/* =========================================================================== Copyright (C) 1997-2006 Id Software, Inc. This file is part of Quake 2 Tools source code. Quake 2 Tools source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 Tools source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 Tools source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __QE3_H__ #define __QE3_H__ // disable data conversion warnings for gl #pragma warning(disable : 4244) // MIPS #pragma warning(disable : 4136) // X86 #pragma warning(disable : 4051) // ALPHA #include #include #include #include #include "glingr.h" #include #include #include "cmdlib.h" #include "mathlib.h" #include "parse.h" #include "lbmlib.h" #include #include "afxres.h" #include "resource.h" #include "qedefs.h" typedef struct { vec3_t normal; double dist; int type; } plane_t; #include "qfiles.h" #include "textures.h" #include "brush.h" #include "entity.h" #include "map.h" #include "select.h" #include "camera.h" #include "xy.h" #include "z.h" #include "mru.h" typedef struct { int p1, p2; face_t *f1, *f2; } pedge_t; typedef struct { int iSize; int iTexMenu; // nearest, linear, etc float fGamma; // gamma for textures char szProject[256]; // last project loaded vec3_t colors[COLOR_LAST]; qboolean show_names, show_coordinates; int exclude; } SavedInfo_t; // // system functions // void Sys_UpdateStatusBar( void ); void Sys_UpdateWindows (int bits); void Sys_Beep (void); void Sys_ClearPrintf (void); void Sys_Printf (char *text, ...); double Sys_DoubleTime (void); void Sys_GetCursorPos (int *x, int *y); void Sys_SetCursorPos (int x, int y); void Sys_SetTitle (char *text); void Sys_BeginWait (void); void Sys_EndWait (void); void Sys_Status(const char *psz, int part); /* ** most of the QE globals are stored in this structure */ typedef struct { qboolean d_showgrid; int d_gridsize; int d_num_entities; entity_t *d_project_entity; float d_new_brush_bottom_z, d_new_brush_top_z; HINSTANCE d_hInstance; HGLRC d_hglrcBase; HDC d_hdcBase; HWND d_hwndMain; HWND d_hwndCamera; HWND d_hwndEdit; HWND d_hwndEntity; HWND d_hwndTexture; HWND d_hwndXY; HWND d_hwndZ; HWND d_hwndStatus; vec3_t d_points[MAX_POINTS]; int d_numpoints; pedge_t d_edges[MAX_EDGES]; int d_numedges; int d_num_move_points; float *d_move_points[1024]; qtexture_t *d_qtextures; texturewin_t d_texturewin; int d_pointfile_display_list; xy_t d_xy; LPMRUMENU d_lpMruMenu; SavedInfo_t d_savedinfo; int d_workcount; // connect entities uses the last two brushes selected int d_select_count; brush_t *d_select_order[2]; vec3_t d_select_translate; // for dragging w/o making new display lists select_t d_select_mode; int d_font_list; int d_parsed_brushes; qboolean show_blocks; } QEGlobals_t; void *qmalloc (int size); char *copystring (char *s); char *ExpandReletivePath (char *p); void Pointfile_Delete (void); void Pointfile_Check (void); void Pointfile_Next (void); void Pointfile_Prev (void); void Pointfile_Clear (void); void Pointfile_Draw( void ); void Pointfile_Load( void ); // // drag.c // void Drag_Begin (int x, int y, int buttons, vec3_t xaxis, vec3_t yaxis, vec3_t origin, vec3_t dir); void Drag_MouseMoved (int x, int y, int buttons); void Drag_MouseUp (void); // // csg.c // void CSG_MakeHollow (void); void CSG_Subtract (void); // // vertsel.c // void SetupVertexSelection (void); void SelectEdgeByRay (vec3_t org, vec3_t dir); void SelectVertexByRay (vec3_t org, vec3_t dir); void ConnectEntities (void); extern int update_bits; extern int screen_width; extern int screen_height; extern HANDLE bsp_process; char *TranslateString (char *buf); void ProjectDialog (void); void FillTextureMenu (void); void FillBSPMenu (void); BOOL CALLBACK Win_Dialog ( HWND hwndDlg, // handle to dialog box UINT uMsg, // message WPARAM wParam, // first message parameter LPARAM lParam // second message parameter ); // // win_cam.c // void WCam_Create (HINSTANCE hInstance); // // win_xy.c // void WXY_Create (HINSTANCE hInstance); // // win_z.c // void WZ_Create (HINSTANCE hInstance); // // win_ent.c // // // win_main.c // void Main_Create (HINSTANCE hInstance); extern BOOL SaveWindowState(HWND hWnd, const char *pszName); extern BOOL LoadWindowState(HWND hWnd, const char *pszName); extern BOOL SaveRegistryInfo(const char *pszName, void *pvBuf, long lSize); extern BOOL loadRegistryInfo(const char *pszName, void *pvBuf, long *plSize); // // entityw.c // BOOL CreateEntityWindow(HINSTANCE hInstance); void FillClassList (void); BOOL UpdateEntitySel(eclass_t *pec); void SetInspectorMode(int iType); int DrawTexControls(HWND hWnd); void SetSpawnFlags(void); void GetSpawnFlags(void); void SetKeyValuePairs(void); extern void BuildGammaTable(float g); // win_dlg.c void DoGamma(void); void DoFind(void); void DoRotate(void); void DoSides(void); void DoAbout(void); void DoSurface(void); /* ** QE function declarations */ void QE_CheckAutoSave( void ); void QE_ConvertDOSToUnixName( char *dst, const char *src ); void QE_CountBrushesAndUpdateStatusBar( void ); void QE_CheckOpenGLForErrors(void); void QE_ExpandBspString (char *bspaction, char *out, char *mapname); void QE_Init (void); qboolean QE_KeyDown (int key); qboolean QE_LoadProject (char *projectfile); qboolean QE_SingleBrush (void); /* ** QE Win32 function declarations */ int QEW_SetupPixelFormat(HDC hDC, qboolean zbuffer ); void QEW_StopGL( HWND hWnd, HGLRC hGLRC, HDC hDC ); /* ** extern declarations */ extern QEGlobals_t g_qeglobals; #endif