/* -------------------------------------------------------------------------------

Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.

This file is part of GtkRadiant.

GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

----------------------------------------------------------------------------------

Support for Wolfenstein: Enemy Territory by ydnar@splashdamage.com

------------------------------------------------------------------------------- */



/* marker */
#ifndef GAME_WOLFET_H
#define GAME_WOLFET_H



/* -------------------------------------------------------------------------------

content and surface flags

------------------------------------------------------------------------------- */

/* this file must be included *after* game_wolf.h because it shares defines! */

#define W_SURF_SPLASH				0x00000040	/* enemy territory water splash surface */
#define W_SURF_LANDMINE				0x80000000	/* enemy territory 'landminable' surface */



/* -------------------------------------------------------------------------------

game_t struct

------------------------------------------------------------------------------- */

{
	"et",				/* -game x */
	"etmain",			/* default base game data dir */
	".etwolf",			/* unix home sub-dir */
	"et",				/* magic path word */
	"scripts",			/* shader directory */
	1024,				/* max lightmapped surface verts */
	1024,				/* max surface verts */
	6144,				/* max surface indexes */
	qfalse,				/* flares */
	"flareshader",		/* default flare shader */
	qtrue,				/* wolf lighting model? */
	128,				/* lightmap width/height */
	1.0f,				/* lightmap gamma */
	1.0f,				/* lightmap compensate */
	"IBSP",				/* bsp file prefix */
	47,					/* bsp file version */
	qfalse,				/* cod-style lump len/ofs order */
	LoadIBSPFile,		/* bsp load function */
	WriteIBSPFile,		/* bsp write function */
	
	{
		/* name				contentFlags				contentFlagsClear			surfaceFlags				surfaceFlagsClear			compileFlags				compileFlagsClear */
		
		/* default */
		{ "default",		W_CONT_SOLID,				-1,							0,							-1,							C_SOLID,					-1 },
		
		
		/* ydnar */
		{ "lightgrid",		0,							0,							0,							0,							C_LIGHTGRID,				0 },
		{ "antiportal",		0,							0,							0,							0,							C_ANTIPORTAL,				0 },
		{ "skip",			0,							0,							0,							0,							C_SKIP,						0 },
		
		
		/* compiler */
		{ "origin",			W_CONT_ORIGIN,				W_CONT_SOLID,				0,							0,							C_ORIGIN | C_TRANSLUCENT,	C_SOLID },
		{ "areaportal",		W_CONT_AREAPORTAL,			W_CONT_SOLID,				0,							0,							C_AREAPORTAL | C_TRANSLUCENT,	C_SOLID },
		{ "trans",			W_CONT_TRANSLUCENT,			0,							0,							0,							C_TRANSLUCENT,				0 },
		{ "detail",			W_CONT_DETAIL,				0,							0,							0,							C_DETAIL,					0 },
		{ "structural",		W_CONT_STRUCTURAL,			0,							0,							0,							C_STRUCTURAL,				0 },
		{ "hint",			0,							0,							W_SURF_HINT,				0,							C_HINT,						0 },
		{ "nodraw",			0,							0,							W_SURF_NODRAW,				0,							C_NODRAW,					0 },
		
		{ "alphashadow",	0,							0,							W_SURF_ALPHASHADOW,			0,							C_ALPHASHADOW | C_TRANSLUCENT,	0 },
		{ "lightfilter",	0,							0,							W_SURF_LIGHTFILTER,			0,							C_LIGHTFILTER | C_TRANSLUCENT,	0 },
		{ "nolightmap",		0,							0,							W_SURF_VERTEXLIT,			0,							C_VERTEXLIT,				0 },
		{ "pointlight",		0,							0,							W_SURF_VERTEXLIT,			0,							C_VERTEXLIT,				0 },
		
		
		/* game */
		{ "nonsolid",		0,							W_CONT_SOLID,				W_SURF_NONSOLID,			0,							0,							C_SOLID },
		
		{ "trigger",		W_CONT_TRIGGER,				W_CONT_SOLID,				0,							0,							C_TRANSLUCENT,				C_SOLID },
		
		{ "water",			W_CONT_WATER,				W_CONT_SOLID,				0,							0,							C_LIQUID | C_TRANSLUCENT,	C_SOLID },
		{ "slag",			W_CONT_SLIME,				W_CONT_SOLID,				0,							0,							C_LIQUID | C_TRANSLUCENT,	C_SOLID },
		{ "lava",			W_CONT_LAVA,				W_CONT_SOLID,				0,							0,							C_LIQUID | C_TRANSLUCENT,	C_SOLID },
		
		{ "playerclip",		W_CONT_PLAYERCLIP,			W_CONT_SOLID,				0,							0,							C_DETAIL | C_TRANSLUCENT,	C_SOLID },
		{ "monsterclip",	W_CONT_MONSTERCLIP,			W_CONT_SOLID,				0,							0,							C_DETAIL | C_TRANSLUCENT,	C_SOLID },
		{ "clipmissile",	W_CONT_MISSILECLIP,			W_CONT_SOLID,				0,							0,							C_DETAIL | C_TRANSLUCENT,	C_SOLID },
		{ "clipshot",		W_CONT_CLIPSHOT,			W_CONT_SOLID,				0,							0,							C_DETAIL | C_TRANSLUCENT,	C_SOLID },
		{ "nodrop",			W_CONT_NODROP,				W_CONT_SOLID,				0,							0,							C_TRANSLUCENT,				C_SOLID },
		
		{ "clusterportal",	W_CONT_CLUSTERPORTAL,		W_CONT_SOLID,				0,							0,							C_TRANSLUCENT,				C_SOLID },
		{ "donotenter",		W_CONT_DONOTENTER,			W_CONT_SOLID,				0,							0,							C_TRANSLUCENT,				C_SOLID },
		{ "nonotenterlarge",W_CONT_DONOTENTER_LARGE,	W_CONT_SOLID,				0,							0,							C_TRANSLUCENT,				C_SOLID },
		
		{ "fog",			W_CONT_FOG,					W_CONT_SOLID,				0,							0,							C_FOG,						C_SOLID },
		{ "sky",			0,							0,							W_SURF_SKY,					0,							C_SKY,						0 },
		
		{ "slick",			0,							0,							W_SURF_SLICK,				0,							0,							0 },
		
		{ "noimpact",		0,							0,							W_SURF_NOIMPACT,			0,							0,							0 },
		{ "nomarks",		0,							0,							W_SURF_NOMARKS,				0,							C_NOMARKS,					0 },
		{ "ladder",			0,							0,							W_SURF_LADDER,				0,							0,							0 },
		{ "nodamage",		0,							0,							W_SURF_NODAMAGE,			0,							0,							0 },
		{ "nosteps",		0,							0,							W_SURF_NOSTEPS,				0,							0,							0 },
		{ "nodlight",		0,							0,							W_SURF_NODLIGHT,			0,							0,							0 },
		
		/* wolf et landmine-able surface */
		{ "landmine",		0,							0,							W_SURF_LANDMINE,			0,							0,							0 },
		
		/* materials */
		{ "metal",			0,							0,							W_SURF_METAL,				0,							0,							0 },
		{ "metalsteps",		0,							0,							W_SURF_METAL,				0,							0,							0 },
		{ "glass",			0,							0,							W_SURF_GLASS,				0,							0,							0 },
		{ "splash",			0,							0,							W_SURF_SPLASH,				0,							0,							0 },
		{ "woodsteps",		0,							0,							W_SURF_WOOD,				0,							0,							0 },
		{ "grasssteps",		0,							0,							W_SURF_GRASS,				0,							0,							0 },
		{ "gravelsteps",	0,							0,							W_SURF_GRAVEL,				0,							0,							0 },
		{ "rubble",			0,							0,							W_SURF_RUBBLE,				0,							0,							0 },
		{ "carpetsteps",	0,							0,							W_SURF_CARPET,				0,							0,							0 },
		{ "snowsteps",		0,							0,							W_SURF_SNOW,				0,							0,							0 },
		{ "roofsteps",		0,							0,							W_SURF_ROOF,				0,							0,							0 },
		
		
		/* ai */
		{ "ai_nosight",		W_CONT_AI_NOSIGHT,			W_CONT_SOLID,				0,							0,							C_TRANSLUCENT,				C_SOLID },
		
		/* ydnar: experimental until bits are confirmed! */
		{ "ai_nopass",		W_CONT_DONOTENTER,			W_CONT_SOLID,				0,							0,							C_TRANSLUCENT,				C_SOLID },
		{ "ai_nopasslarge",	W_CONT_DONOTENTER_LARGE,	W_CONT_SOLID,				0,							0,							C_TRANSLUCENT,				C_SOLID },
		
		
		/* sliding bodies */
		{ "monsterslick",	0,							0,							W_SURF_MONSTERSLICK,		0,							C_TRANSLUCENT,				0 },
		{ "monsterslicknorth",	0,						0,							W_SURF_MONSLICK_N,			0,							C_TRANSLUCENT,				0 },
		{ "monsterslickeast",	0,						0,							W_SURF_MONSLICK_E,			0,							C_TRANSLUCENT,				0 },
		{ "monsterslicksouth",	0,						0,							W_SURF_MONSLICK_S,			0,							C_TRANSLUCENT,				0 },
		{ "monsterslickwest",	0,						0,							W_SURF_MONSLICK_W,			0,							C_TRANSLUCENT,				0 },
		
		
		/* null */
		{ NULL, 0, 0, 0, 0, 0, 0 }
	}
}



/* end marker */
#endif