Pushing the Limits This is a good place (as any) to talk about limits. Quake III Arena has an upper limit of 2048 entities (including entity lights!!) and while it's not an upper limit, staying under 8000 brushes is a pretty good idea.
G | Grid. Here, it's set to 8 units. |
T | Texture Tweak. This the increment in pixels that a texture will shift. Here, it's set to 16 pixels. |
R | Rotation. This is the amount of increment, in degrees that a texture or brush will rotate. |
C | Cubic Clip depth of field. When cubic clip is set, this is how far, in terms of 64 unit blocks that you can see into the map. Here, the setting of 10 would allow you to see 640 units into the map. |
L | Texture Lock. If M is showing, then it is locked for moves. If R is showing, then it is locked for rotations. |
Console View
Toggles (hides or shows) the Console window.Entity View
Toggles (hides or shows) the Entity window.XY (Top)
Toggles (hides or shows) the XY map window.YZ (Side)
Toggles (hides or shows) the YZ map window.XZ (Front)
Toggles (hides or shows) the XZ map window.Z View
Toggles (hides or shows) the Z (height) window.YZ
Changes main (XY) map view to YZ Side viewXZ
Changes main (XY) map view to XZ Side viewXY Zoom In
Zooms closer to main map. Working in smaller grid scale becomes easier.XY Zoom Out
Zooms out away from the main map. Working in larger grid scale becomes easier.Z 100%
Changes zoom on the z (height) scale to full size.Z Zoom In
Zooms in closer on the z (height) scale.Z Zoom Out
Zooms out and away from the z (height) scale. This requires that the Cubic Clipping function be toggled on. It decreases the Depth of Field (distance in which map components are seen) in the Camera window. Less map components are seen at one time. Decreasing the distance seen in the Camera window can significantly improve editor performance when viewing large numbers of map components. See Cubic Clipping.Cubic Clip Zoom Out
This requires that the Cubic Clipping function be toggled on. It Increases the Depth of Field (distance in which map components are seen) in the Camera Window. Increasing the distance seen in the Camera window can significantly slow down speed at which your point of view moves in the camera window. Increase the zoom to maximum distance only if you have a relatively powerful editing system. See Cubic Clipping.Blocks
Shows an additional grid over the Map window with subdivisions every 1024 units.Coordinates
Shows the Map window coordinates along the left and top edges of the Map window.Entities
Shows entities, including brush entities, lights, and models.Paths
Shows the linkage connections between entities. This includes triggers targeted at entities and path lines.Lights
Shows Light entities.Water
Currently non-functional. Look for future fix. Shows brushes with water, lava, or slime content.Clip Brush
This shows brushes with the common/clip content, including common/clip and common/weapon_clip. The entire brush is affected, not just clip brush texture sides.Hint Brush
Shows brushes made with the hint texture.World
Shows all non-entity brushes.Detail
Shows all brushes marked with a Detail setting.Curves
Shows all curve patches.Caulk
Shows brush sides containing the common/caulk texture (does not affect entire brush).Angles
Shows facing angle of player start spots by way of a white arrow.Show Hidden
Previously hidden map components are returned to view.Wireframe
Non-functioning.Selected Wireframe
The Model is displayed as a bounding box until selected, at which point the wireframe mesh for the model appears.Selected Skinned
The Model is displayed as a bounding box until selected, at which point the skinned mesh for the model appears.Skinned
Only the skinned mesh for the model appears in the map and Camera views.Skinned and boxed
The skinned mesh for the model appears inside a wire frame of the bounding box in both the map and Camera views.File | (ALT + F) | |
Edit | (ALT + E) | |
View | (ALT + V) | |
Selection | (ALT + S) | |
Bsp | (ALT + B) | Note: Toggles between BSP & Brush. Hit enter to open selected. |
Grid | (ALT + G) | |
Textures | (ALT + T) | |
Misc | (ALT + M) | |
Region | (ALT + R) | |
Brush | (ALT + B) | |
Curve | (ALT + C) | |
Plugins | (ALT + P) | |
Help | (ALT + H) |