/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if defined ( __linux__ ) || defined ( __APPLE__ ) #include #include #include #ifdef __linux__ #include #endif #include #include #include #include #include #endif #include #include #include #include "stdafx.h" #include #include #include #include #include "watchbsp.h" #include "filters.h" #include "glwidget.h" bool g_bBuildList = false; int g_argc; char** g_argv; // ============================================================================= // Windows WinMain() wrapper for main() // used in Release Builds to suppress the Console #if defined(_WIN32) #include int main(int argc, char* argv[]); int CALLBACK WinMain( __in HINSTANCE hInstance, __in HINSTANCE hPrevInstance, __in LPSTR lpCmdLine, __in int nCmdShow ){ return main(__argc, __argv); } #endif // ============================================================================= // Splash screen // get rid of it when debugging #if defined ( _DEBUG ) #define SKIP_SPLASH #endif static GtkWidget *splash_screen; // called based on a timer, or in particular cases when we don't want to keep it around gint try_destroy_splash( gpointer data ){ if ( splash_screen ) { gtk_widget_destroy( splash_screen ); splash_screen = NULL; } return FALSE; } static void create_splash(){ GtkWidget *alert_frame, *alert_frame1, *pixmap; splash_screen = gtk_window_new( GTK_WINDOW_POPUP ); gtk_window_position( GTK_WINDOW( splash_screen ), GTK_WIN_POS_CENTER ); gtk_widget_realize( splash_screen ); alert_frame1 = gtk_frame_new( NULL ); gtk_widget_show( alert_frame1 ); gtk_container_add( GTK_CONTAINER( splash_screen ), alert_frame1 ); gtk_frame_set_shadow_type( GTK_FRAME( alert_frame1 ), GTK_SHADOW_OUT ); alert_frame = gtk_frame_new( NULL ); gtk_widget_show( alert_frame ); gtk_container_add( GTK_CONTAINER( alert_frame1 ), alert_frame ); gtk_frame_set_shadow_type( GTK_FRAME( alert_frame ), GTK_SHADOW_IN ); gtk_container_border_width( GTK_CONTAINER( alert_frame ), 3 ); pixmap = gtk_preview_new( GTK_PREVIEW_COLOR ); gtk_widget_show( pixmap ); gtk_container_add( GTK_CONTAINER( alert_frame ), pixmap ); CString str; guint16 width, height; unsigned char *buf; str = g_strGameToolsPath; str += "bitmaps/splash.bmp"; unsigned char* load_bitmap_file( const char* filename, guint16* width, guint16* height ); buf = load_bitmap_file( str.GetBuffer(), &width, &height ); if ( !buf ) { str = g_strBitmapsPath; str += "splash.bmp"; buf = load_bitmap_file( str.GetBuffer(), &width, &height ); } if ( buf ) { GtkPreview *preview = GTK_PREVIEW( pixmap ); gtk_preview_size( preview, width, height ); for ( int y = 0; y < height; y++ ) gtk_preview_draw_row( preview, buf + y * width * 3, 0, y, width ); } gtk_widget_show_all( splash_screen ); while ( gtk_events_pending() ) gtk_main_iteration(); } // ============================================================================= // Loki stuff #if defined ( __linux__ ) || defined ( __APPLE__ ) /* A short game name, could be used as argv[0] */ static char game_name[100] = ""; /* The directory where the data files can be found (run directory) */ static char datapath[PATH_MAX]; char *loki_gethomedir( void ){ char *home = NULL; home = getenv( "HOME" ); if ( home == NULL ) { uid_t id = getuid(); struct passwd *pwd; setpwent(); while ( ( pwd = getpwent() ) != NULL ) { if ( pwd->pw_uid == id ) { home = pwd->pw_dir; break; } } endpwent(); } return home; } /* Must be called BEFORE loki_initialize */ void loki_setgamename( const char *n ){ strncpy( game_name, n, sizeof( game_name ) ); } #ifdef __linux__ /* Code to determine the mount point of a CD-ROM */ int loki_getmountpoint( const char *device, char *mntpt, int max_size ){ char devpath[PATH_MAX], mntdevpath[PATH_MAX]; FILE * mountfp; struct mntent *mntent; int mounted; /* Nothing to do with no device file */ if ( device == NULL ) { *mntpt = '\0'; return -1; } /* Get the fully qualified path of the CD-ROM device */ if ( realpath( device, devpath ) == NULL ) { perror( "realpath() on your CD-ROM failed" ); return( -1 ); } /* Get the mount point */ mounted = -1; memset( mntpt, 0, max_size ); mountfp = setmntent( _PATH_MNTTAB, "r" ); if ( mountfp != NULL ) { mounted = 0; while ( ( mntent = getmntent( mountfp ) ) != NULL ) { char *tmp, mntdev[1024]; strcpy( mntdev, mntent->mnt_fsname ); if ( strcmp( mntent->mnt_type, "supermount" ) == 0 ) { tmp = strstr( mntent->mnt_opts, "dev=" ); if ( tmp ) { strcpy( mntdev, tmp + strlen( "dev=" ) ); tmp = strchr( mntdev, ',' ); if ( tmp ) { *tmp = '\0'; } } } if ( strncmp( mntdev, "/dev", 4 ) || realpath( mntdev, mntdevpath ) == NULL ) { continue; } if ( strcmp( mntdevpath, devpath ) == 0 ) { mounted = 1; assert( (int)strlen( mntent->mnt_dir ) < max_size ); strncpy( mntpt, mntent->mnt_dir, max_size - 1 ); mntpt[max_size - 1] = '\0'; break; } } endmntent( mountfp ); } return( mounted ); } #endif /* This function gets the directory containing the running program. argv0 - the 0'th argument to the program */ // FIXME TTimo // I don't understand this function. It looks like something cut from another piece of software // we somehow get the g_strAppPath from it, but it's done through a weird scan across $PATH env. var. // even worse, it doesn't behave the same in all cases .. works well when ran through gdb and borks when ran from a shell void loki_initpaths( char *argv0 ){ char temppath[PATH_MAX]; //, env[100]; char *home; //, *ptr, *data_env; home = loki_gethomedir(); if ( home == NULL ) { home = "."; } if ( *game_name == 0 ) { /* Game name defaults to argv[0] */ loki_setgamename( argv0 ); } strcpy( temppath, argv0 ); /* If this overflows, it's your own fault :) */ if ( !strrchr( temppath, '/' ) ) { char *path; char *last; int found; found = 0; path = getenv( "PATH" ); do { /* Initialize our filename variable */ temppath[0] = '\0'; /* Get next entry from path variable */ last = strchr( path, ':' ); if ( !last ) { last = path + strlen( path ); } /* Perform tilde expansion */ if ( *path == '~' ) { strcpy( temppath, home ); ++path; } /* Fill in the rest of the filename */ if ( last > ( path + 1 ) ) { strncat( temppath, path, ( last - path ) ); strcat( temppath, "/" ); } strcat( temppath, "./" ); strcat( temppath, argv0 ); /* See if it exists, and update path */ if ( access( temppath, X_OK ) == 0 ) { ++found; } path = last + 1; } while ( *last && !found ); } else { /* Increment argv0 to the basename */ argv0 = strrchr( argv0, '/' ) + 1; } /* Now canonicalize it to a full pathname for the data path */ if ( realpath( temppath, datapath ) ) { /* There should always be '/' in the path */ *( strrchr( datapath, '/' ) ) = '\0'; } } char *loki_getdatapath( void ){ return( datapath ); } #endif // end of Loki stuff // ============================================================================= void error_redirect( const gchar *domain, GLogLevelFlags log_level, const gchar *message, gpointer user_data ){ gboolean in_recursion; gboolean is_fatal; char buf[256]; in_recursion = ( log_level & G_LOG_FLAG_RECURSION ) != 0; is_fatal = ( log_level & G_LOG_FLAG_FATAL ) != 0; log_level = (GLogLevelFlags) ( log_level & G_LOG_LEVEL_MASK ); if ( !message ) { message = "(NULL) message"; } if ( domain ) { strcpy( buf, domain ); } else{ strcpy( buf, "**" ); } strcat( buf, "-" ); switch ( log_level ) { case G_LOG_LEVEL_ERROR: if ( in_recursion ) { strcat( buf, "ERROR (recursed) **: " ); } else{ strcat( buf, "ERROR **: " ); } break; case G_LOG_LEVEL_CRITICAL: if ( in_recursion ) { strcat( buf, "CRITICAL (recursed) **: " ); } else{ strcat( buf, "CRITICAL **: " ); } break; case G_LOG_LEVEL_WARNING: if ( in_recursion ) { strcat( buf, "WARNING (recursed) **: " ); } else{ strcat( buf, "WARNING **: " ); } break; case G_LOG_LEVEL_MESSAGE: if ( in_recursion ) { strcat( buf, "Message (recursed): " ); } else{ strcat( buf, "Message: " ); } break; case G_LOG_LEVEL_INFO: if ( in_recursion ) { strcat( buf, "INFO (recursed): " ); } else{ strcat( buf, "INFO: " ); } break; case G_LOG_LEVEL_DEBUG: if ( in_recursion ) { strcat( buf, "DEBUG (recursed): " ); } else{ strcat( buf, "DEBUG: " ); } break; default: /* we are used for a log level that is not defined by GLib itself, * try to make the best out of it. */ if ( in_recursion ) { strcat( buf, "LOG (recursed:" ); } else{ strcat( buf, "LOG (" ); } if ( log_level ) { gchar string[] = "0x00): "; gchar *p = string + 2; guint i; i = g_bit_nth_msf( log_level, -1 ); *p = i >> 4; p++; *p = '0' + ( i & 0xf ); if ( *p > '9' ) { *p += 'A' - '9' - 1; } strcat( buf, string ); } else{ strcat( buf, "): " ); } } strcat( buf, message ); if ( is_fatal ) { strcat( buf, "\naborting...\n" ); } else{ strcat( buf, "\n" ); } printf( "%s\n", buf ); Sys_FPrintf( SYS_WRN, buf ); // TTimo NOTE: in some cases it may be handy to log only to the file // Sys_FPrintf (SYS_NOCON, buf); } #define GETTEXT_PACKAGE "radiant" #define LOCALEDIR "lang" int main( int argc, char* argv[] ) { char *libgl, *ptr; int i, j, k; /* Rambetter on Sat Nov 13, 2010: The following line fixes parsing and writing of floating point numbers in locales such as Italy, Germany, and others outside of en_US. In particular, in such problem locales, users are not able to use certain map entities such as "light" because the definitions of these entities in the entity definition files contain floating point values written in the standard "C" format (containing a dot instead of, for example, a comma). The call sscanf() is all over the code, including parsing entity definition files and reading Radiant preferences. sscanf() is sensitive to locale (in particular when reading floating point numbers). The line below is the minimalistic way to address only this particular problem - the parsing and writing of floating point values. There may be other yet-undiscovered bugs related to locale still lingering in the code. When such bugs are discovered, they should be addressed by setting more than just "LC_NUMERIC=C" (for example LC_CTYPE for regular expression matching) or by fixing the problem in the actual code instead of fiddling with LC_* variables. Another way to fix the floating point format problem is to locate all calls such as *scanf() and *printf() in the code and replace them with other functions. However, we're also using external libraries such as libxml and [maybe?] they use locale to parse their numeric values. I'm just saying, it may get ugly if we try to fix the problem without setting LC_NUMERIC. Usage of sscanf() throughout the code looks like so: sscanf(str, "%f %f %f", &val1, &val2, &val3); Code like this exists in many files, here are 4 examples: tools/quake3/q3map2/light.c tools/quake3/q3map2/model.c radiant/preferences.cpp plugins/entity/miscmodel.cpp Also affected are printf() calls when using formats that contain "%f". I did some research and putenv() seems to be the best choice for being cross-platform. It used to be a function in Windows (now deprecated): http://msdn.microsoft.com/en-us/library/ms235321(VS.80).aspx And of course it's defined in UNIX. One more thing. the gtk_init() call below modifies all of the locale settings. In fact if it weren't for gtk_init(), we wouldn't have to set LC_NUMERIC (parsing of floating points with a dot works just fine before the gtk_init() call on a sample Linux system). If we were to just setlocale() here, it would get clobbered by gtk_init(). So instead of using setlocale() _after_ gtk_init(), I chose to fix this problem via environment variable. I think it's cleaner that way. */ putenv( "LC_NUMERIC=C" ); #ifdef _WIN32 libgl = "opengl32.dll"; #endif #if defined ( __linux__ ) libgl = "libGL.so.1"; #endif #ifdef __APPLE__ // libgl = "/usr/X11R6/lib/libGL.dylib"; // libgl = "/usr/X11/lib/libGL.dylib"; libgl = "/opt/local/lib/libGL.dylib"; #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) // Give away unnecessary root privileges. // Important: must be done before calling gtk_init(). char *loginname; struct passwd *pw; seteuid( getuid() ); if ( geteuid() == 0 && ( loginname = getlogin() ) != NULL && ( pw = getpwnam( loginname ) ) != NULL ) { setuid( pw->pw_uid ); } #endif bindtextdomain( GETTEXT_PACKAGE, LOCALEDIR ); bind_textdomain_codeset( GETTEXT_PACKAGE, "UTF-8" ); textdomain( GETTEXT_PACKAGE ); // gtk_disable_setlocale(); gtk_init( &argc, &argv ); gtk_gl_init( &argc, &argv ); gdk_gl_init( &argc, &argv ); // TODO: Find a better place to call this. gtk_glwidget_create_font(); if ( ( ptr = getenv( "Q3R_LIBGL" ) ) != NULL ) { libgl = ptr; } for ( i = 1; i < argc; i++ ) { char* param = argv[i]; if ( param[0] == '-' && param[1] == '-' ) { param += 2; if ( ( strcmp( param, "libgl" ) == 0 ) && ( i != argc ) ) { libgl = argv[i + 1]; argv[i] = argv[i + 1] = NULL; i++; } else if ( strcmp( param, "builddefs" ) == 0 ) { g_bBuildList = true; argv[i] = NULL; } } } for ( i = 1; i < argc; i++ ) { for ( k = i; k < argc; k++ ) if ( argv[k] != NULL ) { break; } if ( k > i ) { k -= i; for ( j = i + k; j < argc; j++ ) argv[j - k] = argv[j]; argc -= k; } } g_argc = argc; g_argv = argv; g_strPluginsDir = "plugins/"; g_strModulesDir = "modules/"; #ifdef _WIN32 // get path to the editor char* pBuffer = g_strAppPath.GetBufferSetLength( _MAX_PATH + 1 ); GetModuleFileName( NULL, pBuffer, _MAX_PATH ); pBuffer[g_strAppPath.ReverseFind( '\\' ) + 1] = '\0'; QE_ConvertDOSToUnixName( pBuffer, pBuffer ); g_strAppPath.ReleaseBuffer(); g_strBitmapsPath = g_strAppPath; g_strBitmapsPath += "bitmaps/"; CGameDialog::UpdateNetrun( false ); // read the netrun configuration if ( CGameDialog::GetNetrun() ) { // we have to find a per-user g_strTempPath // this behaves the same as on Linux g_strTempPath = getenv( "USERPROFILE" ); if ( !g_strTempPath.GetLength() ) { CString msg; msg = "Radiant is configured to run from a network installation.\n"; msg += "I couldn't find the environement variable USERPROFILE\n"; msg += "I'm going to use C:\\RadiantSettings. Please set USERPROFILE\n"; gtk_MessageBox( NULL, msg, "Radiant - Network mode", MB_OK ); g_strTempPath = "C:\\"; } g_strTempPath += "\\RadiantSettings\\"; Q_mkdir( g_strTempPath.GetBuffer(), 0755 ); g_strTempPath += RADIANT_VERSION; g_strTempPath += "\\"; Q_mkdir( g_strTempPath.GetBuffer(), 0755 ); } else { // use the core path as temp (to save commandlist.txt, and do the .pid files) g_strTempPath = g_strAppPath; } #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) Str home; home = g_get_home_dir(); AddSlash( home ); home += ".radiant/"; Q_mkdir( home.GetBuffer(), 0775 ); home += RADIANT_VERSION; Q_mkdir( home.GetBuffer(), 0775 ); g_strTempPath = home.GetBuffer(); AddSlash( g_strTempPath ); loki_initpaths( argv[0] ); // NOTE: we build g_strAppPath with a '/' (or '\' on WIN32) // it's a general convention in Radiant to have the slash at the end of directories char real[PATH_MAX]; realpath( loki_getdatapath(), real ); if ( real[strlen( real ) - 1] != '/' ) { strcat( real, "/" ); } g_strAppPath = real; // radiant is installed in the parent dir of "tools/" // NOTE: this is not very easy for debugging // maybe add options to lookup in several places? // (for now I had to create symlinks) g_strBitmapsPath = g_strAppPath; g_strBitmapsPath += "bitmaps/"; // we will set this right after the game selection is done g_strGameToolsPath = g_strAppPath; #endif // init the DTD path g_strDTDPath = g_strAppPath; g_strDTDPath += "dtds/"; /*! the global prefs loading / game selection dialog might fail for any reason we don't know about we need to catch when it happens, to cleanup the stateful prefs which might be killing it and to turn on console logging for lookup of the problem this is the first part of the two step .pid system */ g_pidFile = g_strTempPath.GetBuffer(); g_pidFile += "radiant.pid"; FILE *pid; pid = fopen( g_pidFile.GetBuffer(), "r" ); if ( pid != NULL ) { fclose( pid ); CString msg; if ( remove( g_pidFile.GetBuffer() ) == -1 ) { msg = "WARNING: Could not delete "; msg += g_pidFile; gtk_MessageBox( NULL, msg, "Radiant", MB_OK | MB_ICONERROR ); } // in debug, never prompt to clean registry, turn console logging auto after a failed start #if !defined( _DEBUG ) msg = "Found the file "; msg += g_pidFile; msg += ".\nThis indicates that Radiant failed during the game selection startup last time it was run.\n" "Choose YES to clean Radiant's registry settings and shut down Radiant.\n" "WARNING: the global prefs will be lost if you choose YES."; if ( gtk_MessageBox( NULL, msg, "Radiant - Reset global startup?", MB_YESNO | MB_ICONQUESTION ) == IDYES ) { // remove global prefs and shutdown g_PrefsDlg.mGamesDialog.Reset(); // remove the prefs file (like a full reset of the registry) //remove (g_PrefsDlg.m_inipath->str); gtk_MessageBox( NULL, "Removed global settings, choose OK to close Radiant.", "Radiant", MB_OK ); _exit( -1 ); } msg = "Logging console output to "; msg += g_strTempPath; msg += "radiant.log\nRefer to the log if Radiant fails to start again."; gtk_MessageBox( NULL, msg, "Radiant - Console Log", MB_OK ); #endif // set without saving, the class is not in a coherent state yet // just do the value change and call to start logging, CGamesDialog will pickup when relevant g_PrefsDlg.mGamesDialog.m_bLogConsole = true; g_PrefsDlg.mGamesDialog.m_bForceLogConsole = true; Sys_LogFile(); } // create a primary .pid for global init run pid = fopen( g_pidFile.GetBuffer(), "w" ); if ( pid ) { fclose( pid ); } // a safe check to avoid people running broken installations // (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing) // make something idiot proof and someone will make better idiots, this may be overkill // let's leave it disabled in debug mode in any case #ifndef _DEBUG //#define CHECK_VERSION #endif #ifdef CHECK_VERSION // locate and open RADIANT_MAJOR and RADIANT_MINOR qboolean bVerIsGood = true; Str ver_file_name; ver_file_name = g_strAppPath; ver_file_name += "RADIANT_MAJOR"; FILE *ver_file = fopen( ver_file_name.GetBuffer(), "r" ); if ( ver_file ) { char buf[10]; int chomp; fread( buf, 1, 10, ver_file ); // chomp it (the hard way) chomp = 0; while ( buf[chomp] >= '0' && buf[chomp] <= '9' ) chomp++; buf[chomp] = '\0'; if ( strcmp( buf, RADIANT_MAJOR_VERSION ) ) { Sys_Printf( "ERROR: file RADIANT_MAJOR doesn't match ('%s')\n", buf ); bVerIsGood = false; } } else { Sys_Printf( "ERROR: can't find RADIANT_MAJOR in '%s'\n", ver_file_name.GetBuffer() ); bVerIsGood = false; } ver_file_name = g_strAppPath; ver_file_name += "RADIANT_MINOR"; ver_file = fopen( ver_file_name.GetBuffer(), "r" ); if ( ver_file ) { char buf[10]; int chomp; fread( buf, 1, 10, ver_file ); // chomp it (the hard way) chomp = 0; while ( buf[chomp] >= '0' && buf[chomp] <= '9' ) chomp++; buf[chomp] = '\0'; if ( strcmp( buf, RADIANT_MINOR_VERSION ) ) { Sys_Printf( "ERROR: file RADIANT_MINOR doesn't match ('%s')\n", buf ); bVerIsGood = false; } } else { Sys_Printf( "ERROR: can't find RADIANT_MINOR in '%s'\n", ver_file_name.GetBuffer() ); bVerIsGood = false; } if ( !bVerIsGood ) { CString msg; msg = "This editor binary (" RADIANT_VERSION ") doesn't match what the latest setup has configured in this directory\n"; msg += "Make sure you run the right/latest editor binary you installed\n"; msg += g_strAppPath; msg += "\n"; msg += "Check http://www.qeradiant.com/faq/index.cgi?file=219 for more information"; gtk_MessageBox( NULL, msg.GetBuffer(), "Radiant", MB_OK, "http://www.qeradiant.com/faq/index.cgi?file=219" ); _exit( -1 ); } #endif g_qeglobals.disable_ini = false; g_PrefsDlg.Init(); // close the primary if ( remove( g_pidFile.GetBuffer() ) == -1 ) { CString msg; msg = "WARNING: Could not delete "; msg += g_pidGameFile; gtk_MessageBox( NULL, msg, "Radiant", MB_OK | MB_ICONERROR ); } /*! now the secondary game dependant .pid file */ g_pidGameFile = g_PrefsDlg.m_rc_path->str; g_pidGameFile += "radiant-game.pid"; pid = fopen( g_pidGameFile.GetBuffer(), "r" ); if ( pid != NULL ) { fclose( pid ); CString msg; if ( remove( g_pidGameFile.GetBuffer() ) == -1 ) { msg = "WARNING: Could not delete "; msg += g_pidGameFile; gtk_MessageBox( NULL, msg, "Radiant", MB_OK | MB_ICONERROR ); } msg = "Found the file "; msg += g_pidGameFile; msg += ".\nThis indicates that Radiant failed to load the last time it was run.\n" "Choose YES to clean Radiant's registry settings and shut down Radiant.\n" "WARNING: preferences will be lost if you choose YES."; // in debug, never prompt to clean registry, turn console logging auto after a failed start #if !defined( _DEBUG ) //bleh if ( gtk_MessageBox( NULL, msg, "Radiant - Clean Registry?", MB_YESNO | MB_ICONQUESTION ) == IDYES ) { // remove the game prefs files remove( g_PrefsDlg.m_inipath->str ); char buf[PATH_MAX]; sprintf( buf, "%sSavedInfo.bin", g_PrefsDlg.m_rc_path->str ); remove( buf ); // remove the global pref too g_PrefsDlg.mGamesDialog.Reset(); gtk_MessageBox( NULL, "Cleaned registry settings, choose OK to close Radiant.\nThe next time Radiant runs it will use default settings.", "Radiant", MB_OK ); _exit( -1 ); } msg = "Logging console output to "; msg += g_strTempPath; msg += "radiant.log\nRefer to the log if Radiant fails to start again."; gtk_MessageBox( NULL, msg, "Radiant - Console Log", MB_OK ); #endif // force console logging on! (will go in prefs too) g_PrefsDlg.mGamesDialog.m_bLogConsole = true; g_PrefsDlg.mGamesDialog.SavePrefs(); Sys_LogFile(); g_PrefsDlg.LoadPrefs(); } else { // create one, will remove right after entering message loop pid = fopen( g_pidGameFile.GetBuffer(), "w" ); if ( pid ) { fclose( pid ); } g_PrefsDlg.LoadPrefs(); #ifndef _DEBUG // I can't be arsed about that prompt in debug mode // if console logging is on in the prefs, warn about performance hit if ( g_PrefsDlg.mGamesDialog.m_bLogConsole ) { if ( gtk_MessageBox( NULL, "Preferences indicate that console logging is on. This affects performance.\n" "Turn it off?", "Radiant", MB_YESNO | MB_ICONQUESTION ) == IDYES ) { g_PrefsDlg.mGamesDialog.m_bLogConsole = false; g_PrefsDlg.mGamesDialog.SavePrefs(); } } #endif // toggle console logging if necessary Sys_LogFile(); } // we should search in g_strTempPath, then move over to look at g_strAppPath? #ifdef _WIN32 // fine tune the look of the app using a gtk rc file // we try to load an RC file placed in the application directory // build the full path Str sRCFile; sRCFile = g_strAppPath; sRCFile += "radiantgtkrc"; // we load that file with g_new in gtk_rc_parse_file (gtkrc.c), change the '/' into '\\' pBuffer = (char *)sRCFile.GetBuffer(); for ( i = 0; i < sRCFile.GetLength(); i++ ) { if ( pBuffer[i] == '/' ) { pBuffer[i] = '\\'; } } // check the file exists if ( access( sRCFile.GetBuffer(), R_OK ) != 0 ) { Sys_Printf( "RC file %s not found\n", sRCFile.GetBuffer() ); } else { Sys_Printf( "Attemping to load RC file %s\n", sRCFile.GetBuffer() ); gtk_rc_parse( sRCFile.GetBuffer() ); } #endif #ifndef SKIP_SPLASH create_splash(); #endif if ( !QGL_Init( libgl, "" ) ) { Sys_FPrintf( SYS_ERR, "Failed to load OpenGL libraries\n" ); _exit( 1 ); return 1; } #if defined ( __linux__ ) || defined ( __APPLE__ ) if ( ( qglXQueryExtension == NULL ) || ( qglXQueryExtension( GDK_DISPLAY(),NULL,NULL ) != True ) ) { Sys_FPrintf( SYS_ERR, "glXQueryExtension failed\n" ); _exit( 1 ); return 1; } #endif // redirect Gtk warnings to the console g_log_set_handler( "Gdk", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING | G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG ), error_redirect, NULL ); g_log_set_handler( "Gtk", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING | G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG ), error_redirect, NULL ); // spog - creates new filters list for the first time g_qeglobals.d_savedinfo.filters = NULL; g_qeglobals.d_savedinfo.filters = FilterAddBase( g_qeglobals.d_savedinfo.filters ); g_pParentWnd = new MainFrame(); // If the first parameter is a .map, load that. if( g_argc > 1 && IsMap( g_argv[1] ) ){ Map_LoadFile( g_argv[1] ); } else if ( g_PrefsDlg.m_bLoadLastMap && g_PrefsDlg.m_strLastMap.GetLength() > 0 ) { Map_LoadFile( g_PrefsDlg.m_strLastMap.GetBuffer() ); } else { Map_New(); } // load up shaders now that we have the map loaded // eviltypeguy Texture_ShowStartupShaders(); #ifndef SKIP_SPLASH gdk_window_raise( splash_screen->window ); gtk_window_set_transient_for( GTK_WINDOW( splash_screen ), GTK_WINDOW( g_pParentWnd->m_pWidget ) ); gtk_timeout_add( 1000, try_destroy_splash, NULL ); #endif g_pParentWnd->GetSynapseServer().DumpActiveClients(); //++timo: temporary debug g_pParentWnd->DoWatchBSP(); gtk_main(); // close the log file if any // NOTE: don't save prefs past this point! g_PrefsDlg.mGamesDialog.m_bLogConsole = false; // set the console window to NULL to avoid Sys_Printf crashing g_qeglobals_gui.d_edit = NULL; Sys_LogFile(); // NOTE TTimo not sure what this _exit(0) call is worth // restricting it to linux build #ifdef __linux__ _exit( 0 ); #endif return 0; } // ydnar: quick and dirty fix, just make the buffer bigger #define BIG_PATH_MAX 4096 // TTimo: decompose the BSP command into several steps so we can monitor them eventually void QE_ExpandBspString( char *bspaction, GPtrArray *out_array, char *mapname ){ const char *in; char *out; char src[BIG_PATH_MAX]; char rsh[BIG_PATH_MAX]; char base[BIG_PATH_MAX]; strcpy( src, mapname ); strlwr( src ); in = strstr( src, "maps/" ); if ( !in ) { in = strstr( src, "maps/" ); } if ( in ) { in += 5; strcpy( base, in ); out = base; while ( *out ) { if ( *out == '\\' ) { *out = '/'; } out++; } } else { ExtractFileName( mapname, base ); } // this important step alters the map name to add fs_game // NOTE: it used to add fs_basepath too // the fs_basepath addition moved to being in the project file during the bug fixing rush // but it may not have been the right thing to do // HACK: halflife compiler tools don't support -fs_game // HACK: neither does JKII/SoF2/ etc.. // do we use & have fs_game? if ( g_pGameDescription->mGameFile != "hl.game" && *ValueForKey( g_qeglobals.d_project_entity,"gamename" ) != '\0' ) { // set with fs_game sprintf( src, "-fs_game %s \"%s\"", ValueForKey( g_qeglobals.d_project_entity,"gamename" ), mapname ); } else { sprintf( src, "\"%s\"", mapname ); } rsh[0] = 0; QE_ConvertDOSToUnixName( src, src ); // initialise the first step out = new char[BIG_PATH_MAX]; //% PATH_MAX g_ptr_array_add( out_array, out ); in = ValueForKey( g_qeglobals.d_project_entity, bspaction ); while ( *in ) { if ( in[0] == '!' ) { strcpy( out, rsh ); out += strlen( rsh ); in++; continue; } if ( in[0] == '#' ) { char tmp[2048]; // we process these only if monitoring if ( g_PrefsDlg.m_bWatchBSP ) { // -connect global option (the only global option so far anyway) strcpy( tmp, " -connect 127.0.0.1:39000 " ); strcpy( out, tmp ); out += strlen( tmp ); } in++; continue; } if ( in[0] == '$' ) { // $ expansion strcpy( out, src ); out += strlen( src ); in++; continue; } if ( in[0] == '@' ) { *out++ = '"'; in++; continue; } if ( in[0] == '&' ) { if ( in[1] == '&' ) { // start a new step *out = 0; in = in + 2; out = new char[BIG_PATH_MAX]; //% PATH_MAX g_ptr_array_add( out_array, out ); } } *out++ = *in++; } *out = 0; } void FindReplace( CString& strContents, const char* pTag, const char* pValue ){ if ( strcmp( pTag, pValue ) == 0 ) { return; } for ( int nPos = strContents.Find( pTag ); nPos >= 0; nPos = strContents.Find( pTag ) ) { int nRightLen = strContents.GetLength() - strlen( pTag ) - nPos; CString strLeft = strContents.Left( nPos ); CString strRight = strContents.Right( nRightLen ); strLeft += pValue; strLeft += strRight; strContents = strLeft; } } // save the map, deals with regioning void SaveWithRegion( char *name ){ strcpy( name, currentmap ); if ( region_active ) { // temporary cut the region to save regular map region_active = false; Map_SaveFile( name, false ); region_active = true; StripExtension( name ); strcat( name, ".reg" ); } Map_SaveFile( name, region_active ); } void RunBsp( char *command ){ GPtrArray *sys; char batpath[BIG_PATH_MAX]; //% PATH_MAX char temppath[BIG_PATH_MAX]; //% PATH_MAX char name[BIG_PATH_MAX]; //% PATH_MAX char cWork[BIG_PATH_MAX]; //% PATH_MAX FILE *hFile; unsigned int i; SetInspectorMode( W_CONSOLE ); strcpy( temppath, g_strTempPath.GetBuffer() ); SaveWithRegion( name ); const char *rsh = ValueForKey( g_qeglobals.d_project_entity, "rshcmd" ); if ( rsh == NULL ) { CString strPath, strFile; ExtractPath_and_Filename( name, strPath, strFile ); AddSlash( strPath ); strncpy( cWork, strPath, 1024 ); strcat( cWork, strFile ); } else { strcpy( cWork, name ); } // get the array ready //++timo TODO: free the array, free the strings ourselves with delete[] sys = g_ptr_array_new(); QE_ExpandBspString( command, sys, cWork ); if ( g_PrefsDlg.m_bWatchBSP ) { // grab the file name for engine running char *bspname = new char[1024]; ExtractFileName( currentmap, bspname ); StripExtension( bspname ); g_pParentWnd->GetWatchBSP()->DoMonitoringLoop( sys, bspname ); } else { // write all the steps in a single BAT / .sh file and run it, don't bother monitoring it CString strSys; for ( i = 0; i < sys->len; i++ ) { strSys += (char *)g_ptr_array_index( sys, i ); #ifdef _WIN32 // write temp\junk.txt in win32... NOTE: stops output to shell prompt window if ( i == 0 ) { strSys += " >"; } else{ strSys += " >>"; } strSys += "\""; strSys += temppath; strSys += "junk.txt\""; #endif strSys += "\n"; }; #if defined ( __linux__ ) || defined ( __APPLE__ ) // write qe3bsp.sh sprintf( batpath, "%sqe3bsp.sh", temppath ); Sys_Printf( "Writing the compile script to '%s'\n", batpath ); Sys_Printf( "The build output will be saved in '%sjunk.txt'\n", temppath ); hFile = fopen( batpath, "w" ); if ( !hFile ) { Error( "Can't write to %s", batpath ); } fprintf( hFile, "#!/bin/sh \n\n" ); fprintf( hFile, "%s", strSys.GetBuffer() ); fclose( hFile ); chmod( batpath, 0744 ); #endif #ifdef _WIN32 sprintf( batpath, "%sqe3bsp.bat", temppath ); Sys_Printf( "Writing the compile script to '%s'\n", batpath ); Sys_Printf( "The build output will be saved in '%sjunk.txt'\n", temppath ); hFile = fopen( batpath, "w" ); if ( !hFile ) { Error( "Can't write to %s", batpath ); } fprintf( hFile, "%s", strSys.GetBuffer() ); fclose( hFile ); #endif Pointfile_Delete(); #if defined ( __linux__ ) || defined ( __APPLE__ ) pid_t pid; pid = fork(); switch ( pid ) { case -1: Error( "CreateProcess failed" ); break; case 0: execlp( batpath, batpath, NULL ); printf( "execlp error !" ); _exit( 0 ); break; default: break; } #endif #ifdef _WIN32 Sys_Printf( "Running bsp command...\n" ); Sys_Printf( "\n%s\n", strSys.GetBuffer() ); WinExec( batpath, SW_SHOWNORMAL ); #endif } #ifdef _DEBUG // yeah, do it .. but not now right before 1.1-TA-beta release Sys_Printf( "TODO: erase GPtrArray\n" ); #endif } #if 0 #ifdef _WIN32 int WINAPI QEW_SetupPixelFormat( HDC hDC, qboolean zbuffer ){ static PIXELFORMATDESCRIPTOR pfd = { sizeof( PIXELFORMATDESCRIPTOR ), // size of this pfd 1, // version number PFD_DRAW_TO_WINDOW | // support window PFD_SUPPORT_OPENGL | // support OpenGL PFD_DOUBLEBUFFER, // double buffered PFD_TYPE_RGBA, // RGBA type 24, // 24-bit color depth 0, 0, 0, 0, 0, 0, // color bits ignored 0, // no alpha buffer 0, // shift bit ignored 0, // no accumulation buffer 0, 0, 0, 0, // accum bits ignored 32, // depth bits 0, // no stencil buffer 0, // no auxiliary buffer PFD_MAIN_PLANE, // main layer 0, // reserved 0, 0, 0 // layer masks ignored }; // int pixelformat = 0; zbuffer = true; if ( !zbuffer ) { pfd.cDepthBits = 0; } if ( ( pixelformat = ChoosePixelFormat( hDC, &pfd ) ) == 0 ) { LPVOID lpMsgBuf; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language (LPTSTR) &lpMsgBuf, 0, NULL ); Sys_FPrintf( SYS_WRN, "GetLastError: %s", lpMsgBuf ); Error( "ChoosePixelFormat failed" ); } if ( !SetPixelFormat( hDC, pixelformat, &pfd ) ) { Error( "SetPixelFormat failed" ); } return pixelformat; } #endif #endif