mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-15 00:42:03 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
186 lines
4.5 KiB
C
186 lines
4.5 KiB
C
/*
|
|
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
//
|
|
// trilib.c: library for loading triangles from an Alias triangle file
|
|
//
|
|
|
|
#include <stdio.h>
|
|
#include "cmdlib.h"
|
|
#include "inout.h"
|
|
#include "mathlib.h"
|
|
#include "trilib.h"
|
|
|
|
// on disk representation of a face
|
|
|
|
|
|
#define FLOAT_START 99999.0
|
|
#define FLOAT_END -FLOAT_START
|
|
#define MAGIC 123322
|
|
|
|
//#define NOISY 1
|
|
|
|
typedef struct {
|
|
float v[3];
|
|
} vector;
|
|
|
|
typedef struct
|
|
{
|
|
vector n; /* normal */
|
|
vector p; /* point */
|
|
vector c; /* color */
|
|
float u; /* u */
|
|
float v; /* v */
|
|
} aliaspoint_t;
|
|
|
|
typedef struct {
|
|
aliaspoint_t pt[3];
|
|
} tf_triangle;
|
|
|
|
|
|
void ByteSwapTri (tf_triangle *tri)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)
|
|
{
|
|
((int *)tri)[i] = BigLong (((int *)tri)[i]);
|
|
}
|
|
}
|
|
|
|
void LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles)
|
|
{
|
|
FILE *input;
|
|
float start;
|
|
char name[256], tex[256];
|
|
int i, count, magic;
|
|
tf_triangle tri;
|
|
triangle_t *ptri;
|
|
int iLevel;
|
|
int exitpattern;
|
|
float t;
|
|
|
|
t = -FLOAT_START;
|
|
*((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
|
|
*((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
|
|
*((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
|
|
*((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
|
|
|
|
if ((input = fopen(filename, "rb")) == 0)
|
|
Error ("reader: could not open file '%s'", filename);
|
|
|
|
iLevel = 0;
|
|
|
|
fread(&magic, sizeof(int), 1, input);
|
|
if (BigLong(magic) != MAGIC)
|
|
Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename);
|
|
|
|
ptri = malloc (MAXTRIANGLES * sizeof(triangle_t));
|
|
|
|
*pptri = ptri;
|
|
|
|
while (feof(input) == 0) {
|
|
if (fread(&start, sizeof(float), 1, input) < 1)
|
|
break;
|
|
*(int *)&start = BigLong(*(int *)&start);
|
|
if (*(int *)&start != exitpattern)
|
|
{
|
|
if (start == FLOAT_START) {
|
|
/* Start of an object or group of objects. */
|
|
i = -1;
|
|
do {
|
|
/* There are probably better ways to read a string from */
|
|
/* a file, but this does allow you to do error checking */
|
|
/* (which I'm not doing) on a per character basis. */
|
|
++i;
|
|
fread( &(name[i]), sizeof( char ), 1, input);
|
|
} while( name[i] != '\0' );
|
|
|
|
// indent();
|
|
// fprintf(stdout,"OBJECT START: %s\n",name);
|
|
fread( &count, sizeof(int), 1, input);
|
|
count = BigLong(count);
|
|
++iLevel;
|
|
if (count != 0) {
|
|
// indent();
|
|
// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
|
|
|
|
i = -1;
|
|
do {
|
|
++i;
|
|
fread( &(tex[i]), sizeof( char ), 1, input);
|
|
} while( tex[i] != '\0' );
|
|
|
|
// indent();
|
|
// fprintf(stdout," Object texture name: '%s'\n",tex);
|
|
}
|
|
|
|
/* Else (count == 0) this is the start of a group, and */
|
|
/* no texture name is present. */
|
|
}
|
|
else if (start == FLOAT_END) {
|
|
/* End of an object or group. Yes, the name should be */
|
|
/* obvious from context, but it is in here just to be */
|
|
/* safe and to provide a little extra information for */
|
|
/* those who do not wish to write a recursive reader. */
|
|
/* Mia culpa. */
|
|
--iLevel;
|
|
i = -1;
|
|
do {
|
|
++i;
|
|
fread( &(name[i]), sizeof( char ), 1, input);
|
|
} while( name[i] != '\0' );
|
|
|
|
// indent();
|
|
// fprintf(stdout,"OBJECT END: %s\n",name);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
//
|
|
// read the triangles
|
|
//
|
|
for (i = 0; i < count; ++i) {
|
|
int j;
|
|
|
|
fread( &tri, sizeof(tf_triangle), 1, input );
|
|
ByteSwapTri (&tri);
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
int k;
|
|
|
|
for (k=0 ; k<3 ; k++)
|
|
{
|
|
ptri->verts[j][k] = tri.pt[j].p.v[k];
|
|
}
|
|
}
|
|
|
|
ptri++;
|
|
|
|
if ((ptri - *pptri) >= MAXTRIANGLES)
|
|
Error ("Error: too many triangles; increase MAXTRIANGLES\n");
|
|
}
|
|
}
|
|
|
|
*numtriangles = ptri - *pptri;
|
|
|
|
fclose (input);
|
|
}
|
|
|