gtkradiant/radiant/csg.cpp
spog 6ee91d153e refactored plugin api; refactored callback library; added signals library
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-04-09 17:15:13 +00:00

675 lines
18 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "csg.h"
#include "debugging/debugging.h"
#include <list>
#include "map.h"
#include "brushmanip.h"
#include "brushnode.h"
#include "grid.h"
void Face_makeBrush(Face& face, const Brush& brush, brush_vector_t& out, float offset)
{
if(face.contributes())
{
out.push_back(new Brush(brush));
Face* newFace = out.back()->addFace(face);
if(newFace != 0)
{
newFace->flipWinding();
newFace->getPlane().offset(offset);
newFace->planeChanged();
}
}
}
class FaceMakeBrush
{
const Brush& brush;
brush_vector_t& out;
float offset;
public:
FaceMakeBrush(const Brush& brush, brush_vector_t& out, float offset)
: brush(brush), out(out), offset(offset)
{
}
void operator()(Face& face) const
{
Face_makeBrush(face, brush, out, offset);
}
};
void Brush_makeHollow(const Brush& brush, brush_vector_t& out, float offset)
{
Brush_forEachFace(brush, FaceMakeBrush(brush, out, offset));
}
class BrushHollowSelectedWalker : public scene::Graph::Walker
{
float m_offset;
public:
BrushHollowSelectedWalker(float offset)
: m_offset(offset)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
if(path.top().get().visible())
{
Brush* brush = Node_getBrush(path.top());
if(brush != 0
&& Instance_getSelectable(instance)->isSelected()
&& path.size() > 1)
{
brush_vector_t out;
Brush_makeHollow(*brush, out, m_offset);
for(brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i)
{
(*i)->removeEmptyFaces();
NodeSmartReference node((new BrushNode())->node());
Node_getBrush(node)->copy(*(*i));
delete (*i);
Node_getTraversable(path.parent())->insert(node);
}
}
}
return true;
}
};
typedef std::list<Brush*> brushlist_t;
class BrushGatherSelected : public scene::Graph::Walker
{
brush_vector_t& m_brushlist;
public:
BrushGatherSelected(brush_vector_t& brushlist)
: m_brushlist(brushlist)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
if(path.top().get().visible())
{
Brush* brush = Node_getBrush(path.top());
if(brush != 0
&& Instance_getSelectable(instance)->isSelected())
{
m_brushlist.push_back(brush);
}
}
return true;
}
};
class BrushDeleteSelected : public scene::Graph::Walker
{
public:
bool pre(const scene::Path& path, scene::Instance& instance) const
{
return true;
}
void post(const scene::Path& path, scene::Instance& instance) const
{
if(path.top().get().visible())
{
Brush* brush = Node_getBrush(path.top());
if(brush != 0
&& Instance_getSelectable(instance)->isSelected()
&& path.size() > 1)
{
Path_deleteTop(path);
}
}
}
};
void Scene_BrushMakeHollow_Selected(scene::Graph& graph)
{
GlobalSceneGraph().traverse(BrushHollowSelectedWalker(GetGridSize()));
GlobalSceneGraph().traverse(BrushDeleteSelected());
}
/*
=============
CSG_MakeHollow
=============
*/
void CSG_MakeHollow (void)
{
UndoableCommand undo("brushHollow");
Scene_BrushMakeHollow_Selected(GlobalSceneGraph());
SceneChangeNotify();
}
template<typename Functor>
class Dereference
{
const Functor& functor;
public:
typedef typename Functor::first_argument_type first_argument_type;
typedef typename Functor::result_type result_type;
Dereference(const Functor& functor) : functor(functor)
{
}
result_type operator()(first_argument_type firstArgument) const
{
return functor(*firstArgument);
}
};
template<typename Functor>
inline Dereference<Functor> makeDereference(const Functor& functor)
{
return Dereference<Functor>(functor);
}
template<typename Predicate>
Face* Brush_findIf(const Brush& brush, const Predicate& predicate)
{
Brush::const_iterator i = std::find_if(brush.begin(), brush.end(), makeDereference(predicate));
return i == brush.end() ? 0 : *i;
}
template<typename Caller>
class BindArguments1
{
typedef typename Caller::SecondArgument FirstBound;
FirstBound firstBound;
public:
typedef typename Caller::Return Return;
typedef typename Caller::FirstArgument FirstArgument;
BindArguments1(FirstBound firstBound)
: firstBound(firstBound)
{
}
Return operator()(FirstArgument firstArgument) const
{
return Caller::call(firstArgument, firstBound);
}
};
template<typename Caller>
class BindArguments2
{
typedef typename Caller::SecondArgument FirstBound;
typedef typename Caller::ThirdArgument SecondBound;
FirstBound firstBound;
SecondBound secondBound;
public:
typedef typename Caller::Return Return;
typedef typename Caller::FirstArgument FirstArgument;
BindArguments2(FirstBound firstBound, SecondBound secondBound)
: firstBound(firstBound), secondBound(secondBound)
{
}
Return operator()(FirstArgument firstArgument) const
{
return Caller::call(firstArgument, firstBound, secondBound);
}
};
template<typename Caller, typename FirstBound, typename SecondBound>
BindArguments2<Caller> bindArguments(const Caller& caller, FirstBound firstBound, SecondBound secondBound)
{
return BindArguments2<Caller>(firstBound, secondBound);
}
inline bool Face_testPlane(const Face& face, const Plane3& plane, bool flipped)
{
return face.contributes() && !Winding_TestPlane(face.getWinding(), plane, flipped);
}
typedef Function3<const Face&, const Plane3&, bool, bool, Face_testPlane> FaceTestPlane;
/// \brief Returns true if
/// \li !flipped && brush is BACK or ON
/// \li flipped && brush is FRONT or ON
bool Brush_testPlane(const Brush& brush, const Plane3& plane, bool flipped)
{
brush.evaluateBRep();
#if 1
for(Brush::const_iterator i(brush.begin()); i != brush.end(); ++i)
{
if(Face_testPlane(*(*i), plane, flipped))
{
return false;
}
}
return true;
#else
return Brush_findIf(brush, bindArguments(FaceTestPlane(), makeReference(plane), flipped)) == 0;
#endif
}
brushsplit_t Brush_classifyPlane(const Brush& brush, const Plane3& plane)
{
brush.evaluateBRep();
brushsplit_t split;
for(Brush::const_iterator i(brush.begin()); i != brush.end(); ++i)
{
if((*i)->contributes())
{
split += Winding_ClassifyPlane((*i)->getWinding(), plane);
}
}
return split;
}
bool Brush_subtract(const Brush& brush, const Brush& other, brush_vector_t& ret_fragments)
{
if(aabb_intersects_aabb(brush.localAABB(), other.localAABB()))
{
brush_vector_t fragments;
fragments.reserve(other.size());
Brush back(brush);
for(Brush::const_iterator i(other.begin()); i != other.end(); ++i)
{
if((*i)->contributes())
{
brushsplit_t split = Brush_classifyPlane(back, (*i)->plane3());
if(split.counts[ePlaneFront] != 0
&& split.counts[ePlaneBack] != 0)
{
fragments.push_back(new Brush(back));
Face* newFace = fragments.back()->addFace(*(*i));
if(newFace != 0)
{
newFace->flipWinding();
}
back.addFace(*(*i));
}
else if(split.counts[ePlaneBack] == 0)
{
for(brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i)
{
delete(*i);
}
return false;
}
}
}
ret_fragments.insert(ret_fragments.end(), fragments.begin(), fragments.end());
return true;
}
return false;
}
class SubtractBrushesFromUnselected : public scene::Graph::Walker
{
const brush_vector_t& m_brushlist;
std::size_t& m_before;
std::size_t& m_after;
public:
SubtractBrushesFromUnselected(const brush_vector_t& brushlist, std::size_t& before, std::size_t& after)
: m_brushlist(brushlist), m_before(before), m_after(after)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
return true;
}
void post(const scene::Path& path, scene::Instance& instance) const
{
if(path.top().get().visible())
{
Brush* brush = Node_getBrush(path.top());
if(brush != 0
&& !Instance_getSelectable(instance)->isSelected())
{
brush_vector_t buffer[2];
bool swap = false;
Brush* original = new Brush(*brush);
buffer[static_cast<std::size_t>(swap)].push_back(original);
{
for(brush_vector_t::const_iterator i(m_brushlist.begin()); i != m_brushlist.end(); ++i)
{
for(brush_vector_t::iterator j(buffer[static_cast<std::size_t>(swap)].begin()); j != buffer[static_cast<std::size_t>(swap)].end(); ++j)
{
if(Brush_subtract(*(*j), *(*i), buffer[static_cast<std::size_t>(!swap)]))
{
delete (*j);
}
else
{
buffer[static_cast<std::size_t>(!swap)].push_back((*j));
}
}
buffer[static_cast<std::size_t>(swap)].clear();
swap = !swap;
}
}
brush_vector_t& out = buffer[static_cast<std::size_t>(swap)];
if(out.size() == 1 && out.back() == original)
{
delete original;
}
else
{
++m_before;
for(brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i)
{
++m_after;
NodeSmartReference node((new BrushNode())->node());
(*i)->removeEmptyFaces();
ASSERT_MESSAGE(!(*i)->empty(), "brush left with no faces after subtract");
Node_getBrush(node)->copy(*(*i));
delete (*i);
Node_getTraversable(path.parent())->insert(node);
}
Path_deleteTop(path);
}
}
}
}
};
void CSG_Subtract()
{
brush_vector_t selected_brushes;
GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
if (selected_brushes.empty())
{
globalOutputStream() << "CSG Subtract: No brushes selected.\n";
}
else
{
globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned(selected_brushes.size()) << " brushes.\n";
UndoableCommand undo("brushSubtract");
// subtract selected from unselected
std::size_t before = 0;
std::size_t after = 0;
GlobalSceneGraph().traverse(SubtractBrushesFromUnselected(selected_brushes, before, after));
globalOutputStream() << "CSG Subtract: Result: "
<< Unsigned(after) << " fragment" << (after == 1 ? "" : "s")
<< " from " << Unsigned(before) << " brush" << (before == 1? "" : "es") << ".\n";
SceneChangeNotify();
}
}
class BrushSplitByPlaneSelected : public scene::Graph::Walker
{
const Vector3& m_p0;
const Vector3& m_p1;
const Vector3& m_p2;
const char* m_shader;
const TextureProjection& m_projection;
EBrushSplit m_split;
public:
BrushSplitByPlaneSelected(const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection, EBrushSplit split)
: m_p0(p0), m_p1(p1), m_p2(p2), m_shader(shader), m_projection(projection), m_split(split)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
return true;
}
void post(const scene::Path& path, scene::Instance& instance) const
{
if(path.top().get().visible())
{
Brush* brush = Node_getBrush(path.top());
if(brush != 0
&& Instance_getSelectable(instance)->isSelected())
{
Plane3 plane(plane3_for_points(m_p0, m_p1, m_p2));
if(plane3_valid(plane))
{
brushsplit_t split = Brush_classifyPlane(*brush, m_split == eFront ? plane3_flipped(plane) : plane);
if(split.counts[ePlaneBack] && split.counts[ePlaneFront])
{
// the plane intersects this brush
if(m_split == eFrontAndBack)
{
NodeSmartReference node((new BrushNode())->node());
Brush* fragment = Node_getBrush(node);
fragment->copy(*brush);
Face* newFace = fragment->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
if(newFace != 0 && m_split != eFront)
{
newFace->flipWinding();
}
fragment->removeEmptyFaces();
ASSERT_MESSAGE(!fragment->empty(), "brush left with no faces after split");
Node_getTraversable(path.parent())->insert(node);
{
scene::Path fragmentPath = path;
fragmentPath.top() = makeReference(node.get());
selectPath(fragmentPath, true);
}
}
Face* newFace = brush->addPlane(m_p0, m_p1, m_p2, m_shader, m_projection);
if(newFace != 0 && m_split == eFront)
{
newFace->flipWinding();
}
brush->removeEmptyFaces();
ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after split");
}
else
// the plane does not intersect this brush
if(m_split != eFrontAndBack && split.counts[ePlaneBack] != 0)
{
// the brush is "behind" the plane
Path_deleteTop(path);
}
}
}
}
}
};
void Scene_BrushSplitByPlane(scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split)
{
TextureProjection projection;
TexDef_Construct_Default(projection);
graph.traverse(BrushSplitByPlaneSelected(p0, p1, p2, shader, projection, split));
SceneChangeNotify();
}
class BrushInstanceSetClipPlane : public scene::Graph::Walker
{
Plane3 m_plane;
public:
BrushInstanceSetClipPlane(const Plane3& plane)
: m_plane(plane)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
{
BrushInstance* brush = Instance_getBrush(instance);
if(brush != 0
&& path.top().get().visible()
&& brush->isSelected())
{
BrushInstance& brushInstance = *brush;
brushInstance.setClipPlane(m_plane);
}
return true;
}
};
void Scene_BrushSetClipPlane(scene::Graph& graph, const Plane3& plane)
{
graph.traverse(BrushInstanceSetClipPlane(plane));
}
/*
=============
CSG_Merge
=============
*/
bool Brush_merge(Brush& brush, const brush_vector_t& in, bool onlyshape)
{
// gather potential outer faces
{
typedef std::vector<const Face*> Faces;
Faces faces;
for(brush_vector_t::const_iterator i(in.begin()); i != in.end(); ++i)
{
(*i)->evaluateBRep();
for(Brush::const_iterator j((*i)->begin()); j != (*i)->end(); ++j)
{
if(!(*j)->contributes())
{
continue;
}
const Face& face1 = *(*j);
bool skip = false;
// test faces of all input brushes
//!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards.
for(brush_vector_t::const_iterator k(in.begin()); !skip && k != in.end(); ++k)
{
if(k != i) // don't test a brush against itself
{
for(Brush::const_iterator l((*k)->begin()); !skip && l != (*k)->end(); ++l)
{
const Face& face2 = *(*l);
// face opposes another face
if(plane3_opposing(face1.plane3(), face2.plane3()))
{
// skip opposing planes
skip = true;
break;
}
}
}
}
// check faces already stored
for(Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m)
{
const Face& face2 = *(*m);
// face equals another face
if (plane3_equal(face1.plane3(), face2.plane3()))
{
//if the texture/shader references should be the same but are not
if (!onlyshape && !shader_equal(face1.getShader().getShader(), face2.getShader().getShader()))
{
return false;
}
// skip duplicate planes
skip = true;
break;
}
// face1 plane intersects face2 winding or vice versa
if (Winding_PlanesConcave(face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3()))
{
// result would not be convex
return false;
}
}
if(!skip)
{
faces.push_back(&face1);
}
}
}
for(Faces::const_iterator i = faces.begin(); i != faces.end(); ++i)
{
if(!brush.addFace(*(*i)))
{
// result would have too many sides
return false;
}
}
}
brush.removeEmptyFaces();
return true;
}
void CSG_Merge(void)
{
brush_vector_t selected_brushes;
// remove selected
GlobalSceneGraph().traverse(BrushGatherSelected(selected_brushes));
if (selected_brushes.empty())
{
globalOutputStream() << "CSG Merge: No brushes selected.\n";
return;
}
if (selected_brushes.size() < 2)
{
globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n";
return;
}
globalOutputStream() << "CSG Merge: Merging " << Unsigned(selected_brushes.size()) << " brushes.\n";
UndoableCommand undo("brushMerge");
scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path();
NodeSmartReference node((new BrushNode())->node());
Brush* brush = Node_getBrush(node);
// if the new brush would not be convex
if(!Brush_merge(*brush, selected_brushes, true))
{
globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n";
}
else
{
ASSERT_MESSAGE(!brush->empty(), "brush left with no faces after merge");
// free the original brushes
GlobalSceneGraph().traverse(BrushDeleteSelected());
merged_path.pop();
Node_getTraversable(merged_path.top())->insert(node);
merged_path.push(makeReference(node.get()));
selectPath(merged_path, true);
globalOutputStream() << "CSG Merge: Succeeded.\n";
SceneChangeNotify();
}
}