mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-23 12:22:19 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
552 lines
15 KiB
Text
552 lines
15 KiB
Text
$aseconvert models/mapobjects/spotlamp/spotlamp_x.ase
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$exit
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$aseconvert models/weapons2/machinegun/machinegun.ase -weapon
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$aseconvert models/weapons2/bfg/bfg.ase -weapon
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$aseconvert models/weapons2/railgun/railgun.ase -weapon
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$aseconvert models/weapons2/shotgun/shotgun.ase -weapon
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$aseconvert models/weapons2/meshes/chaingun.ase -weapon
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$aseconvert models/weapons2/meshes/flamethrower.ase -weapon
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$aseconvert models/weapons2/meshes/grapple.ase -weapon
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$aseconvert models/weapons2/meshes/grenadel.ase -weapon
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$aseconvert models/weapons2/meshes/lightning.ase -weapon
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$aseconvert models/weapons2/meshes/plasma.ase -weapon
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$aseconvert models/weapons2/meshes/railgun.ase -weapon
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$aseconvert models/weapons2/meshes/ricochet.ase -weapon
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$aseconvert models/weapons2/meshes/rocketl.ase -weapon
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$aseconvert models/weapons2/meshes/shotgun.ase -weapon
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$aseconvert models/mapobjects/chain1.ase
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$aseconvert models/mapobjects/chain2.ase
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$aseconvert models/mapobjects/chain3.ase
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$aseconvert models/mapobjects/chain4.ase
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$exit
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$aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
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$exit
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// note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
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$aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/visor/4visor.ase -lod 1 0 -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/visor/4visor.ase -lod 2 0 -origin 0 0 24 -playerparms 75 138 140 1
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$aseconvert models/powerups/ammo/backpack.ase
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$aseconvert models/weapons2/meshes/assault.ase -weapon
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$aseconvert models/weapons2/meshes/chaingun.ase -weapon
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$aseconvert models/weapons2/meshes/flamethrower.ase -weapon
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$aseconvert models/weapons2/meshes/grapple.ase -weapon
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$aseconvert models/weapons2/meshes/grenadel.ase -weapon
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$aseconvert models/weapons2/meshes/lightning.ase -weapon
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$aseconvert models/weapons2/meshes/plasma.ase -weapon
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$aseconvert models/weapons2/meshes/railgun.ase -weapon
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$aseconvert models/weapons2/meshes/ricochet.ase -weapon
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$aseconvert models/weapons2/meshes/rocketl.ase -weapon
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$aseconvert models/weapons2/meshes/shotgun.ase -weapon
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$aseconvert models/mapobjects/arenalogo.ase
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//
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// talk sprite
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//
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$modelname sprites/balloon
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$cd sprites
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$spritebase -8 -8 16 16
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$spriteshader sprites/balloon3.tga
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// plasma ball sprite
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$modelname sprites/plasma
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$cd sprites
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$spritebase -16 -16 32 32
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$spriteshader sprites/plasma1.tga
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$spriteshader sprites/plasma2.tga
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//
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// player models
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// note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
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//
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$aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
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$aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
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//
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// weaphits
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//
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$modelname models/weaphits/bullet
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$cd models/weaphits
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$base bullet01.3ds
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$frame bullet01.3ds
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$frame bullet02.3ds
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$frame bullet03.3ds
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$frame bullet04.3ds
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$frame bullet05.3ds
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$frame bullet06.3ds
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$skin bullet01.3ds
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$skin bullet03.3ds
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$skin bullet05.3ds
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$modelname models/weaphits/ring01
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$cd models/weaphits
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$base ring01_1.3ds
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$frame ring01_1.3ds
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$frame ring01_2.3ds
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$frame ring01_3.3ds
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$frame ring01_4.3ds
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$frame ring01_5.3ds
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$frame ring01_6.3ds
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$skin ring01_1.3ds
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$skin ring01_3.3ds
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$skin ring01_5.3ds
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$modelname models/weaphits/ring02
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$cd models/weaphits
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$base ring02_1.3ds
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$frame ring02_1.3ds
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$frame ring02_2.3ds
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$frame ring02_3.3ds
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$frame ring02_4.3ds
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$frame ring02_5.3ds
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$frame ring02_6.3ds
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$skin ring02_1.3ds
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$skin ring02_3.3ds
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$skin ring02_5.3ds
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$modelname models/weaphits/boomgra
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$cd models/weaphits
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$base boomgra1.3ds
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$frame boomgra1.3ds
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$frame boomgra2.3ds
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$frame boomgra3.3ds
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$frame boomgra4.3ds
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$frame boomgra5.3ds
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$frame boomgra6.3ds
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$skin boomgra1.3ds
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$skin boomgra3.3ds
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$skin boomgra5.3ds
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$modelname models/weaphits/boom01
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$cd models/weaphits
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$base boom01_1.3ds
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$frame boom01_1.3ds
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$frame boom01_2.3ds
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$frame boom01_3.3ds
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$frame boom01_4.3ds
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$frame boom01_5.3ds
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$frame boom01_6.3ds
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$skin boom01_1.3ds
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$skin boom01_3.3ds
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$skin boom01_5.3ds
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$modelname models/weaphits/boom02
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$cd models/weaphits
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$base boom02_1.3ds
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$frame boom02_1.3ds
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$frame boom02_2.3ds
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$frame boom02_3.3ds
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$frame boom02_4.3ds
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$frame boom02_5.3ds
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$frame boom02_6.3ds
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$skin boom02_1.3ds
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$skin boom02_3.3ds
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$skin boom02_5.3ds
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$modelname models/weaphits/boom03
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$cd models/weaphits
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$base boom03_1.3ds
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$frame boom03_1.3ds
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$frame boom03_2.3ds
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$frame boom03_3.3ds
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$frame boom03_4.3ds
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$frame boom03_5.3ds
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$frame boom03_6.3ds
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$skin boom03_1.3ds
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$skin boom03_3.3ds
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$skin boom03_5.3ds
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$modelname models/weaphits/boom04
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$cd models/weaphits
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$base boom04_1.3ds
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$frame boom04_1.3ds
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$frame boom04_2.3ds
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$frame boom04_3.3ds
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$frame boom04_4.3ds
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$frame boom04_5.3ds
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$frame boom04_6.3ds
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$skin boom04_1.3ds
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$skin boom04_3.3ds
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$skin boom04_5.3ds
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$modelname models/weaphits/boom05
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$cd models/weaphits
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$base boom05_1.3ds
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$frame boom05_1.3ds
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$frame boom05_2.3ds
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$frame boom05_3.3ds
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$frame boom05_4.3ds
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$frame boom05_5.3ds
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$frame boom05_6.3ds
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$skin boom05_1.3ds
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$skin boom05_3.3ds
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$skin boom05_5.3ds
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//
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// point powerups
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//
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$aseconvert models/powerups/points/small.ase
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$aseconvert models/powerups/points/medium.ase
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$aseconvert models/powerups/points/large.ase
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//
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// ammo
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//
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$aseconvert models\powerups\ammo\bfgam.ASE
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$aseconvert models\powerups\ammo\bfgam_1.ASE
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$aseconvert models\powerups\ammo\bouncyam.ASE
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$aseconvert models\powerups\ammo\bouncyam_1.ASE
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$aseconvert models\powerups\ammo\carbineam.ASE
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$aseconvert models\powerups\ammo\carbineam_1.ASE
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$aseconvert models\powerups\ammo\flameam.ASE
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$aseconvert models\powerups\ammo\flameam_1.ASE
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$aseconvert models\powerups\ammo\grenadeam.ASE
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$aseconvert models\powerups\ammo\grenadeam_1.ASE
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$aseconvert models\powerups\ammo\lightningam.ASE
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$aseconvert models\powerups\ammo\lightningam_1.ASE
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$aseconvert models\powerups\ammo\machinegunam.ASE
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$aseconvert models\powerups\ammo\machinegunam_1.ASE
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$aseconvert models\powerups\ammo\plasmaam.ASE
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$aseconvert models\powerups\ammo\plasmaam_1.ASE
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$aseconvert models\powerups\ammo\railgunam.ASE
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$aseconvert models\powerups\ammo\railgunam_1.ASE
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$aseconvert models\powerups\ammo\rocketam.ASE
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$aseconvert models\powerups\ammo\rocketam_1.ASE
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$aseconvert models\powerups\ammo\shotgunam.ASE
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$aseconvert models\powerups\ammo\shotgunam_1.ASE
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$aseconvert models/powerups/ammo/backpack.ase
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//
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// missiles
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//
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$modelname models/ammo/plasma/plasma
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$cd models/ammo/plasma
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$base plasma1.3ds
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$frame plasma1.3ds
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$skin plasma1.3ds
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$modelname models/ammo/laser/laser
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$cd models/ammo/laser
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$base laser1.3ds
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$frame laser1.3ds
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$skin laser1.3ds
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$modelname models/ammo/rocket/rocket
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$cd models/ammo/rocket
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$base rocket1.3ds
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$frame rocket1.3ds
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$skin rocket1.3ds
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$skin rocket2.3ds
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$aseconvert models/ammo/grenade1.ase
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$aseconvert models/explosions/smoke2.ase
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//
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// map objects
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//
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$aseconvert models/mapobjects/ceilinglamp1.ase
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$aseconvert models/mapobjects/ceilinglamp2.ase
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$aseconvert models/mapobjects/chain1.ase
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$aseconvert models/mapobjects/chain2.ase
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$aseconvert models/mapobjects/chain3.ase
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$aseconvert models/mapobjects/chain4.ase
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$aseconvert models/mapobjects/crux.ase
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$aseconvert models/mapobjects/floorlamp1.ase
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$aseconvert models/mapobjects/floorlamp2.ase
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$aseconvert models/mapobjects/hook.ase
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$aseconvert models/mapobjects/impale.ase
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$aseconvert models/mapobjects/standinglamp1.ase
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$aseconvert models/mapobjects/standinglamp2.ase
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$aseconvert models/mapobjects/standinglamp3.ase
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$aseconvert models/mapobjects/walllamp1.ase
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$aseconvert models/mapobjects/walllamp2.ase
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$aseconvert models/mapobjects/walllamp3.ase
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//
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// objects
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//
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$aseconvert models/objects/dmspot.ase -origin 0 0 24
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$aseconvert models/objects/box01.ase
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//
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// weapons
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//
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$aseconvert models/weapons2/meshes/assault.ase -weapon
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$aseconvert models/weapons2/meshes/bfg.ase -weapon
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$aseconvert models/weapons2/meshes/chaingun.ase -weapon
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$aseconvert models/weapons2/meshes/flamethrower.ase -weapon
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$aseconvert models/weapons2/meshes/grapple.ase -weapon
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$aseconvert models/weapons2/meshes/grenadel.ase -weapon
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$aseconvert models/weapons2/meshes/lightning.ase -weapon
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$aseconvert models/weapons2/meshes/plasma.ase -weapon
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$aseconvert models/weapons2/meshes/railgun.ase -weapon
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$aseconvert models/weapons2/meshes/ricochet.ase -weapon
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$aseconvert models/weapons2/meshes/rocketl.ase -weapon
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$aseconvert models/weapons2/meshes/shotgun.ase -weapon
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//
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// blood
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//
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$modelname models/weaphits/blood
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$cd models/weaphits
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$spritebase -16 -16 32 32
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$spriteshader models/weaphits/blood201.tga
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$spriteshader models/weaphits/blood202.tga
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$spriteshader models/weaphits/blood203.tga
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$spriteshader models/weaphits/blood204.tga
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$spriteshader models/weaphits/blood205.tga
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//
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// missiles
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//
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$modelname models/ammo/plasma/plasma
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$cd models/ammo/plasma
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$base plasma1.3ds
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$frame plasma1.3ds
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$skin plasma1.3ds
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$modelname models/ammo/laser/laser
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$cd models/ammo/laser
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$base laser1.3ds
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$frame laser1.3ds
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$skin laser1.3ds
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$modelname models/ammo/rocket/rocket
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$cd models/ammo/rocket
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$base rocket1.3ds
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$frame rocket1.3ds
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$skin rocket1.3ds
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$skin rocket2.3ds
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// weaphits
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$modelname models/weaphits/bullet
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$cd models/weaphits
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$base bullet01.3ds
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$frame bullet01.3ds
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$frame bullet02.3ds
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$frame bullet03.3ds
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$frame bullet04.3ds
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$frame bullet05.3ds
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$frame bullet06.3ds
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$skin bullet01.3ds
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$skin bullet03.3ds
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$skin bullet05.3ds
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$modelname models/weaphits/ring01
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$cd models/weaphits
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$base ring01_1.3ds
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$frame ring01_1.3ds
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$frame ring01_2.3ds
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$frame ring01_3.3ds
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$frame ring01_4.3ds
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$frame ring01_5.3ds
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$frame ring01_6.3ds
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$skin ring01_1.3ds
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$skin ring01_3.3ds
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$skin ring01_5.3ds
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$modelname models/weaphits/ring02
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$cd models/weaphits
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$base ring02_1.3ds
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$frame ring02_1.3ds
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$frame ring02_2.3ds
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$frame ring02_3.3ds
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$frame ring02_4.3ds
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$frame ring02_5.3ds
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$frame ring02_6.3ds
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$skin ring02_1.3ds
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$skin ring02_3.3ds
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$skin ring02_5.3ds
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$modelname models/weaphits/boomgra
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$cd models/weaphits
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$base boomgra1.3ds
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$frame boomgra1.3ds
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$frame boomgra2.3ds
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$frame boomgra3.3ds
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$frame boomgra4.3ds
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$frame boomgra5.3ds
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$frame boomgra6.3ds
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$skin boomgra1.3ds
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$skin boomgra3.3ds
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$skin boomgra5.3ds
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$modelname models/weaphits/boom01
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$cd models/weaphits
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$base boom01_1.3ds
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$frame boom01_1.3ds
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$frame boom01_2.3ds
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$frame boom01_3.3ds
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$frame boom01_4.3ds
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$frame boom01_5.3ds
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$frame boom01_6.3ds
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$skin boom01_1.3ds
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$skin boom01_3.3ds
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$skin boom01_5.3ds
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$modelname models/weaphits/boom02
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$cd models/weaphits
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$base boom02_1.3ds
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$frame boom02_1.3ds
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$frame boom02_2.3ds
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$frame boom02_3.3ds
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$frame boom02_4.3ds
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$frame boom02_5.3ds
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$frame boom02_6.3ds
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$skin boom02_1.3ds
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$skin boom02_3.3ds
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$skin boom02_5.3ds
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$modelname models/weaphits/boom03
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$cd models/weaphits
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$base boom03_1.3ds
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$frame boom03_1.3ds
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$frame boom03_2.3ds
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$frame boom03_3.3ds
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$frame boom03_4.3ds
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$frame boom03_5.3ds
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$frame boom03_6.3ds
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$skin boom03_1.3ds
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$skin boom03_3.3ds
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$skin boom03_5.3ds
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$modelname models/weaphits/boom04
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$cd models/weaphits
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$base boom04_1.3ds
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$frame boom04_1.3ds
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$frame boom04_2.3ds
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$frame boom04_3.3ds
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$frame boom04_4.3ds
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$frame boom04_5.3ds
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|
$frame boom04_6.3ds
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$skin boom04_1.3ds
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$skin boom04_3.3ds
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$skin boom04_5.3ds
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|
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$modelname models/weaphits/boom05
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$cd models/weaphits
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$base boom05_1.3ds
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$frame boom05_1.3ds
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$frame boom05_2.3ds
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$frame boom05_3.3ds
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$frame boom05_4.3ds
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|
$frame boom05_5.3ds
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$frame boom05_6.3ds
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|
$skin boom05_1.3ds
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$skin boom05_3.3ds
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$skin boom05_5.3ds
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//
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|
// armor
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|
//
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|
$aseconvert models/powerups/armor/armor_red.ase
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|
$aseconvert models/powerups/armor/armor_yel.ase
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|
$aseconvert models/powerups/armor/armor_grn.ase
|
|
$aseconvert models/powerups/armor/shard.ase
|
|
$aseconvert models/powerups/armor/shard_sphere.ase
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|
$aseconvert models/powerups/armor/shard_sphere_1.ase
|
|
|
|
//
|
|
// health
|
|
//
|
|
$aseconvert models/powerups/health/small.ase
|
|
$aseconvert models/powerups/health/small_1.ase
|
|
$aseconvert models/powerups/health/medium.ase
|
|
$aseconvert models/powerups/health/medium_1.ase
|
|
$aseconvert models/powerups/health/large.ase
|
|
$aseconvert models/powerups/health/large_1.ase
|
|
$aseconvert models/powerups/health/mega.ase
|
|
$aseconvert models/powerups/health/mega_1.ase
|
|
|
|
//
|
|
// holdable powerups
|
|
//
|
|
$aseconvert models/powerups/holdable/ringodeth.ase
|
|
$aseconvert models/powerups/holdable/medkit.ase
|
|
$aseconvert models/powerups/holdable/teleporter.ase
|
|
|
|
//
|
|
// instant powerups
|
|
//
|
|
$aseconvert models/powerups/instant/enviro.ase
|
|
$aseconvert models/powerups/instant/enviro_1.ase
|
|
$aseconvert models/powerups/instant/enviro_ring.ase
|
|
$aseconvert models/powerups/instant/enviro_ring_1.ase
|
|
$aseconvert models/powerups/instant/flight.ase
|
|
$aseconvert models/powerups/instant/flight_1.ase
|
|
$aseconvert models/powerups/instant/flight_ring.ase
|
|
$aseconvert models/powerups/instant/flight_ring_1.ase
|
|
$aseconvert models/powerups/instant/haste.ase
|
|
$aseconvert models/powerups/instant/haste_1.ase
|
|
$aseconvert models/powerups/instant/haste_ring.ase
|
|
$aseconvert models/powerups/instant/haste_ring_1.ase
|
|
$aseconvert models/powerups/instant/invis.ase
|
|
$aseconvert models/powerups/instant/invis_1.ase
|
|
$aseconvert models/powerups/instant/invis_ring.ase
|
|
$aseconvert models/powerups/instant/invis_ring_1.ase
|
|
$aseconvert models/powerups/instant/scan.ase
|
|
$aseconvert models/powerups/instant/scan_1.ase
|
|
$aseconvert models/powerups/instant/scan_ring.ase
|
|
$aseconvert models/powerups/instant/scan_ring_1.ase
|
|
$aseconvert models/powerups/instant/quad.ase
|
|
$aseconvert models/powerups/instant/quad_1.ase
|
|
$aseconvert models/powerups/instant/quad_ring.ase
|
|
$aseconvert models/powerups/instant/quad_ring_1.ase
|
|
$aseconvert models/powerups/instant/regen.ase
|
|
$aseconvert models/powerups/instant/regen_1.ase
|
|
$aseconvert models/powerups/instant/regen_ring.ase
|
|
$aseconvert models/powerups/instant/regen_ring_1.ase
|
|
|
|
$exit
|
|
|
|
//
|
|
// maps
|
|
//
|
|
$maps test_box test_items mirror mirror2
|
|
|
|
|
|
//
|
|
// misc
|
|
//
|
|
$file q3default.cfg
|
|
|
|
|