mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_RENDERABLE_H)
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#define INCLUDED_RENDERABLE_H
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#include "generic/constant.h"
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class Shader;
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class OpenGLRenderable;
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class LightList;
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class Matrix4;
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class Renderer
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{
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public:
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enum EHighlightMode
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{
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eFace = 1 << 0,
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/*! Full highlighting. */
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ePrimitive = 1 << 1,
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};
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enum EStyle
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{
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eWireframeOnly,
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eFullMaterials,
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};
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virtual void PushState() = 0;
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virtual void PopState() = 0;
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virtual void SetState(Shader* state, EStyle mode) = 0;
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virtual const EStyle getStyle() const = 0;
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virtual void Highlight(EHighlightMode mode, bool bEnable = true) = 0;
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virtual void setLights(const LightList& lights)
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{
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}
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virtual void addRenderable(const OpenGLRenderable& renderable, const Matrix4& world) = 0;
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};
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class VolumeTest;
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class Renderable
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{
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public:
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STRING_CONSTANT(Name, "Renderable");
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virtual void renderSolid(Renderer& renderer, const VolumeTest& volume) const = 0;
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virtual void renderWireframe(Renderer& renderer, const VolumeTest& volume) const = 0;
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virtual void renderComponents(Renderer&, const VolumeTest&) const
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{
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}
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virtual void viewChanged() const
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{
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}
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};
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#endif
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