mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 15:11:54 +00:00
456 lines
11 KiB
C++
456 lines
11 KiB
C++
/*
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GenSurf plugin for GtkRadiant
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Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "gensurf.h"
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#define MAX_FACES 128 // Maximum number of faces on a brush
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#define MAX_POINTS_ON_WINDING 64
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#define SIDE_FRONT 0
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#define SIDE_ON 2
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#define SIDE_BACK 1
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#define SIDE_CROSS -2
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vec3 gensurf_vec3_origin;
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void PlaneFromPoints( float *p0, float *p1, float *p2, PLANE *plane ){
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vec3 t1, t2;
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vec length;
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VectorSubtract( p0, p1, t1 );
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VectorSubtract( p2, p1, t2 );
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plane->normal[0] = t1[1] * t2[2] - t1[2] * t2[1];
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plane->normal[1] = t1[2] * t2[0] - t1[0] * t2[2];
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plane->normal[2] = t1[0] * t2[1] - t1[1] * t2[0];
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length = (vec)( sqrt( plane->normal[0] * plane->normal[0] +
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plane->normal[1] * plane->normal[1] +
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plane->normal[2] * plane->normal[2] ) );
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if ( length == 0 ) {
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VectorClear( plane->normal );
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}
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else
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{
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plane->normal[0] /= length;
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plane->normal[1] /= length;
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plane->normal[2] /= length;
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}
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plane->dist = DotProduct( p0, plane->normal );
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}
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void VectorMA( vec3 va, vec scale, vec3 vb, vec3 vc ){
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vc[0] = va[0] + scale * vb[0];
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vc[1] = va[1] + scale * vb[1];
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vc[2] = va[2] + scale * vb[2];
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}
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void CrossProduct( vec3 v1, vec3 v2, vec3 cross ){
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cross[0] = v1[1] * v2[2] - v1[2] * v2[1];
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cross[1] = v1[2] * v2[0] - v1[0] * v2[2];
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cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
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}
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/*
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=============
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AllocWinding
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=============
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*/
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MY_WINDING *AllocWinding( int points ){
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MY_WINDING *w;
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int s;
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s = sizeof( vec ) * 3 * points + sizeof( int );
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w = (MY_WINDING*)malloc( s );
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memset( w, 0, s );
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return w;
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}
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vec VectorNormalize( vec3 in, vec3 out ){
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vec length, ilength;
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length = (vec)( sqrt( in[0] * in[0] + in[1] * in[1] + in[2] * in[2] ) );
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if ( length == 0 ) {
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VectorClear( out );
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return 0;
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}
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ilength = (vec)1.0 / length;
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out[0] = in[0] * ilength;
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out[1] = in[1] * ilength;
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out[2] = in[2] * ilength;
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return length;
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}
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/*
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=================
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BaseWindingForPlane
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=================
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*/
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MY_WINDING *BaseWindingForPlane( vec3 normal, vec dist ){
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int i, x;
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vec max, v;
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vec3 org, vright, vup;
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MY_WINDING *w;
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// find the major axis
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max = -BOGUS_RANGE;
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x = -1;
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for ( i = 0 ; i < 3; i++ )
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{
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v = (vec)( fabs( normal[i] ) );
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if ( v > max ) {
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x = i;
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max = v;
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}
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}
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if ( x == -1 ) {
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x = 2;
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}
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VectorCopy( gensurf_vec3_origin,vup );
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switch ( x )
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{
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case 0:
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case 1:
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vup[2] = 1;
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break;
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case 2:
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vup[0] = 1;
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break;
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}
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v = DotProduct( vup, normal );
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VectorMA( vup, -v, normal, vup );
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VectorNormalize( vup, vup );
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VectorScale( normal, dist, org );
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CrossProduct( vup, normal, vright );
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VectorScale( vup, 65536, vup );
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VectorScale( vright, 65536, vright );
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// project a really big axis aligned box onto the plane
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w = AllocWinding( 4 );
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VectorSubtract( org, vright, w->p[0] );
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VectorAdd( w->p[0], vup, w->p[0] );
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VectorAdd( org, vright, w->p[1] );
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VectorAdd( w->p[1], vup, w->p[1] );
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VectorAdd( org, vright, w->p[2] );
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VectorSubtract( w->p[2], vup, w->p[2] );
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VectorSubtract( org, vright, w->p[3] );
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VectorSubtract( w->p[3], vup, w->p[3] );
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w->numpoints = 4;
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return w;
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}
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void FreeWinding( MY_WINDING *w ){
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if ( *(unsigned *)w == 0xdeaddead ) {
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// Error ("FreeWinding: freed a freed winding");
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return;
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}
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*(unsigned *)w = 0xdeaddead;
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free( w );
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}
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/*
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=============
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ChopWindingInPlace
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=============
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*/
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void ChopWindingInPlace( MY_WINDING **inout, vec3 normal, vec dist, vec epsilon ){
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MY_WINDING *in;
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vec dists[MAX_POINTS_ON_WINDING + 4];
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int sides[MAX_POINTS_ON_WINDING + 4];
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int counts[3];
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static vec dot; // VC 4.2 optimizer bug if not static
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int i, j;
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vec *p1, *p2;
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vec3 mid;
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MY_WINDING *f;
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int maxpts;
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in = *inout;
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counts[0] = counts[1] = counts[2] = 0;
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// determine sides for each point
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for ( i = 0 ; i < in->numpoints ; i++ )
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{
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dot = DotProduct( in->p[i], normal );
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dot -= dist;
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dists[i] = dot;
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if ( dot > epsilon ) {
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sides[i] = SIDE_FRONT;
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}
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else if ( dot < -epsilon ) {
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sides[i] = SIDE_BACK;
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}
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else
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{
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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if ( !counts[0] ) {
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FreeWinding( in );
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*inout = NULL;
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return;
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}
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if ( !counts[1] ) {
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return; // inout stays the same
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}
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maxpts = in->numpoints + 4; // cant use counts[0]+2 because
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// of fp grouping errors
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f = AllocWinding( maxpts );
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for ( i = 0 ; i < in->numpoints ; i++ )
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{
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p1 = in->p[i];
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if ( sides[i] == SIDE_ON ) {
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VectorCopy( p1, f->p[f->numpoints] );
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f->numpoints++;
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continue;
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}
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if ( sides[i] == SIDE_FRONT ) {
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VectorCopy( p1, f->p[f->numpoints] );
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f->numpoints++;
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}
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if ( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) {
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continue;
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}
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// generate a split point
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p2 = in->p[( i + 1 ) % in->numpoints];
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dot = dists[i] / ( dists[i] - dists[i + 1] );
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for ( j = 0 ; j < 3 ; j++ )
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{ // avoid round off error when possible
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if ( normal[j] == 1 ) {
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mid[j] = dist;
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}
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else if ( normal[j] == -1 ) {
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mid[j] = -dist;
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}
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else{
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mid[j] = p1[j] + dot * ( p2[j] - p1[j] );
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}
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}
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VectorCopy( mid, f->p[f->numpoints] );
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f->numpoints++;
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}
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// if (f->numpoints > maxpts)
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// Error ("ClipWinding: points exceeded estimate");
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// if (f->numpoints > MAX_POINTS_ON_WINDING)
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// Error ("ClipWinding: MAX_POINTS_ON_WINDING");
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FreeWinding( in );
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*inout = f;
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}
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void UseFaceBounds(){
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LPVOID vp;
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float Dot, BestDot;
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float planepts[3][3];
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int BestFace;
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int i, j;
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int NumFaces;
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vec3 SurfNormal;
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vec3 vmin,vmax;
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_QERFaceData *QERFaceData;
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PLANE plane[MAX_FACES * 2];
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PLANE pface;
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MY_WINDING *w;
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switch ( Plane )
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{
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case PLANE_XY1:
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SurfNormal[0] = 0.0;
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SurfNormal[1] = 0.0;
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SurfNormal[2] = -1.0;
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break;
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case PLANE_XZ0:
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SurfNormal[0] = 0.0;
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SurfNormal[1] = 1.0;
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SurfNormal[2] = 0.0;
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break;
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case PLANE_XZ1:
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SurfNormal[0] = 0.0;
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SurfNormal[1] = -1.0;
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SurfNormal[2] = 0.0;
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break;
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case PLANE_YZ0:
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SurfNormal[0] = 1.0;
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SurfNormal[1] = 0.0;
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SurfNormal[2] = 0.0;
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break;
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case PLANE_YZ1:
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SurfNormal[0] = -1.0;
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SurfNormal[1] = 0.0;
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SurfNormal[2] = 0.0;
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break;
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default:
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SurfNormal[0] = 0.0;
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SurfNormal[1] = 0.0;
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SurfNormal[2] = 1.0;
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}
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i = g_FuncTable.m_pfnAllocateSelectedBrushHandles();
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vp = g_FuncTable.m_pfnGetSelectedBrushHandle( 0 );
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NumFaces = g_FuncTable.m_pfnGetFaceCount( vp );
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BestFace = -1;
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BestDot = 0.0;
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for ( i = 0; i < NumFaces; i++ )
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{
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QERFaceData = g_FuncTable.m_pfnGetFaceData( vp,i );
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planepts[0][0] = QERFaceData->m_v1[0];
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planepts[0][1] = QERFaceData->m_v1[1];
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planepts[0][2] = QERFaceData->m_v1[2];
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planepts[1][0] = QERFaceData->m_v2[0];
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planepts[1][1] = QERFaceData->m_v2[1];
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planepts[1][2] = QERFaceData->m_v2[2];
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planepts[2][0] = QERFaceData->m_v3[0];
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planepts[2][1] = QERFaceData->m_v3[1];
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planepts[2][2] = QERFaceData->m_v3[2];
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PlaneFromPoints( planepts[0], planepts[1], planepts[2], &plane[2 * i] );
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VectorSubtract( gensurf_vec3_origin, plane[2 * i].normal, plane[2 * i + 1].normal );
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plane[2 * i + 1].dist = -plane[2 * i].dist;
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Dot = DotProduct( plane[2 * i].normal,SurfNormal );
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if ( Dot > BestDot ) {
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BestDot = Dot;
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BestFace = i;
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if ( strlen( QERFaceData->m_TextureName ) ) {
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strcpy( Texture[Game][0],QERFaceData->m_TextureName );
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}
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}
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}
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for ( i = 0; i < NumFaces; i++ )
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{
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if ( i == BestFace ) {
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continue;
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}
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QERFaceData = g_FuncTable.m_pfnGetFaceData( vp,i );
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if ( strlen( QERFaceData->m_TextureName ) ) {
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if ( strcmp( Texture[Game][0],QERFaceData->m_TextureName ) ) {
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strcpy( Texture[Game][1],QERFaceData->m_TextureName );
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}
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}
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}
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g_FuncTable.m_pfnReleaseSelectedBrushHandles();
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w = BaseWindingForPlane( plane[BestFace * 2].normal, plane[BestFace * 2].dist );
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for ( i = 0 ; i < NumFaces && w; i++ )
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{
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if ( BestFace == i ) {
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continue;
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}
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ChopWindingInPlace( &w, plane[i * 2 + 1].normal, plane[i * 2 + 1].dist, 0 );
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}
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if ( !w ) {
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return;
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}
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// Get bounding box for this face
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vmin[0] = vmax[0] = w->p[0][0];
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vmin[1] = vmax[1] = w->p[0][1];
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vmin[2] = vmax[2] = w->p[0][2];
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for ( j = 1; j < w->numpoints; j++ )
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{
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vmin[0] = min( vmin[0],w->p[j][0] );
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vmin[1] = min( vmin[1],w->p[j][1] );
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vmin[2] = min( vmin[2],w->p[j][2] );
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vmax[0] = max( vmax[0],w->p[j][0] );
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vmax[1] = max( vmax[1],w->p[j][1] );
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vmax[2] = max( vmax[2],w->p[j][2] );
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}
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FreeWinding( w );
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VectorCopy( plane[BestFace * 2].normal,pface.normal );
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pface.dist = plane[BestFace * 2].dist;
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switch ( Plane )
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{
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case PLANE_XZ0:
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case PLANE_XZ1:
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if ( pface.normal[1] == 0. ) {
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return;
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}
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Hll = vmin[0];
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Hur = vmax[0];
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Vll = vmin[2];
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Vur = vmax[2];
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Z00 = ( pface.dist - pface.normal[0] * Hll - pface.normal[2] * Vll ) / pface.normal[1];
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Z01 = ( pface.dist - pface.normal[0] * Hll - pface.normal[2] * Vur ) / pface.normal[1];
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Z10 = ( pface.dist - pface.normal[0] * Hur - pface.normal[2] * Vll ) / pface.normal[1];
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Z11 = ( pface.dist - pface.normal[0] * Hur - pface.normal[2] * Vur ) / pface.normal[1];
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break;
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case PLANE_YZ0:
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case PLANE_YZ1:
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if ( pface.normal[0] == 0. ) {
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return;
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}
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Hll = vmin[1];
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Hur = vmax[1];
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Vll = vmin[2];
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Vur = vmax[2];
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Z00 = ( pface.dist - pface.normal[1] * Hll - pface.normal[2] * Vll ) / pface.normal[0];
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Z01 = ( pface.dist - pface.normal[1] * Hll - pface.normal[2] * Vur ) / pface.normal[0];
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Z10 = ( pface.dist - pface.normal[1] * Hur - pface.normal[2] * Vll ) / pface.normal[0];
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Z11 = ( pface.dist - pface.normal[1] * Hur - pface.normal[2] * Vur ) / pface.normal[0];
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break;
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default:
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if ( pface.normal[2] == 0. ) {
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return;
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}
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Hll = vmin[0];
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Hur = vmax[0];
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Vll = vmin[1];
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Vur = vmax[1];
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Z00 = ( pface.dist - pface.normal[0] * Hll - pface.normal[1] * Vll ) / pface.normal[2];
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Z01 = ( pface.dist - pface.normal[0] * Hll - pface.normal[1] * Vur ) / pface.normal[2];
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Z10 = ( pface.dist - pface.normal[0] * Hur - pface.normal[1] * Vll ) / pface.normal[2];
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Z11 = ( pface.dist - pface.normal[0] * Hur - pface.normal[1] * Vur ) / pface.normal[2];
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}
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}
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