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https://github.com/UberGames/GtkRadiant.git
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9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// Sprite Model Plugin
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//
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// Code by Hydra aka Dominic Clifton
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//
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// Based on MD3Model source code by SPoG
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//
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#ifndef _PLUGIN_H_
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#define _PLUGIN_H_
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/*!
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\todo need general notice about lib purpose etc.
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and the external dependencies (such as GLib, STL, mathlib etc.)
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*/
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/*!
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\todo not sure about what should be used for common data structures, GLib or STL
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I think STL would be better since I intend on using STL in synapse
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*/
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#include <stdio.h>
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#include "synapse.h"
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#include "iplugin.h"
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#define USE_QERTABLE_DEFINE
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#include "qerplugin.h"
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#include "imodel.h"
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#include "igl.h"
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#include "ifilesystem.h"
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#include "ishaders.h"
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extern _QERFuncTable_1 g_FuncTable;
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extern _QERQglTable g_QglTable;
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extern _QERShadersTable g_ShadersTable;
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#define QERApp_Shader_ForName g_ShadersTable.m_pfnShader_ForName
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#define QERApp_Try_Shader_ForName g_ShadersTable.m_pfnTry_Shader_ForName
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void LoadSpriteModel(entity_interfaces_t *interfaces, const char *name);
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extern CSynapseServer* g_pSynapseServer;
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class CSynapseClientModel : public CSynapseClient
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{
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public:
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// CSynapseClient API
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bool RequestAPI(APIDescriptor_t *pAPI);
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const char* GetInfo();
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const char* GetName();
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CSynapseClientModel() { }
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virtual ~CSynapseClientModel() { }
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};
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#endif // _PLUGIN_H_
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