mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
370c9bbf37
* fixes a segfault in gtkgensurf bitmap loading git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@326 8a3a26a2-13c4-0310-b231-cf6edde360e5
469 lines
17 KiB
C++
469 lines
17 KiB
C++
/*
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GenSurf plugin for GtkRadiant
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Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <gtk/gtk.h>
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#include <stdio.h>
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#include <stdlib.h>
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/*
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#include <string.h>
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#include <tchar.h>
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#include <math.h>
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*/
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#include "gensurf.h"
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char gszAppDir[NAME_MAX];
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char gszCaption[64];
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char gszIni[NAME_MAX];
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char gszHelpFile[NAME_MAX];
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char gszMapFile[NAME_MAX];
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char gszVersion[64];
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double Amplitude;
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double Roughness;
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double TexOffset[2];
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double TexScale[2];
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double WaveLength;
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double Hll, Hur, Vll, Vur;
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double Z00, Z01, Z10, Z11;
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ELEMENT Vertex[(MAX_ROWS+1)*(MAX_ROWS+1)];
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int AddHints;
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int ArghRad2;
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int AutoOverwrite;
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int Decimate=0;
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int SnapToGrid=0; // 0, or the grid size to snap to. // Hydra : snap to grid
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int FileAppend=0;
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int FixBorders;
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int HideBackFaces=0;
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int NH, NV;
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int NumVerticesSelected;
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int Plane;
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int Preview;
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int RandomSeed=1;
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int Skybox;
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int UseDetail;
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int UseLadder;
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int VertexMode=0;
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int WaveType;
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int gNumNodes=0;
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int gNumTris=0;
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int vid_x, vid_y;
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int view_x, view_y;
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int view_cx, view_cy;
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int UsePatches;
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int SlantAngle;
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int GimpHints;
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int Antialiasing; // ^Fishman - Antializing for the preview window.
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int AddTerrainKey; // ^Fishman - Add terrain key to func_group.
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int SP; // ^Fishman - Snap to grid.
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GtkWidget *g_pWnd; // ghwnd;
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GtkWidget *g_pRadiantWnd; // ghwnd_main;
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/*HWND ghwndAngles;
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*/GtkWidget *g_pWndPreview;
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GtkWidget *g_pPreviewWidget;
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MYBITMAP gbmp;
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NODE *gNode=(NODE *)NULL;
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TRI *gTri=(TRI *)NULL;
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int Game;
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bounding_box PlayerBox[NUMGAMES] = { {{-16., 16.}, {-16., 16.}, {-24., 32.}}, // Quake2
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{{-16., 16.}, {-16., 16.}, {-36., 36.}}, // Half-Life
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{{-16., 16.}, {-16., 16.}, {-32., 32.}}, // SiN
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{{-16., 16.}, {-16., 16.}, {-24., 32.}}, // Heretic2 (guess)
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{{-16., 16.}, {-16., 16.}, {-24., 32.}}, // KingPin (guess)
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{{-30., 30.}, {-30., 30.}, {-10.,160.}}, // Genesis3D (no idea)
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{{-16., 16.}, {-16., 16.}, {-24., 32.}}}; // Quake3 (not sure)
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//char gszOutputDir[NUMGAMES][NAME_MAX];
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//char gszTextureDir[NUMGAMES][NAME_MAX];
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char Texture[NUMGAMES][3][64];
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//char pakfile[NUMGAMES][NAME_MAX];
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//char lastpakfile[NUMGAMES][NAME_MAX];
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//int UsePak[NUMGAMES];
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//char GameDir[NUMGAMES][NAME_MAX];
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char GameName[NUMGAMES][16] = {"Quake2", "Half-Life", "SiN", "Heretic2", "Kingpin", "Genesis3D", "Quake3" };
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bool GenSurfInit ()
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{
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strcpy (gszVersion, "1.05");
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strcpy (gszCaption, "GtkGenSurf");
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if (strlen (gszVersion))
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{
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strcat (gszCaption, " v");
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strcat (gszCaption, gszVersion);
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}
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strcpy (gszIni, g_FuncTable.m_pfnProfileGetDirectory ());
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strcat (gszIni, "gensurf.ini");
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/*if (g_FuncTable.m_pfnReadProjectKey != NULL)
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{
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char *basepath;
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basepath = g_FuncTable.m_pfnReadProjectKey("basepath");
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if (basepath)
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{
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g_strdown (basepath);
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if (strstr(basepath,"baseq3"))
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Game = QUAKE3;
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else if (strstr (basepath,"baseq2"))
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Game = QUAKE2;
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else // Gotta have a game, might as well be Quake3
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Game = QUAKE3;
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}
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else
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Game = QUAKE3;
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}
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else */
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Game = QUAKE3;
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if (g_pWnd == NULL)
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g_pWnd = create_main_dialog ();
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ReadIniFile (gszIni);
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return true;
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}
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// Reads default values
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#define OPTS_SECTION "Options"
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void ReadIniFile (const char *file)
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{
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char *Text;
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float x1,x2,x3,x4;
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int i;
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Text = g_FuncTable.m_pfnProfileLoadString (file, OPTS_SECTION, "Amplitude", "");
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if (strlen (Text))
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Amplitude = atof (Text);
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else
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Amplitude = 128;
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Text = g_FuncTable.m_pfnProfileLoadString (file, OPTS_SECTION, "Roughness", "");
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if (strlen (Text))
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Roughness = atof (Text);
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else
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Roughness = 16;
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Text = g_FuncTable.m_pfnProfileLoadString (file, OPTS_SECTION, "WaveLength", "");
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if (strlen (Text))
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WaveLength = atof (Text);
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else
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WaveLength = 1024;
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Text = g_FuncTable.m_pfnProfileLoadString (file, OPTS_SECTION, "Extents", "");
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if (strlen (Text))
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{
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sscanf(Text,"%f,%f,%f,%f",&x1,&x2,&x3,&x4);
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Hll = x1;
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Vll = x2;
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Hur = x3;
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Vur = x4;
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}
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else
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{
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Hll = -512;
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Vll = -512;
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Hur = 512;
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Vur = 512;
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}
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Text = g_FuncTable.m_pfnProfileLoadString (file, OPTS_SECTION, "CornerValues", "");
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if (strlen (Text))
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{
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sscanf(Text,"%f,%f,%f,%f",&x1,&x2,&x3,&x4);
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Z00 = x1;
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Z01 = x2;
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Z10 = x3;
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Z11 = x4;
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}
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else
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{
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Z00 = 0.;
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Z01 = 0.;
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Z10 = 0.;
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Z11 = 0.;
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}
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Text = g_FuncTable.m_pfnProfileLoadString (file, OPTS_SECTION, "TextureOffset", "");
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if (strlen (Text))
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{
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sscanf(Text,"%f,%f",&x1,&x2);
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TexOffset[0] = x1;
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TexOffset[1] = x2;
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}
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else
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{
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TexOffset[0] = 0.;
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TexOffset[1] = 0.;
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}
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Text = g_FuncTable.m_pfnProfileLoadString (file, OPTS_SECTION,"TextureScale","");
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if (strlen (Text))
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{
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sscanf(Text,"%f,%f",&x1,&x2);
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TexScale[0] = x1;
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TexScale[1] = x2;
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if(TexScale[0] == 0.) TexScale[0] = 1.0;
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if(TexScale[1] == 0.) TexScale[1] = 1.0;
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}
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else
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{
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TexScale[0] = 1.;
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TexScale[1] = 1.;
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}
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NH = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"NH",8);
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NH = max(1,min(NH,MAX_ROWS));
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NV = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"NV",8);
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NV = max(1,min(NV,MAX_ROWS));
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// Decimate = GetPrivateProfileInt(OPTS_SECTION,"Decimate",0,file);
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// Decimate = max(0,min(Decimate,100));
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AddHints = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"AddHints",0);
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ArghRad2 = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"ArghRad2",0);
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AutoOverwrite = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"AutoOverwrite",0);
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FixBorders = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"FixBorders",1);
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HideBackFaces = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"HideBackFaces",0);
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Plane = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"Plane",0);
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Preview = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"Preview", 0);
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Antialiasing = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"Antialiasing",0); // ^Fishman - Antializing for the preview window.
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RandomSeed = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"RandomSeed",1);
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Skybox = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"Skybox",0);
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UseDetail = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"UseDetail",0);
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AddTerrainKey = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"AddTerrainKey",0); // ^Fishman - Add terrain key to func_group.
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UseLadder = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"UseLadder",0);
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WaveType = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"WaveType",0);
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vid_x = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"vid_x", 0);
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vid_y = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"vid_y", 0);
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view_x = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"view_x",0);
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view_y = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"view_y",0);
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view_cx = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"view_cx",0);
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view_cy = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"view_cy",0);
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UsePatches = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"UsePatches",0);
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SlantAngle = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"SlantAngle",60);
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GimpHints = g_FuncTable.m_pfnProfileLoadInt (file, OPTS_SECTION,"GimpHints",0);
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for(i=0; i<NUMGAMES; i++)
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{
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// strcpy (gszOutputDir[i], g_FuncTable.m_pfnProfileLoadString (file, GameName[i],"OutputDir",""));
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strcpy (Texture[i][0], g_FuncTable.m_pfnProfileLoadString (file, GameName[i], "Texture", ""));
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strcpy (Texture[i][1], g_FuncTable.m_pfnProfileLoadString (file, GameName[i], "Texture2", ""));
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strcpy (Texture[i][2], g_FuncTable.m_pfnProfileLoadString (file, GameName[i], "Texture3", ""));
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// strcpy (gszTextureDir[i], g_FuncTable.m_pfnProfileLoadString (file, GameName[i],"TextureDir",""));
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// UsePak[i] = GetPrivateProfileInt(GameName[i],"UsePak",0);
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// strcpy (pakfile[i], g_FuncTable.m_pfnProfileLoadString (file, GameName[i],"PakFile",""));
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// strcpy (lastpakfile[i], g_FuncTable.m_pfnProfileLoadString (file, GameName[i],"LastPakFile",""));
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// strcpy (GameDir[i], g_FuncTable.m_pfnProfileLoadString (file, GameName[i],"GameDir","\0"));
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}
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/*
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if(!strlen(gszTextureDir[QUAKE2]))
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strcpy(gszTextureDir[QUAKE2],"c:\\quake2\\baseq2\\textures\\");
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if(!strlen(gszTextureDir[KINGPIN]))
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strcpy(gszTextureDir[KINGPIN],"c:\\kingpin\\main\\textures\\");
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*/
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if(!strlen(Texture[QUAKE2][0])) strcpy(Texture[QUAKE2][0], "textures/e1u1/grass1_4");
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if(!strlen(Texture[HALFLIFE][0])) strcpy(Texture[HALFLIFE][0], "textures/OUT_GRND1");
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if(!strlen(Texture[SIN][0])) strcpy(Texture[SIN][0], "textures/generic/floor_organic/fl_grass");
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if(!strlen(Texture[HERETIC2][0])) strcpy(Texture[HERETIC2][0], "textures/canyon/canyon05");
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if(!strlen(Texture[KINGPIN][0])) strcpy(Texture[KINGPIN][0], "textures/bricks/s_sr_m3");
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if(!strlen(Texture[GENESIS3D][0])) strcpy(Texture[GENESIS3D][0],"textures/rock13");
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if(!strlen(Texture[QUAKE3][0])) strcpy(Texture[QUAKE3][0], "textures/organics/grass3");
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if(!strlen(Texture[QUAKE3][1])) strcpy(Texture[QUAKE3][1], "textures/common/caulk");
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strcpy (gbmp.name, g_FuncTable.m_pfnProfileLoadString (file, "Bitmap","Filename",""));
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gbmp.colors = NULL;
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if (strlen(gbmp.name))
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OpenBitmap ();
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strcpy (gbmp.defpath, g_FuncTable.m_pfnProfileLoadString (file, "Bitmap","DefaultPath",""));
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Text = g_FuncTable.m_pfnProfileLoadString (file, "Bitmap","BlackValue","");
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if (strlen (Text))
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gbmp.black_value = atof (Text);
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else
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gbmp.black_value = 0;
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Text = g_FuncTable.m_pfnProfileLoadString (file, "Bitmap","WhiteValue","");
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if (strlen (Text))
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gbmp.white_value = atof (Text);
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else
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gbmp.white_value = 256.;
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}
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/*
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============
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va
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does a varargs printf into a temp buffer, so I don't need to have
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varargs versions of all text functions.
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FIXME: make this buffer size safe someday
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============
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*/
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char *va (const char *format, ...)
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{
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va_list argptr;
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static char string[1024];
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va_start (argptr, format);
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vsprintf (string, format,argptr);
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va_end (argptr);
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return string;
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}
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// Writes current values to INI file
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void WriteIniFile(const char *file)
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{
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int i;
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g_FuncTable.m_pfnProfileSaveString (file, OPTS_SECTION, "Amplitude", va("%g",Amplitude));
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g_FuncTable.m_pfnProfileSaveString (file, OPTS_SECTION, "Roughness", va("%g",Roughness));
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g_FuncTable.m_pfnProfileSaveString (file, OPTS_SECTION, "WaveLength", va("%g",WaveLength));
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g_FuncTable.m_pfnProfileSaveString (file, OPTS_SECTION, "Extents", va("%g,%g,%g,%g",Hll,Vll,Hur,Vur));
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g_FuncTable.m_pfnProfileSaveString (file, OPTS_SECTION, "CornerValues", va("%g,%g,%g,%g",Z00,Z01,Z10,Z11));
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g_FuncTable.m_pfnProfileSaveString (file, OPTS_SECTION, "TextureOffset",va("%g,%g",TexOffset[0],TexOffset[1]));
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g_FuncTable.m_pfnProfileSaveString (file, OPTS_SECTION, "TextureScale", va("%g,%g",TexScale[0],TexScale[1]));
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "NH", NH);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "NV", NV);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "AddHints", AddHints);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "ArghRad2", ArghRad2);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "AutoOverwrite", AutoOverwrite);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "FixBorders", FixBorders);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "Plane", Plane);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "Preview", Preview);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "Antialiasing", Antialiasing); // ^Fishman - Antializing for the preview window.
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "RandomSeed", RandomSeed);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "Skybox", Skybox);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "UseDetail", UseDetail);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "AddTerrainKey", AddTerrainKey); // ^Fishman - Add terrain key to func_group.
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "UseLadder", UseLadder);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "WaveType", WaveType);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "vid_x", vid_x);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "vid_y", vid_y);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "view_x", view_x);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "view_y", view_y);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "view_cx", view_cx);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "view_cy", view_cy);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "UsePatches", UsePatches);
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g_FuncTable.m_pfnProfileSaveInt (file, OPTS_SECTION, "SlantAngle", SlantAngle);
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for(i=0; i<NUMGAMES; i++)
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{
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g_FuncTable.m_pfnProfileSaveString (file, GameName[i], "Texture", Texture[i][0] );
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g_FuncTable.m_pfnProfileSaveString (file, GameName[i], "Texture2", Texture[i][1] );
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g_FuncTable.m_pfnProfileSaveString (file, GameName[i], "Texture3", Texture[i][2] );
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}
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g_FuncTable.m_pfnProfileSaveString (file, "Bitmap", "Filename", gbmp.name );
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g_FuncTable.m_pfnProfileSaveString (file, "Bitmap", "DefaultPath", gbmp.defpath );
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g_FuncTable.m_pfnProfileSaveString (file, "Bitmap", "BlackValue", va("%g",gbmp.black_value));
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g_FuncTable.m_pfnProfileSaveString (file, "Bitmap", "WhiteValue", va("%g",gbmp.white_value));
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//g_FuncTable.m_pfnProfileSaveString (file, "Formula", "Formula", ExcelFunc );
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}
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void UpdatePreview (bool DataChange)
|
|
{
|
|
if (g_pWndPreview && GTK_WIDGET_VISIBLE (g_pWndPreview))
|
|
{
|
|
if (DataChange)
|
|
GenerateXYZ ();
|
|
|
|
gtk_widget_draw (g_pPreviewWidget, NULL);
|
|
}
|
|
}
|
|
|
|
void SaveSetup (GtkWidget *parent)
|
|
{
|
|
const char *name = g_FuncTable.m_pfnFileDialog (parent, false, "Save GenSurf Settings",
|
|
g_FuncTable.m_pfnProfileGetDirectory (), "gtkgensurf", NULL);
|
|
|
|
if (name != NULL)
|
|
{
|
|
char key[32], text[32];
|
|
int i, j;
|
|
|
|
WriteIniFile (name);
|
|
g_FuncTable.m_pfnProfileSaveString (name, OPTS_SECTION,"MapFile",gszMapFile);
|
|
sprintf(text,"0x%04x",FileAppend);
|
|
g_FuncTable.m_pfnProfileSaveString (name, OPTS_SECTION,"Append",text);
|
|
sprintf(text,"0x%04x",Decimate);
|
|
g_FuncTable.m_pfnProfileSaveString (name, OPTS_SECTION,"Decimate",text);
|
|
for(i=0; i<=NH; i++)
|
|
{
|
|
for(j=0; j<=NV; j++)
|
|
{
|
|
if(xyz[i][j].fixed)
|
|
{
|
|
sprintf(key,"I%dJ%d",i,j);
|
|
sprintf(text,"%g %g %g", xyz[i][j].fixed_value, xyz[i][j].range, xyz[i][j].rate);
|
|
g_FuncTable.m_pfnProfileSaveString (name, "FixedPoints",key,text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OpenSetup (GtkWidget *parent, int UseDefaults)
|
|
{
|
|
const char *name;
|
|
char key[32], *text;
|
|
float value,range,rate;
|
|
int i, j;
|
|
|
|
if (UseDefaults)
|
|
name = g_strdup ("plugins/defaults.srf"); // dummy string
|
|
else
|
|
name = g_FuncTable.m_pfnFileDialog (parent, true, "Open GenSurf Settings",
|
|
g_FuncTable.m_pfnProfileGetDirectory (), "gtkgensurf", NULL);
|
|
|
|
if(name != NULL)
|
|
{
|
|
ReadIniFile (name);
|
|
Decimate = g_FuncTable.m_pfnProfileLoadInt (name, OPTS_SECTION,"Decimate",0);
|
|
Decimate = max(0,min(Decimate,100));
|
|
|
|
for (i=0; i<=NH; i++)
|
|
{
|
|
for (j=0; j<=NV; j++)
|
|
{
|
|
sprintf(key,"I%dJ%d",i,j);
|
|
text = g_FuncTable.m_pfnProfileLoadString (name, "FixedPoints", key, "");
|
|
if (strlen (text))
|
|
{
|
|
xyz[i][j].fixed = 1;
|
|
xyz[i][j].rate = 0.;
|
|
sscanf(text,"%g %g %g",&value,&range,&rate);
|
|
xyz[i][j].fixed_value = value;
|
|
xyz[i][j].range = range;
|
|
xyz[i][j].rate = rate;
|
|
}
|
|
else
|
|
xyz[i][j].fixed = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|