mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-01 16:12:18 +00:00
660 lines
22 KiB
C++
660 lines
22 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __SYNAPSE_H__
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#define __SYNAPSE_H__
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/*!
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synapse library
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code and utilities to deal with dynamic components programming
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"the point at which a nervous impulse passes from one neuron to another"
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dependencies:
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libxml for parsing
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STL for some algorithms and data structures
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glib for Str.h (Str class)
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this is a utility library, it provides typical synapse client and server
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could be split into two independant libraries actually, the server part and the client part
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(that's just a matter of reducing binary size)
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*/
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// compile time settings
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#ifdef _DEBUG
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#define SYNAPSE_VERBOSE // be verbosive about the loading process
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#endif
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// ydnar: required for os x
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#if defined ( __APPLE__ )
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#include <sys/types.h>
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#endif
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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#include <dlfcn.h>
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#include <dirent.h>
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#endif
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#if defined( _WIN32 )
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#include <windows.h>
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#endif
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#if defined( _WIN32 )
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#define SYNAPSE_DLL_EXPORT WINAPI
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#elif defined( __linux__ ) || defined( __APPLE__ ) /* ydnar */
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#define SYNAPSE_DLL_EXPORT
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#else
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#error unknown architecture
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#endif
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// NOTE TTimo: VC6 crap, gets confused when some variable names in function declarations
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// are 'allocator' or 'list'
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// if you #include glib *after* STL, you get those errors .. better be safe then
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#include <glib.h>
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#include "libxml/parser.h"
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#include "irefcount.h"
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#include "gtkr_list.h"
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#include "gtkr_vector.h"
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#include "str.h"
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/*!
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use when API change make things incompatible at synapse level
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i.e. entry point and classes API changes
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*/
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#define SYNAPSE_VERSION "3"
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/*!
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=======================================================================
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diagnostic printing facility
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independently from any API negociation stuff,
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we need a diagnostic facility that's available at all times
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=======================================================================
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*/
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extern "C"
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{
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/*!
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prototype to provide to synapse to redirect the output appropriately
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*/
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typedef void ( *PFN_SYN_PRINTF_VA )( const char *text, va_list args );
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void Set_Syn_Printf( PFN_SYN_PRINTF_VA pf ); ///< change the handler, set back to NULL for default
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/*!
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use this for synapse code diagnostics, it will be piped through the handler if necessary
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*/
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void Syn_Printf( const char *text, ... );
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};
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/*
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=======================================================================
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client
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=======================================================================
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*/
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/*!
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description of an API:
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a module requires and provides several APIs
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the basic rule is that we will avoid asking an API from a module if the APIs it requires are not filled in yet
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the exception being the 'resolve' operation of a given client, which we 'activate'
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(that is we make the interfaces it provides available, leave the ones it requires unsolved, and try to get back to a stable situation)
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*/
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typedef enum { SYN_UNKNOWN = 0, SYN_PROVIDE, SYN_REQUIRE, SYN_REQUIRE_ANY } EAPIType;
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#define MAX_APINAME 128
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typedef struct APIDescriptor_s
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{
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/*!
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major version, this must be UNIQUE for each API
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NOTE: we used to rely on GUID for this, that was a good solution to make sure we never get conflicts
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but it was a bit overkill, so we dropped and use a string now
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*/
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char major_name[MAX_APINAME];
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/*!
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what kind of interface
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for instance for "image" API, "tga" "jpg" etc.
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*/
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char minor_name[MAX_APINAME];
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EAPIType mType; ///< is this an API we provide or an API we require
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/*!
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pointer to the table to be filled in
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this is valid for SYN_REQUIRE APIs only
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*/
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void *mpTable;
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bool mbTableInitDone; ///< turned to true by the server after the function table has been filled in
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/*!
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gives the size of the expected function table
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*/
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int mSize;
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/*!
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refcounts how many times this API is being used through the app
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this is valid for SYN_PROVIDE APIs only
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*/
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int mRefCount;
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} APIDescriptor_t;
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typedef struct XMLConfigEntry_s {
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const char *api;
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EAPIType type;
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int size;
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void *pTable;
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} XMLConfigEntry_t;
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/*!
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\class CSynapseAPIManager
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derive from this class if you want to manage several APIs through the same object
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(typically, loading plugins, or an unknown number of APIs that match some criterions)
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this class has some pure virtual members that need to be implemented by the childs
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we deal with two types of API managers:
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- the 'loose' ones have a matching pattern and load everything that matches criterions
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typically used for plugins
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- the 'list' ones have a fixed list of things they require. They are used to provide
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easy access to multiple interfaces
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those two types of managers are not stored in the same structs, and not handled the
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same way. For instance the 'list' manager will require ALL it's APIs to be loaded, or
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the init will fail. They also play a role in the client activation.
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apart from the multiple API management facility, the main difference with static tables
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and individual calls to CSynapseClient::AddAPI is the fact that the APIDescriptor_t are
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allocated on demand
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*/
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/* we do some matching, or store minors list, the strings need to be bigger */
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#define MAX_PATTERN_STRING 512
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/*! \enum EAPIManagerType
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\brief type of this manager, loosely matching with "*", or a fixed list of required interfaces
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*/
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typedef enum { API_MATCH = 0, API_LIST } EAPIManagerType;
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class CSynapseAPIManager : public IRefCounted
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{
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EAPIManagerType mType;
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// the list of APIs we have obtained (SYN_REQUIRE_ANY)
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vector< APIDescriptor_t * > mAPIs;
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/*!
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pattern for matching the major version
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NOTE: only supported for now: exact match
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*/
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char major_pattern[MAX_PATTERN_STRING];
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/*!
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pattern for matching the minor
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*/
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char minor_pattern[MAX_PATTERN_STRING];
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public:
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CSynapseAPIManager() { mType = API_MATCH; }
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virtual ~CSynapseAPIManager();
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EAPIManagerType GetType() { return mType; }
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void SetType( EAPIManagerType type ) { mType = type; }
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/*!
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set the API matching pattern
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supported syntax:
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any minor for a given major, for instance: PLUGIN_MAJOR, "*"
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a space seperated list of minors for a given major: IMAGE_MAJOR, "tga jpg"
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*/
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void SetMatchAPI( const char *major, const char *minor );
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/*!
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utility function
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start building a SYN_REQUIRE_ANY descriptor from a SYN_PROVIDE interface that we found matching
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*/
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static APIDescriptor_t* PrepareRequireAPI( APIDescriptor_t *pAPI );
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/*!
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for managers that require a fixed list of things, we are not active until everything has been loaded up
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managers that work on a loose pattern like "*" are always active (since they don't know what they want for sure)
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*/
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bool CheckSetActive();
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/*!
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the manager answers wether it wants to load this or not
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we provide a default implementation, but this can be completely overriden if needed
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see SetMatchAPI for the documentation of the default implementation
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NOTE: this should only be called on API_MATCH type of managers
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*/
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virtual bool MatchAPI( const char *major, const char *minor );
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/*!
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build an APIDescriptor_t configured as SYN_REQUIRE_ANY from the SYN_PROVIDE API we found
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used when we scan the available interfaces for a match that would be interesting to this manager
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NOTE: only for API_MATCH managers
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*/
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virtual APIDescriptor_t *BuildRequireAPI( APIDescriptor_t *pAPI ) { return NULL; }
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/*!
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below is relevant to API_LIST only ---------------------------------------------------------------------
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*/
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/*!
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fill in the table info to this descriptor, store it as a new slot
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NOTE: only for API_LIST
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*/
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virtual void FillAPITable( APIDescriptor_t *pAPI ) { }
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/*!
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initialize the list of APIDescriptor_t* with all the stuff we expect
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*/
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void InitializeAPIList();
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/*!
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access the API descriptors
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*/
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int GetAPICount();
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APIDescriptor_t *GetAPI( int );
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};
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/*!
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\class CSynapseClient
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*/
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class CSynapseServer; // forward declare
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class CSynapseClient : public IRefCounted
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{
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/*!
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this flag indicates wether this client is active
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i.e. wether you can ask it for interfaces
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this is either a client for which all required interfaces have been filled in
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or a client we are trying to resolve (i.e. load with all it's stuff)
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*/
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bool mbActive;
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/*!
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we store APIDescriptor_t*, the module fills that in at startup
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*/
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vector<APIDescriptor_t *> mAPIDescriptors;
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/*!
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managers for multiple APIs management
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mManagersMatch are managers with loose matching / undefined number of APIs
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mManagersList are managers with a fixed list of required interfaces
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*/
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vector<CSynapseAPIManager *> mManagersMatch;
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vector<CSynapseAPIManager *> mManagersList;
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protected:
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friend class CSynapseServer;
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/*!
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use of this is restricted to the server, expecting it knows what it is doing
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will make the client we are trying to resolve able to provide interfaces even though all interfaces it requires have not been filled in yet.
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*/
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void ForceSetActive() { mbActive = true; }
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public:
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CSynapseClient();
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virtual ~CSynapseClient();
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int GetAPICount(); ///< returns the number of APIs that this module provides
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APIDescriptor_t* GetAPIDescriptor( int ); ///< retrieve specific information about on of the APIs
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/*!
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Add the API to the CSynapseClient information
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\param minor
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minor can be NULL, some APIs don't need to have a 'minor' description
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\param type
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SYN_PROVIDE: means this is an API we provide if anyone needs it
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SYN_REQUIRE: means this is an API we will require for operation
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SYN_REQUIRE_ANY: means this is an API we want to load *any* minor found
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(for instance a list of image fornats, or the plugins)
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\param pTable
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the function table
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only valid for SYN_REQUIRE APIs
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\param size
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the size of the function table
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if SYN_REQUIRE, you should set the size in pTable and AddAPI will work it out
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if SYN_PROVIDE, you need to provide this parameter
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returns a bool:
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operation may fail, since we have a few safe checks
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*/
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bool AddAPI( const char *major, const char *minor = NULL, int size = 0, EAPIType type = SYN_PROVIDE, void *pTable = NULL );
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/*!
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Add an API manager to the client
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this class is designed to handle multiple APIs
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is not memory managed by CSynapseClient (should it? or ref counted maybe?)
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writing it with support for multiple managers, that may be a bit overkill right now
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*/
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void AddManager( CSynapseAPIManager *pManager );
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int GetManagerMatchCount(); ///< how many API managers
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CSynapseAPIManager* GetManagerMatch( int ); ///< get corresponding API manager
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int GetManagerListCount(); ///< how many API managers
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CSynapseAPIManager* GetManagerList( int ); ///< get corresponding API manager
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/*!
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each client has to implement this function itself
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it will fill in the function table
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and increment the ref counting in it's own SYN_PROVIDE descriptor
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returns a bool, false if you ask for an API that's not available
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*/
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virtual bool RequestAPI( APIDescriptor_t *pAPI ) = 0;
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/*!
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return the build date, can be overriden by client module
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*/
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virtual const char* GetInfo();
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/*!
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\brief a shirt name to identify the client
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we use this string to identify individual clients, for instance when some XML configuration nodes are required
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should be unique, the synapse server should't accept multiple occurences?
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*/
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virtual const char* GetName() { return ""; }
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bool IsActive() { return mbActive; }
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/*!
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check wether all interfaces have been filled in
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in which case we will switch to 'activated' state, that is this client can provide interfaces to others now
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*/
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bool CheckSetActive();
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/*!
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\brief called when the client is being shutdown, before the dlclose happens
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this is the last call before the dlclose, there's no turning back
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just do what you have to do before you die.. decref and stuff
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*/
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void Shutdown();
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/*!
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override this one in clients that need to proceed through some init steps when activated
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if returning false, the init will abort
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*/
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virtual bool OnActivate() { return true; }
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/*!
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\brief walk the XML config and initialize from structures
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when you use this function, OnActivate will also make sure all the interfaces listed were properly initialized
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two tables, one for the regular single interface, one for the listings
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need to store for later and check in OnActivate
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\param pServer, pass the server to talk to
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NOTE: might want to store it in the class if that's needed too often
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\param client_name, the name of the client node to look for. If NULL, use GetName()
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\return wether all APIs given were successfully found in the config
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*/
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bool ConfigXML( CSynapseServer *pServer, const char *client_name, const XMLConfigEntry_t entries[] );
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};
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/*!
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prototype for the only exported function needed in a synapse client
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*/
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#define NAME_SYNAPSE_ENUMERATEINTERFACES "Synapse_EnumerateInterfaces"
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class CSynapseServer; // forward declare
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typedef CSynapseClient* ( SYNAPSE_DLL_EXPORT * PFN_SYNAPSE_ENUMERATEINTERFACES )( const char *version, CSynapseServer *server );
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/*!
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a derived version of CSynapseClient that can be used to provide builtin module without having to go through DLLs
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this is useful for things we want to isolate behind an abstract API, but that we feel better about having present at all times (such as .def class loader)
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*/
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class CSynapseBuiltinClient : public CSynapseClient
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{
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public:
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CSynapseBuiltinClient() {}
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virtual ~CSynapseBuiltinClient() {}
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virtual void EnumerateInterfaces( CSynapseServer *server ) = 0;
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};
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/*
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=======================================================================
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server
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=======================================================================
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*/
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/*!
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\enum EClientType
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\brief we can have clients that are builtin to a server
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*/
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typedef enum { SYN_SO, SYN_BUILTIN } EClientType;
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/*!
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server side slot for a synapse client
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is OS dependant, except for the ISynapseClient part
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*/
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class CSynapseClientSlot
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{
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public:
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/*!
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\todo cleanup, make that private with accessors
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*/
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#if defined( __linux__ ) || defined( __APPLE__ )
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void *mpDLL; ///< handle to the shared object (invalid if SYN_BUILTIN)
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#elif defined( _WIN32 )
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HMODULE mpDLL; ///< handle to the shared object (invalid if SYN_BUILTIN)
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#endif
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PFN_SYNAPSE_ENUMERATEINTERFACES mpEnumerate; ///< function pointer to the enumeration entry point (invalid if SYN_BUILTIN)
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CSynapseClient *mpClient; ///< the full client API
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Str mFileName; ///< path to the file
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EClientType mType;
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/*!
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\brief release the shared object. NOTE: OS dependent
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*/
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void ReleaseSO();
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CSynapseClientSlot() { mpDLL = NULL; mpEnumerate = NULL; mpClient = NULL; mType = SYN_SO; }
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/*!
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NOTE: the slot is stored as static object, and copy constructors used
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*/
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virtual ~CSynapseClientSlot() { }
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};
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/*!
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\class CSynapseServer
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dynamic modules manager class
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this class provides the server functionality:
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initialize, get a list of modules, load them, link them together..
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*/
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class CSynapseServer : public IRefCounted
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{
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list<char *> mSearchPaths;
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list<CSynapseClientSlot> mClients;
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/*!
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used for resolve operations
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*/
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list<APIDescriptor_t*> mStack;
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/*!
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set this when mStack is modified with new stuff to resolve
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NOTE: if this hack becomes too tricky to use we could just encapsulate mStack
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*/
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bool mbStackChanged;
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xmlDocPtr mpDoc;
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xmlNodePtr mpFocusedNode; ///< currently focused node while we are scanning the config (strictly for GetNextConfig usage)
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xmlNodePtr mpCurrentClientConfig;
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/*!
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stores the allocated strings for each call to GetNextConfig
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need to be freed if != NULL
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*/
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xmlChar *m_api_name;
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gchar *m_content;
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/*!
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push required interfaces for this client into the stack of things to be resolved
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it is possible that several mathing interfaces be in the stack at the same time
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(for instance several modules that want to get the VFS)
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but we should never have the same APIDescriptor_t twice
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NOTE: as this function is called repeatedly during the resolve (because the list of required things is refining),
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we often have to drop APIDescriptor_t requests that are already there.
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NOTE CSynapseAPIManager: if there are CSynapseAPIManager objects in the CSynapseClient,
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we will scan and push all the matching APIs too
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*/
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void PushRequired( CSynapseClient *pClient );
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/*!
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work on resolving this particular APIDescriptor_t
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returns true if we were able to resolve the interface
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returns false otherwise
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if the API was found, but not requested because of more required APIs, we push them in mStack
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*/
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bool ResolveAPI( APIDescriptor_t* pAPI );
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/*!
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push an APIDescriptor_t* into the stack of things to be resolved
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|
will check that this is not already present first
|
|
will update the mbStackChanged flag
|
|
*/
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void TryPushStack( APIDescriptor_t * );
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|
|
|
/*!
|
|
\brief 'client shutdown' (see libs/synapse/docs/unload.txt)
|
|
performs a 'client shutdown'
|
|
will free the DLL module
|
|
before calling here, the client must be in a 'non active' state
|
|
(i.e. it was not used at all during startup, or we have properly done a 'release' already)
|
|
we scan the mStack for the SYN_REQUIRE that this client owns, and remove them
|
|
\param iSlot is an mClients iterator, invalid when the function returns as the item will have been removed from the list
|
|
\return the iterator afer erase call so that the caller iteration can continue
|
|
*/
|
|
list<CSynapseClientSlot>::iterator ShutdownClient( list<CSynapseClientSlot>::iterator iSlot );
|
|
|
|
/*!
|
|
\brief actual implementation of the Resolve function
|
|
*/
|
|
bool DoResolve( CSynapseClient *pClient );
|
|
|
|
public:
|
|
CSynapseServer();
|
|
virtual ~CSynapseServer();
|
|
|
|
void AddSearchPath( char* ); ///< add a new directory to the module search path
|
|
/*!
|
|
do the big thing, scan for modules, scan their APIs, load up everything
|
|
providing pf is optional, will set the diagnostics printing
|
|
\param conf_file is the XML configuration file for the intialization (see docs/runtime.txt)
|
|
\return false if the init failed (for instance not found/invalid conf file
|
|
*/
|
|
bool Initialize( const char* conf_file = NULL, PFN_SYN_PRINTF_VA pf = NULL );
|
|
|
|
/*!
|
|
enumerate the interfaces for a given module
|
|
this will load it, query it's entry point, and request the APIs
|
|
*/
|
|
void EnumerateInterfaces( Str & );
|
|
|
|
/*!
|
|
enumerate the interfaces for a module that is builtin to the server
|
|
*/
|
|
void EnumerateBuiltinModule( CSynapseBuiltinClient * );
|
|
|
|
/*!
|
|
\brief resolve the function table loading for this client
|
|
if the client is not listed in the known slots yet, it will be added
|
|
wraps around internal DoResolve implementation to unload the unused modules
|
|
\return wether the resolution has been successful
|
|
*/
|
|
bool Resolve( CSynapseClient *pClient );
|
|
|
|
/*!
|
|
\brief shutdown all the clients. Should only be called when the core is about to exit
|
|
this will force all clients to shutdown. it may destroy refcounted APIs and stuff
|
|
\todo hafta use the release/refresh code before doing actual shutdown
|
|
(i.e. when that code is written later on)
|
|
we need to 'broadcast' to all the clients .. that all the modules are going to be reloaded sorta
|
|
should clear up as many interfaces as possible to avoid unexpected crashes in the final stages of app exit
|
|
*/
|
|
void Shutdown();
|
|
|
|
/*!
|
|
diagnostic print function
|
|
NOTE:
|
|
it is essential that those functions should be virtual,
|
|
otherwise when accessing the g_pPrintf global we could mismatch
|
|
(happens because the same library is linked into server and client)
|
|
*/
|
|
virtual PFN_SYN_PRINTF_VA Get_Syn_Printf();
|
|
|
|
/*!
|
|
\return true if those APIs are matching
|
|
we provide two APIs for convenience, actual implementation is MatchAPI
|
|
the minors have to be both NULL, or equal, or one the minors be '*'
|
|
NOTE: the '*' minor should ONLY be used on an API that will be unique. It is hackish and kinda dangerous
|
|
*/
|
|
static bool MatchAPI( APIDescriptor_t *p1, APIDescriptor_t *p2 );
|
|
static bool MatchAPI( const char* major1, const char* minor1, const char* major2, const char* minor2 );
|
|
|
|
#if defined( _WIN32 )
|
|
/*!
|
|
utility function to retrieve formatted GetLastError message
|
|
ANSI text, static string
|
|
*/
|
|
static const char* FormatGetLastError();
|
|
#endif
|
|
|
|
/*!
|
|
dump the stack of interfaces to be solved
|
|
this is used when synapse initialization failed to quickly identify the missing/broken pieces
|
|
*/
|
|
void DumpStack();
|
|
|
|
/*!
|
|
general purpose information, list what modules are loaded up
|
|
*/
|
|
void DumpActiveClients();
|
|
|
|
/*!
|
|
\brief select the config node that has this name
|
|
call this to locate the right node in XML config
|
|
this will focus and get ready to walk through the api nodes
|
|
\return wether the config node was correctly selected
|
|
*/
|
|
bool SelectClientConfig( const char *client_name );
|
|
|
|
/*!
|
|
\brief walk through the apis
|
|
the pointers don't need to be freed
|
|
you need to copy them over as they are invalidated between each call to GetNextConfig
|
|
\return false when all apis have been parsed
|
|
*/
|
|
bool GetNextConfig( char **api_name, char **minor );
|
|
|
|
/*!
|
|
\brief read the minor for a given api in the current config
|
|
\return false if this node doesn't exist
|
|
*/
|
|
bool GetConfigForAPI( const char *api, char **minor );
|
|
|
|
/*!
|
|
returns the filename of the module that the passed on client exists in
|
|
*/
|
|
const char *GetModuleFilename( CSynapseClient *pClient );
|
|
};
|
|
|
|
#endif
|