// qdata.h #include #include #include #include #include #include "cmdlib.h" #include "scriplib.h" #include "mathlib.h" #include "trilib.h" #include "lbmlib.h" #include "q2_threads.h" #include "l3dslib.h" #include "bspfile.h" #ifdef _WIN32 #ifdef NDEBUG // Don't show in a Release build #pragma warning(disable : 4305) // truncate from double to float #pragma warning(disable : 4244) // conversion from double to float #pragma warning(disable : 4018) // signed/unsigned mismatch #endif #endif void Cmd_Modelname (void); void Cmd_Base (void); void Cmd_Cd (void); void Cmd_Origin (void); void Cmd_ScaleUp (void); void Cmd_Frame (void); void Cmd_Modelname (void); void Cmd_Skin (void); void Cmd_Skinsize (void); void FinishModel (void); void Cmd_Inverse16Table( void ); void Cmd_SpriteName (void); void Cmd_Load (void); void Cmd_SpriteFrame (void); void FinishSprite (void); void Cmd_Grab (void); void Cmd_Raw (void); void Cmd_Mip (void); void Cmd_Environment (void); void Cmd_Colormap (void); void Cmd_File (void); void Cmd_Dir (void); void Cmd_StartWad (void); void Cmd_EndWad (void); void Cmd_Mippal (void); void Cmd_Mipdir (void); void Cmd_Alphalight (void); void Cmd_Video (void); void RemapZero (byte *pixels, byte *palette, int width, int height); void ReleaseFile (char *filename); extern byte *byteimage, *lbmpalette; extern int byteimagewidth, byteimageheight; extern qboolean g_release; // don't grab, copy output data to new tree extern char g_releasedir[1024]; // c:\quake2\baseq2, etc extern qboolean g_archive; // don't grab, copy source data to new tree extern qboolean do3ds; extern char g_only[256]; // if set, only grab this cd extern qboolean g_skipmodel; // set true when a cd is not g_only extern char *trifileext;