mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 15:11:54 +00:00
88f8603d62
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@485 8a3a26a2-13c4-0310-b231-cf6edde360e5
338 lines
7.2 KiB
XML
338 lines
7.2 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="q3map2"
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ProjectGUID="{CD40B764-1D47-4FAE-8C6A-EF036E478D65}"
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Keyword="Win32Proj"
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TargetFrameworkVersion="0"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)\install"
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IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)"
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ConfigurationType="1"
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)\include";"$(SolutionDir)\tools\quake3\common";"$(SolutionDir)\libs";"$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0";"$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include";"$(SolutionDir)\..\libxml2-2.7.3\include\libxml2";"$(SolutionDir)\..\gtk-2.16.6\include\libpng14";"$(SolutionDir)\..\gtk-2.16.6\include";"$(SolutionDir)\..\jpeg-8c\include""
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4996;4267;4312"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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<Tool
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Name="VCPreLinkEventTool"
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/STACK:8388608"
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AdditionalDependencies="Ws2_32.lib glib-2.0.lib libpng.lib libxml2.lib libjpegd.lib md5lib.lib mathlib.lib picomodel.lib l_net.lib ddslib.lib quake3-common.lib"
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AdditionalLibraryDirectories=""$(SolutionDir)\..\gtk-2.16.6\lib";"$(SolutionDir)\..\libxml2-2.7.3\lib";"$(SolutionDir)\..\jpeg-8c\lib";"$(SolutionDir)\build\$(ConfigurationName)\libs""
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GenerateDebugInformation="true"
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SubSystem="1"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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<Tool
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Name="VCFxCopTool"
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)\install"
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IntermediateDirectory="$(SolutionDir)\build\intermediate\$(ConfigurationName)\$(ProjectName)"
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ConfigurationType="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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<Tool
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Name="VCXMLDataGeneratorTool"
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(SolutionDir)\include";"$(SolutionDir)\tools\quake3\common";"$(SolutionDir)\libs";"$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0";"$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include";"$(SolutionDir)\..\libxml2-2.7.3\include\libxml2";"$(SolutionDir)\..\gtk-2.16.6\include\libpng14";"$(SolutionDir)\..\gtk-2.16.6\include";"$(SolutionDir)\..\jpeg-8c\include""
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4996;4267;4312"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/STACK:8388608"
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AdditionalDependencies="Ws2_32.lib glib-2.0.lib libpng.lib libxml2.lib libjpeg.lib md5lib.lib mathlib.lib picomodel.lib l_net.lib ddslib.lib quake3-common.lib"
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AdditionalLibraryDirectories=""$(SolutionDir)\..\gtk-2.16.6\lib";"$(SolutionDir)\..\libxml2-2.7.3\lib";"$(SolutionDir)\..\jpeg-8c\lib";"$(SolutionDir)\build\$(ConfigurationName)\libs""
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GenerateDebugInformation="true"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="src"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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>
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<File
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RelativePath=".\bspfile_abstract.c"
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</File>
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<File
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RelativePath=".\bspfile_ibsp.c"
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</File>
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<File
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RelativePath=".\bspfile_rbsp.c"
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</File>
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<File
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RelativePath=".\image.c"
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</File>
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<File
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RelativePath=".\main.c"
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</File>
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<File
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RelativePath=".\mesh.c"
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<File
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RelativePath=".\model.c"
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<File
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RelativePath=".\path_init.c"
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<File
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RelativePath=".\shaders.c"
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<File
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RelativePath=".\surface_extra.c"
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<File
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RelativePath=".\brush.c"
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<File
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RelativePath=".\brush_primit.c"
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<File
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RelativePath=".\bsp.c"
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<File
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RelativePath=".\decals.c"
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</File>
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<File
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RelativePath=".\facebsp.c"
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<File
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RelativePath=".\fog.c"
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<File
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RelativePath=".\leakfile.c"
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</File>
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<File
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RelativePath=".\map.c"
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<File
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RelativePath=".\patch.c"
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<File
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RelativePath=".\portals.c"
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<File
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RelativePath=".\prtfile.c"
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RelativePath=".\surface.c"
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RelativePath=".\surface_foliage.c"
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<File
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RelativePath=".\surface_fur.c"
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<File
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RelativePath=".\surface_meta.c"
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RelativePath=".\tjunction.c"
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RelativePath=".\tree.c"
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<File
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RelativePath=".\writebsp.c"
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<File
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RelativePath=".\light.c"
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<File
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RelativePath=".\light_bounce.c"
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RelativePath=".\light_trace.c"
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RelativePath=".\light_ydnar.c"
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RelativePath=".\vis.c"
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RelativePath=".\visflow.c"
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RelativePath=".\convert_ase.c"
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RelativePath=".\convert_map.c"
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</Filter>
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<Filter
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Name="rc"
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Filter="rc;ico"
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<File
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RelativePath=".\q3map2.ico"
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RelativePath=".\q3map2.rc"
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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