mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
6ee91d153e
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@44 8a3a26a2-13c4-0310-b231-cf6edde360e5
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/*
|
|
BobToolz plugin for GtkRadiant
|
|
Copyright (C) 2001 Gordon Biggans
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
// DTrainDrawer.h: interface for the DTrainDrawer class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
|
|
#define AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#include <list>
|
|
#include "mathlib.h"
|
|
|
|
#include "irender.h"
|
|
#include "renderable.h"
|
|
|
|
class DPoint;
|
|
class Shader;
|
|
|
|
typedef struct {
|
|
char strName[64];
|
|
|
|
vec3_t vOrigin;
|
|
} controlPoint_t;
|
|
|
|
typedef struct {
|
|
controlPoint_t point;
|
|
|
|
char strControl[64];
|
|
char strTarget[64];
|
|
|
|
std::list<controlPoint_t> m_pointList;
|
|
std::list<DPoint> m_vertexList;
|
|
|
|
controlPoint_t* pTarget;
|
|
} splinePoint_t;
|
|
|
|
class DTrainDrawer : public Renderable, public OpenGLRenderable
|
|
{
|
|
private:
|
|
std::list<splinePoint_t*> m_splineList;
|
|
std::list<controlPoint_t*> m_pointList;
|
|
|
|
bool m_bDisplay;
|
|
Shader* m_shader_wireframe;
|
|
Shader* m_shader_solid;
|
|
public:
|
|
|
|
DTrainDrawer();
|
|
virtual ~DTrainDrawer(void);
|
|
|
|
void render(RenderStateFlags state) const;
|
|
void renderSolid(Renderer& renderer, const VolumeTest& volume) const;
|
|
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const;
|
|
|
|
void constructShaders();
|
|
void destroyShaders();
|
|
|
|
void ClearSplines();
|
|
void ClearPoints();
|
|
void BuildPaths();
|
|
void AddControlPoint(const char* name, vec_t* origin);
|
|
splinePoint_t* AddSplinePoint(const char* name, const char* target, vec_t* origin);
|
|
controlPoint_t* FindControlPoint(const char* name);
|
|
};
|
|
|
|
#endif // !defined(AFX_TRAINDRAWER_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)
|