gtkradiant/contrib/prtview/portals.cpp
spog 3c382bc5b8 fixed compile errors
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@54 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-04-10 21:29:49 +00:00

652 lines
15 KiB
C++

/*
PrtView plugin for GtkRadiant
Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "portals.h"
#include <string.h>
#include <stdlib.h>
#ifndef __APPLE__
#include <search.h>
#endif
#include <stdio.h>
#include "iglrender.h"
#include "cullable.h"
#include "prtview.h"
#define LINE_BUF 1000
CPortals portals;
CPortalsRender render;
int compare( const void *arg1, const void *arg2 )
{
if(portals.portal[*((int *)arg1)].dist > portals.portal[*((int *)arg2)].dist)
return -1;
else if(portals.portal[*((int *)arg1)].dist < portals.portal[*((int *)arg2)].dist)
return 1;
return 0;
}
CBspPortal::CBspPortal()
{
memset(this, 0, sizeof(CBspPortal));
}
CBspPortal::~CBspPortal()
{
delete[] point;
delete[] inner_point;
}
bool CBspPortal::Build(char *def)
{
char *c = def;
unsigned int n;
int dummy1, dummy2;
int res_cnt, i;
if(portals.hint_flags)
{
res_cnt = sscanf(def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *)&hint);
}
else
{
sscanf(def, "%u", &point_count);
hint = false;
}
if(point_count < 3 || (portals.hint_flags && res_cnt < 4))
return false;
point = new CBspPoint[point_count];
inner_point = new CBspPoint[point_count];
for(n = 0; n < point_count; n++)
{
for(; *c != 0 && *c != '('; c++);
if(*c == 0)
return false;
c++;
sscanf(c, "%f %f %f", point[n].p, point[n].p+1, point[n].p+2);
center.p[0] += point[n].p[0];
center.p[1] += point[n].p[1];
center.p[2] += point[n].p[2];
if(n == 0)
{
for(i = 0; i < 3; i++)
{
min[i] = point[n].p[i];
max[i] = point[n].p[i];
}
}
else
{
for(i = 0; i < 3; i++)
{
if(min[i] > point[n].p[i])
min[i] = point[n].p[i];
if(max[i] < point[n].p[i])
max[i] = point[n].p[i];
}
}
}
center.p[0] /= (float)point_count;
center.p[1] /= (float)point_count;
center.p[2] /= (float)point_count;
for(n = 0; n < point_count; n++)
{
inner_point[n].p[0] = (0.01f * center.p[0]) + (0.99f * point[n].p[0]);
inner_point[n].p[1] = (0.01f * center.p[1]) + (0.99f * point[n].p[1]);
inner_point[n].p[2] = (0.01f * center.p[2]) + (0.99f * point[n].p[2]);
}
fp_color_random[0] = (float)(rand() & 0xff) / 255.0f;
fp_color_random[1] = (float)(rand() & 0xff) / 255.0f;
fp_color_random[2] = (float)(rand() & 0xff) / 255.0f;
fp_color_random[3] = 1.0f;
return true;
}
CPortals::CPortals()
{
memset(this, 0, sizeof(CPortals));
}
CPortals::~CPortals()
{
Purge();
}
void CPortals::Purge()
{
delete[] portal;
delete[] portal_sort;
portal = NULL;
portal_sort = NULL;
portal_count = 0;
/*
delete[] node;
node = NULL;
node_count = 0;
*/
}
void CPortals::Load()
{
char buf[LINE_BUF+1];
memset(buf, 0, LINE_BUF + 1);
Purge();
globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n";
FILE *in;
in = fopen(fn, "rt");
if(in == NULL)
{
globalOutputStream() << " ERROR - could not open file.\n";
return;
}
if(!fgets(buf, LINE_BUF, in))
{
fclose(in);
globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
if(strncmp("PRT1", buf, 4) != 0)
{
fclose(in);
globalOutputStream() << " ERROR - File header indicates wrong file type (should be \"PRT1\").\n";
return;
}
if(!fgets(buf, LINE_BUF, in))
{
fclose(in);
globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
sscanf(buf, "%u", &node_count);
/*
if(node_count > 0xFFFF)
{
fclose(in);
node_count = 0;
globalOutputStream() << " ERROR - Extreme number of nodes, aborting.\n";
return;
}
*/
if(!fgets(buf, LINE_BUF, in))
{
fclose(in);
node_count = 0;
globalOutputStream() << " ERROR - File ended prematurely.\n";
return;
}
sscanf(buf, "%u", &portal_count);
if(portal_count > 0xFFFF)
{
fclose(in);
portal_count = 0;
node_count = 0;
globalOutputStream() << " ERROR - Extreme number of portals, aborting.\n";
return;
}
if(portal_count == 0)
{
fclose(in);
portal_count = 0;
node_count = 0;
globalOutputStream() << " ERROR - number of portals equals 0, aborting.\n";
return;
}
// node = new CBspNode[node_count];
portal = new CBspPortal[portal_count];
portal_sort = new int[portal_count];
unsigned int n;
bool first = true;
unsigned test_vals_1, test_vals_2;
hint_flags = false;
for(n = 0; n < portal_count; )
{
if(!fgets(buf, LINE_BUF, in))
{
fclose(in);
Purge();
globalOutputStream() << " ERROR - Could not find information for portal number " << n + 1 << " of " << portal_count << ".\n";
return;
}
if(!portal[n].Build(buf))
{
if(first && sscanf(buf, "%d %d", &test_vals_1, &test_vals_2) == 1) // skip additional counts of later data, not needed
{
// We can count on hint flags being in the file
hint_flags = true;
continue;
}
first = false;
fclose(in);
Purge();
globalOutputStream() << " ERROR - Information for portal number " << n + 1 << " of " << portal_count << " is not formatted correctly.\n";
return;
}
n++;
}
fclose(in);
globalOutputStream() << " " << node_count << " portals read in.\n";
}
#include "math/matrix.h"
const char* g_state_solid = "$plugins/prtview/solid";
const char* g_state_solid_outline = "$plugins/prtview/solid_outline";
const char* g_state_wireframe = "$plugins/prtview/wireframe";
Shader* g_shader_solid = 0;
Shader* g_shader_solid_outline = 0;
Shader* g_shader_wireframe = 0;
void Portals_constructShaders()
{
OpenGLState state;
GlobalOpenGLStateLibrary().getDefaultState(state);
state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
state.m_sort = OpenGLState::eSortOverlayFirst;
state.m_linewidth = portals.width_2d * 0.5f;
state.m_colour[0] = portals.fp_color_2d[0];
state.m_colour[1] = portals.fp_color_2d[1];
state.m_colour[2] = portals.fp_color_2d[2];
state.m_colour[3] = portals.fp_color_2d[3];
if(portals.aa_2d)
{
state.m_state |= RENDER_BLEND|RENDER_LINESMOOTH;
}
GlobalOpenGLStateLibrary().insert(g_state_wireframe, state);
GlobalOpenGLStateLibrary().getDefaultState(state);
state.m_state = RENDER_FILL|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_COLOURCHANGE|RENDER_SMOOTH;
if(portals.aa_3d)
{
state.m_state |= RENDER_POLYGONSMOOTH;
}
switch(portals.zbuffer)
{
case 1:
state.m_state |= RENDER_DEPTHTEST;
break;
case 2:
break;
default:
state.m_state |= RENDER_DEPTHTEST;
state.m_state |= RENDER_DEPTHWRITE;
}
if(portals.fog)
{
state.m_state |= RENDER_FOG;
state.m_fog.mode = GL_EXP;
state.m_fog.density = 0.001f;
state.m_fog.start = 10.0f;
state.m_fog.end = 10000.0f;
state.m_fog.index = 0;
state.m_fog.colour[0] = portals.fp_color_fog[0];
state.m_fog.colour[1] = portals.fp_color_fog[1];
state.m_fog.colour[2] = portals.fp_color_fog[2];
state.m_fog.colour[3] = portals.fp_color_fog[3];
}
GlobalOpenGLStateLibrary().insert(g_state_solid, state);
GlobalOpenGLStateLibrary().getDefaultState(state);
state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
state.m_sort = OpenGLState::eSortOverlayFirst;
state.m_linewidth = portals.width_3d * 0.5f;
state.m_colour[0] = portals.fp_color_3d[0];
state.m_colour[1] = portals.fp_color_3d[1];
state.m_colour[2] = portals.fp_color_3d[2];
state.m_colour[3] = portals.fp_color_3d[3];
if(portals.aa_3d)
{
state.m_state |= RENDER_LINESMOOTH;
}
switch(portals.zbuffer)
{
case 1:
state.m_state |= RENDER_DEPTHTEST;
break;
case 2:
break;
default:
state.m_state |= RENDER_DEPTHTEST;
state.m_state |= RENDER_DEPTHWRITE;
}
if(portals.fog)
{
state.m_state |= RENDER_FOG;
state.m_fog.mode = GL_EXP;
state.m_fog.density = 0.001f;
state.m_fog.start = 10.0f;
state.m_fog.end = 10000.0f;
state.m_fog.index = 0;
state.m_fog.colour[0] = portals.fp_color_fog[0];
state.m_fog.colour[1] = portals.fp_color_fog[1];
state.m_fog.colour[2] = portals.fp_color_fog[2];
state.m_fog.colour[3] = portals.fp_color_fog[3];
}
GlobalOpenGLStateLibrary().insert(g_state_solid_outline, state);
g_shader_solid = GlobalShaderCache().capture(g_state_solid);
g_shader_solid_outline = GlobalShaderCache().capture(g_state_solid_outline);
g_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe);
}
void Portals_destroyShaders()
{
GlobalShaderCache().release(g_state_solid);
GlobalShaderCache().release(g_state_solid_outline);
GlobalShaderCache().release(g_state_wireframe);
GlobalOpenGLStateLibrary().erase(g_state_solid);
GlobalOpenGLStateLibrary().erase(g_state_solid_outline);
GlobalOpenGLStateLibrary().erase(g_state_wireframe);
}
void Portals_shadersChanged()
{
Portals_destroyShaders();
portals.FixColors();
Portals_constructShaders();
}
void CPortals::FixColors()
{
fp_color_2d[0] = (float)GetRValue(color_2d) / 255.0f;
fp_color_2d[1] = (float)GetGValue(color_2d) / 255.0f;
fp_color_2d[2] = (float)GetBValue(color_2d) / 255.0f;
fp_color_2d[3] = 1.0f;
fp_color_3d[0] = (float)GetRValue(color_3d) / 255.0f;
fp_color_3d[1] = (float)GetGValue(color_3d) / 255.0f;
fp_color_3d[2] = (float)GetBValue(color_3d) / 255.0f;
fp_color_3d[3] = 1.0f;
fp_color_fog[0] = 0.0f;//(float)GetRValue(color_fog) / 255.0f;
fp_color_fog[1] = 0.0f;//(float)GetGValue(color_fog) / 255.0f;
fp_color_fog[2] = 0.0f;//(float)GetBValue(color_fog) / 255.0f;
fp_color_fog[3] = 1.0f;
}
void CPortalsRender::renderWireframe(Renderer& renderer, const VolumeTest& volume) const
{
if(!portals.show_2d || portals.portal_count < 1)
return;
renderer.SetState(g_shader_wireframe, Renderer::eWireframeOnly);
renderer.addRenderable(m_drawWireframe, g_matrix4_identity);
}
void CPortalsDrawWireframe::render(RenderStateFlags state) const
{
unsigned int n, p;
for(n = 0; n < portals.portal_count; n++)
{
glBegin(GL_LINE_LOOP);
for(p = 0; p < portals.portal[n].point_count; p++)
glVertex3fv(portals.portal[n].point[p].p);
glEnd();
}
}
CubicClipVolume calculateCubicClipVolume(const Matrix4& viewproj)
{
CubicClipVolume clip;
clip.cam = vector4_projected(
matrix4_transformed_vector4(
matrix4_full_inverse(viewproj),
Vector4(0, 0, -1, 1)
)
);
clip.min[0] = clip.cam[0] + (portals.clip_range * 64.0f);
clip.min[1] = clip.cam[1] + (portals.clip_range * 64.0f);
clip.min[2] = clip.cam[2] + (portals.clip_range * 64.0f);
clip.max[0] = clip.cam[0] - (portals.clip_range * 64.0f);
clip.max[1] = clip.cam[1] - (portals.clip_range * 64.0f);
clip.max[2] = clip.cam[2] - (portals.clip_range * 64.0f);
return clip;
}
void CPortalsRender::renderSolid(Renderer& renderer, const VolumeTest& volume) const
{
if(!portals.show_3d || portals.portal_count < 1)
return;
CubicClipVolume clip = calculateCubicClipVolume(matrix4_multiplied_by_matrix4(volume.GetProjection(), volume.GetModelview()));
if(portals.polygons)
{
renderer.SetState(g_shader_solid, Renderer::eWireframeOnly);
renderer.SetState(g_shader_solid, Renderer::eFullMaterials);
m_drawSolid.clip = clip;
renderer.addRenderable(m_drawSolid, g_matrix4_identity);
}
if(portals.lines)
{
renderer.SetState(g_shader_solid_outline, Renderer::eWireframeOnly);
renderer.SetState(g_shader_solid_outline, Renderer::eFullMaterials);
m_drawSolidOutline.clip = clip;
renderer.addRenderable(m_drawSolidOutline, g_matrix4_identity);
}
}
void CPortalsDrawSolid::render(RenderStateFlags state) const
{
float trans = (100.0f - portals.trans_3d) / 100.0f;
unsigned int n, p;
if(portals.zbuffer != 0)
{
float d;
for(n = 0; n < portals.portal_count; n++)
{
d = (float)clip.cam[0] - portals.portal[n].center.p[0];
portals.portal[n].dist = d * d;
d = (float)clip.cam[1] - portals.portal[n].center.p[1];
portals.portal[n].dist += d * d;
d = (float)clip.cam[2] - portals.portal[n].center.p[2];
portals.portal[n].dist += d * d;
portals.portal_sort[n] = n;
}
qsort(portals.portal_sort, portals.portal_count, 4, compare);
for(n = 0; n < portals.portal_count; n++)
{
if(portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint)
continue;
if(portals.clip)
{
if(clip.min[0] < portals.portal[portals.portal_sort[n]].min[0])
continue;
else if(clip.min[1] < portals.portal[portals.portal_sort[n]].min[1])
continue;
else if(clip.min[2] < portals.portal[portals.portal_sort[n]].min[2])
continue;
else if(clip.max[0] > portals.portal[portals.portal_sort[n]].max[0])
continue;
else if(clip.max[1] > portals.portal[portals.portal_sort[n]].max[1])
continue;
else if(clip.max[2] > portals.portal[portals.portal_sort[n]].max[2])
continue;
}
glColor4f(portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1],
portals.portal[portals.portal_sort[n]].fp_color_random[2], trans);
glBegin(GL_POLYGON);
for(p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++)
glVertex3fv(portals.portal[portals.portal_sort[n]].point[p].p);
glEnd();
}
}
else
{
for(n = 0; n < portals.portal_count; n++)
{
if(portals.polygons == 2 && !portals.portal[n].hint)
continue;
if(portals.clip)
{
if(clip.min[0] < portals.portal[n].min[0])
continue;
else if(clip.min[1] < portals.portal[n].min[1])
continue;
else if(clip.min[2] < portals.portal[n].min[2])
continue;
else if(clip.max[0] > portals.portal[n].max[0])
continue;
else if(clip.max[1] > portals.portal[n].max[1])
continue;
else if(clip.max[2] > portals.portal[n].max[2])
continue;
}
glColor4f(portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1],
portals.portal[n].fp_color_random[2], trans);
glBegin(GL_POLYGON);
for(p = 0; p < portals.portal[n].point_count; p++)
glVertex3fv(portals.portal[n].point[p].p);
glEnd();
}
}
}
void CPortalsDrawSolidOutline::render(RenderStateFlags state) const
{
for(int n = 0; n < portals.portal_count; n++)
{
if(portals.lines == 2 && !portals.portal[n].hint)
continue;
if(portals.clip)
{
if(clip.min[0] < portals.portal[n].min[0])
continue;
else if(clip.min[1] < portals.portal[n].min[1])
continue;
else if(clip.min[2] < portals.portal[n].min[2])
continue;
else if(clip.max[0] > portals.portal[n].max[0])
continue;
else if(clip.max[1] > portals.portal[n].max[1])
continue;
else if(clip.max[2] > portals.portal[n].max[2])
continue;
}
glBegin(GL_LINE_LOOP);
for(int p = 0; p < portals.portal[n].point_count; p++)
glVertex3fv(portals.portal[n].inner_point[p].p);
glEnd();
}
}