mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-30 07:31:30 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
393 lines
9.2 KiB
C++
393 lines
9.2 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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The following source code is licensed by Id Software and subject to the terms of
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its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
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GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
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please contact Id Software immediately at info@idsoftware.com.
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*/
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//
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// Linux stuff
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//
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// Leonardo Zide (leo@lokigames.com)
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//
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#include "qe3.h"
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#include "debugging/debugging.h"
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#include "ifilesystem.h"
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//#include "imap.h"
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#include <map>
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#include <gtk/gtktearoffmenuitem.h>
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#include "stream/textfilestream.h"
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#include "cmdlib.h"
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#include "stream/stringstream.h"
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#include "os/path.h"
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#include "scenelib.h"
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#include "gtkutil/messagebox.h"
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#include "error.h"
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#include "map.h"
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#include "build.h"
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#include "points.h"
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#include "camwindow.h"
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#include "mainframe.h"
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#include "preferences.h"
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#include "watchbsp.h"
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#include "autosave.h"
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#include "convert.h"
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QEGlobals_t g_qeglobals;
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#if defined(WIN32)
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#define PATH_MAX 260
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#endif
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void QE_InitVFS()
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{
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// VFS initialization -----------------------
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// we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
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// we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
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// *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
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const char* gamename = gamename_get();
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const char* basegame = basegame_get();
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#if defined (__linux__) || defined (__APPLE__)
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const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
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#endif
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const char* globalRoot = EnginePath_get();
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// if we have a mod dir
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if(!string_equal(gamename, basegame))
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{
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#if defined (__linux__) || defined (__APPLE__)
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// ~/.<gameprefix>/<fs_game>
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{
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StringOutputStream userGamePath(256);
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userGamePath << userRoot << gamename << '/';
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GlobalFileSystem().initDirectory(userGamePath.c_str());
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}
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#endif
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// <fs_basepath>/<fs_game>
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{
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StringOutputStream globalGamePath(256);
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globalGamePath << globalRoot << gamename << '/';
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GlobalFileSystem().initDirectory(globalGamePath.c_str());
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}
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}
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#if defined (__linux__) || defined (__APPLE__)
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// ~/.<gameprefix>/<fs_main>
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{
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StringOutputStream userBasePath(256);
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userBasePath << userRoot << basegame << '/';
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GlobalFileSystem().initDirectory(userBasePath.c_str());
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}
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#endif
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// <fs_basepath>/<fs_main>
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{
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StringOutputStream globalBasePath(256);
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globalBasePath << globalRoot << basegame << '/';
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GlobalFileSystem().initDirectory(globalBasePath.c_str());
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}
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}
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int g_numbrushes = 0;
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int g_numentities = 0;
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void QE_UpdateStatusBar()
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{
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char buffer[128];
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sprintf(buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities);
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g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer);
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}
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SimpleCounter g_brushCount;
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void QE_brushCountChanged()
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{
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g_numbrushes = int(g_brushCount.get());
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QE_UpdateStatusBar();
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}
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SimpleCounter g_entityCount;
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void QE_entityCountChanged()
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{
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g_numentities = int(g_entityCount.get());
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QE_UpdateStatusBar();
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}
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bool ConfirmModified(const char* title)
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{
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if (!Map_Modified(g_map))
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return true;
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EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, eMB_YESNOCANCEL, eMB_ICONQUESTION);
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if(result == eIDCANCEL)
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{
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return false;
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}
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if(result == eIDYES)
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{
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if(Map_Unnamed(g_map))
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{
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return Map_SaveAs();
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}
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else
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{
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return Map_Save();
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}
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}
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return true;
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}
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const char* const EXECUTABLE_TYPE =
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#if defined(__linux__)
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"x86"
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#elif defined(__APPLE__)
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"ppc"
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#elif defined(WIN32)
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"exe"
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#else
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#error "unknown platform"
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#endif
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;
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void bsp_init()
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{
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build_set_variable("RadiantPath", AppPath_get());
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build_set_variable("ExecutableType", EXECUTABLE_TYPE);
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build_set_variable("EnginePath", EnginePath_get());
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build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
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build_set_variable("GameName", gamename_get());
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build_set_variable("MapFile", Map_Name(g_map));
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}
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void bsp_shutdown()
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{
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build_clear_variables();
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}
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class ArrayCommandListener : public CommandListener
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{
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GPtrArray* m_array;
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public:
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ArrayCommandListener()
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{
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m_array = g_ptr_array_new();
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}
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~ArrayCommandListener()
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{
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g_ptr_array_free(m_array, TRUE);
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}
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void execute(const char* command)
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{
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g_ptr_array_add(m_array, g_strdup(command));
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}
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GPtrArray* array() const
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{
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return m_array;
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}
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};
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class BatchCommandListener : public CommandListener
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{
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TextOutputStream& m_file;
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std::size_t m_commandCount;
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const char* m_outputRedirect;
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public:
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BatchCommandListener(TextOutputStream& file, const char* outputRedirect) : m_file(file), m_commandCount(0), m_outputRedirect(outputRedirect)
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{
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}
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void execute(const char* command)
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{
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m_file << command;
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if (m_commandCount == 0)
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{
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m_file << " > ";
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}
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else
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{
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m_file << " >> ";
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}
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m_file << "\"" << m_outputRedirect << "\"";
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m_file << "\n";
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++m_commandCount;
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}
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};
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bool Region_cameraValid()
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{
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Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd())));
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for (int i=0 ; i<3 ; i++)
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{
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if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i])
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{
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return false;
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}
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}
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return true;
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}
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void RunBSP(const char* name)
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{
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// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
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// make sure we don't attempt to region compile a map with the camera outside the region
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if (region_active && !Region_cameraValid())
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{
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globalErrorStream() << "The camera must be in the region to start a region compile.\n";
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return;
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}
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SaveMap();
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if(Map_Unnamed(g_map))
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{
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globalOutputStream() << "build cancelled\n";
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return;
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}
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if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map))
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{
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Map_Snapshot();
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}
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if (region_active)
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{
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const char* mapname = Map_Name(g_map);
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StringOutputStream name(256);
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name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg";
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Map_SaveRegion(name.c_str());
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}
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Pointfile_Delete();
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bsp_init();
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if (g_WatchBSP_Enabled)
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{
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ArrayCommandListener listener;
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build_run(name, listener);
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// grab the file name for engine running
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const char* fullname = Map_Name(g_map);
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StringOutputStream bspname(64);
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bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname));
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BuildMonitor_Run( listener.array(), bspname.c_str() );
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}
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else
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{
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char junkpath[PATH_MAX];
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strcpy(junkpath, SettingsPath_get());
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strcat(junkpath, "junk.txt");
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char batpath[PATH_MAX];
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#if defined (__linux__) || defined (__APPLE__)
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strcpy(batpath, SettingsPath_get());
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strcat(batpath, "qe3bsp.sh");
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#endif
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#ifdef WIN32
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strcpy(batpath, SettingsPath_get());
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strcat(batpath, "qe3bsp.bat");
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#endif
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bool written = false;
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{
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TextFileOutputStream batchFile(batpath);
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if(!batchFile.failed())
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{
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#if defined (__linux__) || defined (__APPLE__)
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batchFile << "#!/bin/sh \n\n";
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#endif
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BatchCommandListener listener(batchFile, junkpath);
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build_run(name, listener);
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written = true;
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}
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}
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if(written)
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{
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#if defined (__linux__) || defined (__APPLE__)
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chmod (batpath, 0744);
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#endif
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globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
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globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
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Q_Exec(batpath, NULL, NULL, true);
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}
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}
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bsp_shutdown();
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}
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// =============================================================================
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// Sys_ functions
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void Sys_SetTitle(const char *text, bool modified)
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{
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StringOutputStream title;
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title << ConvertLocaleToUTF8(text);
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if(modified)
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{
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title << " *";
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}
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gtk_window_set_title(MainFrame_getWindow(), title.c_str());
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}
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bool g_bWaitCursor = false;
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void Sys_BeginWait (void)
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{
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ScreenUpdates_Disable("Processing...", "Please Wait");
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GdkCursor *cursor = gdk_cursor_new (GDK_WATCH);
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gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, cursor);
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gdk_cursor_unref (cursor);
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g_bWaitCursor = true;
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}
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void Sys_EndWait (void)
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{
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ScreenUpdates_Enable();
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gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, 0);
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g_bWaitCursor = false;
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}
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void Sys_Beep (void)
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{
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gdk_beep();
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}
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