == 0)
|
|
{
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("GetShortPathName failed\n");
|
|
#endif
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy(l_in,in);
|
|
}
|
|
vfsCleanFileName(l_in);
|
|
#else
|
|
strcpy(l_in, in);
|
|
vfsCleanFileName(l_in);
|
|
#endif // ifdef WIN32
|
|
|
|
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("cleaned path: %s\n", l_in);
|
|
#endif
|
|
|
|
for (i = 0; i < g_numDirs; i++)
|
|
{
|
|
strcpy(check,g_strDirs[i]);
|
|
vfsCleanFileName(check);
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("Matching against %s\n", check);
|
|
#endif
|
|
|
|
// try to find a match
|
|
if (strstr(l_in, check))
|
|
{
|
|
strcpy(out,l_in+strlen(check)+1);
|
|
break;
|
|
}
|
|
|
|
}
|
|
if (out[0]!=0)
|
|
{
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("vfsExtractRelativePath: success\n");
|
|
#endif
|
|
return out;
|
|
}
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("vfsExtractRelativePath: failed\n");
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// FIXME TTimo: this and the above should be merged at some point
|
|
char* vfsExtractRelativePath(const char *in)
|
|
{
|
|
static char out[PATH_MAX];
|
|
unsigned int i, count;
|
|
char *chunk, *backup = NULL; // those point to out stuff
|
|
char *ret = vfsExtractRelativePath_short(in, false);
|
|
if (!ret)
|
|
{
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("trying with a short version\n");
|
|
#endif
|
|
ret = vfsExtractRelativePath_short(in, true);
|
|
if (ret)
|
|
{
|
|
// ok, but we have a relative short version now
|
|
// hack the long relative version out of here
|
|
count = 0;
|
|
for(i=0;i<strlen(ret);i++)
|
|
{
|
|
if (ret[i]=='/')
|
|
count++;
|
|
}
|
|
// this is the clean, not short version
|
|
strcpy(out, in);
|
|
vfsCleanFileName(out);
|
|
for(i=0;i<=count;i++)
|
|
{
|
|
chunk = strrchr(out, '/');
|
|
if (backup)
|
|
backup[0] = '/';
|
|
chunk[0] = '\0';
|
|
backup = chunk;
|
|
}
|
|
return chunk+1;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void vfsCleanFileName(char *in)
|
|
{
|
|
strlwr(in);
|
|
vfsFixDOSName(in);
|
|
int n = strlen(in);
|
|
if (in[n-1] == '/')
|
|
in[n-1] = '\0';
|
|
}
|
|
|
|
// HYDRA: this now searches VFS/PAK files in addition to the filesystem
|
|
// if FLAG is unspecified then ONLY dirs are searched.
|
|
// PAK's are searched before DIRs to mimic engine behaviour
|
|
// index is ignored when searching PAK files.
|
|
// see ifilesystem.h
|
|
char* vfsGetFullPath(const char *in, int index, int flag)
|
|
{
|
|
int count = 0;
|
|
static char out[PATH_MAX];
|
|
char tmp[NAME_MAX];
|
|
int i;
|
|
|
|
if (flag & VFS_SEARCH_PAK)
|
|
{
|
|
char fixed[NAME_MAX];
|
|
GSList *lst;
|
|
|
|
strcpy (fixed, in);
|
|
vfsFixDOSName (fixed);
|
|
g_strdown (fixed);
|
|
|
|
for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst))
|
|
{
|
|
VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
|
|
|
|
char *ptr,*lastptr;
|
|
lastptr = file->name;
|
|
|
|
while ((ptr = strchr(lastptr,'/')) != NULL)
|
|
lastptr = ptr+1;
|
|
|
|
if (strcmp (lastptr, fixed) == 0)
|
|
{
|
|
strncpy(out,file->name,PATH_MAX);
|
|
return out;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (!flag || (flag & VFS_SEARCH_DIR))
|
|
{
|
|
for (i = 0; i < g_numDirs; i++)
|
|
{
|
|
strcpy (tmp, g_strDirs[i]);
|
|
strcat (tmp, in);
|
|
if (access (tmp, R_OK) == 0)
|
|
{
|
|
if (count == index)
|
|
{
|
|
strcpy (out, tmp);
|
|
return out;
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// TODO TTimo on linux the base prompt is ~/.q3a/<fs_game>
|
|
// given the file dialog, we could push the strFSBasePath and ~/.q3a into the directory shortcuts
|
|
// FIXME TTimo is this really a VFS functionality?
|
|
// actually .. this should be the decision of the core isn't it?
|
|
// or .. add an API so that the base prompt can be set during VFS init
|
|
const char* vfsBasePromptPath()
|
|
{
|
|
#ifdef _WIN32
|
|
static const char* path = "C:";
|
|
#else
|
|
static const char* path = "/";
|
|
#endif
|
|
return path;
|
|
}
|
|
|