mirror of
https://github.com/UberGames/GtkRadiant.git
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9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
125 lines
2.3 KiB
C++
125 lines
2.3 KiB
C++
/*
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PrtView plugin for GtkRadiant
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Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _PORTALS_H_
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#define _PORTALS_H_
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class CBspPoint {
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public:
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float p[3];
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};
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class CBspPortal {
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public:
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CBspPortal();
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~CBspPortal();
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protected:
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public:
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CBspPoint center;
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unsigned point_count;
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CBspPoint *point;
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CBspPoint *inner_point;
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float fp_color_random[4];
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float min[3];
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float max[3];
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float dist;
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qboolean hint;
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qboolean Build(char *def);
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};
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class CPortals {
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public:
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CPortals();
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~CPortals();
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protected:
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public:
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void Load(); // use filename in fn
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void Purge();
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void FixColors();
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char fn[_MAX_PATH];
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int zbuffer;
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int polygons;
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int lines;
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qboolean show_3d;
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qboolean aa_3d;
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qboolean fog;
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COLORREF color_3d;
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float width_3d; // in 8'ths
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float fp_color_3d[4];
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COLORREF color_fog;
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float fp_color_fog[4];
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float trans_3d;
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float clip_range;
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qboolean clip;
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qboolean show_2d;
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qboolean aa_2d;
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COLORREF color_2d;
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float width_2d; // in 8'ths
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float fp_color_2d[4];
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CBspPortal *portal;
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int *portal_sort;
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qboolean hint_flags;
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// CBspNode *node;
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unsigned int node_count;
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unsigned int portal_count;
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};
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class CPortalsRender : public IGL2DWindow, public IGL3DWindow {
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public:
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CPortalsRender();
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virtual ~CPortalsRender();
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protected:
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int refCount;
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#ifdef _WIN32
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CRITICAL_SECTION protect;
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#endif
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public:
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// IGL2DWindow IGL3DWindow interface
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void IncRef() { refCount++; }
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void DecRef() { refCount--; if (refCount <= 0) delete this; }
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void Draw2D( VIEWTYPE vt );
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void Draw3D();
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void Register();
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};
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// void Sys_Printf (char *text, ...);
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extern CPortals portals;
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extern CPortalsRender render;
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#endif // _PORTALS_H_
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