/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.

This file is part of GtkRadiant.

GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
*/

// lbmlib.c

// by Hydra - hydra@hydras-world.com
//
// This module is based on the image module, but just more stripped down.
// it still currently supports TGA file loading, even though this is not
// required for HalfLife support (unless MD2 files use TGA's)
//
// use the #defines in imagehl.h to enable/disable the various formats.
//
// HLW = Half-Life-WAD, I don't know if the actual in data in the WAD files
// has it's own name, so I'm just calling the individal textures .HLW files :)
//
// Thanks to the guys that made Wally for releasing an example WAD loader.
// without it this would not have been possible.

#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include "imagehl.h"
#include "lbmlib.h"

#include <stdio.h>

#define Sys_Printf g_FuncTable.m_pfnSysPrintf
#define Sys_FPrintf g_FuncTable.m_pfnSysFPrintf


#ifdef USE_IDSP
/*
============================================================================

IDSP IMAGE (.spr files)

Some code copied straight from the Q1 source, also used the HalfLife SDK as
a reference.

============================================================================
*/

typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;

typedef struct dspriteheader_s {
	int			ident;
	int			version;
} dspriteheader_t;

// Quake1
typedef struct {
	int			type;
	float		boundingradius;
	int			width;
	int			height;
	int			numframes;
	float		beamlength;
	synctype_t  	synctype;
} dspritev1_t;

// Halflife
typedef struct {
	int			type;
	int			texFormat;
	float		boundingradius;
	int			width;
	int			height;
	int			numframes;
	float		beamlength;
	synctype_t   synctype;
} dspritev2_t;

typedef struct {
	int			origin[2];
	int			width;
	int			height;
} dspriteframe_t;

typedef struct {
	short	type;
} dspriteframetype_t;

/*
typedef struct {
  byte rgb[256][3];
} dpalette_t;
*/

#define IDSPRITEHEADER	(('P'<<24)+('S'<<16)+('D'<<8)+'I')
														// little-endian "IDSP"

/*
=============
LoadIDSP
=============
*/

static void LoadIDSP (const char *name, byte ** pic, int *width, int *height)
{
  byte *buffer;
  byte *buf_p;
  unsigned int length;
  int columns, rows, numPixels;
  byte *pixbuf;

  int row, column;
  byte *bmpRGBA;
  byte *palette;
	unsigned char red, green, blue, alphabyte;

  dspriteheader_t *header;
 	dspritev1_t			*pinv1;
 	dspritev2_t			*pinv2;
	dspriteframetype_t	*pframetype;
	int					version;
	int					numframes;
	int					size;
  spriteframetype_t	frametype;
  dspriteframe_t *spriteframe;

  *pic = NULL;

  //
  // load the file
  //
  length = vfsLoadFile ((char *) name, (void **) &buffer, 0);
  if (length == (unsigned int) -1)
    return;

  header = (dspriteheader_t *)buffer;

  if (header->ident != IDSPRITEHEADER)
  {
    Sys_Printf ("WARNING: %s has wrong header\n");
    vfsFreeFile (buffer);
    return;
  }

  version = header->version;
  if (version != 1 && version != 2 )
  {
    Sys_Printf ("WARNING: %s has wrong version number "
				 "(%i should be 1 or 2)\n", name, version);
    vfsFreeFile (buffer);
    return;
  }

  // initialise variables depending on the sprite version.
  switch (version)
  {
    case 1:
	    pinv1 = (dspritev1_t *)(header+1);
      numframes = pinv1->numframes;
      columns = pinv1->width;
      rows = pinv1->height;
    	pframetype = (dspriteframetype_t *)(pinv1 + 1);
      break;
    case 2:
	    pinv2 = (dspritev2_t *)(header+1);
      numframes = pinv2->numframes;
      columns = pinv2->width;
      rows = pinv2->height;
      pframetype = (dspriteframetype_t *)(pinv2 + 1);
      break;
  }
  if (numframes > 1)
    Sys_Printf ("WARNING: %s has multiple frames, only the first frame will be used.\n", name);

  // palette = buffer+mipdatasize+2;
  // buf_p = buffer+lpMip->offsets[0];

  numPixels = columns * rows;

  if (width)
    *width = columns;
  if (height)
    *height = rows;

  bmpRGBA = reinterpret_cast < unsigned char *>(g_malloc (numPixels * 4));
  *pic = bmpRGBA;

#ifdef DEBUG
	frametype = spriteframetype_t(LittleLong(pframetype->type));
	if (frametype == SPR_SINGLE)
  {
    Sys_Printf("Single Frame\n");
  }
  else if (frametype == SPR_GROUP)
  {
    Sys_Printf("Group of Frames\n");
  }
  else
  {
    Sys_Printf("Bleh!\n"); // <-- we always get this, wtf!
  }
#endif

  palette = (byte *)(pframetype+1);
  spriteframe = (dspriteframe_t *)(palette + (256*3) + 4); // what are those 4 extra bytes ? what's missing ?
  buf_p = (byte *)(spriteframe + 1);

  int temp;

  temp = buf_p - buffer;

  for (row = 0; row < rows; row++)
  {
    pixbuf = bmpRGBA + row * columns * 4;

    for (column = 0; column < columns; column++)
    {
      int palIndex;

	    palIndex = *buf_p++;

      red = *(palette+(palIndex*3));
      green = *(palette+(palIndex*3)+1);
      blue = *(palette+(palIndex*3)+2);

      // HalfLife engine makes pixels that are BLUE transparent. (RGB = 0x0000FF)
      // So show them that way in the editor.
      if (blue == 0xff && red == 0x00 && green == 0x00)
      {
        alphabyte = 0xff; //FIXME: backwards? (so sprite models to render correctly)
        blue = 0x00; // don't set the resulting pixel to blue
      }
      else
      {
        alphabyte = 0x00; //FIXME: backwards? (so sprite models to render correctly)
      }

	    *pixbuf++ = red;
	    *pixbuf++ = green;
	    *pixbuf++ = blue;

	    *pixbuf++ = alphabyte;
    }
  }

  vfsFreeFile (buffer);
}
#endif

#ifdef USE_HLW
/*
============================================================================

HLW IMAGE

  HalfLife WAD files contain files that look like this:

	Mip section
		First mip
			Mip header
			First mip (width * height)
			Second mip (width * height / 4)
			Third mip (width * height / 16)
			Fourth mip (width * height / 64)
			Palette size (WORD)
			Palette (Palette size * 3)
			Padding (WORD)

============================================================================
*/

#define GET_MIP_DATA_SIZE(WIDTH, HEIGHT) (sizeof(WAD3_MIP) + (WIDTH * HEIGHT) + (WIDTH * HEIGHT / 4) + (WIDTH * HEIGHT / 16) + (WIDTH * HEIGHT / 64))

typedef struct
{
	char		name[16];
	DWORD		width, height;
	DWORD		offsets[4];		// four mip maps stored
} WAD3_MIP, *LPWAD3_MIP;

/*
=========================================================

HLW LOADING

  Hydra: this code isn't bullet proof and probably won't
  like corrupt WAD files, but it works for now.

  TODO: make it more robust.
=========================================================
*/

/*
=============
LoadHLW
=============
*/

static void LoadHLW (const char *name, byte ** pic, int *width, int *height)
{
  byte *buffer;
  byte *buf_p;
  unsigned int length;
  unsigned long mipdatasize;
  int columns, rows, numPixels;
  byte *pixbuf;
  int row, column;
  byte *bmpRGBA;
  byte *palette;
	LPWAD3_MIP		lpMip;
	unsigned char red, green, blue, alphabyte;

  *pic = NULL;

  //
  // load the file
  //
  length = vfsLoadFile ((char *) name, (void **) &buffer, 0);
  if (length == (unsigned int) -1)
    return;

  lpMip = (LPWAD3_MIP)buffer;

  mipdatasize = GET_MIP_DATA_SIZE(lpMip->width,lpMip->height);

  palette = buffer+mipdatasize+2;

  buf_p = buffer+lpMip->offsets[0];

  columns = lpMip->width;
  rows = lpMip->height;
  numPixels = columns * rows;

  if (width)
    *width = columns;
  if (height)
    *height = rows;

  bmpRGBA = reinterpret_cast < unsigned char *>(g_malloc (numPixels * 4));
  *pic = bmpRGBA;

  for (row = 0; row < rows; row++)
  {
    pixbuf = bmpRGBA + row * columns * 4;

    for (column = 0; column < columns; column++)
    {
      int palIndex;

	    palIndex = *buf_p++;

      red = *(palette+(palIndex*3));
      green = *(palette+(palIndex*3)+1);
      blue = *(palette+(palIndex*3)+2);

      // HalfLife engine makes pixels that are BLUE transparent.
      // So show them that way in the editor.
      if (blue == 0xff && red == 0x00 && green == 0x00)
      {
        alphabyte = 0x00;
        blue = 0x00; // don't set the resulting pixel to blue
      }
      else
      {
        alphabyte = 0xff;
      }

	    *pixbuf++ = red;
	    *pixbuf++ = green;
	    *pixbuf++ = blue;

	    *pixbuf++ = alphabyte;
    }
  }

  vfsFreeFile (buffer);
}
#endif

#ifdef USE_MIP
/*
============================================================================

MIP IMAGE

  Quake WAD files contain miptex files that look like this:

	Mip section
		First mip
			Mip header
			First mip (width * height)
			Second mip (width * height / 4)
			Third mip (width * height / 16)
			Fourth mip (width * height / 64)

============================================================================
*/

/*
=========================================================

MIP LOADING

  LordHavoc: this code is based on the HLW code above.
=========================================================
*/


static const byte quakepalette[768] =
{
  0x00,0x00,0x00, 0x0f,0x0f,0x0f, 0x1f,0x1f,0x1f, 0x2f,0x2f,0x2f,
  0x3f,0x3f,0x3f, 0x4b,0x4b,0x4b, 0x5b,0x5b,0x5b, 0x6b,0x6b,0x6b,
  0x7b,0x7b,0x7b, 0x8b,0x8b,0x8b, 0x9b,0x9b,0x9b, 0xab,0xab,0xab,
  0xbb,0xbb,0xbb, 0xcb,0xcb,0xcb, 0xdb,0xdb,0xdb, 0xeb,0xeb,0xeb,
  0x0f,0x0b,0x07, 0x17,0x0f,0x0b, 0x1f,0x17,0x0b, 0x27,0x1b,0x0f,
  0x2f,0x23,0x13, 0x37,0x2b,0x17, 0x3f,0x2f,0x17, 0x4b,0x37,0x1b,
  0x53,0x3b,0x1b, 0x5b,0x43,0x1f, 0x63,0x4b,0x1f, 0x6b,0x53,0x1f,
  0x73,0x57,0x1f, 0x7b,0x5f,0x23, 0x83,0x67,0x23, 0x8f,0x6f,0x23,
  0x0b,0x0b,0x0f, 0x13,0x13,0x1b, 0x1b,0x1b,0x27, 0x27,0x27,0x33,
  0x2f,0x2f,0x3f, 0x37,0x37,0x4b, 0x3f,0x3f,0x57, 0x47,0x47,0x67,
  0x4f,0x4f,0x73, 0x5b,0x5b,0x7f, 0x63,0x63,0x8b, 0x6b,0x6b,0x97,
  0x73,0x73,0xa3, 0x7b,0x7b,0xaf, 0x83,0x83,0xbb, 0x8b,0x8b,0xcb,
  0x00,0x00,0x00, 0x07,0x07,0x00, 0x0b,0x0b,0x00, 0x13,0x13,0x00,
  0x1b,0x1b,0x00, 0x23,0x23,0x00, 0x2b,0x2b,0x07, 0x2f,0x2f,0x07,
  0x37,0x37,0x07, 0x3f,0x3f,0x07, 0x47,0x47,0x07, 0x4b,0x4b,0x0b,
  0x53,0x53,0x0b, 0x5b,0x5b,0x0b, 0x63,0x63,0x0b, 0x6b,0x6b,0x0f,
  0x07,0x00,0x00, 0x0f,0x00,0x00, 0x17,0x00,0x00, 0x1f,0x00,0x00,
  0x27,0x00,0x00, 0x2f,0x00,0x00, 0x37,0x00,0x00, 0x3f,0x00,0x00,
  0x47,0x00,0x00, 0x4f,0x00,0x00, 0x57,0x00,0x00, 0x5f,0x00,0x00,
  0x67,0x00,0x00, 0x6f,0x00,0x00, 0x77,0x00,0x00, 0x7f,0x00,0x00,
  0x13,0x13,0x00, 0x1b,0x1b,0x00, 0x23,0x23,0x00, 0x2f,0x2b,0x00,
  0x37,0x2f,0x00, 0x43,0x37,0x00, 0x4b,0x3b,0x07, 0x57,0x43,0x07,
  0x5f,0x47,0x07, 0x6b,0x4b,0x0b, 0x77,0x53,0x0f, 0x83,0x57,0x13,
  0x8b,0x5b,0x13, 0x97,0x5f,0x1b, 0xa3,0x63,0x1f, 0xaf,0x67,0x23,
  0x23,0x13,0x07, 0x2f,0x17,0x0b, 0x3b,0x1f,0x0f, 0x4b,0x23,0x13,
  0x57,0x2b,0x17, 0x63,0x2f,0x1f, 0x73,0x37,0x23, 0x7f,0x3b,0x2b,
  0x8f,0x43,0x33, 0x9f,0x4f,0x33, 0xaf,0x63,0x2f, 0xbf,0x77,0x2f,
  0xcf,0x8f,0x2b, 0xdf,0xab,0x27, 0xef,0xcb,0x1f, 0xff,0xf3,0x1b,
  0x0b,0x07,0x00, 0x1b,0x13,0x00, 0x2b,0x23,0x0f, 0x37,0x2b,0x13,
  0x47,0x33,0x1b, 0x53,0x37,0x23, 0x63,0x3f,0x2b, 0x6f,0x47,0x33,
  0x7f,0x53,0x3f, 0x8b,0x5f,0x47, 0x9b,0x6b,0x53, 0xa7,0x7b,0x5f,
  0xb7,0x87,0x6b, 0xc3,0x93,0x7b, 0xd3,0xa3,0x8b, 0xe3,0xb3,0x97,
  0xab,0x8b,0xa3, 0x9f,0x7f,0x97, 0x93,0x73,0x87, 0x8b,0x67,0x7b,
  0x7f,0x5b,0x6f, 0x77,0x53,0x63, 0x6b,0x4b,0x57, 0x5f,0x3f,0x4b,
  0x57,0x37,0x43, 0x4b,0x2f,0x37, 0x43,0x27,0x2f, 0x37,0x1f,0x23,
  0x2b,0x17,0x1b, 0x23,0x13,0x13, 0x17,0x0b,0x0b, 0x0f,0x07,0x07,
  0xbb,0x73,0x9f, 0xaf,0x6b,0x8f, 0xa3,0x5f,0x83, 0x97,0x57,0x77,
  0x8b,0x4f,0x6b, 0x7f,0x4b,0x5f, 0x73,0x43,0x53, 0x6b,0x3b,0x4b,
  0x5f,0x33,0x3f, 0x53,0x2b,0x37, 0x47,0x23,0x2b, 0x3b,0x1f,0x23,
  0x2f,0x17,0x1b, 0x23,0x13,0x13, 0x17,0x0b,0x0b, 0x0f,0x07,0x07,
  0xdb,0xc3,0xbb, 0xcb,0xb3,0xa7, 0xbf,0xa3,0x9b, 0xaf,0x97,0x8b,
  0xa3,0x87,0x7b, 0x97,0x7b,0x6f, 0x87,0x6f,0x5f, 0x7b,0x63,0x53,
  0x6b,0x57,0x47, 0x5f,0x4b,0x3b, 0x53,0x3f,0x33, 0x43,0x33,0x27,
  0x37,0x2b,0x1f, 0x27,0x1f,0x17, 0x1b,0x13,0x0f, 0x0f,0x0b,0x07,
  0x6f,0x83,0x7b, 0x67,0x7b,0x6f, 0x5f,0x73,0x67, 0x57,0x6b,0x5f,
  0x4f,0x63,0x57, 0x47,0x5b,0x4f, 0x3f,0x53,0x47, 0x37,0x4b,0x3f,
  0x2f,0x43,0x37, 0x2b,0x3b,0x2f, 0x23,0x33,0x27, 0x1f,0x2b,0x1f,
  0x17,0x23,0x17, 0x0f,0x1b,0x13, 0x0b,0x13,0x0b, 0x07,0x0b,0x07,
  0xff,0xf3,0x1b, 0xef,0xdf,0x17, 0xdb,0xcb,0x13, 0xcb,0xb7,0x0f,
  0xbb,0xa7,0x0f, 0xab,0x97,0x0b, 0x9b,0x83,0x07, 0x8b,0x73,0x07,
  0x7b,0x63,0x07, 0x6b,0x53,0x00, 0x5b,0x47,0x00, 0x4b,0x37,0x00,
  0x3b,0x2b,0x00, 0x2b,0x1f,0x00, 0x1b,0x0f,0x00, 0x0b,0x07,0x00,
  0x00,0x00,0xff, 0x0b,0x0b,0xef, 0x13,0x13,0xdf, 0x1b,0x1b,0xcf,
  0x23,0x23,0xbf, 0x2b,0x2b,0xaf, 0x2f,0x2f,0x9f, 0x2f,0x2f,0x8f,
  0x2f,0x2f,0x7f, 0x2f,0x2f,0x6f, 0x2f,0x2f,0x5f, 0x2b,0x2b,0x4f,
  0x23,0x23,0x3f, 0x1b,0x1b,0x2f, 0x13,0x13,0x1f, 0x0b,0x0b,0x0f,
  0x2b,0x00,0x00, 0x3b,0x00,0x00, 0x4b,0x07,0x00, 0x5f,0x07,0x00,
  0x6f,0x0f,0x00, 0x7f,0x17,0x07, 0x93,0x1f,0x07, 0xa3,0x27,0x0b,
  0xb7,0x33,0x0f, 0xc3,0x4b,0x1b, 0xcf,0x63,0x2b, 0xdb,0x7f,0x3b,
  0xe3,0x97,0x4f, 0xe7,0xab,0x5f, 0xef,0xbf,0x77, 0xf7,0xd3,0x8b,
  0xa7,0x7b,0x3b, 0xb7,0x9b,0x37, 0xc7,0xc3,0x37, 0xe7,0xe3,0x57,
  0x7f,0xbf,0xff, 0xab,0xe7,0xff, 0xd7,0xff,0xff, 0x67,0x00,0x00,
  0x8b,0x00,0x00, 0xb3,0x00,0x00, 0xd7,0x00,0x00, 0xff,0x00,0x00,
  0xff,0xf3,0x93, 0xff,0xf7,0xc7, 0xff,0xff,0xff, 0x9f,0x5b,0x53
};

/*
=============
LoadMIP
=============
*/

static void LoadMIP (const char *name, byte ** pic, int *width, int *height)
{
  byte *buffer;
  byte *buf_p;
  unsigned int length, palettelength;
  unsigned long mipdatasize;
  int columns, rows, numPixels;
  byte *pixbuf;
  int i;
  byte *bmpRGBA;
  byte *loadedpalette;
  const byte *palette;
  LPWAD3_MIP		lpMip;

  *pic = NULL;
  loadedpalette = NULL;

  //
  // load the file
  //
  length = vfsLoadFile ((char *) name, (void **) &buffer, 0);
  if (length == (unsigned int) -1)
    return;

  lpMip = (LPWAD3_MIP)buffer;

  mipdatasize = GET_MIP_DATA_SIZE(lpMip->width,lpMip->height);

  palettelength = vfsLoadFile ("textures/palette.lmp", (void **) &loadedpalette, 0);
  if (palettelength == 768)
    palette = loadedpalette;
  else
  {
    loadedpalette = NULL;
    palette = quakepalette;
  }

  buf_p = buffer+lpMip->offsets[0];

  columns = lpMip->width;
  rows = lpMip->height;
  numPixels = columns * rows;

  if (width)
    *width = columns;
  if (height)
    *height = rows;

  //Sys_Printf("lpMip->width = %i, lpMip->height = %i, lpMip->offsets[0] = %i, lpMip->offsets[1] = %i, lpMip->offsets[2] = %i, lpMip->offsets[3] = %i, numPixels = %i\n", lpMip->width, lpMip->height, lpMip->offsets[0], lpMip->offsets[1], lpMip->offsets[2], lpMip->offsets[3], numPixels);
  //for (i = 0; i < sizeof(*lpMip); i++)
  //  Sys_Printf("%02x", (int) ((unsigned char *)lpMip)[i]);

  bmpRGBA = reinterpret_cast < unsigned char *>(g_malloc (numPixels * 4));
  *pic = bmpRGBA;
  pixbuf = bmpRGBA;

  for (i = 0; i < numPixels; i++)
  {
    int palIndex = *buf_p++;
    *pixbuf++ = palette[palIndex*3];
    *pixbuf++ = palette[palIndex*3+1];
    *pixbuf++ = palette[palIndex*3+2];
    *pixbuf++ = 0xff;
  }

  vfsFreeFile (buffer);
  if (loadedpalette != NULL)
    vfsFreeFile (loadedpalette);
}
#endif

/*
=================
LoadImage

Loads any of the supported image types into a cannonical
32 bit format.
=================
*/
void LoadImage (const char *name, byte ** pic, int *width, int *height)
{
  int len;
  *pic = NULL;
  *width = 0;
  *height = 0;

  len = strlen (name);
  if (len < 5)
  {
    return;
  }

#ifdef USE_HLW
  if (*pic == NULL && !g_strcasecmp (name + len - 4, ".hlw"))
  {
    LoadHLW (name, pic, width, height);
  }
#endif

#ifdef USE_MIP
  if (*pic == NULL && !g_strcasecmp (name + len - 4, ".mip"))
  {
    LoadMIP (name, pic, width, height);
  }
#endif

#ifdef USE_IDSP
  if (*pic == NULL && !g_strcasecmp (name + len - 4, ".spr"))
  {
    LoadIDSP (name, pic, width, height);
  }
#endif
}