/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // Texture Window // // Leonardo Zide (leo@lokigames.com) // #include "texwindow.h" #include "debugging/debugging.h" #include "warnings.h" #include "iimage.h" #include "ifilesystem.h" #include "ishaders.h" #include "iscriplib.h" #include "iselection.h" #include "iscenegraph.h" #include "itextures.h" #include "irender.h" #include "iundo.h" #include "igl.h" #include "iarchive.h" #include "moduleobserver.h" #include #include #include #include #include #include #include #include #include "generic/callback.h" #include "math/vector.h" #include "texturelib.h" #include "string/string.h" #include "shaderlib.h" #include "os/path.h" #include "stream/memstream.h" #include "stream/textfilestream.h" #include "stream/stringstream.h" #include "cmdlib.h" #include "texmanip.h" #include "textures.h" #include "convert.h" #include "gtkutil/menu.h" #include "gtkutil/nonmodal.h" #include "gtkutil/cursor.h" #include "gtkutil/widget.h" #include "gtkutil/glwidget.h" #include "error.h" #include "map.h" #include "qgl.h" #include "select.h" #include "brush_primit.h" #include "brushmanip.h" #include "patchmanip.h" #include "plugin.h" #include "qe3.h" #include "gtkdlgs.h" #include "gtkmisc.h" #include "mainframe.h" #include "findtexturedialog.h" #include "surfacedialog.h" #include "patchdialog.h" #include "groupdialog.h" #include "preferences.h" #include "shaders.h" #include "commands.h" bool TextureGroupsMenu_showWads() { return !string_empty(g_pGameDescription->getKeyValue("show_wads")); } // globals for textures class TextureMenuName { enum { c_menuNameLength = 64 }; char m_name[c_menuNameLength]; public: TextureMenuName(const char* name) { strncpy(m_name, name, c_menuNameLength - 1); m_name[c_menuNameLength - 1] = '\0'; } const char* c_str() const { return m_name; } }; typedef std::vector TextureMenuNames; TextureMenuNames texture_menunames; const char* TextureGroupsMenu_GetName(std::size_t menunum) { return texture_menunames[menunum].c_str(); } void TextureGroupsMenu_ListItems(GSList*& items) { for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i) { items = g_slist_append(items, const_cast((*i).c_str())); } } void TextureBrowser_queueDraw(TextureBrowser& textureBrower); class TextureGroupLoader { std::size_t m_id; public: TextureGroupLoader(std::size_t id) : m_id(id) { } void loadGroup() { ScopeDisableScreenUpdates disableScreenUpdates(TextureGroupsMenu_GetName(m_id), "Loading Textures"); TextureBrowser_ShowDirectory(GlobalTextureBrowser(), TextureGroupsMenu_GetName(m_id)); TextureBrowser_queueDraw(GlobalTextureBrowser()); } }; std::list g_texture_group_loaders; void texturegroup_activated(GtkWidget* widget, gpointer data) { reinterpret_cast(data)->loadGroup(); } bool string_equal_start(const char* string, StringRange start) { return string_equal_n(string, start.first, start.last - start.first); } GtkMenuItem* MenuItem_create(const char* name) { StringOutputStream buffer(64); buffer << ConvertLocaleToUTF8(name); return GTK_MENU_ITEM(gtk_menu_item_new_with_label(buffer.c_str())); } GtkMenuItem* Menu_addItem(GtkMenu* menu, const char* name) { GtkMenuItem* item = MenuItem_create(name); gtk_widget_show(GTK_WIDGET(item)); menu_add_item(menu, item); return item; } void TextureGroupsMenu_addItem(GtkMenu* menu, const char* dirName) { GtkMenuItem* item = Menu_addItem(menu, dirName); g_texture_group_loaders.push_back(TextureGroupLoader(texture_menunames.size())); g_signal_connect(G_OBJECT(item), "activate", G_CALLBACK(texturegroup_activated), &g_texture_group_loaders.back()); if(TextureGroupsMenu_showWads()) { texture_menunames.push_back(dirName); } else { char buffer[1024]; strcpy(buffer, dirName); strcat(buffer, "/"); texture_menunames.push_back(buffer); } } typedef std::set TextureGroups; void TextureGroupsMenu_Construct(GtkMenu* menu, const TextureGroups& groups) { texture_menunames.clear(); TextureGroups::const_iterator i = groups.begin(); while(i != groups.end()) { const char* dirName = (*i).c_str(); const char* firstUnderscore = strchr(dirName, '_'); StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1); // do we shrink the menus? // we shrink only if we have at least two things to shrink :-) TextureGroups::const_iterator next = i; ++next; if(firstUnderscore != 0 && next != groups.end() && string_equal_start((*next).c_str(), dirRoot)) { GtkMenuItem* item = Menu_addItem(menu, CopiedString(StringRange(dirName, firstUnderscore)).c_str()); GtkMenu *pSubMenu = GTK_MENU(gtk_menu_new()); gtk_menu_item_set_submenu(item, GTK_WIDGET(pSubMenu)); // keep going... while(i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) { TextureGroupsMenu_addItem(pSubMenu, (*i).c_str()); ++i; } } else { TextureGroupsMenu_addItem(menu, dirName); ++i; } } } void TextureGroups_addWad(TextureGroups& groups, const char* archive) { if(extension_equal(path_get_extension(archive), "wad")) { #if 1 groups.insert(archive); #else CopiedString archiveBaseName(path_get_filename_start(archive), path_get_filename_base_end(archive)); groups.insert(archiveBaseName); #endif } } typedef ReferenceCaller1 TextureGroupsAddWadCaller; void TextureGroups_addShader(TextureGroups& groups, const char* shaderName) { const char* texture = path_make_relative(shaderName, "textures/"); if(texture != shaderName) { const char* last = path_remove_directory(texture); if(!string_empty(last)) { groups.insert(CopiedString(StringRange(texture, --last))); } } } typedef ReferenceCaller1 TextureGroupsAddShaderCaller; void TextureGroups_addDirectory(TextureGroups& groups, const char* directory) { groups.insert(directory); } typedef ReferenceCaller1 TextureGroupsAddDirectoryCaller; GtkMenu* g_textures_menu = 0; GtkMenuItem* g_textures_menu_separator = 0; namespace { bool g_TexturesMenu_shaderlistOnly = false; } void TextureGroupsMenu_Construct() { TextureGroups groups; if(TextureGroupsMenu_showWads()) { GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups)); } else { // scan texture dirs and pak files only if not restricting to shaderlist if(g_pGameDescription->mGameType != "doom3" && !g_TexturesMenu_shaderlistOnly) { GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups)); } GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups)); } TextureGroupsMenu_Construct(g_textures_menu, groups); } void TextureGroupsMenu_Destroy() { // delete everything GtkMenu* menu = g_textures_menu; GtkMenuItem* sep = g_textures_menu_separator; GList* lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep)); while(lst->next) { // these delete functions are recursive, it's gonna free all submenus gtk_widget_destroy(GTK_WIDGET (lst->next->data)); // lst is no longer relevant, need to get it again lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep)); } } class TextureGroupsMenu : public ModuleObserver { std::size_t m_unrealised; public: TextureGroupsMenu() : m_unrealised(2) { } void realise() { if(--m_unrealised == 0) { if(g_textures_menu != 0) { TextureGroupsMenu_Construct(); } } } void unrealise() { if(++m_unrealised == 1) { if(g_textures_menu != 0) { TextureGroupsMenu_Destroy(); } } } }; TextureGroupsMenu g_TextureGroupsMenu; class DeferredAdjustment { gdouble m_value; guint m_handler; typedef void (*ValueChangedFunction)(void* data, gdouble value); ValueChangedFunction m_function; void* m_data; static gboolean deferred_value_changed(gpointer data) { reinterpret_cast(data)->m_function( reinterpret_cast(data)->m_data, reinterpret_cast(data)->m_value ); reinterpret_cast(data)->m_handler = 0; reinterpret_cast(data)->m_value = 0; return FALSE; } public: DeferredAdjustment(ValueChangedFunction function, void* data) : m_value(0), m_handler(0), m_function(function), m_data(data) { } void flush() { if(m_handler != 0) { g_source_remove(m_handler); deferred_value_changed(this); } } void value_changed(gdouble value) { m_value = value; if(m_handler == 0) { m_handler = g_idle_add(deferred_value_changed, this); } } static void adjustment_value_changed(GtkAdjustment *adjustment, DeferredAdjustment* self) { self->value_changed(adjustment->value); } }; class TextureBrowser; typedef ReferenceCaller TextureBrowserQueueDrawCaller; void TextureBrowser_scrollChanged(void* data, gdouble value); enum StartupShaders { STARTUPSHADERS_NONE = 0, STARTUPSHADERS_COMMON, STARTUPSHADERS_ALL, }; class TextureBrowser { public: int width, height; int originy; int m_nTotalHeight; CopiedString shader; GtkEntry* m_filter; NonModalEntry m_filterEntry; GtkWindow* m_parent; GtkWidget* m_gl_widget; guint m_sizeHandler; guint m_exposeHandler; GtkWidget* m_texture_scroll; bool m_heightChanged; bool m_originInvalid; DeferredAdjustment m_scrollAdjustment; FreezePointer m_freezePointer; Vector3 color_textureback; // the increment step we use against the wheel mouse std::size_t m_mouseWheelScrollIncrement; std::size_t m_textureScale; bool m_showTextureFilter; // make the texture increments match the grid changes bool m_showShaders; bool m_showTextureScrollbar; StartupShaders m_startupShaders; // if true, the texture window will only display in-use shaders // if false, all the shaders in memory are displayed bool m_hideUnused; void clearFilter() { gtk_entry_set_text(m_filter, ""); TextureBrowser_queueDraw(*this); } typedef MemberCaller ClearFilterCaller; TextureBrowser() : m_filter(0), m_filterEntry(TextureBrowserQueueDrawCaller(*this), ClearFilterCaller(*this)), m_texture_scroll(0), m_heightChanged(true), m_originInvalid(true), m_scrollAdjustment(TextureBrowser_scrollChanged, this), color_textureback(0.25f, 0.25f, 0.25f), m_mouseWheelScrollIncrement(64), m_textureScale(50), m_showTextureFilter(false), m_showShaders(true), m_showTextureScrollbar(true), m_startupShaders(STARTUPSHADERS_NONE), m_hideUnused(false) { } }; void(*TextureBrowser_textureSelected)(const char* shader); void TextureBrowser_updateScroll(TextureBrowser& textureBrowser); const char* TextureBrowser_getComonShadersName() { const char* value = g_pGameDescription->getKeyValue("common_shaders_name"); if(!string_empty(value)) { return value; } return "Common"; } const char* TextureBrowser_getComonShadersDir() { const char* value = g_pGameDescription->getKeyValue("common_shaders_dir"); if(!string_empty(value)) { return value; } return "common/"; } void TextureBrowser_setShowFilter(TextureBrowser& textureBrowser, bool show) { widget_set_visible(GTK_WIDGET(textureBrowser.m_filter), show); } const char* TextureBrowser_getFilter(TextureBrowser& textureBrowser) { if(textureBrowser.m_showTextureFilter) { return gtk_entry_get_text(textureBrowser.m_filter); } return 0; } inline int TextureBrowser_fontHeight(TextureBrowser& textureBrowser) { return GlobalOpenGL().m_fontHeight; } const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser) { return textureBrowser.shader.c_str(); } void TextureBrowser_SetStatus(TextureBrowser& textureBrowser, const char* name) { IShader* shader = QERApp_Shader_ForName( name); qtexture_t* q = shader->getTexture(); StringOutputStream strTex(256); strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height); shader->DecRef(); g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str()); } void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name); void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader) { textureBrowser.shader = shader; TextureBrowser_SetStatus(textureBrowser, shader); TextureBrowser_Focus(textureBrowser, shader); if(FindTextureDialog_isOpen()) { FindTextureDialog_selectTexture(shader); } } CopiedString g_TextureBrowser_currentDirectory; /* ============================================================================ TEXTURE LAYOUT TTimo: now based on a rundown through all the shaders NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle otherwise we may need to rely on a list instead of an array storage ============================================================================ */ class TextureLayout { public: // texture layout functions // TTimo: now based on shaders int current_x, current_y, current_row; }; void Texture_StartPos(TextureLayout& layout) { layout.current_x = 8; layout.current_y = -8; layout.current_row = 0; } void Texture_NextPos(TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y) { qtexture_t* q = current_texture; int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100)); int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100)); if (layout.current_x + nWidth > textureBrowser.width-8 && layout.current_row) { // go to the next row unless the texture is the first on the row layout.current_x = 8; layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4; layout.current_row = 0; } *x = layout.current_x; *y = layout.current_y; // Is our texture larger than the row? If so, grow the // row height to match it if (layout.current_row < nHeight) layout.current_row = nHeight; // never go less than 64, or the names get all crunched up layout.current_x += nWidth < 64 ? 64 : nWidth; layout.current_x += 8; } // if texture_showinuse jump over non in-use textures bool Texture_IsShown(IShader* shader, bool show_shaders, bool hideUnused, const char* filter) { if(!shader_equal_prefix(shader->getName(), "textures/")) return false; if (!show_shaders && !shader->IsDefault()) return false; if(hideUnused && !shader->IsInUse()) return false; if(!string_empty(g_TextureBrowser_currentDirectory.c_str())) { if(!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str())) { return false; } } if (filter != 0) { // some basic filtering if (strstr( shader_get_textureName(shader->getName()), filter ) == 0) return false; } return true; } void TextureBrowser_heightChanged(TextureBrowser& textureBrowser) { textureBrowser.m_heightChanged = true; TextureBrowser_updateScroll(textureBrowser); TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_evaluateHeight(TextureBrowser& textureBrowser) { if(textureBrowser.m_heightChanged) { textureBrowser.m_heightChanged = false; textureBrowser.m_nTotalHeight = 0; TextureLayout layout; Texture_StartPos(layout); for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser))) continue; int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + (int)(shader->getTexture()->height * ((float)textureBrowser.m_textureScale / 100)) + 4); } } } int TextureBrowser_TotalHeight(TextureBrowser& textureBrowser) { TextureBrowser_evaluateHeight(textureBrowser); return textureBrowser.m_nTotalHeight; } inline const int& min_int(const int& left, const int& right) { return std::min(left, right); } void TextureBrowser_clampOriginY(TextureBrowser& textureBrowser) { if(textureBrowser.originy > 0) { textureBrowser.originy = 0; } int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0); if(textureBrowser.originy < lower) { textureBrowser.originy = lower; } } int TextureBrowser_getOriginY(TextureBrowser& textureBrowser) { if(textureBrowser.m_originInvalid) { textureBrowser.m_originInvalid = false; TextureBrowser_clampOriginY(textureBrowser); TextureBrowser_updateScroll(textureBrowser); } return textureBrowser.originy; } void TextureBrowser_setOriginY(TextureBrowser& textureBrowser, int originy) { textureBrowser.originy = originy; TextureBrowser_clampOriginY(textureBrowser); TextureBrowser_updateScroll(textureBrowser); TextureBrowser_queueDraw(textureBrowser); } std::set g_activeShadersChangedCallbacks; void TextureBrowser_addActiveShadersChangedCallback(const Callback& callback) { g_activeShadersChangedCallbacks.insert(callback); } class ShadersObserver : public ModuleObserver { std::set m_realiseCallbacks; public: void realise() { std::for_each(m_realiseCallbacks.begin(), m_realiseCallbacks.end(), CallbackInvoke()); } void unrealise() { } void insert(const Callback& callback) { m_realiseCallbacks.insert(callback); } }; namespace { ShadersObserver g_ShadersObserver; } void TextureBrowser_addShadersRealiseCallback(const Callback& callback) { g_ShadersObserver.insert(callback); } void TextureBrowser_activeShadersChanged(TextureBrowser& textureBrowser) { TextureBrowser_heightChanged(textureBrowser); textureBrowser.m_originInvalid = true; std::for_each(g_activeShadersChangedCallbacks.begin(), g_activeShadersChangedCallbacks.end(), CallbackInvoke()); } void TextureBrowser_importShowScrollbar(TextureBrowser& textureBrowser, bool value) { textureBrowser.m_showTextureScrollbar = value; if(textureBrowser.m_texture_scroll != 0) { widget_set_visible(textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar); TextureBrowser_updateScroll(textureBrowser); } } typedef ReferenceCaller1 TextureBrowserImportShowScrollbarCaller; void TextureBrowser_importShowFilter(TextureBrowser& textureBrowser, bool value) { textureBrowser.m_showTextureFilter = value; if(textureBrowser.m_filter != 0) { TextureBrowser_setShowFilter(textureBrowser, textureBrowser.m_showTextureFilter); } } typedef ReferenceCaller1 TextureBrowserImportShowFilterCaller; /* ============== TextureBrowser_ShowDirectory relies on texture_directory global for the directory to use 1) Load the shaders for the given directory 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader) NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made available through the IShaders interface NOTE: for texture window layout: all shaders are stored with alphabetical order after load previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown ( the GL textures are not flushed though) ============== */ bool texture_name_ignore(const char* name) { StringOutputStream strTemp(string_length(name)); strTemp << LowerCase(name); return strstr(strTemp.c_str(), ".specular") != 0 || strstr(strTemp.c_str(), ".glow") != 0 || strstr(strTemp.c_str(), ".bump") != 0 || strstr(strTemp.c_str(), ".diffuse") != 0 || strstr(strTemp.c_str(), ".blend") != 0 || strstr(strTemp.c_str(), ".alpha") != 0; } class LoadShaderVisitor : public Archive::Visitor { public: void visit(const char* name) { IShader* shader = QERApp_Shader_ForName(CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str()); shader->DecRef(); } }; void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused); GtkWidget* g_page_textures; void TextureBrowser_toggleShown() { GroupDialog_showPage(g_page_textures); } void TextureBrowser_updateTitle() { GroupDialog_updatePageTitle(g_page_textures); } class TextureCategoryLoadShader { const char* m_directory; std::size_t& m_count; public: typedef const char* first_argument_type; TextureCategoryLoadShader(const char* directory, std::size_t& count) : m_directory(directory), m_count(count) { m_count = 0; } void operator()(const char* name) const { if(shader_equal_prefix(name, "textures/") && shader_equal_prefix(name + string_length("textures/"), m_directory)) { ++m_count; // request the shader, this will load the texture if needed // this Shader_ForName call is a kind of hack IShader *pFoo = QERApp_Shader_ForName(name); pFoo->DecRef(); } } }; void TextureDirectory_loadTexture(const char* directory, const char* texture) { StringOutputStream name(256); name << directory << StringRange(texture, path_get_filename_base_end(texture)); if(texture_name_ignore(name.c_str())) { return; } if (!texdef_name_valid(name.c_str())) { globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n"; return; } // if a texture is already in use to represent a shader, ignore it IShader* shader = QERApp_Shader_ForName(name.c_str()); shader->DecRef(); } typedef ConstPointerCaller1 TextureDirectoryLoadTextureCaller; class LoadTexturesByTypeVisitor : public ImageModules::Visitor { const char* m_dirstring; public: LoadTexturesByTypeVisitor(const char* dirstring) : m_dirstring(dirstring) { } void visit(const char* minor, const _QERPlugImageTable& table) { GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring)); } }; void TextureBrowser_ShowDirectory(TextureBrowser& textureBrowser, const char* directory) { if(TextureGroupsMenu_showWads()) { Archive* archive = GlobalFileSystem().getArchive(directory); ASSERT_NOTNULL(archive); LoadShaderVisitor visitor; archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/"); } else { g_TextureBrowser_currentDirectory = directory; TextureBrowser_heightChanged(textureBrowser); std::size_t shaders_count; GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count))); globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n"; if(g_pGameDescription->mGameType != "doom3") { // load remaining texture files StringOutputStream dirstring(64); dirstring << "textures/" << directory; { LoadTexturesByTypeVisitor visitor(dirstring.c_str()); Radiant_getImageModules().foreachModule(visitor); } } } // we'll display the newly loaded textures + all the ones already in use TextureBrowser_SetHideUnused(textureBrowser, false); TextureBrowser_updateTitle(); } bool TextureBrowser_hideUnused(); void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer) { importer(TextureBrowser_hideUnused()); } typedef FreeCaller1 TextureBrowserHideUnusedExport; void TextureBrowser_showShadersExport(const BoolImportCallback& importer) { importer(GlobalTextureBrowser().m_showShaders); } typedef FreeCaller1 TextureBrowserShowShadersExport; void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer) { importer(g_TexturesMenu_shaderlistOnly); } typedef FreeCaller1 TextureBrowserShowShaderlistOnlyExport; class TexturesMenu { public: ToggleItem m_hideunused_item; ToggleItem m_showshaders_item; ToggleItem m_showshaderlistonly_item; TexturesMenu() : m_hideunused_item(TextureBrowserHideUnusedExport()), m_showshaders_item(TextureBrowserShowShadersExport()), m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()) { } }; TexturesMenu g_TexturesMenu; void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused) { if(hideUnused) { textureBrowser.m_hideUnused = true; } else { textureBrowser.m_hideUnused = false; } g_TexturesMenu.m_hideunused_item.update(); TextureBrowser_heightChanged(textureBrowser); textureBrowser.m_originInvalid = true; } void TextureBrowser_ShowStartupShaders(TextureBrowser& textureBrowser) { if(textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) { TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir()); } else if(textureBrowser.m_startupShaders == STARTUPSHADERS_ALL) { for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i) { TextureBrowser_ShowDirectory(textureBrowser, (*i).c_str()); } } } //++timo NOTE: this is a mix of Shader module stuff and texture explorer // it might need to be split in parts or moved out .. dunno // scroll origin so the specified texture is completely on screen // if current texture is not displayed, nothing is changed void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name) { TextureLayout layout; // scroll origin so the texture is completely on screen Texture_StartPos(layout); for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser))) continue; int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t* q = shader->getTexture(); if (!q) break; // we have found when texdef->name and the shader name match // NOTE: as everywhere else for our comparisons, we are not case sensitive if (shader_equal(name, shader->getName())) { int textureHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100)) + 2 * TextureBrowser_fontHeight(textureBrowser); int originy = TextureBrowser_getOriginY(textureBrowser); if (y > originy) { originy = y; } if (y - textureHeight < originy - textureBrowser.height) { originy = (y - textureHeight) + textureBrowser.height; } TextureBrowser_setOriginY(textureBrowser, originy); return; } } } IShader* Texture_At(TextureBrowser& textureBrowser, int mx, int my) { my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height; TextureLayout layout; Texture_StartPos(layout); for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser))) continue; int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t *q = shader->getTexture(); if (!q) break; int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100)); int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100)); if (mx > x && mx - x < nWidth && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) { return shader; } } return 0; } /* ============== SelectTexture By mouse click ============== */ void SelectTexture(TextureBrowser& textureBrowser, int mx, int my, bool bShift) { IShader* shader = Texture_At(textureBrowser, mx, my); if(shader != 0) { if (bShift) { if (shader->IsDefault()) globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n"; else ViewShader( shader->getShaderFileName(), shader->getName() ); } else { TextureBrowser_SetSelectedShader(textureBrowser, shader->getName()); TextureBrowser_textureSelected(shader->getName()); if (!FindTextureDialog_isOpen()) { UndoableCommand undo("textureNameSetSelected"); Select_SetShader(shader->getName()); } } } } /* ============================================================================ MOUSE ACTIONS ============================================================================ */ void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void* data) { TextureBrowser& textureBrowser = *reinterpret_cast(data); if(y != 0) { int scale = 1; if(state & GDK_SHIFT_MASK) scale = 4; int originy = TextureBrowser_getOriginY(textureBrowser); originy += y * scale; TextureBrowser_setOriginY(textureBrowser, originy); } } void TextureBrowser_Tracking_MouseDown(TextureBrowser& textureBrowser) { textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser); } void TextureBrowser_Tracking_MouseUp(TextureBrowser& textureBrowser) { textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent); } void TextureBrowser_Selection_MouseDown(TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy) { SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0); } /* ============================================================================ DRAWING ============================================================================ */ /* ============ Texture_Draw TTimo: relying on the shaders list to display the textures we must query all qtexture_t* to manage and display through the IShaders interface this allows a plugin to completely override the texture system ============ */ void Texture_Draw(TextureBrowser& textureBrowser) { int originy = TextureBrowser_getOriginY(textureBrowser); glClearColor(textureBrowser.color_textureback[0], textureBrowser.color_textureback[1], textureBrowser.color_textureback[2], 0); glViewport(0, 0, textureBrowser.width, textureBrowser.height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable (GL_DEPTH_TEST); glDisable(GL_BLEND); glOrtho (0, textureBrowser.width, originy-textureBrowser.height, originy, -100, 100); glEnable (GL_TEXTURE_2D); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); int last_y = 0, last_height = 0; TextureLayout layout; Texture_StartPos(layout); for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser))) continue; int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t *q = shader->getTexture(); if (!q) break; int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100)); int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100)); if (y != last_y) { last_y = y; last_height = 0; } last_height = std::max (nHeight, last_height); // Is this texture visible? if ((y-nHeight-TextureBrowser_fontHeight(textureBrowser) < originy) && (y > originy - textureBrowser.height)) { // borders rules: // if it's the current texture, draw a thick red line, else: // shaders have a white border, simple textures don't // if !texture_showinuse: (some textures displayed may not be in use) // draw an additional square around with 0.5 1 0.5 color if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) { glLineWidth (3); glColor3f (1,0,0); glDisable (GL_TEXTURE_2D); glBegin (GL_LINE_LOOP); glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)+4); glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4); glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4); glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)+4); glEnd(); glEnable (GL_TEXTURE_2D); glLineWidth (1); } else { glLineWidth (1); // shader border: if (!shader->IsDefault()) { glColor3f (1,1,1); glDisable (GL_TEXTURE_2D); glBegin (GL_LINE_LOOP); glVertex2i (x-1,y+1-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x-1,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x+1+nWidth,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x+1+nWidth,y+1-TextureBrowser_fontHeight(textureBrowser)); glEnd(); glEnable (GL_TEXTURE_2D); } // highlight in-use textures if (!textureBrowser.m_hideUnused && shader->IsInUse()) { glColor3f (0.5,1,0.5); glDisable (GL_TEXTURE_2D); glBegin (GL_LINE_LOOP); glVertex2i (x-3,y+3-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x-3,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x+3+nWidth,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x+3+nWidth,y+3-TextureBrowser_fontHeight(textureBrowser)); glEnd(); glEnable (GL_TEXTURE_2D); } } // Draw the texture glBindTexture (GL_TEXTURE_2D, q->texture_number); GlobalOpenGL_debugAssertNoErrors(); glColor3f (1,1,1); glBegin (GL_QUADS); glTexCoord2i (0,0); glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)); glTexCoord2i (1,0); glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)); glTexCoord2i (1,1); glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight); glTexCoord2i (0,1); glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)-nHeight); glEnd(); // draw the texture name glDisable (GL_TEXTURE_2D); glColor3f (1,1,1); glRasterPos2i (x, y-TextureBrowser_fontHeight(textureBrowser)+2); // don't draw the directory name const char* name = shader->getName(); name += strlen(name); while(name != shader->getName() && *(name-1) != '/' && *(name-1) != '\\') name--; GlobalOpenGL().drawString(name); glEnable (GL_TEXTURE_2D); } //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4; } // reset the current texture glBindTexture(GL_TEXTURE_2D, 0); //qglFinish(); } void TextureBrowser_queueDraw(TextureBrowser& textureBrowser) { if(textureBrowser.m_gl_widget != 0) { gtk_widget_queue_draw(textureBrowser.m_gl_widget); } } void TextureBrowser_setScale(TextureBrowser& textureBrowser, std::size_t scale) { textureBrowser.m_textureScale = scale; TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_MouseWheel(TextureBrowser& textureBrowser, bool bUp) { int originy = TextureBrowser_getOriginY(textureBrowser); if (bUp) { originy += int(textureBrowser.m_mouseWheelScrollIncrement); } else { originy -= int(textureBrowser.m_mouseWheelScrollIncrement); } TextureBrowser_setOriginY(textureBrowser, originy); } gboolean TextureBrowser_button_press(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser) { if(event->type == GDK_BUTTON_PRESS) { if(event->button == 3) { TextureBrowser_Tracking_MouseDown(*textureBrowser); } else if(event->button == 1) { TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast(event->x), static_cast(event->y)); } } return FALSE; } gboolean TextureBrowser_button_release(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser) { if(event->type == GDK_BUTTON_RELEASE) { if(event->button == 3) { TextureBrowser_Tracking_MouseUp(*textureBrowser); } } return FALSE; } gboolean TextureBrowser_motion(GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser) { return FALSE; } gboolean TextureBrowser_scroll(GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser) { if(event->direction == GDK_SCROLL_UP) { TextureBrowser_MouseWheel(*textureBrowser, true); } else if(event->direction == GDK_SCROLL_DOWN) { TextureBrowser_MouseWheel(*textureBrowser, false); } return FALSE; } void TextureBrowser_scrollChanged(void* data, gdouble value) { //globalOutputStream() << "vertical scroll\n"; TextureBrowser_setOriginY(*reinterpret_cast(data), -(int)value); } static void TextureBrowser_verticalScroll(GtkAdjustment *adjustment, TextureBrowser* textureBrowser) { textureBrowser->m_scrollAdjustment.value_changed(adjustment->value); } void TextureBrowser_updateScroll(TextureBrowser& textureBrowser) { if(textureBrowser.m_showTextureScrollbar) { int totalHeight = TextureBrowser_TotalHeight(textureBrowser); totalHeight = std::max(totalHeight, textureBrowser.height); GtkAdjustment *vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll)); vadjustment->value = -TextureBrowser_getOriginY(textureBrowser); vadjustment->page_size = textureBrowser.height; vadjustment->page_increment = textureBrowser.height/2; vadjustment->step_increment = 20; vadjustment->lower = 0; vadjustment->upper = totalHeight; g_signal_emit_by_name(G_OBJECT (vadjustment), "changed"); } } gboolean TextureBrowser_size_allocate(GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser) { textureBrowser->width = allocation->width; textureBrowser->height = allocation->height; TextureBrowser_heightChanged(*textureBrowser); textureBrowser->m_originInvalid = true; TextureBrowser_queueDraw(*textureBrowser); return FALSE; } gboolean TextureBrowser_expose(GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser) { if(glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) { GlobalOpenGL_debugAssertNoErrors(); TextureBrowser_evaluateHeight(*textureBrowser); Texture_Draw(*textureBrowser); GlobalOpenGL_debugAssertNoErrors(); glwidget_swap_buffers(textureBrowser->m_gl_widget); } return FALSE; } TextureBrowser g_TextureBrowser; TextureBrowser& GlobalTextureBrowser() { return g_TextureBrowser; } bool TextureBrowser_hideUnused() { return g_TextureBrowser.m_hideUnused; } void TextureBrowser_ToggleHideUnused() { if(g_TextureBrowser.m_hideUnused) { TextureBrowser_SetHideUnused(g_TextureBrowser, false); } else { TextureBrowser_SetHideUnused(g_TextureBrowser, true); } } GtkWidget* TextureBrowser_constructWindow(GtkWindow* toplevel) { GlobalShaderSystem().setActiveShadersChangedNotify(ReferenceCaller(g_TextureBrowser)); GtkWidget* hbox = gtk_hbox_new (FALSE, 0); g_TextureBrowser.m_parent = toplevel; { GtkWidget* w = gtk_vscrollbar_new (GTK_ADJUSTMENT (gtk_adjustment_new (0,0,0,1,1,1))); gtk_widget_show (w); gtk_box_pack_end (GTK_BOX (hbox), w, FALSE, TRUE, 0); g_TextureBrowser.m_texture_scroll = w; GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_TextureBrowser.m_texture_scroll)); g_signal_connect(G_OBJECT(vadjustment), "value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser); widget_set_visible(g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar); } { GtkWidget* texbox = gtk_vbox_new (FALSE, 0); gtk_widget_show(texbox); gtk_box_pack_start(GTK_BOX(hbox), texbox, TRUE, TRUE, 0); { GtkEntry* entry = GTK_ENTRY(gtk_entry_new()); gtk_box_pack_start(GTK_BOX(texbox), GTK_WIDGET(entry), FALSE, FALSE, 0); g_TextureBrowser.m_filter = entry; if(g_TextureBrowser.m_showTextureFilter) { gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_filter)); } g_TextureBrowser.m_filterEntry.connect(entry); } { g_TextureBrowser.m_gl_widget = glwidget_new(FALSE); gtk_widget_ref(g_TextureBrowser.m_gl_widget); gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK); GTK_WIDGET_SET_FLAGS(g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS); gtk_box_pack_start(GTK_BOX(texbox), g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0); gtk_widget_show(g_TextureBrowser.m_gl_widget); g_TextureBrowser.m_sizeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser); g_TextureBrowser.m_exposeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "expose_event", G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser); g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser); g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser); g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser); g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser); } } TextureBrowser_updateScroll(g_TextureBrowser); gtk_container_set_focus_chain(GTK_CONTAINER(hbox), NULL); return hbox; } void TextureBrowser_destroyWindow() { GlobalShaderSystem().setActiveShadersChangedNotify(Callback()); g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler); g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler); gtk_widget_unref(g_TextureBrowser.m_gl_widget); } const Vector3& TextureBrowser_getBackgroundColour(TextureBrowser& textureBrowser) { return textureBrowser.color_textureback; } void TextureBrowser_setBackgroundColour(TextureBrowser& textureBrowser, const Vector3& colour) { textureBrowser.color_textureback = colour; TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_ToggleShowShaders() { g_TextureBrowser.m_showShaders ^= 1; g_TexturesMenu.m_showshaders_item.update(); TextureBrowser_queueDraw(g_TextureBrowser); } void TextureBrowser_ToggleShowShaderListOnly() { g_TexturesMenu_shaderlistOnly ^= 1; g_TexturesMenu.m_showshaderlistonly_item.update(); TextureGroupsMenu_Destroy(); TextureGroupsMenu_Construct(); } void TextureBrowser_showAll() { g_TextureBrowser_currentDirectory = ""; TextureBrowser_heightChanged(g_TextureBrowser); TextureBrowser_updateTitle(); } void TextureBrowser_exportTitle(const StringImportCallback& importer) { StringOutputStream buffer(64); buffer << "Textures: "; if(!string_empty(g_TextureBrowser_currentDirectory.c_str())) { buffer << g_TextureBrowser_currentDirectory.c_str(); } else { buffer << "all"; } importer(buffer.c_str()); } void TextureScaleImport(TextureBrowser& textureBrowser, int value) { switch(value) { case 0: TextureBrowser_setScale(textureBrowser, 10); break; case 1: TextureBrowser_setScale(textureBrowser, 25); break; case 2: TextureBrowser_setScale(textureBrowser, 50); break; case 3: TextureBrowser_setScale(textureBrowser, 100); break; case 4: TextureBrowser_setScale(textureBrowser, 200); break; } } typedef ReferenceCaller1 TextureScaleImportCaller; void TextureScaleExport(TextureBrowser& textureBrowser, const IntImportCallback& importer) { switch(textureBrowser.m_textureScale) { case 10: importer(0); break; case 25: importer(1); break; case 50: importer(2); break; case 100: importer(3); break; case 200: importer(4); break; } } typedef ReferenceCaller1 TextureScaleExportCaller; void TextureBrowser_constructPreferences(PreferencesPage& page) { page.appendCheckBox( "", "Texture subsets", TextureBrowserImportShowFilterCaller(GlobalTextureBrowser()), BoolExportCaller(GlobalTextureBrowser().m_showTextureFilter) ); page.appendCheckBox( "", "Texture scrollbar", TextureBrowserImportShowScrollbarCaller(GlobalTextureBrowser()), BoolExportCaller(GlobalTextureBrowser().m_showTextureScrollbar) ); { const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" }; page.appendCombo( "Texture Thumbnail Scale", STRING_ARRAY_RANGE(texture_scale), IntImportCallback(TextureScaleImportCaller(GlobalTextureBrowser())), IntExportCallback(TextureScaleExportCaller(GlobalTextureBrowser())) ); } page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement); { const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName(), "All" }; page.appendCombo("Load Shaders at Startup", reinterpret_cast(GlobalTextureBrowser().m_startupShaders), STRING_ARRAY_RANGE(startup_shaders)); } } void TextureBrowser_constructPage(PreferenceGroup& group) { PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences")); TextureBrowser_constructPreferences(page); } void TextureBrowser_registerPreferencesPage() { PreferencesDialog_addSettingsPage(FreeCaller1()); } #include "preferencesystem.h" #include "stringio.h" typedef ReferenceCaller1 TextureBrowserSetScaleCaller; void TextureClipboard_textureSelected(const char* shader); void TextureBrowser_Construct() { GlobalToggles_insert("ShowInUse", FreeCaller(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_hideunused_item), Accelerator('U')); GlobalCommands_insert("ShowAllTextures", FreeCaller(), Accelerator('A', (GdkModifierType)GDK_CONTROL_MASK)); GlobalCommands_insert("ViewTextures", FreeCaller(), Accelerator('T')); GlobalToggles_insert("ToggleShowShaders", FreeCaller(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaders_item)); GlobalToggles_insert("ToggleShowShaderlistOnly", FreeCaller(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaderlistonly_item)); GlobalPreferenceSystem().registerPreference("TextureScale", makeSizeStringImportCallback(TextureBrowserSetScaleCaller(g_TextureBrowser)), SizeExportStringCaller(g_TextureBrowser.m_textureScale) ); GlobalPreferenceSystem().registerPreference("NewTextureWindowStuff", makeBoolStringImportCallback(TextureBrowserImportShowFilterCaller(g_TextureBrowser)), BoolExportStringCaller(GlobalTextureBrowser().m_showTextureFilter) ); GlobalPreferenceSystem().registerPreference("TextureScrollbar", makeBoolStringImportCallback(TextureBrowserImportShowScrollbarCaller(g_TextureBrowser)), BoolExportStringCaller(GlobalTextureBrowser().m_showTextureScrollbar) ); GlobalPreferenceSystem().registerPreference("ShowShaders", BoolImportStringCaller(GlobalTextureBrowser().m_showShaders), BoolExportStringCaller(GlobalTextureBrowser().m_showShaders)); GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", BoolImportStringCaller(g_TexturesMenu_shaderlistOnly), BoolExportStringCaller(g_TexturesMenu_shaderlistOnly)); GlobalPreferenceSystem().registerPreference("LoadShaders", IntImportStringCaller(reinterpret_cast(GlobalTextureBrowser().m_startupShaders)), IntExportStringCaller(reinterpret_cast(GlobalTextureBrowser().m_startupShaders))); GlobalPreferenceSystem().registerPreference("WheelMouseInc", SizeImportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement), SizeExportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement)); GlobalPreferenceSystem().registerPreference("SI_Colors0", Vector3ImportStringCaller(GlobalTextureBrowser().color_textureback), Vector3ExportStringCaller(GlobalTextureBrowser().color_textureback)); g_TextureBrowser.shader = texdef_name_default(); Textures_setModeChangedNotify(ReferenceCaller(g_TextureBrowser)); TextureBrowser_registerPreferencesPage(); GlobalShaderSystem().attach(g_ShadersObserver); GlobalShaderSystem().attach(g_TextureGroupsMenu); GlobalFileSystem().attach(g_TextureGroupsMenu); TextureBrowser_textureSelected = TextureClipboard_textureSelected; } void TextureBrowser_Destroy() { GlobalFileSystem().detach(g_TextureGroupsMenu); GlobalShaderSystem().detach(g_TextureGroupsMenu); GlobalShaderSystem().detach(g_ShadersObserver); Textures_setModeChangedNotify(Callback()); }