mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 05:41:43 +00:00
098fe8f8d5
for the stack and/or static memory for holding arrays of structures. MAX_ORIGINAL_EDGES changed from 0x10000 to 0x20000 (x2 increase). MAX_MAP_BRUSHES changed from 0x8000 to 0x10000 (x2 increase). MAX_MAP_DRAW_VERTS changed from 0x80000 to 0x100000 (x2 increase). This is pertaining to q3map2 only. There is a real-world case where increasing these constants is needed. That case is when compiling Icy World for Urban Terror. Besides that, increasing these does not hurt anything (other than requiring more memory). git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@422 8a3a26a2-13c4-0310-b231-cf6edde360e5
728 lines
16 KiB
C
728 lines
16 KiB
C
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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----------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* marker */
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#define TJUNCTION_C
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/* dependencies */
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#include "q3map2.h"
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typedef struct edgePoint_s {
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float intercept;
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vec3_t xyz;
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struct edgePoint_s *prev, *next;
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} edgePoint_t;
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typedef struct edgeLine_s {
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vec3_t normal1;
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float dist1;
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vec3_t normal2;
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float dist2;
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vec3_t origin;
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vec3_t dir;
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edgePoint_t chain; // unused element of doubly linked list
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} edgeLine_t;
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typedef struct {
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float length;
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bspDrawVert_t *dv[2];
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} originalEdge_t;
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#define MAX_ORIGINAL_EDGES 0x20000
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originalEdge_t originalEdges[MAX_ORIGINAL_EDGES];
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int numOriginalEdges;
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#define MAX_EDGE_LINES 0x10000
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edgeLine_t edgeLines[MAX_EDGE_LINES];
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int numEdgeLines;
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int c_degenerateEdges;
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int c_addedVerts;
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int c_totalVerts;
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int c_natural, c_rotate, c_cant;
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// these should be whatever epsilon we actually expect,
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// plus SNAP_INT_TO_FLOAT
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#define LINE_POSITION_EPSILON 0.25
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#define POINT_ON_LINE_EPSILON 0.25
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/*
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====================
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InsertPointOnEdge
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====================
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*/
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void InsertPointOnEdge( vec3_t v, edgeLine_t *e ) {
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vec3_t delta;
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float d;
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edgePoint_t *p, *scan;
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VectorSubtract( v, e->origin, delta );
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d = DotProduct( delta, e->dir );
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p = safe_malloc( sizeof(edgePoint_t) );
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p->intercept = d;
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VectorCopy( v, p->xyz );
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if ( e->chain.next == &e->chain ) {
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e->chain.next = e->chain.prev = p;
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p->next = p->prev = &e->chain;
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return;
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}
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scan = e->chain.next;
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for ( ; scan != &e->chain ; scan = scan->next ) {
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d = p->intercept - scan->intercept;
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if ( d > -LINE_POSITION_EPSILON && d < LINE_POSITION_EPSILON ) {
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free( p );
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return; // the point is already set
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}
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if ( p->intercept < scan->intercept ) {
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// insert here
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p->prev = scan->prev;
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p->next = scan;
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scan->prev->next = p;
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scan->prev = p;
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return;
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}
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}
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// add at the end
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p->prev = scan->prev;
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p->next = scan;
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scan->prev->next = p;
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scan->prev = p;
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}
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/*
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====================
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AddEdge
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====================
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*/
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int AddEdge( vec3_t v1, vec3_t v2, qboolean createNonAxial ) {
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int i;
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edgeLine_t *e;
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float d;
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vec3_t dir;
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VectorSubtract( v2, v1, dir );
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d = VectorNormalize( dir, dir );
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if ( d < 0.1 ) {
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// if we added a 0 length vector, it would make degenerate planes
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c_degenerateEdges++;
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return -1;
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}
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if ( !createNonAxial ) {
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if ( fabs( dir[0] + dir[1] + dir[2] ) != 1.0 ) {
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if ( numOriginalEdges == MAX_ORIGINAL_EDGES ) {
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Error( "MAX_ORIGINAL_EDGES" );
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}
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originalEdges[ numOriginalEdges ].dv[0] = (bspDrawVert_t *)v1;
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originalEdges[ numOriginalEdges ].dv[1] = (bspDrawVert_t *)v2;
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originalEdges[ numOriginalEdges ].length = d;
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numOriginalEdges++;
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return -1;
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}
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}
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for ( i = 0 ; i < numEdgeLines ; i++ ) {
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e = &edgeLines[i];
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d = DotProduct( v1, e->normal1 ) - e->dist1;
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if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
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continue;
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}
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d = DotProduct( v1, e->normal2 ) - e->dist2;
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if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
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continue;
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}
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d = DotProduct( v2, e->normal1 ) - e->dist1;
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if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
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continue;
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}
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d = DotProduct( v2, e->normal2 ) - e->dist2;
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if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
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continue;
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}
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// this is the edge
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InsertPointOnEdge( v1, e );
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InsertPointOnEdge( v2, e );
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return i;
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}
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// create a new edge
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if ( numEdgeLines >= MAX_EDGE_LINES ) {
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Error( "MAX_EDGE_LINES" );
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}
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e = &edgeLines[ numEdgeLines ];
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numEdgeLines++;
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e->chain.next = e->chain.prev = &e->chain;
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VectorCopy( v1, e->origin );
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VectorCopy( dir, e->dir );
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MakeNormalVectors( e->dir, e->normal1, e->normal2 );
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e->dist1 = DotProduct( e->origin, e->normal1 );
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e->dist2 = DotProduct( e->origin, e->normal2 );
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InsertPointOnEdge( v1, e );
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InsertPointOnEdge( v2, e );
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return numEdgeLines - 1;
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}
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/*
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AddSurfaceEdges()
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adds a surface's edges
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*/
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void AddSurfaceEdges( mapDrawSurface_t *ds )
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{
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int i;
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for( i = 0; i < ds->numVerts; i++ )
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{
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/* save the edge number in the lightmap field so we don't need to look it up again */
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ds->verts[i].lightmap[ 0 ][ 0 ] =
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AddEdge( ds->verts[ i ].xyz, ds->verts[ (i + 1) % ds->numVerts ].xyz, qfalse );
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}
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}
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/*
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ColinearEdge()
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determines if an edge is colinear
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*/
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qboolean ColinearEdge( vec3_t v1, vec3_t v2, vec3_t v3 )
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{
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vec3_t midpoint, dir, offset, on;
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float d;
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VectorSubtract( v2, v1, midpoint );
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VectorSubtract( v3, v1, dir );
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d = VectorNormalize( dir, dir );
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if ( d == 0 ) {
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return qfalse; // degenerate
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}
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d = DotProduct( midpoint, dir );
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VectorScale( dir, d, on );
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VectorSubtract( midpoint, on, offset );
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d = VectorLength ( offset );
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if ( d < 0.1 ) {
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return qtrue;
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}
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return qfalse;
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}
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/*
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====================
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AddPatchEdges
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Add colinear border edges, which will fix some classes of patch to
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brush tjunctions
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====================
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*/
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void AddPatchEdges( mapDrawSurface_t *ds ) {
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int i;
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float *v1, *v2, *v3;
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for ( i = 0 ; i < ds->patchWidth - 2; i+=2 ) {
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v1 = ds->verts[ i ].xyz;
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v2 = ds->verts[ i + 1 ].xyz;
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v3 = ds->verts[ i + 2 ].xyz;
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// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
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if ( ColinearEdge( v1, v2, v3 ) ) {
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AddEdge( v1, v3, qfalse );
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}
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v1 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i ].xyz;
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v2 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 1 ].xyz;
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v3 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 2 ].xyz;
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// if v2 is on the v1 to v3 line, add an edge from v1 to v3
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if ( ColinearEdge( v1, v2, v3 ) ) {
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AddEdge( v1, v3, qfalse );
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}
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}
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for ( i = 0 ; i < ds->patchHeight - 2 ; i+=2 ) {
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v1 = ds->verts[ i * ds->patchWidth ].xyz;
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v2 = ds->verts[ ( i + 1 ) * ds->patchWidth ].xyz;
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v3 = ds->verts[ ( i + 2 ) * ds->patchWidth ].xyz;
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// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
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if ( ColinearEdge( v1, v2, v3 ) ) {
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AddEdge( v1, v3, qfalse );
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}
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v1 = ds->verts[ ( ds->patchWidth - 1 ) + i * ds->patchWidth ].xyz;
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v2 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 1 ) * ds->patchWidth ].xyz;
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v3 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 2 ) * ds->patchWidth ].xyz;
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// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
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if ( ColinearEdge( v1, v2, v3 ) ) {
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AddEdge( v1, v3, qfalse );
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}
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}
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}
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/*
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====================
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FixSurfaceJunctions
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====================
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*/
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#define MAX_SURFACE_VERTS 256
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void FixSurfaceJunctions( mapDrawSurface_t *ds ) {
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int i, j, k;
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edgeLine_t *e;
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edgePoint_t *p;
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int originalVerts;
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int counts[MAX_SURFACE_VERTS];
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int originals[MAX_SURFACE_VERTS];
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int firstVert[MAX_SURFACE_VERTS];
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bspDrawVert_t verts[MAX_SURFACE_VERTS], *v1, *v2;
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int numVerts;
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float start, end, frac, c;
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vec3_t delta;
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originalVerts = ds->numVerts;
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numVerts = 0;
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for ( i = 0 ; i < ds->numVerts ; i++ )
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{
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counts[i] = 0;
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firstVert[i] = numVerts;
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// copy first vert
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if ( numVerts == MAX_SURFACE_VERTS ) {
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Error( "MAX_SURFACE_VERTS" );
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}
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verts[numVerts] = ds->verts[i];
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originals[numVerts] = i;
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numVerts++;
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// check to see if there are any t junctions before the next vert
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v1 = &ds->verts[i];
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v2 = &ds->verts[ (i+1) % ds->numVerts ];
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j = (int)ds->verts[i].lightmap[ 0 ][ 0 ];
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if ( j == -1 ) {
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continue; // degenerate edge
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}
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e = &edgeLines[ j ];
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VectorSubtract( v1->xyz, e->origin, delta );
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start = DotProduct( delta, e->dir );
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VectorSubtract( v2->xyz, e->origin, delta );
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end = DotProduct( delta, e->dir );
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if ( start < end ) {
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p = e->chain.next;
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} else {
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p = e->chain.prev;
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}
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for ( ; p != &e->chain ; ) {
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if ( start < end ) {
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if ( p->intercept > end - ON_EPSILON ) {
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break;
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}
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} else {
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if ( p->intercept < end + ON_EPSILON ) {
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break;
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}
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}
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if (
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( start < end && p->intercept > start + ON_EPSILON ) ||
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( start > end && p->intercept < start - ON_EPSILON ) ) {
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// insert this point
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if ( numVerts == MAX_SURFACE_VERTS ) {
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Error( "MAX_SURFACE_VERTS" );
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}
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/* take the exact intercept point */
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VectorCopy( p->xyz, verts[ numVerts ].xyz );
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/* interpolate the texture coordinates */
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frac = ( p->intercept - start ) / ( end - start );
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for ( j = 0 ; j < 2 ; j++ ) {
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verts[ numVerts ].st[j] = v1->st[j] +
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frac * ( v2->st[j] - v1->st[j] );
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}
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/* copy the normal (FIXME: what about nonplanar surfaces? */
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VectorCopy( v1->normal, verts[ numVerts ].normal );
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/* ydnar: interpolate the color */
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for( k = 0; k < MAX_LIGHTMAPS; k++ )
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{
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for( j = 0; j < 4; j++ )
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{
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c = (float) v1->color[ k ][ j ] + frac * ((float) v2->color[ k ][ j ] - (float) v1->color[ k ][ j ]);
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verts[ numVerts ].color[ k ][ j ] = (byte) (c < 255.0f ? c : 255);
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}
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}
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/* next... */
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originals[ numVerts ] = i;
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numVerts++;
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counts[ i ]++;
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}
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if ( start < end ) {
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p = p->next;
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} else {
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p = p->prev;
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}
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}
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}
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c_addedVerts += numVerts - ds->numVerts;
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c_totalVerts += numVerts;
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// FIXME: check to see if the entire surface degenerated
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// after snapping
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// rotate the points so that the initial vertex is between
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// two non-subdivided edges
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for ( i = 0 ; i < numVerts ; i++ ) {
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if ( originals[ (i+1) % numVerts ] == originals[ i ] ) {
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continue;
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}
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j = (i + numVerts - 1 ) % numVerts;
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k = (i + numVerts - 2 ) % numVerts;
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if ( originals[ j ] == originals[ k ] ) {
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continue;
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}
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break;
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}
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if ( i == 0 ) {
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// fine the way it is
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c_natural++;
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ds->numVerts = numVerts;
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ds->verts = safe_malloc( numVerts * sizeof( *ds->verts ) );
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memcpy( ds->verts, verts, numVerts * sizeof( *ds->verts ) );
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return;
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}
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if ( i == numVerts ) {
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// create a vertex in the middle to start the fan
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c_cant++;
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/*
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memset ( &verts[numVerts], 0, sizeof( verts[numVerts] ) );
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for ( i = 0 ; i < numVerts ; i++ ) {
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for ( j = 0 ; j < 10 ; j++ ) {
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verts[numVerts].xyz[j] += verts[i].xyz[j];
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}
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}
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for ( j = 0 ; j < 10 ; j++ ) {
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verts[numVerts].xyz[j] /= numVerts;
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}
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i = numVerts;
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numVerts++;
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*/
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} else {
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// just rotate the vertexes
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c_rotate++;
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}
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ds->numVerts = numVerts;
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ds->verts = safe_malloc( numVerts * sizeof( *ds->verts ) );
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for ( j = 0 ; j < ds->numVerts ; j++ ) {
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ds->verts[j] = verts[ ( j + i ) % ds->numVerts ];
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}
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}
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/*
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FixBrokenSurface() - ydnar
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removes nearly coincident verts from a planar winding surface
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returns qfalse if the surface is broken
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*/
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extern void SnapWeldVector( vec3_t a, vec3_t b, vec3_t out );
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#define DEGENERATE_EPSILON 0.1
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int c_broken = 0;
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qboolean FixBrokenSurface( mapDrawSurface_t *ds )
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{
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qboolean valid = qtrue;
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bspDrawVert_t *dv1, *dv2, avg;
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int i, j, k;
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float dist;
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/* dummy check */
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if( ds == NULL )
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return qfalse;
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if( ds->type != SURFACE_FACE )
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return qfalse;
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/* check all verts */
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for( i = 0; i < ds->numVerts; i++ )
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{
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|
/* don't remove points if winding is a triangle */
|
|
if( ds->numVerts == 3 )
|
|
return valid;
|
|
|
|
/* get verts */
|
|
dv1 = &ds->verts[ i ];
|
|
dv2 = &ds->verts[ (i + 1) % ds->numVerts ];
|
|
|
|
/* degenerate edge? */
|
|
VectorSubtract( dv1->xyz, dv2->xyz, avg.xyz );
|
|
dist = VectorLength( avg.xyz );
|
|
if( dist < DEGENERATE_EPSILON )
|
|
{
|
|
valid = qfalse;
|
|
Sys_FPrintf( SYS_VRB, "WARNING: Degenerate T-junction edge found, fixing...\n" );
|
|
|
|
/* create an average drawvert */
|
|
/* ydnar 2002-01-26: added nearest-integer welding preference */
|
|
SnapWeldVector( dv1->xyz, dv2->xyz, avg.xyz );
|
|
VectorAdd( dv1->normal, dv2->normal, avg.normal );
|
|
VectorNormalize( avg.normal, avg.normal );
|
|
avg.st[ 0 ] = (dv1->st[ 0 ] + dv2->st[ 0 ]) * 0.5f;
|
|
avg.st[ 1 ] = (dv1->st[ 1 ] + dv2->st[ 1 ]) * 0.5f;
|
|
|
|
/* lightmap st/colors */
|
|
for( k = 0; k < MAX_LIGHTMAPS; k++ )
|
|
{
|
|
avg.lightmap[ k ][ 0 ] = (dv1->lightmap[ k ][ 0 ] + dv2->lightmap[ k ][ 0 ]) * 0.5f;
|
|
avg.lightmap[ k ][ 1 ] = (dv1->lightmap[ k ][ 1 ] + dv2->lightmap[ k ][ 1 ]) * 0.5f;
|
|
for( j = 0; j < 4; j++ )
|
|
avg.color[ k ][ j ] = (int) (dv1->color[ k ][ j ] + dv2->color[ k ][ j ]) >> 1;
|
|
}
|
|
|
|
/* ydnar: der... */
|
|
memcpy( dv1, &avg, sizeof( avg ) );
|
|
|
|
/* move the remaining verts */
|
|
for( k = i + 2; k < ds->numVerts; k++ )
|
|
{
|
|
/* get verts */
|
|
dv1 = &ds->verts[ k ];
|
|
dv2 = &ds->verts[ k - 1 ];
|
|
|
|
/* copy */
|
|
memcpy( dv2, dv1, sizeof( bspDrawVert_t ) );
|
|
}
|
|
ds->numVerts--;
|
|
}
|
|
}
|
|
|
|
/* one last check and return */
|
|
if( ds->numVerts < 3 )
|
|
valid = qfalse;
|
|
return valid;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
EdgeCompare
|
|
================
|
|
*/
|
|
int EdgeCompare( const void *elem1, const void *elem2 ) {
|
|
float d1, d2;
|
|
|
|
d1 = ((originalEdge_t *)elem1)->length;
|
|
d2 = ((originalEdge_t *)elem2)->length;
|
|
|
|
if ( d1 < d2 ) {
|
|
return -1;
|
|
}
|
|
if ( d2 > d1 ) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
FixTJunctions
|
|
call after the surface list has been pruned
|
|
*/
|
|
|
|
void FixTJunctions( entity_t *ent )
|
|
{
|
|
int i;
|
|
mapDrawSurface_t *ds;
|
|
shaderInfo_t *si;
|
|
int axialEdgeLines;
|
|
originalEdge_t *e;
|
|
|
|
|
|
/* meta mode has its own t-junction code (currently not as good as this code) */
|
|
//% if( meta )
|
|
//% return;
|
|
|
|
/* note it */
|
|
Sys_FPrintf( SYS_VRB, "--- FixTJunctions ---\n" );
|
|
numEdgeLines = 0;
|
|
numOriginalEdges = 0;
|
|
|
|
// add all the edges
|
|
// this actually creates axial edges, but it
|
|
// only creates originalEdge_t structures
|
|
// for non-axial edges
|
|
for ( i = ent->firstDrawSurf ; i < numMapDrawSurfs ; i++ )
|
|
{
|
|
/* get surface and early out if possible */
|
|
ds = &mapDrawSurfs[ i ];
|
|
si = ds->shaderInfo;
|
|
if( (si->compileFlags & C_NODRAW) || si->autosprite || si->notjunc || ds->numVerts == 0 )
|
|
continue;
|
|
|
|
/* ydnar: gs mods: handle the various types of surfaces */
|
|
switch( ds->type )
|
|
{
|
|
/* handle brush faces */
|
|
case SURFACE_FACE:
|
|
AddSurfaceEdges( ds );
|
|
break;
|
|
|
|
/* handle patches */
|
|
case SURFACE_PATCH:
|
|
AddPatchEdges( ds );
|
|
break;
|
|
|
|
/* fixme: make triangle surfaces t-junction */
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
axialEdgeLines = numEdgeLines;
|
|
|
|
// sort the non-axial edges by length
|
|
qsort( originalEdges, numOriginalEdges, sizeof(originalEdges[0]), EdgeCompare );
|
|
|
|
// add the non-axial edges, longest first
|
|
// this gives the most accurate edge description
|
|
for ( i = 0 ; i < numOriginalEdges ; i++ ) {
|
|
e = &originalEdges[i];
|
|
e->dv[ 0 ]->lightmap[ 0 ][ 0 ] = AddEdge( e->dv[ 0 ]->xyz, e->dv[ 1 ]->xyz, qtrue );
|
|
}
|
|
|
|
Sys_FPrintf( SYS_VRB, "%9d axial edge lines\n", axialEdgeLines );
|
|
Sys_FPrintf( SYS_VRB, "%9d non-axial edge lines\n", numEdgeLines - axialEdgeLines );
|
|
Sys_FPrintf( SYS_VRB, "%9d degenerate edges\n", c_degenerateEdges );
|
|
|
|
// insert any needed vertexes
|
|
for( i = ent->firstDrawSurf; i < numMapDrawSurfs ; i++ )
|
|
{
|
|
/* get surface and early out if possible */
|
|
ds = &mapDrawSurfs[ i ];
|
|
si = ds->shaderInfo;
|
|
if( (si->compileFlags & C_NODRAW) || si->autosprite || si->notjunc || ds->numVerts == 0 || ds->type != SURFACE_FACE )
|
|
continue;
|
|
|
|
/* ydnar: gs mods: handle the various types of surfaces */
|
|
switch( ds->type )
|
|
{
|
|
/* handle brush faces */
|
|
case SURFACE_FACE:
|
|
FixSurfaceJunctions( ds );
|
|
if( FixBrokenSurface( ds ) == qfalse )
|
|
{
|
|
c_broken++;
|
|
ClearSurface( ds );
|
|
}
|
|
break;
|
|
|
|
/* fixme: t-junction triangle models and patches */
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* emit some statistics */
|
|
Sys_FPrintf( SYS_VRB, "%9d verts added for T-junctions\n", c_addedVerts );
|
|
Sys_FPrintf( SYS_VRB, "%9d total verts\n", c_totalVerts );
|
|
Sys_FPrintf( SYS_VRB, "%9d naturally ordered\n", c_natural );
|
|
Sys_FPrintf( SYS_VRB, "%9d rotated orders\n", c_rotate );
|
|
Sys_FPrintf( SYS_VRB, "%9d can't order\n", c_cant );
|
|
Sys_FPrintf( SYS_VRB, "%9d broken (degenerate) surfaces removed\n", c_broken );
|
|
}
|