Keys
angle: direction in which model will be oriented.
model : path/name of model to use (eg:
models/mapobjects/teleporter/teleporter.md3).*/
Notes
This is a premade mesh model, created in a program like
Kinetix's 3d Studio Max. It is a static (non-animating)
model. Shaders can give it the appearance of motion, but no
animation. The models should be stored in a directory with
the pathname: models/mapobjects. The process by which models are
made is not a part of this document. Currently, models only have
rotation on the Z axis.
Models do not "clip" against players or weapon hits. They are entirely non-solid. If clipping is important, The user will need to build clip brushes that are roughly the size and shape of the models.
Do not use the flip or rotate tools on models. Only use the entity facing buttons or manually change the angle value. The purple "3d crosshair" is the origin point of the model.
Make it: Right mouse press on a map window to bring up the floating entity selector. Select misc_model. A selection dialogue box will open giving access to available .md3 files. Select the one you want and it will load into the map. Now, hit "n" to open the entity window. Click on the "model" key in the key list box. Now edit the value field to remove part of the line.
Example: "c://program files/quake III arena/baseq3/models/mapobjects/storch.md3"
… should be edited to read:
"models/mapobjects/storch.md3"
Keys
angles: this sets the pitch and yaw aiming angles of the
portal camera (default 0 0). Use "roll" key to set roll angle.
target: point this to a target_position entity to set the
camera's pointing direction.
targetname: a misc_portal_surface portal surface
indicator must point to this.
roll: roll angle of camera. A value of 0 is upside down
and 180 is the same as the player's view.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Check Boxes/Spawnflags
SLOWROTATE : makes the portal camera rotate slowly along the
axis of camera to target or (selected direction).
FASTROTATE : makes the portal camera rotate faster along the
axis of camera to target or (selected direction)..
Notes
Keys
target: point this to a misc_portal_camera that "sees"
the view you want to display on the portal.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Notes
Keys
angle: direction in which player will look when
teleported.
targetname: make the trigger_teleporter point to
this.
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Notes
In most cases, this is replaced by the "target_position"
entity.
Keys
target: point to next path_corner in the path.
targetname: the train following the path or the previous
path_corner in the path points to this.
speed: speed of func_train (in game units per second)
while moving to the next path corner. This will override the speed
value of the train.
wait: number of seconds func_train will pause on path
corner before moving to next path corner (default 0 - see
Notes).
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in
"Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single
Player mode (bot play mode).
Notes
Keys
angles: this sets the pitch and yaw aiming angles of
shooter (default 0 0). The roll angle does not apply.
targetname: activating trigger points to this.
target: this points to a target_position entity for
aiming the grenades.
random: random aiming variance in degrees from the
straight line to the targeted entity (default 0 - see Notes).
notfree: when set to 1, entity will not spawn in "Free
for all" and "Tournament" modes.
notteam: when set to 1, entity will not spawn in "Teamplay" and
"CTF" modes.
notsingle: when set to 1, entity will not spawn in Single Player
mode (bot play mode).
Notes